Commit graph

18 commits

Author SHA1 Message Date
Eric Gustin
4a737b9710
Improve .env discovery (#737)
Resolves TOO-201

Documentation PR for this is here:
https://github.com/ArcadeAI/docs/pull/626


<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> Changes how environment variables/secrets are discovered and loaded,
which can subtly alter runtime behavior depending on directory structure
and existing env vars; bounded traversal and added tests reduce but
don’t eliminate this risk.
> 
> **Overview**
> **Improves `.env` discovery across the MCP server and CLI.** Adds
`find_env_file()` (bounded by the nearest `pyproject.toml` by default)
and switches settings loading, `arcade deploy`, `arcade configure` stdio
env injection, and provider API-key resolution to use it.
> 
> Updates dev reload to also watch the discovered `.env` even when it
lives outside the current working directory, adjusts `deploy --secrets
all` to only run when a `.env` was found, and moves the minimal
scaffold’s `.env.example` to the project root with updated
tests/integration checks. Version bumps align examples and top-level
deps with `arcade-mcp-server` `1.17.4` and `arcade-mcp` `1.11.2`.
> 
> <sup>Written by [Cursor
Bugbot](https://cursor.com/dashboard?tab=bugbot) for commit
40cff1738c14674ce01f09fd325ece9c874cd072. This will update automatically
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<!-- /CURSOR_SUMMARY -->

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-25 23:20:28 -08:00
Eric Gustin
a918eef037
Add Tool Metadata (#766) 2026-02-17 14:31:45 -08:00
Eric Gustin
25309c4e15
Fix broken links (#738)
https://github.com/ArcadeAI/docs/pull/622 moved a lot of files to new
URLs

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> Updates references to Arcade docs after site restructure and bumps
package versions.
> 
> - Update docs URLs in `README.md`, `SECURITY.md`, contrib READMEs
(CrewAI, LangChain), and CLI template README to new `/en/...` paths
> - Update `documentation_url` in `arcade_mcp_server/server.py` error
message to the new "compare server types" doc
> - Bump versions: `arcade-mcp-server` to `1.14.1` and root `arcade-mcp`
to `1.7.2`
> 
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2026-01-05 13:27:16 -08:00
Nate Barbettini
aae9b3a49c
feat: Support multiple orgs & projects in Arcade CLI (#717)
Fixes [PLT-720: Refactor CLI to support multiple orgs +
projects](https://linear.app/arcadedev/issue/PLT-720/refactor-cli-to-support-multiple-orgs-projects)

This PR removes the legacy login flow (login to get an API key) from
Arcade CLI. Believe it or not, this flow predates the ability to get an
API key from the Dashboard, or even the Dashboard itself!

Notable changes:

**Legacy handling** - When a user with an existing `credentials.yaml`
updates the CLI, they will get instructions on fixing their old
credentials:
<img width="978" height="146" alt="Screenshot 2025-12-08 at 10 10 37"
src="https://github.com/user-attachments/assets/5aeaef2c-bef7-4642-a2f7-f917b257c94b"
/>

Any commands that require login (non-public commands) will be blocked
with the above message until `arcade logout / arcade login` is performed
again.

**New login flow**

```sh
arcade login
Opening a browser to log you in...

 Logged in as nate@arcade.dev.

Active project: Nate Barbettini's organization / Default project
Run 'arcade org list' or 'arcade project list' to see available options.
```

**List and set the active organization**
```sh
arcade org list
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┳━━━━━━━━━┳━━━━━━━━┓
┃ Name                           ┃ ID                                   ┃ Default ┃ Active ┃
┡━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╇━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╇━━━━━━━━━╇━━━━━━━━┩
│ Nate Barbettini's organization │ 1c64968e-fdc5-4c55-8612-2ce46cd7881b │ ✓       │ ✓      │
│ Sergio 743                     │ 1f1f6184-58dc-4bac-bdde-b9184e43fdf3 │         │        │
└────────────────────────────────┴──────────────────────────────────────┴─────────┴────────┘

Use 'arcade org set <org_id>' to switch organizations.
```
```sh
arcade org set 1c64968e-fdc5-4c55-8612-2ce46cd7881b 

✓ Switched to organization: Nate Barbettini's organization
  Active project: Default project
```

**List and set the active project**
```sh
arcade project list

Active organization: Nate Barbettini's organization
Use 'arcade org list' and 'arcade org set <org_id>' to switch organizations.

┏━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┳━━━━━━━━━┳━━━━━━━━┓
┃ Name            ┃ ID                                   ┃ Default ┃ Active ┃
┡━━━━━━━━━━━━━━━━━╇━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╇━━━━━━━━━╇━━━━━━━━┩
│ Default project │ 35166bf3-6e68-481e-bf16-f747fadc6c22 │ ✓       │ ✓      │
│ Second project  │ 62963205-31ea-4fda-9fc4-af10db89c06f │         │        │
└─────────────────┴──────────────────────────────────────┴─────────┴────────┘

Use 'arcade project set <project_id>' to switch projects.
```
```sh
arcade project set 35166bf3-6e68-481e-bf16-f747fadc6c22
✓ Switched to project: Default project
```

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> Migrates CLI to OAuth2 (PKCE) with saved org/project context, adds
org/project commands, rewrites Engine calls to org-scoped endpoints, and
bumps core packages.
> 
> - **Auth & Config**
> - Implement OAuth2 Authorization Code + PKCE (`arcade_cli/authn.py`)
with local callback server and Jinja templates.
> - Persist tokens and active `context` (org/project) in
`credentials.yaml` via updated config models
(`arcade_core/config_model.py`).
> - Add token refresh and CLI config fetch utilities
(`arcade_core/auth_tokens.py`).
> - Detect legacy API-key credentials and block protected commands until
re-login; add `whoami` command.
> - **Org/Project Management**
> - New subcommands: `arcade org list|set`, `arcade project list|set`
(fetch via Coordinator).
> - **Engine API usage (org-scoped)**
> - Introduce org/project URL rewriting transports
(`arcade_core/network/org_transport.py`) and helpers
(`get_org_scoped_url`, `get_arcade_client`, `get_auth_headers`).
> - Update `deploy`, `server`, and `secret` commands to use Bearer
tokens and org-scoped paths; adjust log streaming/status, secrets CRUD,
and deployment workflows.
> - **CLI UX**
> - Replace legacy login URLs/constants; add success/failure HTML
templates for browser callback.
>   - Tweak `dashboard` to health-check without credentials.
>   - Usage tracking now includes `org_id`/`project_id` properties.
> - **Tests**
> - Update tests for dashboard, secrets, utils, and usage identity
(OAuth `/whoami`).
> - **Dependencies & Versions**
> - Bump packages: `arcade-core@4.0.0`, `arcade-mcp-server@1.12.0`,
`arcade-serve@3.2.0`, `arcade-tdk@3.3.0`; add `authlib`.
> 
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2025-12-11 12:58:55 -08:00
Eric Gustin
e727af3a21
Fix MCP capabilities, examples, tests, and more (#657)
# PR Description
Consider this PR the result of a full pass through of this repository.
## Add helper for adding tools to an `MCPApp`
You can now add all of the tools in a module to an `MCPApp` via
`app.add_tools_from_module(...)`
## Edit what `arcade new` generates
First, I updated the backend to use hatchling.

Second, the structure generated before this PR was simple, but did not
create a proper Python module.
This hindered developers in the following ways:
1. Difficult to add the tools in your server to an evaluation suite
2. Difficult to add more than one tool to an MCPApp at a time
3. All other niceties that come with being able to import modules
```
# Before
server/
├── .env.example
├── server.py
└── pyproject.toml
```
This PR updates the structure generated such that a valid Python module
is generated:
```
# After 
server/
├── pyproject.toml
└── src/
    └── server/
        ├── __init__.py
        ├── .env.example
        └── server.py
```
## Fix Tool Chaining
`self._ctx.server.executor.run(...)` was being called, but `MCPServer`
does not have an instance of `ToolExecutor` (and it's not intended to be
an instance anyways). I updated `Tool.call_raw` to pass the programmatic
tool call through the `MCPServer._handle_call_tool`. This means that the
programmatic tool calls now go through the same steps that a typical
tool call (initiated by the MCP client) would.

This means that **toolA**, which specifies **requirementsA**, is
permitted to call **toolB**, which specifies **requirementsB**, without
needing to explicitly declare or satisfy **requirementsB**. I believe
this is acceptable because the secrets and/or auth token associated with
**toolB's** `Context` are not exposed to **toolA**, and the secrets
and/or auth token associated with **toolA's** `Context` are not exposed
to **toolB**.

## Fix User Elicitation
1. The read & write streams were created with a maximum queue size of 0.
I increased this to 100.
2. I updated `ServerSession`'s run loop to both read messages from the
stream & process them concurrently. This enables server initiated
requests (like user elicitation and progress reporting) to be handled
while tools are being executed. Otherwise, the server initiated requests
would wait for the tool to finish executing and the tool execution would
wait for the server initiated request to finish.
3. 
## Fix Progress Reporting
Progress tokens sent by the client were not being stored. Therefore
there was no way to notify a client with progress updates. I am now
storing the `progressToken`, along with other `_meta` sent from the
client, in the `ServerSession`'s `_request_meta`. I am setting
`_request_meta` whenever the `MCPServer` is handling an incoming message
from a client.

## Fix handling of server names with spaces
Before: 
Server name: "The simple server name"
Tool name: whisper_secret
Name seen by client: "The_simple_server_name_WhisperSecret"

After
Server name: "The simple server name"
Tool name: whisper_secret
Name seen by client: "TheSimpleServerName_WhisperSecret"

## Add Integration Tests
The stdio integration test is much more comprehensive than the http
integration test. These tests will let me sleep a bit more at night

## Add Example MCP Servers
Example servers for sampling, user-elicitation, progress reporting,
logging, tool chaining, combining prebuilt tools with custom tools, tool
secrets, tool auth, evaluations, and more!

## Add Docker template
Added a Docker template for running an MCP server in Docker (and removed
the old docker stuff)
2025-10-30 11:59:00 -07:00
Eric Gustin
5f55258268
General OSS health (#643) 2025-10-22 18:26:27 -07:00
Eric Gustin
66a126bba5
Disallow executing auth/secret tools for unauthenticated servers using HTTP transport (#641)
## PR Description
This PR tackles 3 things:
1. At tool execution runtime, blocks local HTTP servers from executing
tools that have `requires_auth` or `requires_secrets`
2. Make `stdio` the default transport in various locations
3. Improve the `arcade configure` CLI command


<img width="1408" height="1194" alt="image"
src="https://github.com/user-attachments/assets/badf1b55-ec7d-4741-89f5-4b5fee294890"
/>
<img width="3034" height="906" alt="image"
src="https://github.com/user-attachments/assets/aea528c5-4ea6-4eed-b5d7-f946626e58a7"
/>

---------

Co-authored-by: Evan Tahler <evantahler@gmail.com>
2025-10-22 13:14:46 -07:00
jottakka
75fc298681
Updating Brightdata community pkg (#628)
Updating BrightData 
- Updating project.toml
- Fix linting issues (related to the repo configs)s
- Rename package from brightdata -> arcade-brightdata ( also will be
used by PyPI)
- Added to toolkits.txt so it can be deployed


Extra:
- Arcade new templates did not have the extra line at the end, so it has
been added.

---------

Co-authored-by: Francisco Liberal <francisco@arcade.dev>
2025-10-17 18:18:00 -03:00
Eric Gustin
b780e5b807
Fix stdio bugs (#608)
1. Updates `arcade configure claude --from-local` to create a valid json
config for claude desktop. NOTE: The `arcade configure` command needs
some re-work. It's fragile.
2. Fixes bug where stdio servers were sending logs to the wrong sink.
3. Disabled colorized logs for stdio.
4. Added missing dependency `httpx` for servers created with `arcade
new`

## Claude Desktop json configuration for stdio
Personally I like option 1 because the configuration looks the simplest
### Option 1:
Equivalent to `python server.py stdio`
```
{
  "globalShortcut": "Alt+Ctrl+Space",
  "mcpServers": {
    "my_server": {
      "command": "/path/to/my/mcp/server/directory/.venv/bin/python",
      "args": [
        "/path/to/my/mcp/server/directory/server.py",
        "stdio"
      ]
    }
  }
}
```
### Option 2:
Equivalent to `uv run server.py stdio`
```
{
  "mcpServers": {
    "my_server": {
      "command": "uv",
      "args": [
        "run",
        "--directory",
        "/path/to/my/mcp/server/directory",
        "python",
        "server.py",
        "stdio"
      ]
    }
  }
}
```
### Option 3:
Equivalent to `python -m arcade_mcp_server stdio --cwd ./`
```
{
  "mcpServers": {
    "my_server": {
      "command": "/path/to/my/mcp/server/directory/.venv/bin/python",
      "args": [
        "-m",
        "arcade_mcp_server",
        "stdio",
        "--cwd",
        "/path/to/my/mcp/server/directory"
      ]
    }
  }
}
```
2025-10-07 18:53:53 -07:00
Eric Gustin
9e4d36b8e3
Local MCP Fixes and Address General Feedback (#586)
# Release Candidate 2
## This PR:
- [x] No more confusing 307 redirect logs when using `/mcp` instead of
`/mcp/` (requested by @shubcodes)
- [x] Fix bug in `arcade configure` for Python < 3.12 (reported by
@evantahler
- [x] Fix bug where tools with unsatisfied secret requirements could
still be executed (reported by @evantahler, @shubcodes)
- [x] Auth providers can now be imported via `from
arcade_mcp_server.auth import Reddit` (requested by @shubcodes)
- [x] Add complete E2E oauth flow for tool calls with informational
errors about how to log into arcade and where to go to authorize
(requested by @evantahler, @shubcodes)
- [x] Add OAuth tool in `arcade new`'s generated server (requested by
@shubcodes)
- [x] Standardize on defaulting to running servers on port 8000
- [x] Improve credentials.yaml reading logic
- [x] CLI user friendliness (requested by @Spartee)
- [x] Remove `arcade serve` CLI command
- [x] Fix race condition in `arcade logout`
- [x] Update docs for desired developer onboarding flow

## Next PRs:
- Get `arcade deploy` working for MCP servers. (Command is hidden for
now)
- Rename all occurrences of `toolkit` to `server`/`tools` and rename all
occurrences of `worker` to `server`
2025-09-29 16:00:47 -07:00
Eric Gustin
3424ec8219
MCP Local (#563)
Versions:
* arcade-mcp\==1.0.0rc1
* arcade-mcp-server\==1.0.0rc1
* arcade-core\==2.5.0rc1
* arcade-tdk\==2.6.0rc1
* arcade-serve\==2.2.0rc1

### Summary
Adds first-class MCP support across Arcade, introduces a new MCP server
and CLI, unifies the project under the arcade-mcp name, overhauls
templates/scaffolding, and improves developer tooling, secrets
management, and examples.

### Highlights
- **MCP Server & Core**
- New MCP server with stdio and HTTP/SSE transports, session management,
resumability, and lifecycle handling.
- FastAPI-like `MCPApp` for building servers with lazy init; integrated
worker+MCP HTTP app option.
- Middleware system (logging and error handling), robust exception
hierarchy, and Pydantic-based settings.
- Async-safe managers for tools, resources, and prompts backed by
registries and locks.
- Developer-facing, transport-agnostic runtime context interfaces (logs,
tools, prompts, resources, sampling, UI, notifications).
- Conversion from Arcade ToolDefinition to MCP tool schema; OpenAI JSON
tool schema converter.
  - Parser supports `@app.tool`/`@app.tool(...)` decorators.

- **CLI**
  - New `mcp` command to run MCP servers with stdio or HTTP/SSE.
- New `secret` command to set/list/unset tool secrets (supports .env
input, preserves original casing for lookups).
- `new` command refactored; option to create a full toolkit package with
scaffolding.
  - `chat` command removed.
- `serve.py` imports updated to `arcade_serve.fastapi.telemetry`;
version retrieval now uses `arcade-mcp`.
  - `show.py` refactor to use new local catalog utilities.
- `display_tool_details` improved: adds “Default” column and handles
nested properties.

- **Configuration & Discovery**
- New `configure.py` to set up Claude Desktop, Cursor, and VS Code to
connect to local or Arcade Cloud MCP servers.
- Discovery utilities to find/install toolkits, build `ToolCatalog`s,
analyze files for tools, load kits from directories (pyproject parsing),
and build minimal toolkits.
- Better handling of provider API key resolution and evaluation suite
loading.

- **Templates & Scaffolding**
- Reorganized template structure (minimal vs full); moved
`.pre-commit-config.yaml`, `.ruff.toml`, license, Makefile, README,
tests, and tools layout to correct paths.
  - Minimal template adds `.env.example` for runtime secret injection.
- Template pyproject updated for MCP servers; includes sample server
with greeting and secret-reveal tools.
  - Authorization flow in templates simplified.

- **Repo-wide Renaming & Examples**
- Migrates references from `arcade-ai` to `arcade-mcp` across READMEs,
scripts, and package metadata.
- Examples updated (LangChain/LangGraph/AI SDK/TypeScript) and package
name changed to `arcade-mcp-sdk`.

- **Evals & Core Utilities**
- Evals now use OpenAI tooling format (`OpenAIToolList`, `to_openai`);
`tool_eval` takes `provider_api_key`.
- Core utilities: fixed `does_function_return_value` by dedenting before
parse; version bump to `2.5.0rc1` and dependency cleanup.

- **Tooling & CI**
- `setup-uv-env` action splits toolkit vs contrib dependency
installation.
- Pre-commit: excludes `libs/arcade-mcp-server/mkdocs.yml` and
`libs/tests/` from YAML and Ruff hooks; Ruff per-file ignores (e.g.,
C901 in `libs/**/*.py`, TRY400 in server docs paths).
- Makefile updates for uv env setup, quality checks, tests, builds, and
new `shell` target.
  - Added Makefile to MCP server library to streamline dev workflow.

- **Cleanup**
  - Removed `claude.json` config.
- Simplified stdio entrypoint; removed unused imports (`arcade_gmail`,
`arcade_search`).

### Breaking Changes
- **CLI**: `chat` command removed; use `mcp`, `secret`, and updated
`new`.
- **Naming**: All users should update references from `arcade-ai` to
`arcade-mcp`.
- **Templates**: File paths moved; downstream scripts referencing old
template locations may need updates.

### Getting Started
- Run an MCP server:
  - `arcade mcp --stdio --toolkits your_toolkit`
  - `arcade mcp --http --toolkits your_toolkit`
- Manage secrets:
  - `arcade secret set your_toolkit KEY=value`
  - `arcade secret list your_toolkit`
  - `arcade secret unset your_toolkit KEY`
- Configure clients:
- `arcade configure` to set up Claude Desktop, Cursor, and VS Code for
local/Arcade Cloud MCP.

---------

Co-authored-by: Sam Partee <sam@arcade-ai.com>
Co-authored-by: Shub <125150494+shubcodes@users.noreply.github.com>
2025-09-25 15:28:15 -07:00
Eric Gustin
288ff61959
Update arcade new (#520)
This PR updates the `arcade new` CLI command.
* adds support for official arcade tools. 
* removes local libs sources for toolkits that are not a community or
official
* Stopped creating README for community toolkits
2025-07-29 10:35:36 -07:00
Eric Gustin
856606f38c
Remove arcade_ prefix requirement and add entry point toolkit discovery (#485)
## Summary
This PR removes the requirement that all toolkits must have the arcade_
prefix and introduces a more flexible toolkit discovery system using
Python entry points.

### 🏷️ Flexible Toolkit Naming
* Community toolkits: Only add arcade_ prefix when the user is in
arcade-ai/toolkits/ directory and explicitly chooses to create a
community contribution.
* External toolkits: No prefix requirement - developers can name their
toolkits however they want
* Toolkit names are now determined by user choice rather than enforced
automatically
### 🔍 Entry Point Discovery
* Added find_arcade_toolkits_from_entrypoints() method to discover
toolkits via entry points
* Entry point group: arcade_toolkits with name: toolkit_name
* Updated pyproject.toml template to include entry point configuration
* Entry point discovery takes precedence over prefix-based discovery for
deduplication
### 📦 Backward Compatibility
* Existing arcade_* prefixed toolkits continue to work via
find_arcade_toolkits_from_prefix()
find_all_arcade_toolkits() now combines both discovery methods
* Deduplication logic prefers entry point toolkits over prefix-based
ones when package names match
### 🛠️ `arcade new` Template Updates
* pyproject.toml template for `arcade new` now includes entry point
configuration: [project.entry-points.arcade_toolkits]
### 🔧 Minor Improvements
* Refactored _strip_arcade_prefix() into a separate method for
reusability
* Updated variable naming for clarity (community_toolkit →
is_community_toolkit)
### Benefits
* Developer Freedom: Toolkit developers are no longer forced to use the
arcade_ prefix. They are also no longer forced to use the package name
as the toolkit name.
* Cleaner Naming: External toolkits can use more natural names (e.g.,
my_company_toolkit instead of arcade_my_company_toolkit)
* Better Discovery: Entry points provide a more standard Python
mechanism for plugin discovery
* Flexible Distribution: Toolkits can be distributed with any package
name while still being discoverable
### Testing
* Added comprehensive tests for the new entry point functionality
* Tests cover edge cases like deduplication, error handling, and
backward compatibility
### Version Bumps
arcade-core: 2.0.0 → 2.1.0
arcade-ai: 2.0.5 → 2.1.0

This change makes the Arcade toolkit ecosystem more flexible and
developer-friendly while maintaining full backward compatibility with
existing toolkits.

---------

Co-authored-by: Mateo Torres <mateo@arcade.dev>
2025-07-16 09:51:21 -07:00
Mateo Torres
a30fc9379a
added ruff toml and pre-comit files to template if community (#477)
This reintroduces a question into `arcade new`, which adds the ruff and
pre-commit files into new toolkits that are aimed to be contributed back
to Arcade AI.

I use it in the toolkit building tutorial

---------

Co-authored-by: Evan Tahler <evantahler@gmail.com>
2025-07-09 14:04:30 -03:00
Eric Gustin
a1dcd7667e
Update toolkit Makefiles (#466) 2025-07-01 11:29:12 -07:00
Mateo Torres
ab34d3ad8e
patching toolkit template generator for outside the main repo (#460)
The current `arcade new` command fails to `make install` and `make
check` if it's not manually patched with pre-commit files. It also fails
due to local dependencies if it's not run inside `arcade-ai/toolkits`

This PR patches the toolkit template to only include the local
dependencies if it detects is `arcade new` being run inside
`arcade-ai/toolkits`, it also makes pre-commit commands optional.
2025-06-30 19:19:15 -03:00
Eric Gustin
2a91ee53ac
Small fixes before arcade-ai v2.0.0 (#437)
As I continue to test the pre-release I will place fixes in this PR
2025-06-16 18:55:11 -07:00
Sam Partee
b6b4cd0a4c
🏗️ Restructure: Multi-Package Architecture + uv Migration (#412)
### Overview
Major restructuring from monolithic `arcade-ai` package to modular
library architecture with standardized uv-based dependency management.

![arcade-ai Monorepo
(2)](https://github.com/user-attachments/assets/25f102b0-bb87-4a04-9701-d227d05664b1)

### New Package Structure
- **`arcade-tdk`** - Lightweight toolkit development kit (core
decorators, auth)
- **`arcade-core`** - Core execution engine and catalog functionality  
- **`arcade-serve`** - FastAPI/MCP server components
- **`arcade-ai`** - Meta package that includes CLI functionality.
Optionally include evals via the `evals` extra. Optionally include all
packages via the `all` extra.

### Key Benefits
- **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2
deps) vs full `arcade-ai` (~30+ deps)
- **Faster Builds**: uv provides 10-100x faster dependency resolution
and installation
- **Better Modularity**: Clear separation of concerns, consumers import
only what they need
- **Standard Tooling**: Eliminates custom poetry scripts, uses standard
Python packaging

### Migration Impact
- All 20 toolkits converted from poetry → uv with `arcade-tdk`
dependencies plus `arcade-ai[evals]` and `arcade-serve` dev
dependencies. When developing locally, devs should install toolkits via
`make install-local`.
- Modern Python 3.10+ type hints throughout
- Standardized build system with hatchling backend
- Enhanced Makefile with robust toolkit management commands
- Removed `arcade dev` CLI command
- Reduce the number of files created by `arcade new` and add an option
to not generate a tests and evals folder.

This foundation enables faster development cycles and cleaner dependency
chains for the growing toolkit ecosystem.

### Todo After this PR is merged
- [ ] Post-merge workflow(s) (release & publish containers, etc)
- [ ] Release order plan. @EricGustin suggests releasing in the
following order:
    1. `arcade-core` version 0.1.0
    2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0
    3. `arcade-ai` version 2.0.0
4. Patch release for all toolkits (all changes in toolkits are internal
refactors)
- [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318)

---------

Co-authored-by: Eric Gustin <eric@arcade.dev>
Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
2025-06-11 16:48:17 -07:00