Checkpoint of in-progress work:
- renderer: team messages panel/composer, messagesPanelLogic, teamSlice,
AnimatedHeightReveal plus their tests
- main: runtime process usage-stats caching (ignoreCachedMisses, bounded
eviction), alive-run-id helpers, team watch-scope notify wiring
Note: the getTeamAgentRuntimeSnapshot rssBytes expectation in
TeamAgentLaunchMatrix.safe-e2e is environment-dependent and still red.
The main process watched every team directory under ~/.claude/teams (one shallow
chokidar target per team root, per team inboxes, and per task dir). On macOS this
falls back to kqueue, which needs one fd per watched file, so a workspace with
many teams kept ~1600 descriptors open and made startup and reconcile work scale
with the number of teams on disk.
Scope the team-root and task watching to teams that are running or currently
engaged in the UI. The teams root and every team's inboxes are still watched for
all teams, so cross-team message delivery, the lead inbox->stdin relay, and
notifications are unchanged. Idle teams are static, so dropping their team-root/
task watches is safe; opening a team (getData) or launching it re-adds it via an
immediate watch-scope refresh. The provider falls back to watching every team
when unset, and the EMFILE polling fallback is intentionally left unscoped so a
scope change can never look like a deletion.
Measured on a 162-team workspace: open team fds 1600 -> 730, with team-root
watching restored the moment a team is opened or goes live.
Keep connected provider details visible while refreshes are in flight, restore reusable provider status UI, and separate fast startup summaries from heavier provider hydration. Replace the fixed 30s startup wait with an idle-aware scheduler with a 30s safety cap and cover the Electron timer binding crash.