Main process — worker thread for team data:
- New team-data-worker thread handles getTeamData and findLogsForTask,
isolating heavy file I/O (scanning 300+ subagent JSONL files) from
Electron's main event loop. getTeamData dropped from ~2000ms on the
main thread to ~110ms via the worker.
- Worker-side dedup and 10s result cache for findLogsForTask prevents
redundant scans when the same task is queried multiple times.
- Discovery cache TTL raised from 5s to 30s — avoids re-scanning the
entire project directory on every call.
- Message cap at 200 in TeamDataService to keep IPC payloads under 1MB
(was sending 2200+ messages / ~3MB, stalling Chromium IPC serialization).
- IPC handlers fall back to main-thread execution if the worker is
unavailable (graceful degradation).
Renderer — useShallow and memoization (55 files):
- Added useShallow to store selectors across 55 renderer files. Batched
individual useStore() calls (e.g. 17 calls in ExtensionStoreView,
10 in ConnectionSection) into single useShallow selectors, cutting
unnecessary re-render checks on every store update.
- MemberLogsTab: three 5-second polling intervals now pause when the
parent tab is hidden (display:none). Previously 5 hidden tabs × 3
intervals = 15 polling timers firing continuously.
- KanbanColumn wrapped in React.memo to skip re-renders when props
haven't changed.
- MemberList: memoized activeMembers/removedMembers/colorMap; replaced
O(n×m) per-member task scan with a pre-computed reviewer map.
- Bounded timer Maps in store initialization to prevent unbounded growth
of debounce/throttle tracking maps during long sessions.
Allow all button and ToolApprovalSettingsPanel now use current
approval's teamName instead of selectedTeamName. Prevents applying
settings to wrong team when approval comes from a different team
than the one currently viewed.
Split ToolApprovalSettingsPanel into ToolApprovalSettingsToggle (inline
button) and ToolApprovalSettingsContent (full-width expandable panel).
Toggle sits in the actions row, content renders below it inside the popup.
- Add semi-transparent backdrop (bg-black/40) behind the approval popup
to draw attention and dim surrounding UI
- Refactor ToolApprovalSettingsPanel to render toggle button inline
(fragment-based) so it can sit in the actions row next to pending count
- Settings button now appears right-aligned at the same level as
Allow/Deny buttons; expanded panel renders below
- Add autoAllowAll setting: overrides all individual auto-allow rules,
instantly approves every tool call without user interaction
- Settings panel: "Auto-allow all tools" checkbox at top, individual
checkboxes greyed out when all-allow is active
- Fix team color badge: use getTeamColorSet(teamName) as fallback
instead of getMemberColorByName which uses a different palette
and produced wrong colors (yellow instead of pink)
- SelectContent z-[60] to render above the z-[55] approval sheet
- Move fallback text color to parent div so hljs class colors take priority
(inline style on each line was overriding .hljs-attr/.hljs-string classes)
- Add diff preview for Write/Edit tools: reads current file via new IPC
(TEAM_TOOL_APPROVAL_READ_FILE), shows unified diff using existing DiffViewer
- Fix Allow button doing nothing: re-throw errors from store instead of
silently swallowing, show error message in UI, add 10s safety timeout
- Fix "No active process" during provisioning: use getTrackedRunId() to
find process in both provisioning and alive maps
- Add 5s stdin.write timeout to prevent hanging when process dies
- Add syntax highlighting for tool input preview (JSON, bash, etc.)
- Add team color/name badge from ToolApprovalRequest (works during provisioning)
- Conditionally show team badge only when user is on a different team page
- Format elapsed time as Xm Ys when over 60 seconds
- Replace native <select> with Radix UI Select in settings panel