- Added stable slot layout support in various components, enhancing the layout and interaction of nodes.
- Updated TypeScript configuration to include new paths for the agent-graph package.
- Refactored layout logic in activity lanes and kanban to accommodate stable slot assignments.
- Enhanced GraphView and GraphControls to support sidebar visibility toggling and owner slot drop handling.
- Introduced new types for layout management in GraphDataPort and related files.
- Updated README to include stable slot layout documentation.
- Cross-team messages now show ghost nodes (dashed hexagons) for external teams
- Ghost nodes have purple color, link icon, and connect to lead via message edge
- Particles flow between ghost node and lead with cross-team message labels
- Cross-team popover shows external team name
- Task click opens full KanbanTaskCard with glow effects and action buttons
- All kanban task actions wired through CustomEvent to TeamDetailView
- Updated task opacity logic to simplify conditions.
- Added comment count and unread count badges to task pills for better visibility.
- Improved layout for unassigned tasks, including a section header and overflow badge.
- Enhanced task interaction by restricting drag functionality to member and lead nodes only.
- Introduced new task action event listeners for better task management in the UI.
- Preserved known task change presence across refreshes to maintain state consistency.
Belt-and-suspenders approach:
1. Settings file: handles all FUTURE calls (teammate finds rule on retry)
2. control_response via stdin: may unblock CURRENT waiting prompt
(now includes updatedInput: {} which was the previous ZodError fix)
Without #2, approved teammates stay stuck until team restart because
the CLI doesn't hot-reload settings.local.json for pending prompts.
- Replaced inline drawing logic for task comments with a new `drawCommentBubble` function to enhance readability and maintainability.
- The new function encapsulates the drawing of a speech-bubble icon, including the rounded rectangle body, tail, and inner dots to suggest text.
Particle direction:
- Added `reverse` flag to GraphParticle — when true, particle flies
from target → source (reverse of edge direction)
- Messages FROM teammate TO lead now fly member→lead (was lead→member)
- draw-particles.ts swaps from/to nodes when reverse=true
Reverted system message filter:
- Removed #isSystemMessage — all messages shown as particles again
(user wants to see idle_notification etc.)