### Overview
Major restructuring from monolithic `arcade-ai` package to modular
library architecture with standardized uv-based dependency management.

### New Package Structure
- **`arcade-tdk`** - Lightweight toolkit development kit (core
decorators, auth)
- **`arcade-core`** - Core execution engine and catalog functionality
- **`arcade-serve`** - FastAPI/MCP server components
- **`arcade-ai`** - Meta package that includes CLI functionality.
Optionally include evals via the `evals` extra. Optionally include all
packages via the `all` extra.
### Key Benefits
- **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2
deps) vs full `arcade-ai` (~30+ deps)
- **Faster Builds**: uv provides 10-100x faster dependency resolution
and installation
- **Better Modularity**: Clear separation of concerns, consumers import
only what they need
- **Standard Tooling**: Eliminates custom poetry scripts, uses standard
Python packaging
### Migration Impact
- All 20 toolkits converted from poetry → uv with `arcade-tdk`
dependencies plus `arcade-ai[evals]` and `arcade-serve` dev
dependencies. When developing locally, devs should install toolkits via
`make install-local`.
- Modern Python 3.10+ type hints throughout
- Standardized build system with hatchling backend
- Enhanced Makefile with robust toolkit management commands
- Removed `arcade dev` CLI command
- Reduce the number of files created by `arcade new` and add an option
to not generate a tests and evals folder.
This foundation enables faster development cycles and cleaner dependency
chains for the growing toolkit ecosystem.
### Todo After this PR is merged
- [ ] Post-merge workflow(s) (release & publish containers, etc)
- [ ] Release order plan. @EricGustin suggests releasing in the
following order:
1. `arcade-core` version 0.1.0
2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0
3. `arcade-ai` version 2.0.0
4. Patch release for all toolkits (all changes in toolkits are internal
refactors)
- [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318)
---------
Co-authored-by: Eric Gustin <eric@arcade.dev>
Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
Addresses general improvements to all toolkits including changing ruff
from python 3.9 to python 3.10 which is the reason for the removal of
Optional[] among others.
Also, turns out that our `make install` for toolkits wasn't correctly
checking for whether poetry was installed (&> /dev/null syntax isn't
supported by our check-toolkits GitHub action, so we were installing
poetry twice. I replaced with the more portable >/dev/null 2>&1)
Question: Should we also change ruff to py310 for the `arcade/` package
in a later PR?
-------------------
CU-86b4gzyp6
| Name | Description |
|--------------------------|---------------------------------------------------------------------------------------|
| Google.CreateSpreadsheet | Create a new spreadsheet with the provided
title and data in its first sheet |
| Google.GetSpreadsheet | Get the user entered and formatted data for
all sheets in the spreadsheet |
| Google.WriteToCell | Write a value to a single cell in a spreadsheet.
|
## Google.CreateSpreadsheet
This tool can create a new spreadsheet with data in its first sheet
This tool takes in the data as a JSON string. Here's an example input:
```
// Good at large payloads, sparse payloads, and contiguous data payloads.
// For example data[1]["D"] represents the value of the cell in the first row in the D column
{
// All data in row 1
1: {
"A": 42,
"B": 2,
"D":"=A1+B1"
},
// All data in row 54
54: {
"A": "my string",
"QQ": "my far away string"
}
}
```
The above data format performed better on evals than the other two that
I tested:
```
// Performed poorly at sparse data and also at larger amounts of data
[
[42, 2, "", "=A1+B1"],
[],
[],
...,
["A": "my string", "", "", ..., "my far away string"]
]
```
```
// Good at small payloads and sparse payloads, but very bad at payloads with contiguous data
{
"A1": 42", "B1": 2, "D1": "=A1+B1", "A54": "my string", "QQ": "my far away string"
}
```
## Google.GetSpreadsheet
Gets the formatted values for all non empty cells in all sheets of the
spreadsheet. The data returned is in a similar format as the
`Google.CreateSpreadsheet` tool's `data` input parameter. The difference
is that `get_spreadsheet` will return the user entered value (=A1+B1)
and also the formatted value (23.4) for each cell.
## Google.WriteToCell
Writes to a single cell. At this point in time we do not support batch
updating a sheet.