On the last few PRs I have noticed two problems:
1. `ruff format` fails even though it seems OK on our local machines
(sometimes, not always)
2. Nate's and Sam's machines kept flip-flopping a specific piece of
formatting back and forth, indicating a subtle difference of config
hiding somewhere
3. This was reproducible by running `ruff format` in the terminal,
followed by `make check`. The former would edit files, and then `make
check` would edit them back!
This PR addresses both issues, and further standardizes our editor &
linter configs to be super stable.
Specifically:
1. The main fix for the above, the pre-commit hook was pinned to a super
old version of ruff.
This resulted in subtle differences in behavior between our machines,
and on CI.
2. Moved ruff settings from `pyproject.toml` to `.ruff.toml`
pyproject files in subdirectories (e.g. `toolkits/**`) were overriding
the main pyproject file and erasing the custom ruff config we set at the
root. This meant that our ruff config was applied to `arcade` but not to
any of the other packages.
By moving the config to `.ruff.toml` at the root, all projects will
inherit the same ruff linting & formatting config.
4. Un-ignored the `.vscode/` directory so that we can share
vscode/cursor workspace settings.
This is valuable for standardizing settings like the default formatter
(ruff) and default test framework (pytest).
However, it's important that going forward we _only_ commit things here
that should apply across all of our machines.
5. To avoid any conflict between prettier and ruff, prettier now
explicitly ignores *.py files
6. Finally, `ruff format` and `make check` agree. A number of files are
newly auto-formatted.
This PR includes several improvements to the Arcade client and adds
LangGraph examples:
1. Enhanced error handling in the Arcade client:
- Improved HTTP error handling in `BaseArcadeClient`
- Simplified request methods in `SyncArcadeClient` and
`AsyncArcadeClient`
2. Updated `ToolResource` class:
- Changed base path from `/v1/tool` to `/v1/tools`
- Added `tool_version` parameter to `authorize` method
3. Improved Toolkit discovery:
- Updated `find_all_arcade_toolkits` to search only in the current
Python interpreter's site-packages
5. Added LangGraph examples:
- New `langgraph_auth.py` example demonstrating Gmail authentication
- New `langgraph_with_tool_exec.py` example showing tool execution
within a LangGraph
6. Minor updates:
- Changed default `BASE_URL` to `https://api.arcade.com/`
- Updated import error message for eval dependencies
---------
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
In this PR:
- Handle and require fully-qualified tool names `Toolkit.ToolName` in
the actor
Also, unrelated changes/fixes:
- Cleaned up the logic around actor secrets and `$ARCADE_ACTOR_SECRET`
- Removes experimental Flask actor for now
Note: Must be merged along with
https://github.com/ArcadeAI/Engine/pull/87
* Renamed `arcade_arithmetic` to `arcade_math`
* Deleted `arcade_github` toolkit for the next release. This will be
reintroduced later.
* Added 5 tools to `arcade_x` toolkit
- post_tweet
- delete_tweet_by_id
- search_recent_tweets_by_username
- search_recent_tweets_by_keywords
- lookup_single_user_by_username
# PR Description
## Summary
Changes include renaming the `arcade_gmail` toolkit to `arcade_google`,
adding unit tests for Google toolkit, add new tools to the Google
toolkit.
## Changes
### Makefile
- Added a new `make test-toolkits` target to iterate over all toolkits
and run pytest on each one.
### Added new tools for the google toolkit
1. `send_email`
This tool sends an email using the Gmail API.
2. `write_draft_email`
This tool creates a draft email using the Gmail API.
3. `update_draft_email`
This tool updates an existing draft email using the Gmail API.
4. `send_draft_email`
This tool sends a draft email using the Gmail API.
5. `delete_draft_email`
This tool deletes a draft email using the Gmail API.
6. `list_draft_emails`
This tool retrieves a list of draft emails using the Gmail API.
7. `list_emails_by_header`
This tool searches for emails by a specific header using the Gmail API.
- `sender`: The sender's email address to search for.
- `limit`: The maximum number of emails to retrieve.
8. `list_emails`
This tool retrieves a list of emails using the Gmail API.
9. `trash_email`
This tool moves an email to the trash using the Gmail API.
* Add new tool to the arithmetic toolkit for summation of a range.
* Add ability to attach debugger to cli. Use `.vscode/launch.json`'s
"Debug arcade dev" to do so.
* Fix issue in cli's main that used the incorrect url.
#### Summary
This PR introduces key updates to the Arcade AI codebase, focusing on
improving the CLI tool, refining the Docker build process, and enhancing
documentation within the Gmail toolkit.
#### Key Changes:
1. **Docker Build**:
- Added the `--no-cache` option to the `docker-build` target in the
Makefile to ensure fresh builds, preventing issues related to cached
layers.
2. **CLI Tool**:
- Introduced a new optional `prompt` parameter in the `chat` command,
allowing users to customize the system role's prompt. A default prompt
is now provided if none is specified.
3. **Gmail Toolkit**:
- Updated the `write_draft` function with improved docstrings for
clearer guidance and maintainability.
#### Impact:
- **Developer Workflow**: Improved Docker reliability and enhanced CLI
flexibility.
- **User Experience**: More customizable interactions in the CLI and
better documentation in the Gmail toolkit.
Please review and provide feedback.
Added
- `arcade dev` - serves a simple fastapi actor
- `arcade config` - show/edit/change config in `~/.arcade`
- `arcade chat` - chat with LLM without toolcalls
Changed:
- `arcade show`, `arcade run` - can now use all installed toolkits
---------
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>