- Added stable slot layout support in various components, enhancing the layout and interaction of nodes.
- Updated TypeScript configuration to include new paths for the agent-graph package.
- Refactored layout logic in activity lanes and kanban to accommodate stable slot assignments.
- Enhanced GraphView and GraphControls to support sidebar visibility toggling and owner slot drop handling.
- Introduced new types for layout management in GraphDataPort and related files.
- Updated README to include stable slot layout documentation.
- Cross-team messages now show ghost nodes (dashed hexagons) for external teams
- Ghost nodes have purple color, link icon, and connect to lead via message edge
- Particles flow between ghost node and lead with cross-team message labels
- Cross-team popover shows external team name
- Task click opens full KanbanTaskCard with glow effects and action buttons
- All kanban task actions wired through CustomEvent to TeamDetailView
- Updated task opacity logic to simplify conditions.
- Added comment count and unread count badges to task pills for better visibility.
- Improved layout for unassigned tasks, including a section header and overflow badge.
- Enhanced task interaction by restricting drag functionality to member and lead nodes only.
- Introduced new task action event listeners for better task management in the UI.
- Preserved known task change presence across refreshes to maintain state consistency.
Belt-and-suspenders approach:
1. Settings file: handles all FUTURE calls (teammate finds rule on retry)
2. control_response via stdin: may unblock CURRENT waiting prompt
(now includes updatedInput: {} which was the previous ZodError fix)
Without #2, approved teammates stay stuck until team restart because
the CLI doesn't hot-reload settings.local.json for pending prompts.
- Replaced inline drawing logic for task comments with a new `drawCommentBubble` function to enhance readability and maintainability.
- The new function encapsulates the drawing of a speech-bubble icon, including the rounded rectangle body, tail, and inner dots to suggest text.
Particle direction:
- Added `reverse` flag to GraphParticle — when true, particle flies
from target → source (reverse of edge direction)
- Messages FROM teammate TO lead now fly member→lead (was lead→member)
- draw-particles.ts swaps from/to nodes when reverse=true
Reverted system message filter:
- Removed #isSystemMessage — all messages shown as particles again
(user wants to see idle_notification etc.)
- Added a settings toggle to the GraphControls for better user interaction.
- Implemented event listeners to close settings when clicking outside or pressing Escape.
- Improved zoom controls to mark user interaction, preventing auto-fit adjustments during user actions.
- Refactored GraphOverlay to streamline rendering and position updates for selected nodes.
- Updated GraphView to utilize new layout effects for better performance and responsiveness.
- Added visual differentiation for 'task_comment' particles, adjusting size and glow effects.
- Updated drawing functions to handle new particle kind, ensuring proper rendering in the graph.
- Introduced a merge function for particles to prevent duplicates during state updates.
- Enhanced color constants for better visual representation of different particle types.
Root cause: handleTeammatePermissionRequest was called from 3 paths
(early inbox scan, Category 4 relay scan, stdout/native) but only
the early scan checked processedPermissionRequestIds, causing
duplicate ToolApprovalRequests and extra permission_responses.
Fix:
- Move processedPermissionRequestIds check INTO handleTeammatePermissionRequest
so ALL callers are protected by the same dedup gate
- Remove duplicate Category 4 scan that re-processed inbox messages
(early scan already covers all messages including read=true)
- Category 4 now only builds a filter Set to exclude permission_request
from relay to lead
Context window fix:
- Derive initial contextWindow from model selection (haiku=200K, else=1M)
- Use limitContext flag from request
- Updated to exact value from modelUsage on result.success
- Formula: input_tokens + cache_creation + cache_read (all three needed)
TokenUsageDisplay:
- New contextWindowSize prop → shows "X% of context" (not "X% of input")
Graph improvements:
- Pending approval: pulsing amber ring on member nodes
- Working spinner: spinning arc when member has active task
- Current task indicator in popover (Loader2 + "working on" + task name)
- GraphNode: added currentTaskId, currentTaskSubject, pendingApproval, activeTool fields
- Adapter: passes pendingApprovalAgents + currentTaskId from store
- Add pendingApproval field to GraphNode type
- Pass pendingApprovalAgents Set from store through adapter
- Draw pulsing amber ring + subtle glow on agent nodes that have
pending tool approval requests
- Include approval state in adapter cache hash for reactivity
Remove glow shadow, reduce border opacity (0.3 -> 0.12) and
background opacity (0.18 -> 0.08) on active toolbar toggles.
Less eye-catching while still clearly indicating active state.
Popover:
- Shows "working on [task subject]" with spinning Loader2 when member
has currentTaskId (same pattern as CurrentTaskIndicator in MemberCard)
- Click task subject → opens TaskDetailDialog
Canvas:
- Active members with currentTaskId get subtle spinning arc around hexagon
- Spinner only shows when state is active/thinking/tool_calling
Adapter:
- Passes currentTaskId + currentTaskSubject from ResolvedTeamMember
- Looks up task subject from data.tasks
Port types:
- Added currentTaskId, currentTaskSubject to GraphNode
DRY fixes:
- GraphOverlay.tsx: 539 LOC → 85 LOC minimal fallback (was dead code)
- COLUMN_LABELS: import from COLORS instead of hardcoded hex duplicates
- Alpha hex LUT: consolidated to single source in colors.ts
- TeamGraphTab: extract typed dispatchOpenTask/dispatchSendMessage helpers
(was 8 repeated CustomEvent dispatches)
SOLID fixes:
- D-1: lucide-react added to peerDependencies in package.json
- S-1: GraphOverlay no longer has 8 responsibilities (now just 1 fallback)
Architecture:
- renderOverlay prop properly used by both Tab and Overlay
- Popover rendering lives in features/ layer only (no duplication with package)
- New: GraphNodePopover.tsx in features/agent-graph/ui/
Uses @renderer/components/ui/badge, button, agentAvatarUrl
No code duplication with MemberCard/MemberHoverCard patterns
- GraphView: added renderOverlay prop — host app injects its own popover
Falls back to built-in GraphOverlay if renderOverlay not provided
- TeamGraphTab + TeamGraphOverlay pass renderOverlay with GraphNodePopover
Member popover: avatar, status dot, role, context bar, badges, Message/Profile
Task popover: displayId, status/review badges, Open button
Process popover: label, URL link
1. Tasks toggle no longer replays spawn animations — allKnownNodeIds
tracks every node ever seen, spawn effects only for genuinely new nodes
2. Bloom always active (removed hasActivity condition) — no brightness
flicker when tasks appear/disappear
3. Rich member popover: avatar image, status dot, role, context bar,
spawn status badges, Message/Profile action buttons
4. Rich task popover: displayId, status badges, review state, Open button
5. Process popover: label, URL link, status
6. Glass-card styling with colored accent bar, outside-click-to-dismiss