During launch the live-status loop resumes every alive member every audit cycle.
resumeActiveIntervalsForMember runs a synchronous file-lock + full read of every
task file, so for an N-member team with M task files it did N locked passes x M
readFileSync per cycle (e.g. 6 members x 20 task files), blocking the main event
loop. Profiling a 6-member mixed launch showed mutateTeamTasks/withFileLockSync as
a top main-thread cost (~14%).
Add resumeActiveIntervalsForMembers that applies the identical per-member resume
logic against a member set in a single locked pass, and use it in the live-status
loop. Same mutations, but one lock + task read per cycle instead of one per member.
Adds a test covering multi-member resume in one pass.
A team launch creates many directories/files in quick succession (worktrees,
inboxes, session logs), and each addDir/unlinkDir event triggered a full
TeamTaskWatchRegistry reconcile that tore down and recreated the entire chokidar
watcher (re-opening a kqueue fd per watched file on macOS). Profiling a 6-member
mixed-team launch showed kqueue churn (kevent) as a top native cost and watcher
rebuild as the top remaining main-thread JS cost after the transcript fix.
Debounce the event-driven reconcile (250ms) so a burst collapses into one rebuild.
collectTargets re-reads the current directory state and emitExistingFilesForNewTargets
backfills files created before the rebuild, so no change is missed; requestReconcile,
startup, and the periodic 30s reconcile stay immediate. Adds a test asserting a
burst of addDir events yields a single rebuild.
During launch, the bootstrap-wait loop polls each member and, per member, re-read
and re-JSON.parsed the same growing transcript tail (readRecentBootstrapTranscriptOutcome
was the top main-thread JS hotspot at ~21% during bootstrap, ~40% with its helpers).
The same file was parsed once per member per poll.
Memoize the parsed tail by (filePath, mtime, size) in a shared cache so the file is
read + parsed once per change and reused across all members. The per-member filter
and failure/success scan is byte-for-byte the same logic; only the redundant read +
JSON.parse is removed. Cache is bounded (LRU, same cap as the outcome cache) and
invalidated on mtime/size change, matching the existing outcome cache semantics.
Adds a test asserting the tail is parsed once and shared while per-member outcome
detection is unchanged.
The main process watched every team directory under ~/.claude/teams (one shallow
chokidar target per team root, per team inboxes, and per task dir). On macOS this
falls back to kqueue, which needs one fd per watched file, so a workspace with
many teams kept ~1600 descriptors open and made startup and reconcile work scale
with the number of teams on disk.
Scope the team-root and task watching to teams that are running or currently
engaged in the UI. The teams root and every team's inboxes are still watched for
all teams, so cross-team message delivery, the lead inbox->stdin relay, and
notifications are unchanged. Idle teams are static, so dropping their team-root/
task watches is safe; opening a team (getData) or launching it re-adds it via an
immediate watch-scope refresh. The provider falls back to watching every team
when unset, and the EMFILE polling fallback is intentionally left unscoped so a
scope change can never look like a deletion.
Measured on a 162-team workspace: open team fds 1600 -> 730, with team-root
watching restored the moment a team is opened or goes live.
- Carry bootstrap run ids from bootstrap-state into member evidence and compare them with current run identity.
- Allow small confirmation clock skew for delayed Anthropic app acceptance without accepting stale rapid relaunch evidence.
- Clean confirmed bootstrap members that only have stale persisted runtime pid diagnostics.
- Cover process-table unavailable, post-stop stale pid and mixed launch reconcile cases.
Share watcher fallback behavior across project, todo, team, and task file monitoring. Add polling fallback coverage for watcher-limit and startup failure cases so Linux EMFILE conditions degrade instead of amplifying renderer crashes.