AIvoices/server-deno/supabase.ts
2025-04-18 14:15:56 +01:00

341 lines
11 KiB
TypeScript

import { createClient, SupabaseClient } from "jsr:@supabase/supabase-js@2";
import { decryptSecret } from "./utils.ts";
const supabaseUrl = Deno.env.get("SUPABASE_URL")!;
const supabaseKey = Deno.env.get("SUPABASE_KEY")!;
if (!supabaseUrl || !supabaseKey) {
throw new Error("SUPABASE_URL or SUPABASE_KEY is not set");
}
export function getSupabaseClient(userJwt: string) {
return createClient(supabaseUrl, supabaseKey, {
global: {
headers: {
Authorization: `Bearer ${userJwt}`,
},
},
});
}
export const getUserByEmail = async (
supabase: SupabaseClient,
email: string,
): Promise<IUser> => {
const { data, error } = await supabase.from("users").select(
"*, language:languages(name), personality:personalities!users_personality_id_fkey(*), device:device_id(is_reset, is_ota, volume)",
).eq("email", email);
console.log("data", data, error);
if (error) {
throw new Error("Failed to authenticate user");
}
return data[0] as IUser;
};
export const getDeviceInfo = async (
supabase: SupabaseClient,
userId: string,
): Promise<IDevice | null> => {
const { data, error } = await supabase.from("devices").select("*").eq(
"user_id",
userId,
)
.single();
if (error) return null;
return data as IDevice;
};
export const composeChatHistory = (data: IConversation[]) => {
const messages = data.map((chat: IConversation) =>
`${chat.role} [${
new Date(chat.created_at).toISOString()
}]: ${chat.content}`
).join("\n");
return messages;
};
export const getChatHistory = async (
supabase: SupabaseClient,
userId: string,
personalityKey: string | null,
isDoctor: boolean,
): Promise<IConversation[]> => {
try {
let query = supabase
.from("conversations")
.select("*")
.eq("user_id", userId)
.order("created_at", { ascending: false })
.limit(20);
if (personalityKey) {
query = query.eq("personality_key", personalityKey);
}
// If isDoctor is true, only fetch conversations from the last 2 hours
if (isDoctor) {
// Calculate timestamp from 2 hours ago
const twoHoursAgo = new Date();
twoHoursAgo.setHours(twoHoursAgo.getHours() - 2);
// Add timestamp filter to query
query = query.gte("created_at", twoHoursAgo.toISOString());
}
const { data, error } = await query;
if (error) throw error;
return data;
} catch (_e: any) {
return [];
}
};
const UserPromptTemplate = (user: IUser) => `
YOU ARE TALKING TO someone whose name is: ${user.supervisee_name} and age is: ${user.supervisee_age} with a personality described as: ${user.supervisee_persona}.
Do not ask for personal information.
Your physical form is in the form of a physical object or a toy.
A person interacts with you by pressing a button, sends you instructions and you must respond in a concise conversational style.
`;
const getDoctorGuidanceHistory = (
data: IConversation[],
): string => {
return data?.map((chat: IConversation) => {
const timestamp = chat.created_at
? new Date(chat.created_at).toLocaleString()
: "";
return `${chat.role} [${timestamp}]: ${chat.content}`;
}).join("") ?? "";
};
const DoctorGuidelinesPrompt = (chatHistory: IConversation[]) => {
const doctorGuidanceHistory = getDoctorGuidanceHistory(chatHistory);
return `
Through their phone, the doctor has given you the following instructions:
${doctorGuidanceHistory}
You must follow these instructions while you interact with the child patient.
`;
};
const DoctorPromptTemplate = (user: IUser, chatHistory: IConversation[]) => {
const userMetadata = user.user_info.user_metadata as IDoctorMetadata;
const doctorName = userMetadata.doctor_name || "Doctor";
const hospitalName = userMetadata.hospital_name || "An amazing hospital";
const specialization = userMetadata.specialization || "general medicine";
const favoritePhrases = userMetadata.favorite_phrases ||
"You're doing an amazing job";
const doctorGuidelinesPrompt = DoctorGuidelinesPrompt(chatHistory);
return `
You are speaking to a child patient under the care of doctor ${doctorName} from hospital or clinic ${hospitalName}. The child may be undergoing procedures such as ${specialization}.
You are a friendly, compassionate toy designed to offer comfort and care. You specialize in calming children and answering any questions with simple, concise and calming explanations.
Doctor's recent guidelines:
${doctorGuidelinesPrompt}
Conversation Guidelines:
- You should engage with the child in a fun and engaging way rather than asking open-ended questions.
- Gamify it, add fun riddles or games to keep the child engaged.
- Use the doctor's observations from the chat history to make the conversation more engaging and interesting.
- Keep the conversation light, fun and engaging.
- Add in the doctor's favorite phrases ${favoritePhrases} to make the child feel comfortable and at ease.
`;
};
const getStoryPromptTemplate = (user: IUser, chatHistory: string) => {
const childName = user.supervisee_name;
const childAge = user.supervisee_age;
const childInterests = user.supervisee_persona;
const title = user.personality?.title;
const characterPrompt = user.personality?.character_prompt;
const voicePrompt = user.personality?.voice_prompt;
return `
You are a lively, imaginative storyteller character named ${title}. You are about to create a fun and exciting adventure story for ${childName}, who is ${childAge} years old. ${childName} loves ${childInterests}.
Your storytelling style must:
- Narrate the story as the main character and engage with the child.
- Assume you are speaking to a child named ${childName} directly.
- Be creative, immersive, and interactive.
- Include frequent pauses or questions to let ${childName} influence what happens next.
- Feature themes and elements closely related to ${childName}'s interests.
- Be age-appropriate, friendly, playful, and positive.
Your Character Description:
${characterPrompt}
Your Voice Description:
${voicePrompt}
Storytelling Guidelines:
- Begin the story by directly addressing ${childName} and introducing an interesting scenario related to their interests.
- After every 4-5 sentences or at key decision moments, pause and ask ${childName} what should happen next or present a choice.
- Incorporate their responses naturally and creatively to shape the ongoing narrative.
- Conclude the story positively, reinforcing curiosity, creativity, kindness, or bravery.
Chat History:
${chatHistory}
Let's begin the adventure now!
`;
};
const getCommonPromptTemplate = (
chatHistory: string,
user: IUser,
timestamp: string,
) => `
Your Voice Description: ${user.personality?.voice_prompt}
Your Character Description: ${user.personality?.character_prompt}
The default language is: ${user.language.name} but you must switch to any other language if the user asks for it.
The current time is: ${timestamp}
This is the chat history.
${chatHistory}
`;
export const createFirstMessage = (
chatHistory: IConversation[],
payload: IPayload,
) => {
const { timestamp } = payload;
// If no chat history, return null (let the system handle a brand new conversation)
if (!chatHistory || chatHistory.length === 0) {
return null;
}
// Get the most recent conversation timestamp
const lastMessageTime = new Date(chatHistory[0].created_at);
const currentTime = new Date(timestamp);
// Calculate time difference in minutes
const timeDiffMinutes =
(currentTime.getTime() - lastMessageTime.getTime()) / (1000 * 60);
if (timeDiffMinutes < 2) {
// If less than 5 minutes, likely an accidental disconnection
return `The previous conversation was interrupted just moments ago. Please continue where you left off, maintaining the same context and tone.`;
} else if (timeDiffMinutes < 60) {
// If less than an hour
return `It's been about ${
Math.round(timeDiffMinutes)
} minutes since your last conversation. You may continue from where you left off or start something new.`;
} else if (timeDiffMinutes < 60 * 24) {
// If less than a day
const hours = Math.round(timeDiffMinutes / 60);
return `It's been about ${hours} hour${
hours > 1 ? "s" : ""
} since your last conversation. The user just started a new conversation!`;
} else {
// If more than a day
const days = Math.round(timeDiffMinutes / (60 * 24));
return `Welcome the user back after ${days} day${
days > 1 ? "s" : ""
}! It's been a while since your last conversation.`;
}
};
export const createSystemPrompt = (
chatHistory: IConversation[],
payload: IPayload,
): string => {
const { user, timestamp } = payload;
const chatHistoryString = composeChatHistory(chatHistory);
console.log("chatHistoryString", chatHistoryString);
const commonPrompt = getCommonPromptTemplate(
chatHistoryString,
user,
timestamp,
);
const isStory = user.personality?.is_story;
if (isStory) {
const storyPrompt = getStoryPromptTemplate(user, chatHistoryString);
return storyPrompt;
}
let systemPrompt: string;
switch (user.user_info.user_type) {
case "user":
systemPrompt = UserPromptTemplate(user);
break;
case "doctor":
systemPrompt = DoctorPromptTemplate(user, chatHistory);
break;
default:
throw new Error("Invalid user type");
}
return commonPrompt + systemPrompt;
};
export const addConversation = async (
supabase: SupabaseClient,
speaker: "user" | "assistant",
content: string,
user: IUser,
): Promise<void> => {
const { error } = await supabase.from("conversations").insert({
role: speaker,
content,
user_id: user.user_id,
is_sensitive: false,
personality_key: user.personality?.key,
});
if (error) {
throw new Error("Failed to add conversation");
}
};
export const updateUserSessionTime = async (
supabase: SupabaseClient,
user: IUser,
sessionTime: number,
): Promise<void> => {
const { error } = await supabase
.from("users")
.update({
session_time: user.session_time + sessionTime,
})
.eq("user_id", user.user_id);
if (error) throw error;
};
/**
* Get the OpenAI API Key for the user
* @param supabase - The Supabase client
* @param userId - The user's ID
* @returns The OpenAI API Key
*
* Tip: You can use the `getOpenAiApiKey` function to get the OpenAI API Key for the user.
* Or you can store your own OpenAI API Key in the environment variable `OPENAI_API_KEY`.
*/
export const getOpenAiApiKey = async (
supabase: SupabaseClient,
userId: string,
): Promise<string> => {
const { data, error } = await supabase
.from("api_keys")
.select("encrypted_key, iv")
.eq("user_id", userId)
.single();
if (error) throw error;
const { encrypted_key, iv } = data;
const masterKey = Deno.env.get("ENCRYPTION_KEY")!;
const decryptedKey = decryptSecret(encrypted_key, iv, masterKey);
return decryptedKey;
};