- Updated task opacity logic to simplify conditions.
- Added comment count and unread count badges to task pills for better visibility.
- Improved layout for unassigned tasks, including a section header and overflow badge.
- Enhanced task interaction by restricting drag functionality to member and lead nodes only.
- Introduced new task action event listeners for better task management in the UI.
- Preserved known task change presence across refreshes to maintain state consistency.
- Added a settings toggle to the GraphControls for better user interaction.
- Implemented event listeners to close settings when clicking outside or pressing Escape.
- Improved zoom controls to mark user interaction, preventing auto-fit adjustments during user actions.
- Refactored GraphOverlay to streamline rendering and position updates for selected nodes.
- Updated GraphView to utilize new layout effects for better performance and responsiveness.
- Added visual differentiation for 'task_comment' particles, adjusting size and glow effects.
- Updated drawing functions to handle new particle kind, ensuring proper rendering in the graph.
- Introduced a merge function for particles to prevent duplicates during state updates.
- Enhanced color constants for better visual representation of different particle types.
- New: GraphNodePopover.tsx in features/agent-graph/ui/
Uses @renderer/components/ui/badge, button, agentAvatarUrl
No code duplication with MemberCard/MemberHoverCard patterns
- GraphView: added renderOverlay prop — host app injects its own popover
Falls back to built-in GraphOverlay if renderOverlay not provided
- TeamGraphTab + TeamGraphOverlay pass renderOverlay with GraphNodePopover
Member popover: avatar, status dot, role, context bar, badges, Message/Profile
Task popover: displayId, status/review badges, Open button
Process popover: label, URL link
- Toolbar moved to top-10 (below macOS system buttons)
- Lucide icons for all buttons (Tasks, Proc, Edges, Play/Pause, Zoom, Pin, Close)
- Toggle buttons show active state with highlight background
- Team name + alive indicator uses team color from config
- Grouped buttons in glass panels with backdrop-blur
- Removed raw text-only buttons (was: "−", "⊡", "+", "⊞ Pin", "✕")