Force-directed graph visualization for agent teams. Package: @claude-teams/agent-graph (isolated workspace package) - Space theme: bloom, particles, hex grid, depth stars - Members as hexagonal nodes with breathing glow - Tasks as pill cards in kanban columns (todo/wip/done/review/approved) per owner - Message particles along edges (real-time only) - Deterministic layout, Figma-style pan, scroll/pinch zoom - Clean Architecture: ports/adapters/strategies, ES #private classes Integration: features/agent-graph/ (adapter + overlay + tab) - Full-screen overlay (Cmd+Shift+G) + Pin as Tab - Graph button in Team section header - Frustum culling, zero per-frame allocations, adaptive fps - Performance overlay via ?perf query param Also: CI runs on all PR branches, features/CLAUDE.md architecture guide
11 lines
793 B
TypeScript
11 lines
793 B
TypeScript
export { drawAgents, drawContextRing } from './draw-agents';
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export { drawEdges, bezierPoint, computeControlPoints, type ControlPoints } from './draw-edges';
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export { drawParticles, buildEdgeMap } from './draw-particles';
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export { drawEffects, createSpawnEffect, createCompleteEffect, type VisualEffect } from './draw-effects';
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export { drawTasks } from './draw-tasks';
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export { drawProcesses } from './draw-processes';
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export { drawBackground, createDepthParticles, updateDepthParticles, type DepthParticle } from './background-layer';
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export { BloomRenderer } from './bloom-renderer';
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export { findNodeAt } from './hit-detection';
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export { truncateText, drawHexagon, CLAUDE_SPARK_D } from './draw-misc';
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export { getGlowSprite, getAgentGlowSprite, measureTextCached } from './render-cache';
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