- Member/lead nodes show robohash avatar image clipped to circle inside hex - Async image loading with cache (fallback to first letter while loading) - avatarUrl field added to GraphNode type + adapter passes agentAvatarUrl() - Column headers now centered over pill center (was offset by half pill width)
369 lines
10 KiB
TypeScript
369 lines
10 KiB
TypeScript
/**
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* Agent (member/lead) node drawing with holographic effects.
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* Adapted from agent-flow's draw-agents.ts (Apache 2.0).
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* Uses our GraphNode port type instead of agent-flow's Agent type.
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*/
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import type { GraphNode } from '../ports/types';
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import { COLORS, getStateColor, alphaHex } from '../constants/colors';
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import { NODE, AGENT_DRAW, CONTEXT_RING, ANIM, MIN_VISIBLE_OPACITY } from '../constants/canvas-constants';
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import { drawHexagon } from './draw-misc';
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import { getAgentGlowSprite, ensureHex, hexWithAlpha } from './render-cache';
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/**
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* Draw all member/lead nodes on the canvas.
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*/
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export function drawAgents(
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ctx: CanvasRenderingContext2D,
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nodes: GraphNode[],
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time: number,
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selectedId: string | null,
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hoveredId: string | null,
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): void {
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for (const node of nodes) {
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if (node.kind !== 'member' && node.kind !== 'lead') continue;
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const opacity = getNodeOpacity(node);
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if (opacity < MIN_VISIBLE_OPACITY) continue;
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const x = node.x ?? 0;
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const y = node.y ?? 0;
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const r = node.kind === 'lead' ? NODE.radiusLead : NODE.radiusMember;
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const color = node.color ?? getStateColor(node.state);
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const isSelected = node.id === selectedId;
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const isHovered = node.id === hoveredId;
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ctx.save();
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ctx.globalAlpha = opacity;
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// Depth shadow
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drawDepthShadow(ctx, x, y, r);
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// Outer glow
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drawGlow(ctx, x, y, r, color);
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// Hexagonal body with interior fill
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drawHexBody(ctx, x, y, r, color, node.state, time, isSelected, isHovered);
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// Avatar: robohash image or fallback letter
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drawAvatar(ctx, x, y, r, node.label, color, node.kind === 'lead', node.avatarUrl);
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// Breathing animation + spawn/waiting effects
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drawBreathing(ctx, x, y, r, node.state, time, node.spawnStatus);
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// Name label
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drawLabel(ctx, x, y, r, node.label, color);
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// Role subtitle
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if (node.role) {
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drawSublabel(ctx, x, y, r, node.role);
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}
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// Context ring for lead
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if (node.kind === 'lead' && node.contextUsage != null) {
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drawContextRing(ctx, x, y, r, node.contextUsage, time);
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}
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// Selection ring
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if (isSelected) {
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drawSelectionRing(ctx, x, y, r, color);
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}
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ctx.restore();
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}
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}
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// ─── Private Helpers ────────────────────────────────────────────────────────
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function getNodeOpacity(node: GraphNode): number {
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if (node.state === 'terminated' || node.state === 'complete') return 0.3;
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if (node.spawnStatus === 'spawning') return 0.6;
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if (node.spawnStatus === 'waiting') return 0.4;
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if (node.spawnStatus === 'offline') return 0;
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return 1;
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}
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function drawDepthShadow(ctx: CanvasRenderingContext2D, x: number, y: number, r: number): void {
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ctx.save();
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ctx.shadowColor = 'rgba(0, 0, 0, 0.5)';
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ctx.shadowBlur = AGENT_DRAW.shadowBlur;
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ctx.shadowOffsetX = AGENT_DRAW.shadowOffsetX;
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ctx.shadowOffsetY = AGENT_DRAW.shadowOffsetY;
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drawHexagon(ctx, x, y, r);
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ctx.fillStyle = 'rgba(0, 0, 0, 0.01)';
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ctx.fill();
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ctx.restore();
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}
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function drawGlow(ctx: CanvasRenderingContext2D, x: number, y: number, r: number, color: string): void {
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const outerR = r + AGENT_DRAW.glowPadding;
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const sprite = getAgentGlowSprite(color, r * 0.5, outerR);
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ctx.drawImage(sprite, x - outerR, y - outerR);
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}
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function drawHexBody(
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ctx: CanvasRenderingContext2D,
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x: number,
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y: number,
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r: number,
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color: string,
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state: string,
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time: number,
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isSelected: boolean,
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isHovered: boolean,
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): void {
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// Interior fill
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drawHexagon(ctx, x, y, r);
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ctx.fillStyle = isSelected
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? 'rgba(100, 200, 255, 0.15)'
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: COLORS.nodeInterior;
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ctx.fill();
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// Scanline effect
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const scanSpeed = state === 'active' || state === 'thinking'
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? ANIM.scanline.active
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: ANIM.scanline.normal;
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const scanY = ((time * scanSpeed) % (r * 2)) - r;
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ctx.save();
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drawHexagon(ctx, x, y, r);
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ctx.clip();
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const grad = ctx.createLinearGradient(
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x,
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y + scanY - AGENT_DRAW.scanlineHalfH,
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x,
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y + scanY + AGENT_DRAW.scanlineHalfH,
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);
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grad.addColorStop(0, hexWithAlpha(color, 0));
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grad.addColorStop(0.5, hexWithAlpha(color, 0.13));
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grad.addColorStop(1, hexWithAlpha(color, 0));
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ctx.fillStyle = grad;
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ctx.fillRect(x - r, y + scanY - AGENT_DRAW.scanlineHalfH, r * 2, AGENT_DRAW.scanlineHalfH * 2);
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ctx.restore();
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// Border
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drawHexagon(ctx, x, y, r);
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ctx.strokeStyle = hexWithAlpha(color, isHovered ? 0.8 : 0.5);
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ctx.lineWidth = isSelected ? 2 : 1;
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ctx.stroke();
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}
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function drawBreathing(
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ctx: CanvasRenderingContext2D,
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x: number,
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y: number,
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r: number,
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state: string,
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time: number,
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spawnStatus?: GraphNode['spawnStatus'],
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): void {
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// Spawning: rotating dashed ring (loading spinner)
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if (spawnStatus === 'spawning') {
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const ringR = r + AGENT_DRAW.orbitParticleOffset;
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const rotation = time * ANIM.orbitSpeed * 2;
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ctx.save();
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ctx.beginPath();
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ctx.arc(x, y, ringR, rotation, rotation + Math.PI * 1.4);
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ctx.strokeStyle = COLORS.holoBase + alphaHex(0.5);
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ctx.lineWidth = 2;
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ctx.setLineDash([6, 4]);
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ctx.stroke();
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ctx.setLineDash([]);
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ctx.restore();
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return;
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}
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// Waiting: pulsing hex outline (breathing border)
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if (spawnStatus === 'waiting') {
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const pulse = 0.12 + 0.12 * Math.sin(time * AGENT_DRAW.waitingBreatheSpeed);
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drawHexagon(ctx, x, y, r + AGENT_DRAW.outerRingOffset);
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ctx.strokeStyle = COLORS.holoBase + alphaHex(pulse);
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ctx.lineWidth = 1.5;
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ctx.stroke();
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return;
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}
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const isActive = state === 'active' || state === 'thinking' || state === 'tool_calling';
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const speed = isActive ? ANIM.breathe.activeSpeed : ANIM.breathe.idleSpeed;
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const amp = isActive ? ANIM.breathe.activeAmp : ANIM.breathe.idleAmp;
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const breathe = 1 + amp * Math.sin(time * speed);
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if (isActive) {
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// Orbiting particles for active agents
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const orbitR = r + AGENT_DRAW.orbitParticleOffset;
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const count = 4;
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for (let i = 0; i < count; i++) {
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const angle = time * ANIM.orbitSpeed + (Math.PI * 2 * i) / count;
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const px = x + orbitR * breathe * Math.cos(angle);
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const py = y + orbitR * breathe * Math.sin(angle);
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ctx.fillStyle = COLORS.holoBright + '80';
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ctx.beginPath();
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ctx.arc(px, py, AGENT_DRAW.orbitParticleSize, 0, Math.PI * 2);
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ctx.fill();
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}
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} else {
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// Subtle pulsing glow ring for idle agents
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const pulseAlpha = 0.04 + 0.04 * Math.sin(time * speed);
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ctx.beginPath();
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ctx.arc(x, y, r + 2, 0, Math.PI * 2);
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ctx.strokeStyle = COLORS.holoBase + alphaHex(pulseAlpha);
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ctx.lineWidth = 1;
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ctx.stroke();
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}
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}
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// ─── Avatar image cache ─────────────────────────────────────────────────────
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const avatarCache = new Map<string, HTMLImageElement>();
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const avatarLoading = new Set<string>();
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function getAvatarImage(url: string): HTMLImageElement | null {
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const cached = avatarCache.get(url);
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if (cached) return cached;
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if (avatarLoading.has(url)) return null;
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avatarLoading.add(url);
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const img = new Image();
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img.crossOrigin = 'anonymous';
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img.onload = () => {
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avatarCache.set(url, img);
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avatarLoading.delete(url);
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};
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img.onerror = () => {
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avatarLoading.delete(url);
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};
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img.src = url;
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return null;
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}
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function drawAvatar(
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ctx: CanvasRenderingContext2D,
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x: number,
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y: number,
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r: number,
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name: string,
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color: string,
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isLead: boolean,
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avatarUrl?: string,
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): void {
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const avatarR = r * 0.6;
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// Try to draw avatar image
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if (avatarUrl) {
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const img = getAvatarImage(avatarUrl);
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if (img) {
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ctx.save();
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// Clip to circle inside hexagon
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ctx.beginPath();
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ctx.arc(x, y, avatarR, 0, Math.PI * 2);
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ctx.clip();
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ctx.drawImage(img, x - avatarR, y - avatarR, avatarR * 2, avatarR * 2);
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ctx.restore();
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return;
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}
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}
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// Fallback: first letter
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const letter = name.charAt(0).toUpperCase();
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const fontSize = isLead ? Math.round(r * 0.6) : Math.round(r * 0.7);
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ctx.font = `bold ${fontSize}px sans-serif`;
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.fillStyle = hexWithAlpha(color, 0.9);
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ctx.fillText(letter, x, y + 1);
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}
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function drawLabel(
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ctx: CanvasRenderingContext2D,
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x: number,
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y: number,
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r: number,
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label: string,
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color: string,
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): void {
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ctx.font = `bold 10px monospace`;
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ctx.textAlign = 'center';
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ctx.textBaseline = 'top';
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ctx.fillStyle = color;
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ctx.fillText(label, x, y + r + AGENT_DRAW.labelYOffset);
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}
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function drawSublabel(
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ctx: CanvasRenderingContext2D,
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x: number,
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y: number,
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r: number,
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sublabel: string,
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): void {
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ctx.font = '7px sans-serif';
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ctx.textAlign = 'center';
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ctx.textBaseline = 'top';
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ctx.fillStyle = COLORS.textDim;
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ctx.fillText(sublabel, x, y + r + AGENT_DRAW.labelYOffset + 13);
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}
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/**
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* Draw context usage ring around lead node.
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*/
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export function drawContextRing(
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ctx: CanvasRenderingContext2D,
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x: number,
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y: number,
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r: number,
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usage: number,
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time: number,
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): void {
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const ringR = r + CONTEXT_RING.ringOffset;
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const startAngle = -Math.PI / 2;
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const endAngle = startAngle + Math.PI * 2 * Math.min(1, usage);
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// Background ring
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ctx.beginPath();
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ctx.arc(x, y, ringR, 0, Math.PI * 2);
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ctx.strokeStyle = hexWithAlpha(COLORS.holoBright, 0.08);
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ctx.lineWidth = CONTEXT_RING.ringWidth;
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ctx.stroke();
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// Usage arc
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let ringColor: string = COLORS.complete;
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if (usage > CONTEXT_RING.criticalThreshold) {
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ringColor = COLORS.error;
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} else if (usage > CONTEXT_RING.warningThreshold) {
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ringColor = COLORS.waiting;
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}
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// Pulsing glow for high usage
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if (usage > CONTEXT_RING.warningThreshold) {
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const pulse = 0.5 + 0.5 * Math.sin(time * 3);
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ctx.beginPath();
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ctx.arc(x, y, ringR, startAngle, endAngle);
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ctx.strokeStyle = ringColor + alphaHex(0.3 * pulse);
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ctx.lineWidth = CONTEXT_RING.ringWidth + CONTEXT_RING.glowPadding;
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ctx.stroke();
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}
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ctx.beginPath();
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ctx.arc(x, y, ringR, startAngle, endAngle);
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ctx.strokeStyle = ringColor;
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ctx.lineWidth = CONTEXT_RING.ringWidth;
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ctx.stroke();
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// Percentage label — always show for lead
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ctx.font = '7px monospace';
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ctx.textAlign = 'center';
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ctx.fillStyle = ringColor;
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ctx.fillText(`${Math.round(usage * 100)}% context`, x, y - r - CONTEXT_RING.percentYOffset);
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}
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function drawSelectionRing(
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ctx: CanvasRenderingContext2D,
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x: number,
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y: number,
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r: number,
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color: string,
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): void {
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drawHexagon(ctx, x, y, r + 4);
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ctx.strokeStyle = hexWithAlpha(color, 0.67);
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ctx.lineWidth = 2;
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ctx.setLineDash([4, 4]);
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ctx.stroke();
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ctx.setLineDash([]);
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}
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