### Overview
Major restructuring from monolithic `arcade-ai` package to modular
library architecture with standardized uv-based dependency management.

### New Package Structure
- **`arcade-tdk`** - Lightweight toolkit development kit (core
decorators, auth)
- **`arcade-core`** - Core execution engine and catalog functionality
- **`arcade-serve`** - FastAPI/MCP server components
- **`arcade-ai`** - Meta package that includes CLI functionality.
Optionally include evals via the `evals` extra. Optionally include all
packages via the `all` extra.
### Key Benefits
- **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2
deps) vs full `arcade-ai` (~30+ deps)
- **Faster Builds**: uv provides 10-100x faster dependency resolution
and installation
- **Better Modularity**: Clear separation of concerns, consumers import
only what they need
- **Standard Tooling**: Eliminates custom poetry scripts, uses standard
Python packaging
### Migration Impact
- All 20 toolkits converted from poetry → uv with `arcade-tdk`
dependencies plus `arcade-ai[evals]` and `arcade-serve` dev
dependencies. When developing locally, devs should install toolkits via
`make install-local`.
- Modern Python 3.10+ type hints throughout
- Standardized build system with hatchling backend
- Enhanced Makefile with robust toolkit management commands
- Removed `arcade dev` CLI command
- Reduce the number of files created by `arcade new` and add an option
to not generate a tests and evals folder.
This foundation enables faster development cycles and cleaner dependency
chains for the growing toolkit ecosystem.
### Todo After this PR is merged
- [ ] Post-merge workflow(s) (release & publish containers, etc)
- [ ] Release order plan. @EricGustin suggests releasing in the
following order:
1. `arcade-core` version 0.1.0
2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0
3. `arcade-ai` version 2.0.0
4. Patch release for all toolkits (all changes in toolkits are internal
refactors)
- [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318)
---------
Co-authored-by: Eric Gustin <eric@arcade.dev>
Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
⚠️ Local Worker will not work with Slack toolkit until this is merged
Support [PEP 604](https://peps.python.org/pep-0604/) Union Types for
tool input param types and return types.
https://github.com/ArcadeAI/arcade-ai/pull/345 introduced PEP 604 Union
Types into our toolkits, but the worker did not support this syntax, so
it was failing on start up if a tool used bar syntax in its return type
(Slack).
Additionally, optionals defined with `Union[T, None]` were already
supported, but didn't have any unit tests, so I added them.
Arcade tools can rename parameters like so,
```py
@tool()
def func_with_renamed_param(
param1: Annotated[str, "MyRenamedParam", "The first parameter"],
):
pass
```
but there is no check for whether the renamed parameter is a valid
identifier.
Anthropic models, for example, will fail if a renamed parameter is not a
valid identifier (which was the cause for
https://github.com/ArcadeAI/arcade-ai/pull/319).
SDK support for tool secrets (stored and managed by the engine):
- [x] New `requires_secrets=` option in the `@tool` decorator
- [x] Internal plumbing in the catalog and `ToolContext`
- [x] Full test coverage of all added code
- [x] Bumped minor version (new feature)
This PR can be merged without waiting for Engine changes, because it is
additive only (no breaking changes).
After this is merged, I will open another PR to update existing toolkits
that will benefit from this feature!
Fixes 2 issues that were causing CI to fail:
- Loading `config` in `eval.py` breaks because no API key can be found
in CI
- Python 3.11+ changed `Union` to `UnionType`
- Adds initial `ToolContext` to tool invocations
- This unlocks the ability to call authenticated tools (e.g. Gmail),
which works in this branch against Nate's dev engine
This PR makes a few sweeping changes to the actor, cli, and overall
structure of the project.
- CLI commands skeleton
- ``arcade run``, ``arcade show``, and ``arcade new``
- Working package mangement solution (``arcade_`` packages)
- Actor approach for using frameworks other than FastAPI
- Client for calling Engine within ``arcade/core``
- beginning of the config interface.
---------
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
MyPy compliance for the whole codebase
- systematic way of executing tools (`executor.py`)
- support for using pydantic models in tool inputs and outputs
- mypy compliance (most of the changes)
- removal of unused code (from previous iterations)
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>