agent-ecosystem/src/renderer/components/splash/splashScene.ts
2026-05-31 20:19:22 +03:00

1015 lines
29 KiB
TypeScript

import { PARTICIPANT_AVATAR_URLS } from '@renderer/utils/memberAvatarCatalog';
export interface SplashSceneHandle {
stop: () => void;
ready?: Promise<void>;
}
export interface SplashSceneOptions {
reducedMotion?: boolean;
}
declare global {
interface Window {
__claudeTeamsSplashEnhancedStartedAt?: number;
__claudeTeamsSplashScene?: SplashSceneHandle;
}
}
interface Point {
x: number;
y: number;
}
interface RobotNode extends Point {
teamIndex: number;
robotIndex: number;
color: string;
size: number;
bob: number;
receivePulse: number;
avatarUrl: string;
}
interface TeamNode {
index: number;
center: Point;
color: string;
radius: number;
robots: RobotNode[];
}
interface MessageFlightState {
progress: number;
motionSpeed: number;
bubbleScale: number;
bubbleAlpha: number;
}
interface DepthParticle {
x: number;
y: number;
size: number;
speed: number;
phase: number;
alpha: number;
}
interface Palette {
isLight: boolean;
centerGlow: string;
teamColors: string[];
robotBody: string;
robotShade: string;
robotEye: string;
messageAccent: string;
particle: string;
}
const TAU = Math.PI * 2;
const TEAM_MEMBER_COUNTS = [4, 3, 5] as const;
const TEAM_MEMBER_OFFSETS = [0, 4, 7] as const;
const TEAM_LABELS = ['Marketing', 'Researchers', 'Coding'] as const;
const MAX_DPR = 2;
const SPLASH_SCENE_FRAME_INTERVAL_MS = 1000 / 30;
const SPLASH_FALLBACK_AVATAR_URL = PARTICIPANT_AVATAR_URLS[0];
const SPLASH_AVATAR_URLS = getSplashAvatarUrls();
const avatarCache = new Map<string, HTMLImageElement>();
const avatarLoading = new Map<string, Promise<HTMLImageElement | null>>();
export function startSplashScene(
splash: HTMLElement,
options: SplashSceneOptions = {}
): SplashSceneHandle {
const existingScene = window.__claudeTeamsSplashScene;
if (existingScene && splash.querySelector('#splash-enhanced-canvas')) {
return existingScene;
}
const avatarsReady = preloadAvatarImages();
const previousCanvas = splash.querySelector<HTMLCanvasElement>('#splash-enhanced-canvas');
previousCanvas?.remove();
const canvas = document.createElement('canvas');
canvas.id = 'splash-enhanced-canvas';
canvas.setAttribute('aria-hidden', 'true');
splash.appendChild(canvas);
const ctx = canvas.getContext('2d', { alpha: true });
if (!ctx) {
const emptyHandle = {
stop: () => {
canvas.remove();
},
ready: avatarsReady,
};
return emptyHandle;
}
const reducedMotion =
options.reducedMotion ?? window.matchMedia('(prefers-reduced-motion: reduce)').matches;
const state = {
width: 1,
height: 1,
dpr: 1,
particles: [] as DepthParticle[],
running: true,
frameId: 0,
lastRenderedAt: 0,
startedAt: performance.now(),
};
const resize = (): void => {
const rect = splash.getBoundingClientRect();
const width = Math.max(1, Math.round(rect.width));
const height = Math.max(1, Math.round(rect.height));
const dpr = Math.min(MAX_DPR, window.devicePixelRatio || 1);
if (state.width === width && state.height === height && state.dpr === dpr) {
return;
}
state.width = width;
state.height = height;
state.dpr = dpr;
canvas.width = Math.ceil(width * dpr);
canvas.height = Math.ceil(height * dpr);
canvas.style.width = `${width}px`;
canvas.style.height = `${height}px`;
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
state.particles = createDepthParticles(width, height);
};
const renderFrame = (now: number): void => {
resize();
const time = (now - state.startedAt) / 1000;
drawScene(ctx, state.width, state.height, time, state.particles, reducedMotion);
state.lastRenderedAt = now;
};
const render = (now: number): void => {
if (!state.running) return;
if (
reducedMotion ||
state.lastRenderedAt === 0 ||
now - state.lastRenderedAt >= SPLASH_SCENE_FRAME_INTERVAL_MS
) {
renderFrame(now);
}
if (!reducedMotion) {
state.frameId = window.requestAnimationFrame(render);
}
};
const onResize = (): void => resize();
window.addEventListener('resize', onResize);
resize();
render(performance.now());
const ready = avatarsReady.then(() => {
if (state.running) {
renderFrame(performance.now());
canvas.classList.add('splash-canvas-ready');
}
});
const handle: SplashSceneHandle = {
stop: () => {
state.running = false;
window.cancelAnimationFrame(state.frameId);
window.removeEventListener('resize', onResize);
canvas.remove();
if (window.__claudeTeamsSplashScene === handle) {
window.__claudeTeamsSplashScene = undefined;
window.__claudeTeamsSplashEnhancedStartedAt = undefined;
}
},
ready,
};
window.__claudeTeamsSplashScene = handle;
window.__claudeTeamsSplashEnhancedStartedAt = performance.now();
return handle;
}
function drawScene(
ctx: CanvasRenderingContext2D,
width: number,
height: number,
time: number,
particles: DepthParticle[],
reducedMotion: boolean
): void {
ctx.clearRect(0, 0, width, height);
const palette = resolvePalette();
const mobile = width < 560 || height < 620;
const sceneTime = reducedMotion ? 1.2 : time;
const teams = buildTeams(width, height, sceneTime, mobile, palette);
const center = getCenter(width, height, mobile);
drawAmbientField(ctx, width, height, sceneTime, particles, palette, mobile);
drawCenterAura(ctx, center, sceneTime, palette, mobile);
drawCrossTeamGuides(ctx, teams, sceneTime, palette);
for (const team of teams) {
drawTeamHalo(ctx, team, sceneTime, palette);
}
drawMessages(ctx, teams, sceneTime, palette, mobile);
for (const team of teams) {
for (const robot of team.robots) {
drawRobot(ctx, robot, sceneTime, palette);
}
}
for (const team of teams) {
drawTeamLabel(ctx, team, palette, mobile);
}
}
function resolvePalette(): Palette {
const isLight = document.documentElement.classList.contains('light');
return isLight
? {
isLight,
centerGlow: '#4f46e5',
teamColors: ['#0369a1', '#047857', '#b45309'],
robotBody: '#eef2ff',
robotShade: '#dbe4ff',
robotEye: '#ffffff',
messageAccent: '#7c3aed',
particle: '#312e81',
}
: {
isLight,
centerGlow: '#7c83f7',
teamColors: ['#24a8d8', '#23b488', '#d58a19'],
robotBody: '#0f1724',
robotShade: '#1a2438',
robotEye: '#d8f3ff',
messageAccent: '#8b5cf6',
particle: '#a6a4d6',
};
}
function getCenter(width: number, height: number, mobile: boolean): Point {
return {
x: width / 2,
y: height * (mobile ? 0.47 : 0.49),
};
}
function buildTeams(
width: number,
height: number,
time: number,
mobile: boolean,
palette: Palette
): TeamNode[] {
const center = getCenter(width, height, mobile);
const spreadX = mobile ? Math.min(width * 0.36, 148) : Math.min(width * 0.34, 380);
const spreadY = mobile ? Math.min(height * 0.22, 154) : Math.min(height * 0.22, 220);
const teamRadius = mobile
? clamp(Math.min(width, height) * 0.092, 31, 42)
: clamp(Math.min(width, height) * 0.072, 42, 62);
const robotSize = mobile ? 9.8 : 11.8;
const centers: Point[] = [
{
x: center.x - spreadX,
y: center.y - spreadY * (mobile ? 0.66 : 0.58),
},
{
x: center.x + spreadX,
y: center.y - spreadY * (mobile ? 0.66 : 0.58),
},
{
x: center.x,
y: center.y + spreadY * (mobile ? 1.34 : 1.18),
},
];
return centers.map((teamCenter, teamIndex) => {
const drift = Math.sin(time * 0.75 + teamIndex * 1.7) * (mobile ? 2.2 : 4.2);
const centerWithDrift = {
x: teamCenter.x + Math.cos(teamIndex * 2.1 + time * 0.35) * (mobile ? 1.4 : 2.8),
y: teamCenter.y + drift,
};
const color = palette.teamColors[teamIndex % palette.teamColors.length] ?? palette.centerGlow;
const memberCount = TEAM_MEMBER_COUNTS[teamIndex] ?? 3;
const robots = Array.from({ length: memberCount }, (_, robotIndex) => {
const baseAngle =
-Math.PI / 2 + robotIndex * (TAU / memberCount) + (teamIndex === 2 ? TAU / 20 : 0);
const orbit = baseAngle + Math.sin(time * 0.55 + teamIndex + robotIndex) * 0.07;
const orbitRadius =
teamRadius * (0.94 + (memberCount > 4 ? 0.07 : 0) + 0.03 * Math.sin(time + robotIndex));
return {
teamIndex,
robotIndex,
color,
size: memberCount > 4 ? robotSize * 0.88 : robotSize,
bob: Math.sin(time * 2.2 + teamIndex * 0.8 + robotIndex * 1.1),
receivePulse: 0,
avatarUrl:
PARTICIPANT_AVATAR_URLS[(TEAM_MEMBER_OFFSETS[teamIndex] ?? 0) + robotIndex] ??
SPLASH_FALLBACK_AVATAR_URL,
x: centerWithDrift.x + Math.cos(orbit) * orbitRadius,
y: centerWithDrift.y + Math.sin(orbit) * orbitRadius,
};
});
return {
index: teamIndex,
center: centerWithDrift,
color,
radius: teamRadius,
robots,
};
});
}
function drawAmbientField(
ctx: CanvasRenderingContext2D,
width: number,
height: number,
time: number,
particles: DepthParticle[],
palette: Palette,
mobile: boolean
): void {
const visibleParticles = mobile ? Math.floor(particles.length * 0.6) : particles.length;
for (let i = 0; i < visibleParticles; i++) {
const particle = particles[i];
if (!particle) continue;
const y = (particle.y + time * particle.speed) % (height + 24);
const x = particle.x + Math.sin(time * 0.45 + particle.phase) * 8;
const pulse = 0.78 + Math.sin(time * 1.8 + particle.phase) * 0.22;
ctx.beginPath();
ctx.fillStyle = withAlpha(palette.particle, particle.alpha * pulse);
ctx.arc(x, y - 12, particle.size, 0, TAU);
ctx.fill();
}
}
function drawCenterAura(
ctx: CanvasRenderingContext2D,
center: Point,
time: number,
palette: Palette,
mobile: boolean
): void {
const radius = mobile ? 86 : 128;
const glow = ctx.createRadialGradient(center.x, center.y, 20, center.x, center.y, radius);
glow.addColorStop(0, withAlpha(palette.centerGlow, palette.isLight ? 0.1 : 0.14));
glow.addColorStop(0.48, withAlpha(palette.messageAccent, palette.isLight ? 0.04 : 0.07));
glow.addColorStop(1, withAlpha(palette.centerGlow, 0));
ctx.fillStyle = glow;
ctx.beginPath();
ctx.arc(center.x, center.y, radius, 0, TAU);
ctx.fill();
for (let i = 0; i < 3; i++) {
const ringRadius = radius * (0.42 + i * 0.18) + Math.sin(time * 1.1 + i) * 3;
ctx.beginPath();
ctx.strokeStyle = withAlpha(palette.centerGlow, 0.07 - i * 0.014);
ctx.lineWidth = 1;
ctx.setLineDash([8 + i * 2, 12 + i * 3]);
ctx.lineDashOffset = -time * (18 + i * 8);
ctx.arc(center.x, center.y, ringRadius, 0, TAU);
ctx.stroke();
}
ctx.setLineDash([]);
}
function drawCrossTeamGuides(
ctx: CanvasRenderingContext2D,
teams: TeamNode[],
time: number,
palette: Palette
): void {
for (let i = 0; i < teams.length; i++) {
const from = teams[i];
const to = teams[(i + 1) % teams.length];
if (!from || !to) continue;
ctx.beginPath();
ctx.moveTo(from.center.x, from.center.y);
ctx.lineTo(to.center.x, to.center.y);
ctx.strokeStyle = withAlpha(palette.messageAccent, palette.isLight ? 0.14 : 0.18);
ctx.lineWidth = 1.05;
ctx.setLineDash([7, 12]);
ctx.lineDashOffset = -time * 34;
ctx.stroke();
}
ctx.setLineDash([]);
}
function drawTeamHalo(
ctx: CanvasRenderingContext2D,
team: TeamNode,
time: number,
palette: Palette
): void {
const pulse = 1 + Math.sin(time * 1.8 + team.index) * 0.035;
const radiusX = team.radius * 1.56 * pulse;
const radiusY = team.radius * 1.14 * pulse;
const glow = ctx.createRadialGradient(
team.center.x,
team.center.y,
team.radius * 0.35,
team.center.x,
team.center.y,
team.radius * 2
);
glow.addColorStop(0, withAlpha(team.color, palette.isLight ? 0.045 : 0.065));
glow.addColorStop(1, withAlpha(team.color, 0));
ctx.fillStyle = glow;
ctx.beginPath();
ctx.ellipse(team.center.x, team.center.y, team.radius * 1.82, team.radius * 1.36, 0, 0, TAU);
ctx.fill();
ctx.beginPath();
ctx.ellipse(team.center.x, team.center.y, radiusX, radiusY, time * 0.08, 0, TAU);
ctx.strokeStyle = withAlpha(team.color, palette.isLight ? 0.2 : 0.24);
ctx.lineWidth = 1;
ctx.setLineDash([12, 10]);
ctx.lineDashOffset = -time * (22 + team.index * 4);
ctx.stroke();
ctx.setLineDash([]);
}
function drawMessages(
ctx: CanvasRenderingContext2D,
teams: TeamNode[],
time: number,
palette: Palette,
mobile: boolean
): void {
for (const team of teams) {
drawLocalMessages(ctx, team, time, palette, mobile);
}
drawCrossTeamMessages(ctx, teams, time, palette, mobile);
}
function drawLocalMessages(
ctx: CanvasRenderingContext2D,
team: TeamNode,
time: number,
palette: Palette,
mobile: boolean
): void {
const pairs = getLocalMessagePairs(team.index, team.robots.length);
const activeWindow = 0.76;
const period = 2.15 + team.index * 0.12;
for (let pairIndex = 0; pairIndex < pairs.length; pairIndex++) {
const [fromIndex, toIndex] = pairs[pairIndex] ?? [0, 1];
const from = team.robots[fromIndex];
const to = team.robots[toIndex];
if (!from || !to) continue;
const raw = positiveModulo(time + team.index * 0.7 + pairIndex * 0.36, period) / period;
applyReceivePulse(to, getReceivePulse(raw, activeWindow));
const flightState = getMessageFlightState(raw, activeWindow, 0.12);
if (!flightState) continue;
const curve = makeLocalCurve(from, to, team.center, team.radius * 0.42);
drawMessageFlight(ctx, curve, flightState, team.color, mobile ? 4.6 : 5.8, palette);
}
}
function drawCrossTeamMessages(
ctx: CanvasRenderingContext2D,
teams: TeamNode[],
time: number,
palette: Palette,
mobile: boolean
): void {
const activeWindow = 0.64;
const period = 4.25;
const routes = [
{ fromTeam: 0, fromRobot: 3, toTeam: 1, toRobot: 1, delay: 0 },
{ fromTeam: 1, fromRobot: 2, toTeam: 2, toRobot: 0, delay: 1.34, accent: true },
{ fromTeam: 2, fromRobot: 4, toTeam: 0, toRobot: 1, delay: 2.68 },
];
for (const route of routes) {
const fromTeam = teams[route.fromTeam];
const toTeam = teams[route.toTeam];
if (!fromTeam || !toTeam) continue;
const raw = positiveModulo(time + route.delay, period) / period;
const from = fromTeam.robots[route.fromRobot % fromTeam.robots.length];
const to = toTeam.robots[route.toRobot % toTeam.robots.length];
if (!from || !to) continue;
applyReceivePulse(to, getReceivePulse(raw, activeWindow) * 0.88);
const flightState = getMessageFlightState(raw, activeWindow, 0.1);
if (!flightState) continue;
const curve = makeStraightCurve(from, to);
drawMessageFlight(
ctx,
curve,
flightState,
route.accent ? palette.messageAccent : fromTeam.color,
mobile ? 5.2 : 6.8,
palette,
true
);
}
}
function drawMessageFlight(
ctx: CanvasRenderingContext2D,
curve: [Point, Point, Point, Point],
state: MessageFlightState,
color: string,
size: number,
palette: Palette,
crossTeam = false
): void {
const [p0, p1, p2, p3] = curve;
ctx.save();
const progress = state.progress;
const speed = clamp(state.motionSpeed, 0, 1);
if (speed > 0.045) {
drawSpeedTrail(ctx, curve, progress, speed, color, size, palette, crossTeam);
}
const position = cubicPoint(p0, p1, p2, p3, progress);
const tangent = cubicTangent(p0, p1, p2, p3, progress);
const angle = Math.atan2(tangent.y, tangent.x);
drawMessageBubble(
ctx,
position,
angle,
size,
color,
palette,
crossTeam,
state.bubbleScale,
state.bubbleAlpha
);
ctx.restore();
}
function drawSpeedTrail(
ctx: CanvasRenderingContext2D,
curve: [Point, Point, Point, Point],
progress: number,
speed: number,
color: string,
size: number,
palette: Palette,
crossTeam: boolean
): void {
const [p0, p1, p2, p3] = curve;
const trailLength = (crossTeam ? 0.26 : 0.21) * (0.24 + speed * 1.08);
const segmentCount = Math.round(9 + speed * 10);
const alphaBase = (palette.isLight ? 0.22 : 0.32) * speed;
ctx.save();
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.shadowColor = withAlpha(color, alphaBase * 0.58);
ctx.shadowBlur = size * (0.78 + speed * 1.28);
for (let segment = 0; segment < segmentCount; segment++) {
const startRatio = segment / segmentCount;
const endRatio = (segment + 1) / segmentCount;
const t0 = progress - trailLength * (1 - startRatio);
const t1 = progress - trailLength * (1 - endRatio);
if (t1 <= 0) continue;
const from = cubicPoint(p0, p1, p2, p3, Math.max(0, t0));
const to = cubicPoint(p0, p1, p2, p3, Math.max(0, t1));
const headWeight = endRatio * endRatio;
const width = size * (0.12 + headWeight * 0.48) * (0.9 + speed * 0.45);
const alpha = alphaBase * headWeight;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.strokeStyle = withAlpha(color, alpha * 0.34);
ctx.lineWidth = width * 2.35;
ctx.stroke();
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.strokeStyle = withAlpha(color, alpha);
ctx.lineWidth = width;
ctx.stroke();
}
ctx.restore();
}
function getMessageFlightState(
raw: number,
activeWindow: number,
settleWindow: number
): MessageFlightState | null {
if (raw > activeWindow + settleWindow) return null;
if (raw <= activeWindow) {
const phase = raw / activeWindow;
return {
progress: easeInOutCubic(phase),
motionSpeed: getEasedMotionSpeed(phase),
bubbleScale: 1,
bubbleAlpha: 1,
};
}
const settlePhase = (raw - activeWindow) / settleWindow;
const eased = easeOutCubic(settlePhase);
return {
progress: 1,
motionSpeed: 0,
bubbleScale: Math.max(0.12, 1 - eased * 0.88),
bubbleAlpha: Math.max(0, 1 - eased),
};
}
function applyReceivePulse(robot: RobotNode, pulse: number): void {
robot.receivePulse = Math.max(robot.receivePulse, pulse);
}
function getReceivePulse(raw: number, activeWindow: number): number {
const previousStart = activeWindow * 0.78;
const previousEnd = Math.min(0.96, activeWindow + 0.11);
const duration = (previousEnd - previousStart) / 3;
const start = activeWindow - duration * 0.62;
const end = activeWindow + duration * 0.38;
if (raw < start || raw > end) return 0;
const phase = (raw - start) / (end - start);
return Math.sin(phase * Math.PI) * (1 - phase * 0.28);
}
function getEasedMotionSpeed(value: number): number {
const t = clamp(value, 0, 1);
const derivative = t < 0.5 ? 12 * t * t : 12 * (1 - t) * (1 - t);
return clamp(derivative / 3, 0, 1);
}
function easeOutCubic(value: number): number {
const t = clamp(value, 0, 1);
return 1 - Math.pow(1 - t, 3);
}
function drawMessageBubble(
ctx: CanvasRenderingContext2D,
position: Point,
angle: number,
size: number,
color: string,
palette: Palette,
crossTeam: boolean,
scale = 1,
alpha = 1
): void {
if (scale <= 0.02 || alpha <= 0.01) return;
ctx.save();
ctx.translate(position.x, position.y);
ctx.rotate(angle * 0.08);
ctx.scale(scale, scale);
ctx.globalAlpha = alpha;
ctx.shadowColor = withAlpha(color, (palette.isLight ? 0.16 : 0.3) * alpha);
ctx.shadowBlur = (crossTeam ? 12 : 8) * (0.5 + scale * 0.5);
const width = size * (crossTeam ? 2.28 : 2.06);
const height = size * 1.42;
roundRectPath(ctx, -width / 2, -height / 2, width, height, size * 0.28);
ctx.fillStyle = withAlpha(color, palette.isLight ? 0.82 : 0.9);
ctx.fill();
ctx.beginPath();
ctx.moveTo(-width * 0.24, height * 0.42);
ctx.lineTo(-width * 0.32, height * 0.68);
ctx.lineTo(-width * 0.03, height * 0.42);
ctx.closePath();
ctx.fill();
ctx.shadowBlur = 0;
ctx.fillStyle = palette.robotEye;
for (let i = -1; i <= 1; i++) {
ctx.beginPath();
ctx.arc(i * size * 0.4, -size * 0.02, size * 0.095, 0, TAU);
ctx.fill();
}
ctx.restore();
}
function drawTeamLabel(
ctx: CanvasRenderingContext2D,
team: TeamNode,
palette: Palette,
mobile: boolean
): void {
const label = TEAM_LABELS[team.index] ?? '';
if (!label) return;
const fontSize = mobile ? 7.5 : 8.5;
const y = team.center.y + team.radius * (mobile ? 1.65 : 1.58);
ctx.save();
ctx.font = `600 ${fontSize}px ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif`;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
const metrics = ctx.measureText(label);
const paddingX = mobile ? 4 : 5;
const paddingY = mobile ? 2 : 2.5;
const width = metrics.width + paddingX * 2;
const height = fontSize + paddingY * 2;
const x = team.center.x - width / 2;
const rectY = y - height / 2;
roundRectPath(ctx, x, rectY, width, height, height / 2);
ctx.fillStyle = withAlpha(palette.isLight ? '#ffffff' : '#090a14', palette.isLight ? 0.36 : 0.24);
ctx.fill();
ctx.strokeStyle = withAlpha(team.color, palette.isLight ? 0.18 : 0.24);
ctx.lineWidth = 0.75;
ctx.stroke();
ctx.shadowColor = withAlpha(team.color, palette.isLight ? 0.12 : 0.22);
ctx.shadowBlur = mobile ? 4 : 6;
ctx.fillStyle = withAlpha(palette.isLight ? '#3f3f46' : '#e4e4e7', palette.isLight ? 0.58 : 0.66);
ctx.fillText(label, team.center.x, y + 0.2);
ctx.restore();
}
function drawRobot(
ctx: CanvasRenderingContext2D,
robot: RobotNode,
time: number,
palette: Palette
): void {
const size = robot.size;
const x = robot.x;
const y = robot.y + robot.bob * 0.9 - robot.receivePulse * size * 0.24;
const tilt = Math.sin(time * 1.5 + robot.teamIndex + robot.robotIndex * 0.8) * 0.045;
const img = getAvatarImage(robot.avatarUrl);
const avatarSize = size * 2.65;
ctx.save();
ctx.translate(x, y);
ctx.rotate(tilt);
ctx.scale(1 + robot.receivePulse * 0.065, 1 + robot.receivePulse * 0.065);
ctx.shadowColor = withAlpha(robot.color, palette.isLight ? 0.2 : 0.34);
ctx.shadowBlur = size * (1.25 + robot.receivePulse * 0.72);
if (img) {
ctx.globalAlpha = palette.isLight ? 0.92 : 0.86;
ctx.drawImage(img, -avatarSize / 2, -avatarSize / 2, avatarSize, avatarSize);
ctx.globalAlpha = 1;
} else {
drawAvatarFallback(ctx, size, robot.color, palette);
}
ctx.restore();
}
function getAvatarImage(url: string): HTMLImageElement | null {
const cached = avatarCache.get(url);
if (cached) {
avatarCache.delete(url);
avatarCache.set(url, cached);
return cached;
}
void loadAvatarImage(url);
return null;
}
function getSplashAvatarUrls(): readonly string[] {
const urls = new Set<string>();
for (let teamIndex = 0; teamIndex < TEAM_MEMBER_COUNTS.length; teamIndex++) {
const memberCount = TEAM_MEMBER_COUNTS[teamIndex] ?? 0;
const offset = TEAM_MEMBER_OFFSETS[teamIndex] ?? 0;
for (let robotIndex = 0; robotIndex < memberCount; robotIndex++) {
urls.add(PARTICIPANT_AVATAR_URLS[offset + robotIndex] ?? SPLASH_FALLBACK_AVATAR_URL);
}
}
return Array.from(urls);
}
function preloadAvatarImages(): Promise<void> {
return Promise.allSettled(SPLASH_AVATAR_URLS.map((url) => loadAvatarImage(url))).then(
() => undefined
);
}
function loadAvatarImage(url: string): Promise<HTMLImageElement | null> {
const cached = avatarCache.get(url);
if (cached) return Promise.resolve(cached);
const loading = avatarLoading.get(url);
if (loading) return loading;
const promise = new Promise<HTMLImageElement | null>((resolve) => {
const img = new Image();
img.decoding = 'async';
img.onload = () => {
const finish = (): void => {
avatarCache.set(url, img);
avatarLoading.delete(url);
resolve(img);
};
if (typeof img.decode === 'function') {
void img.decode().then(finish, finish);
} else {
finish();
}
};
img.onerror = () => {
avatarLoading.delete(url);
resolve(null);
};
img.src = url;
});
avatarLoading.set(url, promise);
return promise;
}
function drawAvatarFallback(
ctx: CanvasRenderingContext2D,
size: number,
color: string,
palette: Palette
): void {
ctx.strokeStyle = withAlpha(color, palette.isLight ? 0.44 : 0.56);
ctx.lineWidth = Math.max(1, size * 0.08);
ctx.beginPath();
ctx.moveTo(0, -size * 0.72);
ctx.lineTo(0, -size * 1.0);
ctx.stroke();
ctx.fillStyle = withAlpha(color, palette.isLight ? 0.64 : 0.78);
ctx.beginPath();
ctx.arc(0, -size * 1.08, size * 0.13, 0, TAU);
ctx.fill();
ctx.fillStyle = palette.robotEye;
ctx.beginPath();
ctx.arc(-size * 0.24, -size * 0.13, size * 0.095, 0, TAU);
ctx.arc(size * 0.24, -size * 0.13, size * 0.095, 0, TAU);
ctx.fill();
}
function getLocalMessagePairs(teamIndex: number, memberCount: number): [number, number][] {
const routeMap: [number, number][][] = [
[
[0, 2],
[3, 1],
[1, 0],
],
[
[2, 0],
[0, 1],
[1, 2],
],
[
[4, 1],
[0, 3],
[2, 4],
[3, 0],
],
];
return (routeMap[teamIndex] ?? routeMap[0]).filter(
([fromIndex, toIndex]) => fromIndex < memberCount && toIndex < memberCount
);
}
function makeLocalCurve(
from: Point,
to: Point,
center: Point,
lift: number
): [Point, Point, Point, Point] {
const mid = mix(from, to, 0.5);
const away = normalize({ x: mid.x - center.x, y: mid.y - center.y });
const control = {
x: mid.x + away.x * lift,
y: mid.y + away.y * lift,
};
return [from, mix(from, control, 0.72), mix(to, control, 0.72), to];
}
function makeStraightCurve(from: Point, to: Point): [Point, Point, Point, Point] {
return [from, mix(from, to, 0.33), mix(from, to, 0.66), to];
}
function createDepthParticles(width: number, height: number): DepthParticle[] {
const count = width < 560 ? 46 : 78;
return Array.from({ length: count }, (_, index) => {
const seed = index * 97.13;
return {
x: pseudoRandom(seed) * width,
y: pseudoRandom(seed + 12.4) * (height + 24),
size: 0.45 + pseudoRandom(seed + 22.8) * 1.15,
speed: 8 + pseudoRandom(seed + 31.2) * 18,
phase: pseudoRandom(seed + 48.7) * TAU,
alpha: 0.06 + pseudoRandom(seed + 72.1) * 0.16,
};
});
}
function pseudoRandom(seed: number): number {
const value = Math.sin(seed * 12.9898) * 43758.5453;
return value - Math.floor(value);
}
function cubicPoint(p0: Point, p1: Point, p2: Point, p3: Point, t: number): Point {
const clamped = clamp(t, 0, 1);
const mt = 1 - clamped;
const mt2 = mt * mt;
const t2 = clamped * clamped;
return {
x: mt2 * mt * p0.x + 3 * mt2 * clamped * p1.x + 3 * mt * t2 * p2.x + t2 * clamped * p3.x,
y: mt2 * mt * p0.y + 3 * mt2 * clamped * p1.y + 3 * mt * t2 * p2.y + t2 * clamped * p3.y,
};
}
function cubicTangent(p0: Point, p1: Point, p2: Point, p3: Point, t: number): Point {
const clamped = clamp(t, 0, 1);
const mt = 1 - clamped;
return {
x:
3 * mt * mt * (p1.x - p0.x) +
6 * mt * clamped * (p2.x - p1.x) +
3 * clamped * clamped * (p3.x - p2.x),
y:
3 * mt * mt * (p1.y - p0.y) +
6 * mt * clamped * (p2.y - p1.y) +
3 * clamped * clamped * (p3.y - p2.y),
};
}
function mix(from: Point, to: Point, amount: number): Point {
return {
x: from.x + (to.x - from.x) * amount,
y: from.y + (to.y - from.y) * amount,
};
}
function normalize(point: Point): Point {
const length = Math.hypot(point.x, point.y) || 1;
return {
x: point.x / length,
y: point.y / length,
};
}
function easeInOutCubic(value: number): number {
const t = clamp(value, 0, 1);
return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
}
function positiveModulo(value: number, divisor: number): number {
return ((value % divisor) + divisor) % divisor;
}
function clamp(value: number, min: number, max: number): number {
return Math.min(max, Math.max(min, value));
}
function roundRectPath(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
width: number,
height: number,
radius: number
): void {
const r = Math.min(radius, width / 2, height / 2);
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.lineTo(x + width - r, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + r);
ctx.lineTo(x + width, y + height - r);
ctx.quadraticCurveTo(x + width, y + height, x + width - r, y + height);
ctx.lineTo(x + r, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - r);
ctx.lineTo(x, y + r);
ctx.quadraticCurveTo(x, y, x + r, y);
ctx.closePath();
}
function withAlpha(hex: string, alpha: number): string {
const normalized = normalizeHex(hex);
const r = Number.parseInt(normalized.slice(1, 3), 16);
const g = Number.parseInt(normalized.slice(3, 5), 16);
const b = Number.parseInt(normalized.slice(5, 7), 16);
return `rgba(${r}, ${g}, ${b}, ${clamp(alpha, 0, 1)})`;
}
function normalizeHex(hex: string): string {
if (/^#[0-9a-fA-F]{6}$/.test(hex)) return hex;
if (/^#[0-9a-fA-F]{3}$/.test(hex)) {
return `#${hex[1]}${hex[1]}${hex[2]}${hex[2]}${hex[3]}${hex[3]}`;
}
return '#ffffff';
}