SDK support for tool secrets (stored and managed by the engine):
- [x] New `requires_secrets=` option in the `@tool` decorator
- [x] Internal plumbing in the catalog and `ToolContext`
- [x] Full test coverage of all added code
- [x] Bumped minor version (new feature)
This PR can be merged without waiting for Engine changes, because it is
additive only (no breaking changes).
After this is merged, I will open another PR to update existing toolkits
that will benefit from this feature!
## PR Description
Add the ability to mark a tool as deprecated and display the warning in
the user's runtime. This PR also lays the foundation for future work for
emitting other levels of logs (debug, info, etc) that occur during the
tool's execution.
NOTE: Updates to the Arcade Clients (Python and JS) still need to be
done before the deprecation warning is emitted, but this PR needs to be
merged before those updates!
Let's cross our fingers that we'll never need to deprecate
`@tool.deprecated`!
### Example
1. Mark your tool as deprecated
```python
from typing import Annotated
from arcade.sdk import tool
@tool.deprecated("Use the 'Math.AddInt' tool instead.") # order of decorators does not matter
@tool
def add(
a: Annotated[int, "The first number"], b: Annotated[int, "The second number"]
) -> Annotated[int, "The sum of the two numbers"]:
"""
Add two numbers together
"""
return a + b
```
2. Call the deprecated tool
```python
from arcadepy import Arcade
client = Arcade()
tool_input = {"a": 9001, "b": 42}
response = client.tools.execute(
tool_name="Math.Add",
input=tool_input,
user_id="me@example.com",
)
print(f"The result of adding {tool_input['a']} and {tool_input['b']} is: {response.output.value}")
```
3. Observe the DeprecationWarning:
```
❯ python examples/call_a_tool_directly.py
/Users/ericgustin/repos/Team/arcade-ai/examples/call_a_tool_directly.py:22: DeprecationWarning: 'Math.Add' is deprecated: Use the `Math.AddInt` tool instead.
response = client.tools.execute(
The result of adding 9001 and 42 is: 9043
```
# PR Description
Well known providers (Google, X, Dropbox, etc.) can optionally have an
`id` in addition to their hardcoded `provider_id`. For non well known
providers, they must provide an `id`, and the `provider_id` is hardcoded
as `None`.
```python
OAuth2() # INVALID
OAuth2(provider_id="abc") # INVALID
OAuth2(id="abc") # VALID
OAuth2(provider_id="abc", id="def") # INVALID
```
```python
Google() # VALID
Google(provider_id="abc") # INVALID
Google(id="abc") # VALID
Google(provider_id="abc", id="def") # INVALID
```
---------
Co-authored-by: Wils Dawson <wils@arcade-ai.com>
# PR Description
* Adds/updates the following files to all toolkits:
- `.pre-commit-config.yaml`
- `.ruff.toml`
- `LICENSE`
- `Makefile`
- `pyproject.toml`
* Lint all toolkits such that they pass `make check` and `make test` (a
total doozy). This includes adding some unit tests and evals.
* Github workflow for testing toolkits before merge into main (courtesy
of @sdreyer)
* Added a QOL improvement for tool developers for when they need to get
the context's auth token.
* Minor updates to `arcade new` template.
This PR introduces the following changes:
- **Engine Environment Configuration**: Adds support for specifying an
environment variables file for the engine via the `arcade dev` CLI
command.
- **Configuration File Handling**: Refactors configuration file handling
in the CLI launcher to generalize logic for locating configuration
files.
- **Tool Execution Logging**: Enhances logging in `BaseActor` to include
execution duration and adjusts logging levels for better visibility.
- **Enhanced Tool Exception Handling**: Improves exception handling in
`ToolExecutor` and updates the `@tool` decorator to ensure proper
propagation and handling of exceptions raised during tool execution.
On the last few PRs I have noticed two problems:
1. `ruff format` fails even though it seems OK on our local machines
(sometimes, not always)
2. Nate's and Sam's machines kept flip-flopping a specific piece of
formatting back and forth, indicating a subtle difference of config
hiding somewhere
3. This was reproducible by running `ruff format` in the terminal,
followed by `make check`. The former would edit files, and then `make
check` would edit them back!
This PR addresses both issues, and further standardizes our editor &
linter configs to be super stable.
Specifically:
1. The main fix for the above, the pre-commit hook was pinned to a super
old version of ruff.
This resulted in subtle differences in behavior between our machines,
and on CI.
2. Moved ruff settings from `pyproject.toml` to `.ruff.toml`
pyproject files in subdirectories (e.g. `toolkits/**`) were overriding
the main pyproject file and erasing the custom ruff config we set at the
root. This meant that our ruff config was applied to `arcade` but not to
any of the other packages.
By moving the config to `.ruff.toml` at the root, all projects will
inherit the same ruff linting & formatting config.
4. Un-ignored the `.vscode/` directory so that we can share
vscode/cursor workspace settings.
This is valuable for standardizing settings like the default formatter
(ruff) and default test framework (pytest).
However, it's important that going forward we _only_ commit things here
that should apply across all of our machines.
5. To avoid any conflict between prettier and ruff, prettier now
explicitly ignores *.py files
6. Finally, `ruff format` and `make check` agree. A number of files are
newly auto-formatted.
This PR includes several improvements to the Arcade client and adds
LangGraph examples:
1. Enhanced error handling in the Arcade client:
- Improved HTTP error handling in `BaseArcadeClient`
- Simplified request methods in `SyncArcadeClient` and
`AsyncArcadeClient`
2. Updated `ToolResource` class:
- Changed base path from `/v1/tool` to `/v1/tools`
- Added `tool_version` parameter to `authorize` method
3. Improved Toolkit discovery:
- Updated `find_all_arcade_toolkits` to search only in the current
Python interpreter's site-packages
5. Added LangGraph examples:
- New `langgraph_auth.py` example demonstrating Gmail authentication
- New `langgraph_with_tool_exec.py` example showing tool execution
within a LangGraph
6. Minor updates:
- Changed default `BASE_URL` to `https://api.arcade.com/`
- Updated import error message for eval dependencies
---------
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
In this PR:
- Handle and require fully-qualified tool names `Toolkit.ToolName` in
the actor
Also, unrelated changes/fixes:
- Cleaned up the logic around actor secrets and `$ARCADE_ACTOR_SECRET`
- Removes experimental Flask actor for now
Note: Must be merged along with
https://github.com/ArcadeAI/Engine/pull/87
In this PR:
- Rename `scope` to `scopes` so it is more understandable by humans
- DRY up provider structs, it was starting to get silly with so many
providers that just have 1 property called `scopes`
Must go along with this Engine PR:
https://github.com/ArcadeAI/Engine/pull/79
Two new commands to the Arcade CLI: `arcade run` and `arcade chat`.
These commands enhance the usability of the Arcade CLI by integrating
language model capabilities for running tools and engaging in chat
sessions. Users can now leverage LLMs directly from the command line
A few quick fixes while testing the gmail tool with the real Engine:
- Renamed `tool.requirements.auth` to `authorization` -- Engine already
used `authorization`
- Fixed the credentials initializer in the gmail tool
Added
- `arcade dev` - serves a simple fastapi actor
- `arcade config` - show/edit/change config in `~/.arcade`
- `arcade chat` - chat with LLM without toolcalls
Changed:
- `arcade show`, `arcade run` - can now use all installed toolkits
---------
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
- Adds initial `ToolContext` to tool invocations
- This unlocks the ability to call authenticated tools (e.g. Gmail),
which works in this branch against Nate's dev engine