### Overview
Major restructuring from monolithic `arcade-ai` package to modular
library architecture with standardized uv-based dependency management.

### New Package Structure
- **`arcade-tdk`** - Lightweight toolkit development kit (core
decorators, auth)
- **`arcade-core`** - Core execution engine and catalog functionality
- **`arcade-serve`** - FastAPI/MCP server components
- **`arcade-ai`** - Meta package that includes CLI functionality.
Optionally include evals via the `evals` extra. Optionally include all
packages via the `all` extra.
### Key Benefits
- **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2
deps) vs full `arcade-ai` (~30+ deps)
- **Faster Builds**: uv provides 10-100x faster dependency resolution
and installation
- **Better Modularity**: Clear separation of concerns, consumers import
only what they need
- **Standard Tooling**: Eliminates custom poetry scripts, uses standard
Python packaging
### Migration Impact
- All 20 toolkits converted from poetry → uv with `arcade-tdk`
dependencies plus `arcade-ai[evals]` and `arcade-serve` dev
dependencies. When developing locally, devs should install toolkits via
`make install-local`.
- Modern Python 3.10+ type hints throughout
- Standardized build system with hatchling backend
- Enhanced Makefile with robust toolkit management commands
- Removed `arcade dev` CLI command
- Reduce the number of files created by `arcade new` and add an option
to not generate a tests and evals folder.
This foundation enables faster development cycles and cleaner dependency
chains for the growing toolkit ecosystem.
### Todo After this PR is merged
- [ ] Post-merge workflow(s) (release & publish containers, etc)
- [ ] Release order plan. @EricGustin suggests releasing in the
following order:
1. `arcade-core` version 0.1.0
2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0
3. `arcade-ai` version 2.0.0
4. Patch release for all toolkits (all changes in toolkits are internal
refactors)
- [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318)
---------
Co-authored-by: Eric Gustin <eric@arcade.dev>
Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
Currently, retrieving DMs with a given username requires several
actions: first get the current user's ID; list all users and find the ID
of the username; then scan all DM conversations and find the one with
the current user's ID and the username's ID, to finally retrieve the
messages using that conversation ID.
This tool abstracts all that in a single call.
PS: we'll implement a similar tool for multi-person DM conversations in
a subsequent PR.
implements additional tools for Slack related to retrieving
conversations metadata, list of members, history of messages, as well as
sending messages to private/public channels and DMs / multi-person DMs.
---------
Co-authored-by: Eric Gustin <eric@arcade-ai.com>
Co-authored-by: Renato Byrro <rmbyrro@gmail.com>
# PR Description
* Adds/updates the following files to all toolkits:
- `.pre-commit-config.yaml`
- `.ruff.toml`
- `LICENSE`
- `Makefile`
- `pyproject.toml`
* Lint all toolkits such that they pass `make check` and `make test` (a
total doozy). This includes adding some unit tests and evals.
* Github workflow for testing toolkits before merge into main (courtesy
of @sdreyer)
* Added a QOL improvement for tool developers for when they need to get
the context's auth token.
* Minor updates to `arcade new` template.
# PR Description
This PR renames `ExpectedToolCall` to `NamedExpectedToolCall` and then
creates a new dataclass called `ExpectedToolCall`. `ExpectedToolCall`
can be passed to the `EvalSuite.add_case` and `EvalSuite.extend_case`
methods.
1. Enhance `EvalSuite.add_case` and `EvalSuite.extend_case` by accepting
a list of `ExpectedToolCall` as their `expected_tool_calls` input
parameter. This helps create a scaffolding for developers. Previously,
the expected type was `list[tuple[Callable, dict[str, Any]]]`, which is
still valid for backward compatibility.
```python
# Before (still valid for backward compatibility)
expected_tool_calls=[
(
adjust_playback_position,
{
"absolute_position_ms": 10000,
},
)
]
# After
expected_tool_calls=[
ExpectedToolCall(
func=adjust_playback_position,
args={"absolute_position_ms": 10000},
)
]
```
2. Removed any references to arcade.core in toolkits directory.
3. Some linting for import organization.
This PR ensures that `arcade.core` does not show up anywhere in "user
space". This is crucial for helping developers understand what objects
are safe to use, and helps maintain a good developer experience.
Specific changes:
- `ToolAuthorizationContext` and `ToolContext` are now visible via
`arcade.sdk`
- `ToolCatalog` is now visible via `arcade.sdk`
- `Toolkit` is now visible via `arcade.sdk`
- `config` is now visible via `arcade.sdk.config`
On the last few PRs I have noticed two problems:
1. `ruff format` fails even though it seems OK on our local machines
(sometimes, not always)
2. Nate's and Sam's machines kept flip-flopping a specific piece of
formatting back and forth, indicating a subtle difference of config
hiding somewhere
3. This was reproducible by running `ruff format` in the terminal,
followed by `make check`. The former would edit files, and then `make
check` would edit them back!
This PR addresses both issues, and further standardizes our editor &
linter configs to be super stable.
Specifically:
1. The main fix for the above, the pre-commit hook was pinned to a super
old version of ruff.
This resulted in subtle differences in behavior between our machines,
and on CI.
2. Moved ruff settings from `pyproject.toml` to `.ruff.toml`
pyproject files in subdirectories (e.g. `toolkits/**`) were overriding
the main pyproject file and erasing the custom ruff config we set at the
root. This meant that our ruff config was applied to `arcade` but not to
any of the other packages.
By moving the config to `.ruff.toml` at the root, all projects will
inherit the same ruff linting & formatting config.
4. Un-ignored the `.vscode/` directory so that we can share
vscode/cursor workspace settings.
This is valuable for standardizing settings like the default formatter
(ruff) and default test framework (pytest).
However, it's important that going forward we _only_ commit things here
that should apply across all of our machines.
5. To avoid any conflict between prettier and ruff, prettier now
explicitly ignores *.py files
6. Finally, `ruff format` and `make check` agree. A number of files are
newly auto-formatted.
This PR includes several improvements to the Arcade client and adds
LangGraph examples:
1. Enhanced error handling in the Arcade client:
- Improved HTTP error handling in `BaseArcadeClient`
- Simplified request methods in `SyncArcadeClient` and
`AsyncArcadeClient`
2. Updated `ToolResource` class:
- Changed base path from `/v1/tool` to `/v1/tools`
- Added `tool_version` parameter to `authorize` method
3. Improved Toolkit discovery:
- Updated `find_all_arcade_toolkits` to search only in the current
Python interpreter's site-packages
5. Added LangGraph examples:
- New `langgraph_auth.py` example demonstrating Gmail authentication
- New `langgraph_with_tool_exec.py` example showing tool execution
within a LangGraph
6. Minor updates:
- Changed default `BASE_URL` to `https://api.arcade.com/`
- Updated import error message for eval dependencies
---------
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
1. New Eval SDK (`arcade/sdk/eval.py`):
- Introduces `EvalSuite`, `EvalCase`, and `EvalRubric` classes for
structured evaluation.
- Implements various Critic classes (Binary, Numeric, Similarity) for
flexible scoring.
- Adds a `tool_eval` decorator for easy integration with existing tools.
2. CLI Integration (`arcade/cli/main.py` and `arcade/cli/utils.py`):
- Adds an `evals` command to run evaluation suites from the CLI.
- Implements result display functionality for evaluation outcomes.
3. Toolkit Updates:
- Adds evaluation scripts for Gmail
([toolkits/gmail/evals/eval_gmail_tools.py](file:///Users/spartee/Dropbox/Arcade/platform/Team/arcade-ai/toolkits/gmail/evals/eval_gmail_tools.py#1%2C1-1%2C1))
and Slack
([toolkits/slack/evals/eval_slack_messaging.py](file:///Users/spartee/Dropbox/Arcade/platform/Team/arcade-ai/toolkits/slack/evals/eval_slack_messaging.py#1%2C1-1%2C1))
toolkits.
- Demonstrates practical usage of the Eval SDK with real-world
scenarios.
4. Miscellaneous:
- Updates `arcade/cli/new.py` to optionally generate an `evals`
directory for new toolkits.
---------
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>