On the last few PRs I have noticed two problems:
1. `ruff format` fails even though it seems OK on our local machines
(sometimes, not always)
2. Nate's and Sam's machines kept flip-flopping a specific piece of
formatting back and forth, indicating a subtle difference of config
hiding somewhere
3. This was reproducible by running `ruff format` in the terminal,
followed by `make check`. The former would edit files, and then `make
check` would edit them back!
This PR addresses both issues, and further standardizes our editor &
linter configs to be super stable.
Specifically:
1. The main fix for the above, the pre-commit hook was pinned to a super
old version of ruff.
This resulted in subtle differences in behavior between our machines,
and on CI.
2. Moved ruff settings from `pyproject.toml` to `.ruff.toml`
pyproject files in subdirectories (e.g. `toolkits/**`) were overriding
the main pyproject file and erasing the custom ruff config we set at the
root. This meant that our ruff config was applied to `arcade` but not to
any of the other packages.
By moving the config to `.ruff.toml` at the root, all projects will
inherit the same ruff linting & formatting config.
4. Un-ignored the `.vscode/` directory so that we can share
vscode/cursor workspace settings.
This is valuable for standardizing settings like the default formatter
(ruff) and default test framework (pytest).
However, it's important that going forward we _only_ commit things here
that should apply across all of our machines.
5. To avoid any conflict between prettier and ruff, prettier now
explicitly ignores *.py files
6. Finally, `ruff format` and `make check` agree. A number of files are
newly auto-formatted.
This PR includes several improvements to the Arcade client and adds
LangGraph examples:
1. Enhanced error handling in the Arcade client:
- Improved HTTP error handling in `BaseArcadeClient`
- Simplified request methods in `SyncArcadeClient` and
`AsyncArcadeClient`
2. Updated `ToolResource` class:
- Changed base path from `/v1/tool` to `/v1/tools`
- Added `tool_version` parameter to `authorize` method
3. Improved Toolkit discovery:
- Updated `find_all_arcade_toolkits` to search only in the current
Python interpreter's site-packages
5. Added LangGraph examples:
- New `langgraph_auth.py` example demonstrating Gmail authentication
- New `langgraph_with_tool_exec.py` example showing tool execution
within a LangGraph
6. Minor updates:
- Changed default `BASE_URL` to `https://api.arcade.com/`
- Updated import error message for eval dependencies
---------
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
1. New Eval SDK (`arcade/sdk/eval.py`):
- Introduces `EvalSuite`, `EvalCase`, and `EvalRubric` classes for
structured evaluation.
- Implements various Critic classes (Binary, Numeric, Similarity) for
flexible scoring.
- Adds a `tool_eval` decorator for easy integration with existing tools.
2. CLI Integration (`arcade/cli/main.py` and `arcade/cli/utils.py`):
- Adds an `evals` command to run evaluation suites from the CLI.
- Implements result display functionality for evaluation outcomes.
3. Toolkit Updates:
- Adds evaluation scripts for Gmail
([toolkits/gmail/evals/eval_gmail_tools.py](file:///Users/spartee/Dropbox/Arcade/platform/Team/arcade-ai/toolkits/gmail/evals/eval_gmail_tools.py#1%2C1-1%2C1))
and Slack
([toolkits/slack/evals/eval_slack_messaging.py](file:///Users/spartee/Dropbox/Arcade/platform/Team/arcade-ai/toolkits/slack/evals/eval_slack_messaging.py#1%2C1-1%2C1))
toolkits.
- Demonstrates practical usage of the Eval SDK with real-world
scenarios.
4. Miscellaneous:
- Updates `arcade/cli/new.py` to optionally generate an `evals`
directory for new toolkits.
---------
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>