- Introduced caching mechanism with expiration for message feeds to improve performance.
- Added logging for cache expiration events to aid in debugging.
- Updated MessagesPanel to reopen search bar when participant filters are active.
- Added test cases for handling tmux server errors and message panel behavior with filters.
capTimerMap was cancelling oldest pending throttle/debounce timers
when the Map exceeded a size limit. Since the schedulers don't
replay dropped keys, this silently lost refresh callbacks — leaving
session/team state stale after high-volume file change events.
These Maps are self-cleaning (entries delete themselves when their
callback fires) and hold ~100 bytes per entry. Even 200 entries
is negligible memory. Removing the cap fixes the data freshness
issue without any memory concern.
Main process — worker thread for team data:
- New team-data-worker thread handles getTeamData and findLogsForTask,
isolating heavy file I/O (scanning 300+ subagent JSONL files) from
Electron's main event loop. getTeamData dropped from ~2000ms on the
main thread to ~110ms via the worker.
- Worker-side dedup and 10s result cache for findLogsForTask prevents
redundant scans when the same task is queried multiple times.
- Discovery cache TTL raised from 5s to 30s — avoids re-scanning the
entire project directory on every call.
- Message cap at 200 in TeamDataService to keep IPC payloads under 1MB
(was sending 2200+ messages / ~3MB, stalling Chromium IPC serialization).
- IPC handlers fall back to main-thread execution if the worker is
unavailable (graceful degradation).
Renderer — useShallow and memoization (55 files):
- Added useShallow to store selectors across 55 renderer files. Batched
individual useStore() calls (e.g. 17 calls in ExtensionStoreView,
10 in ConnectionSection) into single useShallow selectors, cutting
unnecessary re-render checks on every store update.
- MemberLogsTab: three 5-second polling intervals now pause when the
parent tab is hidden (display:none). Previously 5 hidden tabs × 3
intervals = 15 polling timers firing continuously.
- KanbanColumn wrapped in React.memo to skip re-renders when props
haven't changed.
- MemberList: memoized activeMembers/removedMembers/colorMap; replaced
O(n×m) per-member task scan with a pre-computed reviewer map.
- Bounded timer Maps in store initialization to prevent unbounded growth
of debounce/throttle tracking maps during long sessions.
- Added checks to ensure that only newer versions are installed during the update process.
- Updated the notification logic to suppress alerts for non-newer updates.
- Introduced a new method to compare version numbers, improving version management in the UpdaterService.
- Enhanced the release workflow by removing unnecessary file uploads and adding canonical updater metadata publishing for better asset management.
Tool approval settings (autoAllowAll, autoAllowFileEdits, etc.) are
now stored per-team instead of globally. Clicking 'Allow all' in one
team no longer affects other teams.
- localStorage key: 'team:toolApprovalSettings:{teamName}'
- Settings loaded on team select, initialized on create/launch
- skipPermissions=false -> defaults (autoAllowAll:false)
- skipPermissions=true -> autoAllowAll:true for that team
- Main process: Map<teamName, settings> instead of single instance
- IPC: teamName parameter added to updateToolApprovalSettings
- Added visual differentiation for 'task_comment' particles, adjusting size and glow effects.
- Updated drawing functions to handle new particle kind, ensuring proper rendering in the graph.
- Introduced a merge function for particles to prevent duplicates during state updates.
- Enhanced color constants for better visual representation of different particle types.
Root cause: handleTeammatePermissionRequest was called from 3 paths
(early inbox scan, Category 4 relay scan, stdout/native) but only
the early scan checked processedPermissionRequestIds, causing
duplicate ToolApprovalRequests and extra permission_responses.
Fix:
- Move processedPermissionRequestIds check INTO handleTeammatePermissionRequest
so ALL callers are protected by the same dedup gate
- Remove duplicate Category 4 scan that re-processed inbox messages
(early scan already covers all messages including read=true)
- Category 4 now only builds a filter Set to exclude permission_request
from relay to lead
Context window fix:
- Derive initial contextWindow from model selection (haiku=200K, else=1M)
- Use limitContext flag from request
- Updated to exact value from modelUsage on result.success
- Formula: input_tokens + cache_creation + cache_read (all three needed)
TokenUsageDisplay:
- New contextWindowSize prop → shows "X% of context" (not "X% of input")
Graph improvements:
- Pending approval: pulsing amber ring on member nodes
- Working spinner: spinning arc when member has active task
- Current task indicator in popover (Loader2 + "working on" + task name)
- GraphNode: added currentTaskId, currentTaskSubject, pendingApproval, activeTool fields
- Adapter: passes pendingApprovalAgents + currentTaskId from store
- Add resolvedApprovals Map to store (request_id -> allowed/denied)
- Record result in respondToToolApproval and autoResolved events
- NoiseRow accepts optional icon prop
- Permission request rows show: check (approved), x (denied),
clock (pending), or faded check (pre-existing/unknown)
- Added support for tracking task change presence with new IPC channels: TEAM_GET_TASK_CHANGE_PRESENCE and TEAM_SET_CHANGE_PRESENCE_TRACKING.
- Introduced JsonTaskChangePresenceRepository and TeamLogSourceTracker to manage task change presence data.
- Enhanced ChangeExtractorService to utilize task change presence services for improved task change detection.
- Updated TeamDataService to integrate task change presence tracking and resolve task change presence states.
- Modified UI components to reflect task change presence status in Kanban and task detail views.
This feature aims to provide real-time insights into task changes, enhancing user experience and task management capabilities.
- Integrate @sentry/electron and @sentry/react for crash reporting
- Add Sentry Vite plugin for source maps
- Add error tracking to main process, renderer, and IPC layer
- Exclude source maps from packaged builds
- Update README with new screenshots
- Add Sentry opt-out toggle in settings
- Update release workflow with Sentry config
- Add green "Update app" / "Restart to update" button in header (TabBarActions)
- Enhance UpdateDialog: larger, dynamic buttons, scrollable release notes,
version badge, "View on GitHub" link
- Add DashboardUpdateBanner: compact dismissible banner keyed by version
- Add periodic hourly update checks in UpdaterService with unref() timer
- Add dismissed version tracking in updateSlice (localStorage persistence)
- Add state transition guards in store listener: prevent periodic re-checks
from resetting downloading/downloaded status back to available/checking
- Guard error events from overriding downloaded state (transient check failures)
- Modified IPC handlers to return structured snapshots for lead activity, lead context usage, and member spawn statuses, enhancing data consistency.
- Introduced new types for LeadActivitySnapshot, LeadContextUsageSnapshot, and MemberSpawnStatusesSnapshot to improve type safety and clarity.
- Refactored TeamProvisioningService to manage provisioning runs more effectively, including updates to state management for active runs.
- Enhanced UI components to utilize the new data structures, improving the overall user experience in team management features.
- Added functionality to track member spawn statuses during team provisioning, including marking members as online when their first inbox message arrives.
- Introduced new IPC channels and handlers for fetching member spawn statuses.
- Enhanced TeamProvisioningService to manage spawn status updates and emit events for changes.
- Updated UI components to reflect member spawn statuses, improving visibility of member activity during provisioning.
- Added CSS animations for member spawn effects to enhance user experience.
- Added a new method to create and push live lead messages during team provisioning, enhancing real-time communication.
- Updated the event handling to ensure lead-message events only refresh team details, preventing unnecessary updates to team/task lists.
- Improved error handling in team data refresh to preserve existing data during provisioning and transient errors.
- Enhanced tests to cover new lead-message functionality and ensure proper behavior during team provisioning scenarios.