listTeams() deep-cloned ALL team summaries via structuredClone on every call -- even
cache hits and concurrent in-flight awaiters. A heap allocation sample of a launch
put this (listTeams -> cloneTeamSummaries -> structuredClone) as the single largest
memory allocator, driving heap churn + GC pressure during launch (this stand has ~158
teams, and listTeams is called constantly: startup, notification init, task projection,
IPC polls, provisioning).
Build ONE deep-frozen, independent snapshot per uncached load and hand the same
reference to the cache entry, in-flight awaiters, and every later reader. The single
cloneTeamSummaries keeps it independent of any cached config the loader returns;
freezing lets all readers share it safely. Audited every listTeams consumer -- all
iterate / map / filter / serialize, none mutate -- and the freeze turns any stray
future mutation into a loud error rather than silent cross-caller corruption.
TeamConfigReader 26/26 (added a frozen + same-reference regression test), and the
listTeams consumers (TeamDataService 116, CrossTeamService 26) all pass under frozen
summaries.
fileBelongsToTeam streamed the head window via createReadStream + readline. readline's
line iterator runs an expensive Unicode line-break regex and stream/string-decoder
machinery per chunk, which showed up as a top main-thread cost during launch (the line-
split regex alone was ~5.7% in the warm launch profile).
Replace it with a bounded chunked fs.read + a plain '\n' split. JSONL is strictly
newline-delimited and each line is trim()'d (so a trailing CR from CRLF is dropped),
so a '\n' split is cheaper and more correct (it will not split on a bare CR or a
Unicode line/paragraph separator inside a JSON string value, which readline would). A
StringDecoder preserves multi-byte UTF-8 sequences that straddle a chunk boundary.
Byte-identical semantics to the old loop: inspect up to TEAM_AFFINITY_SCAN_LINES
non-empty lines, first match wins via early break, and a final line is honored even
without a trailing newline. Reads in 64KB chunks so a team decided in its first lines
is not penalized by a huge file. Adds tests for CRLF endings + no-trailing-newline,
a multi-byte char straddling the 64KB boundary, and the 40-line window bound (21 pass).
On the live resolution path collectRootJsonlSessionIds already stat()s each root
jsonl for its mtime-window filter, then fileBelongsToTeam stat()ed the very same
file again for its cache validation -- two fs.stat syscalls (plus two Stats
allocations) per file, every poll. fileBelongsToTeam now takes an optional
precomputed stat and the mtime-filter caller passes the stat it already has, so the
file is statted once. Measured 20 files -> 20 stat calls on the mtime path (was ~40).
Using a single stat snapshot is also slightly more consistent than two reads that
could straddle a concurrent write. The other call site (subagent scan) passes no
stat and is unchanged (fileBelongsToTeam stats it itself). Adds a regression test
that a caller-supplied stat is the one recorded in the affinity cache.
fileBelongsToTeam only cached POSITIVE affinity durably; a negative verdict was
re-decided on any change, so during a launch every non-matching transcript in the
project dir that grew (mtime+size change from an active session) was re-streamed
(createReadStream+readline) and re-parsed (up to 40 head lines) on every bootstrap
poll. A live atlas-hq-5 launch profile put this whole subsystem (readline streaming
+ fileBelongsToTeam + line/team matching) at ~31% of main-thread JS, the single
largest launch cost.
A team's first 40 head lines are immutable for an append-only transcript, so a
`false` decided from a FULL inspected window (>= TEAM_AFFINITY_SCAN_LINES) stays
valid while the file only grows. Track headWindowFull on the cache entry and short-
circuit such negatives the same way positives are short-circuited (size >= cached).
Short files (partial window) are still re-scanned on growth, so a team mention that
later lands inside the head window is still detected. A shrink/rewrite (size <
cached) forces a re-scan, identical to the positive path.
Behavior-preserving for affinity correctness (no new false negatives); only removes
redundant re-streams. Adds regression tests for both the durable-negative and the
short-file-flips-to-true cases.
Checkpoint of in-progress work:
- renderer: team messages panel/composer, messagesPanelLogic, teamSlice,
AnimatedHeightReveal plus their tests
- main: runtime process usage-stats caching (ignoreCachedMisses, bounded
eviction), alive-run-id helpers, team watch-scope notify wiring
Note: the getTeamAgentRuntimeSnapshot rssBytes expectation in
TeamAgentLaunchMatrix.safe-e2e is environment-dependent and still red.
During launch the live-status loop resumes every alive member every audit cycle.
resumeActiveIntervalsForMember runs a synchronous file-lock + full read of every
task file, so for an N-member team with M task files it did N locked passes x M
readFileSync per cycle (e.g. 6 members x 20 task files), blocking the main event
loop. Profiling a 6-member mixed launch showed mutateTeamTasks/withFileLockSync as
a top main-thread cost (~14%).
Add resumeActiveIntervalsForMembers that applies the identical per-member resume
logic against a member set in a single locked pass, and use it in the live-status
loop. Same mutations, but one lock + task read per cycle instead of one per member.
Adds a test covering multi-member resume in one pass.
During launch, the bootstrap-wait loop polls each member and, per member, re-read
and re-JSON.parsed the same growing transcript tail (readRecentBootstrapTranscriptOutcome
was the top main-thread JS hotspot at ~21% during bootstrap, ~40% with its helpers).
The same file was parsed once per member per poll.
Memoize the parsed tail by (filePath, mtime, size) in a shared cache so the file is
read + parsed once per change and reused across all members. The per-member filter
and failure/success scan is byte-for-byte the same logic; only the redundant read +
JSON.parse is removed. Cache is bounded (LRU, same cap as the outcome cache) and
invalidated on mtime/size change, matching the existing outcome cache semantics.
Adds a test asserting the tail is parsed once and shared while per-member outcome
detection is unchanged.
- Carry bootstrap run ids from bootstrap-state into member evidence and compare them with current run identity.
- Allow small confirmation clock skew for delayed Anthropic app acceptance without accepting stale rapid relaunch evidence.
- Clean confirmed bootstrap members that only have stale persisted runtime pid diagnostics.
- Cover process-table unavailable, post-stop stale pid and mixed launch reconcile cases.
Keep OpenCode app MCP transport evidence durable, refresh stale sessions without consuming normal delivery attempts, and keep recoverable runtime diagnostics out of member card errors.
Cover stable MCP restart/fallback, forced session refresh, resolved_behavior_changed recovery, and renderer diagnostics with regression and safe e2e tests.