listTeams() deep-cloned ALL team summaries via structuredClone on every call -- even
cache hits and concurrent in-flight awaiters. A heap allocation sample of a launch
put this (listTeams -> cloneTeamSummaries -> structuredClone) as the single largest
memory allocator, driving heap churn + GC pressure during launch (this stand has ~158
teams, and listTeams is called constantly: startup, notification init, task projection,
IPC polls, provisioning).
Build ONE deep-frozen, independent snapshot per uncached load and hand the same
reference to the cache entry, in-flight awaiters, and every later reader. The single
cloneTeamSummaries keeps it independent of any cached config the loader returns;
freezing lets all readers share it safely. Audited every listTeams consumer -- all
iterate / map / filter / serialize, none mutate -- and the freeze turns any stray
future mutation into a loud error rather than silent cross-caller corruption.
TeamConfigReader 26/26 (added a frozen + same-reference regression test), and the
listTeams consumers (TeamDataService 116, CrossTeamService 26) all pass under frozen
summaries.
fileBelongsToTeam streamed the head window via createReadStream + readline. readline's
line iterator runs an expensive Unicode line-break regex and stream/string-decoder
machinery per chunk, which showed up as a top main-thread cost during launch (the line-
split regex alone was ~5.7% in the warm launch profile).
Replace it with a bounded chunked fs.read + a plain '\n' split. JSONL is strictly
newline-delimited and each line is trim()'d (so a trailing CR from CRLF is dropped),
so a '\n' split is cheaper and more correct (it will not split on a bare CR or a
Unicode line/paragraph separator inside a JSON string value, which readline would). A
StringDecoder preserves multi-byte UTF-8 sequences that straddle a chunk boundary.
Byte-identical semantics to the old loop: inspect up to TEAM_AFFINITY_SCAN_LINES
non-empty lines, first match wins via early break, and a final line is honored even
without a trailing newline. Reads in 64KB chunks so a team decided in its first lines
is not penalized by a huge file. Adds tests for CRLF endings + no-trailing-newline,
a multi-byte char straddling the 64KB boundary, and the 40-line window bound (21 pass).
On the live resolution path collectRootJsonlSessionIds already stat()s each root
jsonl for its mtime-window filter, then fileBelongsToTeam stat()ed the very same
file again for its cache validation -- two fs.stat syscalls (plus two Stats
allocations) per file, every poll. fileBelongsToTeam now takes an optional
precomputed stat and the mtime-filter caller passes the stat it already has, so the
file is statted once. Measured 20 files -> 20 stat calls on the mtime path (was ~40).
Using a single stat snapshot is also slightly more consistent than two reads that
could straddle a concurrent write. The other call site (subagent scan) passes no
stat and is unchanged (fileBelongsToTeam stats it itself). Adds a regression test
that a caller-supplied stat is the one recorded in the affinity cache.
fileBelongsToTeam only cached POSITIVE affinity durably; a negative verdict was
re-decided on any change, so during a launch every non-matching transcript in the
project dir that grew (mtime+size change from an active session) was re-streamed
(createReadStream+readline) and re-parsed (up to 40 head lines) on every bootstrap
poll. A live atlas-hq-5 launch profile put this whole subsystem (readline streaming
+ fileBelongsToTeam + line/team matching) at ~31% of main-thread JS, the single
largest launch cost.
A team's first 40 head lines are immutable for an append-only transcript, so a
`false` decided from a FULL inspected window (>= TEAM_AFFINITY_SCAN_LINES) stays
valid while the file only grows. Track headWindowFull on the cache entry and short-
circuit such negatives the same way positives are short-circuited (size >= cached).
Short files (partial window) are still re-scanned on growth, so a team mention that
later lands inside the head window is still detected. A shrink/rewrite (size <
cached) forces a re-scan, identical to the positive path.
Behavior-preserving for affinity correctness (no new false negatives); only removes
redundant re-streams. Adds regression tests for both the durable-negative and the
short-file-flips-to-true cases.
Checkpoint of in-progress work:
- renderer: team messages panel/composer, messagesPanelLogic, teamSlice,
AnimatedHeightReveal plus their tests
- main: runtime process usage-stats caching (ignoreCachedMisses, bounded
eviction), alive-run-id helpers, team watch-scope notify wiring
Note: the getTeamAgentRuntimeSnapshot rssBytes expectation in
TeamAgentLaunchMatrix.safe-e2e is environment-dependent and still red.
During launch the live-status loop resumes every alive member every audit cycle.
resumeActiveIntervalsForMember runs a synchronous file-lock + full read of every
task file, so for an N-member team with M task files it did N locked passes x M
readFileSync per cycle (e.g. 6 members x 20 task files), blocking the main event
loop. Profiling a 6-member mixed launch showed mutateTeamTasks/withFileLockSync as
a top main-thread cost (~14%).
Add resumeActiveIntervalsForMembers that applies the identical per-member resume
logic against a member set in a single locked pass, and use it in the live-status
loop. Same mutations, but one lock + task read per cycle instead of one per member.
Adds a test covering multi-member resume in one pass.
During launch, the bootstrap-wait loop polls each member and, per member, re-read
and re-JSON.parsed the same growing transcript tail (readRecentBootstrapTranscriptOutcome
was the top main-thread JS hotspot at ~21% during bootstrap, ~40% with its helpers).
The same file was parsed once per member per poll.
Memoize the parsed tail by (filePath, mtime, size) in a shared cache so the file is
read + parsed once per change and reused across all members. The per-member filter
and failure/success scan is byte-for-byte the same logic; only the redundant read +
JSON.parse is removed. Cache is bounded (LRU, same cap as the outcome cache) and
invalidated on mtime/size change, matching the existing outcome cache semantics.
Adds a test asserting the tail is parsed once and shared while per-member outcome
detection is unchanged.
Collapses the per-member resume scan in getMemberSpawnStatuses into a single
readdir + file lock + pass over the team's tasks. Avoids N x IO when multiple
members become alive at launch. Semantics of the applied-set guard are
preserved 1:1; the single-member API stays as a wrapper around the batch.
readPersistedStatuses каждый раз делал полный sync-scan всех task
JSON под file lock и звал resumeActiveIntervalsForMember для каждого
member с runtimeAlive=true — на больших командах блокировал main
до 8s. Теперь маркируем member как 'resume applied' пока он остаётся
alive, сбрасываем маркер при переходе в not-alive (через
syncMemberTaskActivityForRuntimeTransition и в readPersistedStatuses
loop). Resume остаётся идемпотентным и материализует интервалы из
истории один раз за цикл alive.
Когда снимок liveness возвращает stale_metadata для direct-process
teammate с persisted runtimePid, который реально мёртв — собираем
кандидатов на очистку и сбрасываем их runtimePid/bootstrap-поля
из config.json через двойной чек под guard для запущенных run/launch
state. Это убирает мёртвые pid из последующих snapshot'ов и не
трогает OpenCode/lane-aware/runtime-session-имеющиеся записи.
Дополнительно добавлены targeted-pid liveness check (используется
расширение TeamRuntimeLivenessResolver.targetedProcess) и
shouldUsePersistedLaunchRuntimePidForMetadata, чтобы не подсасывать
устаревший pid в metricsPid для членов с lane-aware конфигурацией.
resolveBootstrapRuntimeEvidenceBoundaryMs учитывает оба источника
времени старта (firstSpawnAcceptedAt и bootstrapExpectedAfter) и
принимает более раннее, если у member и runtime совпадает
bootstrapProofToken + runId. Это лечит случай, когда proof подписан
до того, как app зафиксировал firstSpawnAcceptedAt, но после
bootstrap boundary самого ранкона. Та же логика применена в
isBootstrapMemberEvidenceCurrentForMember для confirmation evidence.
resolveTeamMemberRuntimeLiveness принимает опциональный targetedProcess
с pid + command — если строка процесса проходит team/agent verification,
liveness отмечается как 'runtime_process' даже когда полная process table
не нашла его (например при гонке snapshot vs spawn). Дополнительно для
direct-process backend разрешён fallback по --agent-name, когда команда
запущена без --agent-id.
Распознаём отдельную диагностику для EPERM на создании managed
node_modules symlink под Windows и подсказываем пользователю
запустить приложение от имени Administrator. UI-подсказка и
provisioning hint показываются только для этого случая, обычный
Windows access-denied flow не затрагивается.
- Carry bootstrap run ids from bootstrap-state into member evidence and compare them with current run identity.
- Allow small confirmation clock skew for delayed Anthropic app acceptance without accepting stale rapid relaunch evidence.
- Clean confirmed bootstrap members that only have stale persisted runtime pid diagnostics.
- Cover process-table unavailable, post-stop stale pid and mixed launch reconcile cases.