TLDR;
The philosophy of CLI usage is "fire and forget" and "best effort". You
can opt out by setting `ARCADE_USAGE_TRACKING=0`.
We are capturing two events: `CLI execution succeeded` and `CLI
execution failed`. Reporting to PostHog is a short lived (maximum 10
seconds) subprocess that does not block the main CLI execution process.
`~/.arcade/usage.json` persists two values `anon_id` and
`linked_principal_id`. The logged in status of the CLI user determines
which ID is used. Upon `arcade login`, the `anon_id` is aliased with
`linked_principal_id`. Upon `arcade logout` the `linked_principal_id` is
removed and the `anon_id` is rotated.
## CLI Usage Tracking - How It Works
The usage tracking system implements an identity management and event
tracking pipeline. Here's how the pieces work together:
### **Identity State Management (`usage.json`)**
The system maintains a persistent identity file at
`~/.arcade/usage.json` with this structure:
```json
{
"anon_id": "uuid",
"linked_principal_id": "uuid" | null
}
```
**Key mechanics:**
- **`anon_id`**: Generated once on first CLI use and persists across
sessions. This UUID tracks all anonymous activity.
- **`linked_principal_id`**: Initially `null`. Once the user logs in and
we successfully alias their identity, this field stores their
`principal_id` to indicate this `anon_id` has been linked.
- **Atomic writes**: All updates use a temp file + atomic rename pattern
to prevent corruption from concurrent CLI processes
- **File locking**: Uses `fcntl` (Unix) to coordinate reads/writes
across multiple simultaneous CLI invocations
- **In-memory cache**: The `UsageIdentity` class caches the loaded data
to avoid repeated file I/O within a single CLI invocation
### **Identity Resolution Flow**
When tracking an event, the system determines the `distinct_id` (who to
attribute the event to) via this waterfall:
1. **Check `linked_principal_id`** in `usage.json`
- If present → use it (user was previously aliased)
- This is the fastest path and avoids API calls
2. **Fetch `principal_id` from Arcade Cloud API**
- Makes HTTP request to `/api/v1/auth/validate` with the user's API key
from `~/.arcade/credentials.yaml`
- If authenticated → returns `principal_id`
- Has 2s timeout for responsiveness
3. **Fall back to `anon_id`**
- If not authenticated or API call fails → use anonymous ID
- Marks event with `is_anon=True` flag
### **The Aliasing Lifecycle**
PostHog aliasing links anonymous activity to authenticated users. Here's
the state machine:
#### **Stage 1: Anonymous User**
```
usage.json: { "anon_id": "abc-123", "linked_principal_id": null }
All events → sent with distinct_id="abc-123" and is_anon=True
```
#### **Stage 2: Login Event**
1. User runs `arcade login`
2. Command completes successfully (auth token saved)
3. `CommandTracker` detects successful login
4. Fetches `principal_id` from API
5. Checks `should_alias()` → returns `True` because
`linked_principal_id` is `null`
6. **Calls `alias()` synchronously** (blocking):
```python
posthog.alias(previous_id="abc-123", distinct_id="zyx-321")
```
7. Updates `usage.json`:
```json
{ "anon_id": "abc-123", "linked_principal_id": "zyx-321" }
```
8. PostHog backend merges all events with `distinct_id="abc-123"` into
the user profile for `"zyx-321"`
#### **Stage 3: Authenticated User**
```
usage.json: { "anon_id": "abc-123", "linked_principal_id": "zyx-321" }
All events → sent with distinct_id="zyx-321" and is_anon=False
```
- Events are directly attributed to the authenticated user
- No more API calls needed (uses cached `linked_principal_id`)
#### **Stage 4: Logout Event**
1. User runs `arcade logout`
2. Logout event is sent with the authenticated `distinct_id`
3. `CommandTracker` detects successful logout
4. **Rotates identity** by calling `reset_to_anonymous()`:
```json
{ "anon_id": "xyz-789", "linked_principal_id": null }
```
5. New `anon_id` prevents cross-contamination if another user logs in
### **Critical Constraint: Alias Timing**
PostHog requires that `alias()` is called **BEFORE** any events are sent
with the new `distinct_id`. This is why:
- **`alias()` is synchronous (blocking)**: Guarantees it completes
before the login success event is sent
- **Subsequent events use `linked_principal_id`**: Once aliased, all
future events use the authenticated ID
- **Lazy aliasing**: If a user authenticates via another mechanism (not
through `arcade login`), the system detects this on the next command and
performs aliasing before sending that command's event
### **Event Capture Pipeline**
When `CommandTracker.track_command_execution()` is called:
1. **Resolve identity** → determines `distinct_id` and `is_anon` flag
2. **Build event properties**:
```python
{
"command_name": "toolkit.run",
"cli_version": "1.2.3",
"python_version": "3.11.0",
"os_type": "Darwin",
"os_release": "23.4.0",
"duration": 1250.42, # milliseconds
"error_message": "..." # if failed
}
```
3. **Call `UsageService.capture()`**:
- Serializes event data to JSON
- Spawns detached subprocess: `python -m arcade_cli.usage`
- Passes data via `ARCADE_USAGE_EVENT_DATA` env var
- **Returns immediately** (non-blocking)
4. **Detached subprocess (`__main__.py`)**:
- Runs independently, survives parent CLI exit
- Deserializes event data
- If `is_anon=True`, sets `$process_person_profile=False` (tells PostHog
not to create a full profile)
- Sends event to PostHog with 5s timeout
- Exits (hard exit after 10s max via timeout thread)
### **Concurrency Handling**
Multiple CLI processes can run simultaneously. The system handles this
via:
- **File locking** on `usage.json` (shared lock for reads, exclusive for
writes)
- **Atomic writes** via temp files ensure incomplete writes never
corrupt the file
- **Idempotent aliasing**: `should_alias()` prevents redundant alias
calls
### **Edge Cases Handled**
1. **Side-channel authentication**: User authenticates outside of
`arcade login` (e.g., manually editing credentials)
- Detected via "lazy aliasing" check on every command
- Performs alias if `linked_principal_id` doesn't match current
`principal_id`
2. **API failures during identity fetch**: Falls back to anonymous
tracking
- 2s timeout prevents hanging
- Silent failure doesn't disrupt CLI
3. **PostHog merge restrictions**: Can't alias returning users who
already have a profile
- System stores `linked_principal_id` to avoid retrying impossible
aliases
- New users (never logged in before) get full history stitched
4. **Multiple accounts on same machine**: Logout rotates `anon_id`
- User A's anonymous activity won't leak into User B's profile
### **Privacy & Performance**
- **Opt-out**: `ARCADE_USAGE_TRACKING=0` disables all tracking
- **Non-blocking**: Events never slow down CLI (detached subprocess)
- **Anonymous profiles**: `$process_person_profile=False` for `anon_id`
events minimizes data collection
- **Silent failures**: Network issues or PostHog errors never surface to
users
# Release Candidate 2
## This PR:
- [x] No more confusing 307 redirect logs when using `/mcp` instead of
`/mcp/` (requested by @shubcodes)
- [x] Fix bug in `arcade configure` for Python < 3.12 (reported by
@evantahler
- [x] Fix bug where tools with unsatisfied secret requirements could
still be executed (reported by @evantahler, @shubcodes)
- [x] Auth providers can now be imported via `from
arcade_mcp_server.auth import Reddit` (requested by @shubcodes)
- [x] Add complete E2E oauth flow for tool calls with informational
errors about how to log into arcade and where to go to authorize
(requested by @evantahler, @shubcodes)
- [x] Add OAuth tool in `arcade new`'s generated server (requested by
@shubcodes)
- [x] Standardize on defaulting to running servers on port 8000
- [x] Improve credentials.yaml reading logic
- [x] CLI user friendliness (requested by @Spartee)
- [x] Remove `arcade serve` CLI command
- [x] Fix race condition in `arcade logout`
- [x] Update docs for desired developer onboarding flow
## Next PRs:
- Get `arcade deploy` working for MCP servers. (Command is hidden for
now)
- Rename all occurrences of `toolkit` to `server`/`tools` and rename all
occurrences of `worker` to `server`
Versions:
* arcade-mcp\==1.0.0rc1
* arcade-mcp-server\==1.0.0rc1
* arcade-core\==2.5.0rc1
* arcade-tdk\==2.6.0rc1
* arcade-serve\==2.2.0rc1
### Summary
Adds first-class MCP support across Arcade, introduces a new MCP server
and CLI, unifies the project under the arcade-mcp name, overhauls
templates/scaffolding, and improves developer tooling, secrets
management, and examples.
### Highlights
- **MCP Server & Core**
- New MCP server with stdio and HTTP/SSE transports, session management,
resumability, and lifecycle handling.
- FastAPI-like `MCPApp` for building servers with lazy init; integrated
worker+MCP HTTP app option.
- Middleware system (logging and error handling), robust exception
hierarchy, and Pydantic-based settings.
- Async-safe managers for tools, resources, and prompts backed by
registries and locks.
- Developer-facing, transport-agnostic runtime context interfaces (logs,
tools, prompts, resources, sampling, UI, notifications).
- Conversion from Arcade ToolDefinition to MCP tool schema; OpenAI JSON
tool schema converter.
- Parser supports `@app.tool`/`@app.tool(...)` decorators.
- **CLI**
- New `mcp` command to run MCP servers with stdio or HTTP/SSE.
- New `secret` command to set/list/unset tool secrets (supports .env
input, preserves original casing for lookups).
- `new` command refactored; option to create a full toolkit package with
scaffolding.
- `chat` command removed.
- `serve.py` imports updated to `arcade_serve.fastapi.telemetry`;
version retrieval now uses `arcade-mcp`.
- `show.py` refactor to use new local catalog utilities.
- `display_tool_details` improved: adds “Default” column and handles
nested properties.
- **Configuration & Discovery**
- New `configure.py` to set up Claude Desktop, Cursor, and VS Code to
connect to local or Arcade Cloud MCP servers.
- Discovery utilities to find/install toolkits, build `ToolCatalog`s,
analyze files for tools, load kits from directories (pyproject parsing),
and build minimal toolkits.
- Better handling of provider API key resolution and evaluation suite
loading.
- **Templates & Scaffolding**
- Reorganized template structure (minimal vs full); moved
`.pre-commit-config.yaml`, `.ruff.toml`, license, Makefile, README,
tests, and tools layout to correct paths.
- Minimal template adds `.env.example` for runtime secret injection.
- Template pyproject updated for MCP servers; includes sample server
with greeting and secret-reveal tools.
- Authorization flow in templates simplified.
- **Repo-wide Renaming & Examples**
- Migrates references from `arcade-ai` to `arcade-mcp` across READMEs,
scripts, and package metadata.
- Examples updated (LangChain/LangGraph/AI SDK/TypeScript) and package
name changed to `arcade-mcp-sdk`.
- **Evals & Core Utilities**
- Evals now use OpenAI tooling format (`OpenAIToolList`, `to_openai`);
`tool_eval` takes `provider_api_key`.
- Core utilities: fixed `does_function_return_value` by dedenting before
parse; version bump to `2.5.0rc1` and dependency cleanup.
- **Tooling & CI**
- `setup-uv-env` action splits toolkit vs contrib dependency
installation.
- Pre-commit: excludes `libs/arcade-mcp-server/mkdocs.yml` and
`libs/tests/` from YAML and Ruff hooks; Ruff per-file ignores (e.g.,
C901 in `libs/**/*.py`, TRY400 in server docs paths).
- Makefile updates for uv env setup, quality checks, tests, builds, and
new `shell` target.
- Added Makefile to MCP server library to streamline dev workflow.
- **Cleanup**
- Removed `claude.json` config.
- Simplified stdio entrypoint; removed unused imports (`arcade_gmail`,
`arcade_search`).
### Breaking Changes
- **CLI**: `chat` command removed; use `mcp`, `secret`, and updated
`new`.
- **Naming**: All users should update references from `arcade-ai` to
`arcade-mcp`.
- **Templates**: File paths moved; downstream scripts referencing old
template locations may need updates.
### Getting Started
- Run an MCP server:
- `arcade mcp --stdio --toolkits your_toolkit`
- `arcade mcp --http --toolkits your_toolkit`
- Manage secrets:
- `arcade secret set your_toolkit KEY=value`
- `arcade secret list your_toolkit`
- `arcade secret unset your_toolkit KEY`
- Configure clients:
- `arcade configure` to set up Claude Desktop, Cursor, and VS Code for
local/Arcade Cloud MCP.
---------
Co-authored-by: Sam Partee <sam@arcade-ai.com>
Co-authored-by: Shub <125150494+shubcodes@users.noreply.github.com>
This PR updates the `arcade new` CLI command.
* adds support for official arcade tools.
* removes local libs sources for toolkits that are not a community or
official
* Stopped creating README for community toolkits
## Summary
This PR removes the requirement that all toolkits must have the arcade_
prefix and introduces a more flexible toolkit discovery system using
Python entry points.
### 🏷️ Flexible Toolkit Naming
* Community toolkits: Only add arcade_ prefix when the user is in
arcade-ai/toolkits/ directory and explicitly chooses to create a
community contribution.
* External toolkits: No prefix requirement - developers can name their
toolkits however they want
* Toolkit names are now determined by user choice rather than enforced
automatically
### 🔍 Entry Point Discovery
* Added find_arcade_toolkits_from_entrypoints() method to discover
toolkits via entry points
* Entry point group: arcade_toolkits with name: toolkit_name
* Updated pyproject.toml template to include entry point configuration
* Entry point discovery takes precedence over prefix-based discovery for
deduplication
### 📦 Backward Compatibility
* Existing arcade_* prefixed toolkits continue to work via
find_arcade_toolkits_from_prefix()
find_all_arcade_toolkits() now combines both discovery methods
* Deduplication logic prefers entry point toolkits over prefix-based
ones when package names match
### 🛠️ `arcade new` Template Updates
* pyproject.toml template for `arcade new` now includes entry point
configuration: [project.entry-points.arcade_toolkits]
### 🔧 Minor Improvements
* Refactored _strip_arcade_prefix() into a separate method for
reusability
* Updated variable naming for clarity (community_toolkit →
is_community_toolkit)
### Benefits
* Developer Freedom: Toolkit developers are no longer forced to use the
arcade_ prefix. They are also no longer forced to use the package name
as the toolkit name.
* Cleaner Naming: External toolkits can use more natural names (e.g.,
my_company_toolkit instead of arcade_my_company_toolkit)
* Better Discovery: Entry points provide a more standard Python
mechanism for plugin discovery
* Flexible Distribution: Toolkits can be distributed with any package
name while still being discoverable
### Testing
* Added comprehensive tests for the new entry point functionality
* Tests cover edge cases like deduplication, error handling, and
backward compatibility
### Version Bumps
arcade-core: 2.0.0 → 2.1.0
arcade-ai: 2.0.5 → 2.1.0
This change makes the Arcade toolkit ecosystem more flexible and
developer-friendly while maintaining full backward compatibility with
existing toolkits.
---------
Co-authored-by: Mateo Torres <mateo@arcade.dev>
This reintroduces a question into `arcade new`, which adds the ruff and
pre-commit files into new toolkits that are aimed to be contributed back
to Arcade AI.
I use it in the toolkit building tutorial
---------
Co-authored-by: Evan Tahler <evantahler@gmail.com>
### Overview
Major restructuring from monolithic `arcade-ai` package to modular
library architecture with standardized uv-based dependency management.

### New Package Structure
- **`arcade-tdk`** - Lightweight toolkit development kit (core
decorators, auth)
- **`arcade-core`** - Core execution engine and catalog functionality
- **`arcade-serve`** - FastAPI/MCP server components
- **`arcade-ai`** - Meta package that includes CLI functionality.
Optionally include evals via the `evals` extra. Optionally include all
packages via the `all` extra.
### Key Benefits
- **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2
deps) vs full `arcade-ai` (~30+ deps)
- **Faster Builds**: uv provides 10-100x faster dependency resolution
and installation
- **Better Modularity**: Clear separation of concerns, consumers import
only what they need
- **Standard Tooling**: Eliminates custom poetry scripts, uses standard
Python packaging
### Migration Impact
- All 20 toolkits converted from poetry → uv with `arcade-tdk`
dependencies plus `arcade-ai[evals]` and `arcade-serve` dev
dependencies. When developing locally, devs should install toolkits via
`make install-local`.
- Modern Python 3.10+ type hints throughout
- Standardized build system with hatchling backend
- Enhanced Makefile with robust toolkit management commands
- Removed `arcade dev` CLI command
- Reduce the number of files created by `arcade new` and add an option
to not generate a tests and evals folder.
This foundation enables faster development cycles and cleaner dependency
chains for the growing toolkit ecosystem.
### Todo After this PR is merged
- [ ] Post-merge workflow(s) (release & publish containers, etc)
- [ ] Release order plan. @EricGustin suggests releasing in the
following order:
1. `arcade-core` version 0.1.0
2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0
3. `arcade-ai` version 2.0.0
4. Patch release for all toolkits (all changes in toolkits are internal
refactors)
- [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318)
---------
Co-authored-by: Eric Gustin <eric@arcade.dev>
Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>