Context: Currently, `arcade dev` starts the actor process and then waits
a hardcoded amount of time (2sec) for the actor to start up. This isn't
enough time on some slower machines, which leads to the engine trying to
start but failing.
Fix: Wait until the actor is healthy according to its own
`/actor/health` endpoint.
This PR includes several improvements to the Arcade client and adds
LangGraph examples:
1. Enhanced error handling in the Arcade client:
- Improved HTTP error handling in `BaseArcadeClient`
- Simplified request methods in `SyncArcadeClient` and
`AsyncArcadeClient`
2. Updated `ToolResource` class:
- Changed base path from `/v1/tool` to `/v1/tools`
- Added `tool_version` parameter to `authorize` method
3. Improved Toolkit discovery:
- Updated `find_all_arcade_toolkits` to search only in the current
Python interpreter's site-packages
5. Added LangGraph examples:
- New `langgraph_auth.py` example demonstrating Gmail authentication
- New `langgraph_with_tool_exec.py` example showing tool execution
within a LangGraph
6. Minor updates:
- Changed default `BASE_URL` to `https://api.arcade.com/`
- Updated import error message for eval dependencies
---------
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
Adds:
- New options to `arcade chat`: `-h/--host`, `-p/--port`, and
`--tls/--notls`. This allows us to point `arcade chat` at a different
server than what's configured in `arcade.toml` which is very helpful for
debugging.
- Special case: if you do `-h localhost`, it will automatically use port
9099 and no TLS unless otherwise specified.
- Adds a non-fatal engine health check to `arcade chat` startup:
<img width="499" alt="image"
src="https://github.com/user-attachments/assets/b7fae29e-2f8d-4004-a27b-645b4cd997a8">