Belt-and-suspenders approach:
1. Settings file: handles all FUTURE calls (teammate finds rule on retry)
2. control_response via stdin: may unblock CURRENT waiting prompt
(now includes updatedInput: {} which was the previous ZodError fix)
Without #2, approved teammates stay stuck until team restart because
the CLI doesn't hot-reload settings.local.json for pending prompts.
- Added a settings toggle to the GraphControls for better user interaction.
- Implemented event listeners to close settings when clicking outside or pressing Escape.
- Improved zoom controls to mark user interaction, preventing auto-fit adjustments during user actions.
- Refactored GraphOverlay to streamline rendering and position updates for selected nodes.
- Updated GraphView to utilize new layout effects for better performance and responsiveness.
- Added visual differentiation for 'task_comment' particles, adjusting size and glow effects.
- Updated drawing functions to handle new particle kind, ensuring proper rendering in the graph.
- Introduced a merge function for particles to prevent duplicates during state updates.
- Enhanced color constants for better visual representation of different particle types.
Remove glow shadow, reduce border opacity (0.3 -> 0.12) and
background opacity (0.18 -> 0.08) on active toolbar toggles.
Less eye-catching while still clearly indicating active state.
DRY fixes:
- GraphOverlay.tsx: 539 LOC → 85 LOC minimal fallback (was dead code)
- COLUMN_LABELS: import from COLORS instead of hardcoded hex duplicates
- Alpha hex LUT: consolidated to single source in colors.ts
- TeamGraphTab: extract typed dispatchOpenTask/dispatchSendMessage helpers
(was 8 repeated CustomEvent dispatches)
SOLID fixes:
- D-1: lucide-react added to peerDependencies in package.json
- S-1: GraphOverlay no longer has 8 responsibilities (now just 1 fallback)
Architecture:
- renderOverlay prop properly used by both Tab and Overlay
- Popover rendering lives in features/ layer only (no duplication with package)
- New: GraphNodePopover.tsx in features/agent-graph/ui/
Uses @renderer/components/ui/badge, button, agentAvatarUrl
No code duplication with MemberCard/MemberHoverCard patterns
- GraphView: added renderOverlay prop — host app injects its own popover
Falls back to built-in GraphOverlay if renderOverlay not provided
- TeamGraphTab + TeamGraphOverlay pass renderOverlay with GraphNodePopover
Member popover: avatar, status dot, role, context bar, badges, Message/Profile
Task popover: displayId, status/review badges, Open button
Process popover: label, URL link
1. Tasks toggle no longer replays spawn animations — allKnownNodeIds
tracks every node ever seen, spawn effects only for genuinely new nodes
2. Bloom always active (removed hasActivity condition) — no brightness
flicker when tasks appear/disappear
3. Rich member popover: avatar image, status dot, role, context bar,
spawn status badges, Message/Profile action buttons
4. Rich task popover: displayId, status badges, review state, Open button
5. Process popover: label, URL link, status
6. Glass-card styling with colored accent bar, outside-click-to-dismiss
- Toolbar moved to top-10 (below macOS system buttons)
- Lucide icons for all buttons (Tasks, Proc, Edges, Play/Pause, Zoom, Pin, Close)
- Toggle buttons show active state with highlight background
- Team name + alive indicator uses team color from config
- Grouped buttons in glass panels with backdrop-blur
- Removed raw text-only buttons (was: "−", "⊡", "+", "⊞ Pin", "✕")
- Empty columns no longer reserve space — only non-empty columns render
- Active columns are packed tightly next to each other
- Each column gets a header label (Todo, In Progress, Done, Review, Approved)
with status color and subtle underline
- Columns centered under owner node