Commit graph

60 commits

Author SHA1 Message Date
Eric Gustin
b296594863
Fix examples (#289)
Somehow these have slipped through the cracks. It hasn't been
`authorization_url` for some time.
2025-03-12 16:46:14 -07:00
Sam Partee
140f4eca17
Langchain arcade 1.2 (#282)
- **New Class Structure**: Introduced `ToolManager` and
`AsyncToolManager` classes (`ArcadeToolManager` is deprecated)
- **Async Support**: Full async implementation for modern LangChain
applications
- **Better Tool Management**: New methods for adding individual tools
and toolkits
- **CI/CD**: for langchain_arcade


## Upgrade Changes

```python
# Old pattern
manager = ArcadeToolManager(api_key="...")
tools = manager.get_tools(toolkits=["Google"])

# New pattern
manager = ToolManager(api_key="...")
manager.init_tools(toolkits=["Google"])
tools = manager.to_langchain()
```

Now supports underscores vs dots in tool names for better model
compatibility.
2025-03-10 18:52:06 -07:00
Sterling Dreyer
4164f796b0
Fix package install for modal example (#267)
Co-authored-by: Eric Gustin <eric@arcade.dev>
2025-03-07 19:08:49 -08:00
Eric Gustin
ad66667bdb
Update CrewAI example: Custom Auth Flow (#260) 2025-02-21 16:25:43 -08:00
Eric Gustin
1e0def78df
CrewAI Arcade (#253)
# CrewAI Integration
crewai-arcade enables you to add Arcade tools and Arcade Auth into your
CrewAI applications. Just create an `ArcadeToolManager` and add your
tools to your CrewAI Agent/Tasks.

## Initializing the ArcadeToolManager
There are two main ways to initialize your `ArcadeToolManager`
1. Default handling of tool authorization and execution:
    ```py
    """
    When you provide a user id to the ArcadeToolManger, 
    it will handle the tool authorization and tool execution for you
    """
manager = ArcadeToolManager(default_user_id="me@example.com,
api_key="...")
    ```
2. Custom handling of tool authorization and execution
    ```py
    """
    Provide a callback function to the `ArcadeToolManager` that handles 
tool authorization and tool execution. The callback function will be
called whenever your CrewAI
    application wants to call a tool.
    """
    
    
    def custom_tool_executor(
manager: ArcadeToolManager, tool_name: str, **tool_input: dict[str, Any]
    ) -> Any:
        """Custom tool executor for the ArcadeToolManager
    
ArcadeToolManager's default executor handles authorization and tool
execution.
This function overrides the default executor to handle authorization and
tool execution
        in a custom way.
        """
        # Your custom tool auth logic goes here
        # Your custom tool execution logic goes here
        ...
    
manager = ArcadeToolManager(executor=custom_tool_executor,
api_key="...")
    ```

## Tool Registration
1. Initialize the tools in the manager
    ```py
    """
Clears any existing tools in the manager and replaces them with tools
and toolkits that are provided.
    """
    manager.init_tools(tools=["Google.ListEmails"], toolkits=["Slack"])
    ```
2. Add tools to the manager
    ```py
    """
    Adds tools and toolkits to the manager's internal tool list.
    """
    manager.add_tools(tools=["Google.ListEmails"], toolkits=["Slack"])
    ```
3. Retrieve tools and toolkits from the manager
    ```py
    """
    Retrieves the provided tools and toolkits as CrewAI StructuredTools.
    """
    manager.get_tools(tools=["Google.ListEmails"], toolkits=["Slack"])
    ```
    
 ## Auth Helpers
The `ArcadeToolManager` provides multiple helper methods for when you
need to create
a custom auth flow.
1. `authorize_tool` handles the whole authorization flow for you. This
is used internally when a custom auth flow is not needed.
2. `requires_auth(tool_name)` checks if the provided tool has
authorization requirements.
3. `authorize(tool_name, user_id)` authorizes the use of the provided
tool for the provided user ID
4. `is_authorized(tool_name, user_id)` checks if a tool is authorized
for use by the provided user ID
5. `wait_for_auth(auth_response)` waits for an authorization process to
complete before returning

## Tool Execution Helpers
1. `execute_tool` handles the whole tool execution flow for you. This is
used internally when a custom tool execution flow is not needed.

---------

Co-authored-by: lgesuellip <lgesuellipinto@uade.edu.ar>
Co-authored-by: lpetralli <123559656+lpetralli@users.noreply.github.com>
Co-authored-by: lgesuellip <102637283+lgesuellip@users.noreply.github.com>
Co-authored-by: “lgesuellip” <“lgesuellipinto@uade.edu.ar”>
2025-02-19 15:02:42 -08:00
Eric Gustin
19086818d2
Make fastapi a regular dependency (#243)
## PR Description
Changes `pip install 'arcade-ai[fastapi]'` to `pip install arcade-ai`. 
In other words, FastAPI is now a required dependecy of arcade-ai.


Additionally, I snuck in some minor cleanup changes.
2025-02-10 15:30:51 -08:00
Eric Gustin
ce2fb0f6c1
Update Examples & Various Renames (#233)
# PR Description
* This PR updates code in `examples/` to be compatible with version
1.0.0
* This PR removes the Spotify examples since the Arcade hosted worker
doesn't currently cataloge the Spotify toolkit. We can reintroduce these
examples when it does.
* This PR performs various renames across the codebase for
`arcade-ai.com` --> `arcade.dev` and `Arcade AI` --> `Arcade`
2025-01-28 17:17:29 -08:00
Sam Partee
778b7af83f
Update Langgraph examples (#231)
Clean up of the Langgraph examples that are used for the documentation.
Mostly just a restructuring for the update to
``langchain_arcade==1.0.0``
2025-01-26 23:38:59 -08:00
Sam Partee
7960158ee8
Update langchain integration to 1.0.0 (#230)
This PR updates the LangChain Arcade integration to v1.0.0, making the
following key changes:
• Bumped the package version in pyproject.toml from 0.2.0 to 1.0.0.
• Changed the default parameter in ArcadeToolManager from
langgraph=False to langgraph=True.
• Updated dependencies to require langgraph≥0.2.67,<0.3.0 and simplified
extras.
• Adjusted example scripts to remove explicit authorization_url
references in favor of a unified URL field.
• Updated docs and environment references to align with new usage
patterns and emphasize environment variables.
These changes unify and streamline the LangGraph-based tooling while
ensuring compatibility with the latest 1.0.0 release.
2025-01-26 22:23:14 -08:00
Sam Partee
09a0784cd5
Improve Docker Build and Deployment for Arcade Worker (#205)
This PR enhances the Docker build and deployment process for the Arcade
Worker by:

- **Modularizing Docker Builds:**
- Introduces a new `INSTALL_TOOLKITS` build argument in the `Dockerfile`
to conditionally include toolkits. this enables the creation of a
`arcadeai/worker-base` which can be used to build custom containers in a
multi-stage build. an example of this is included in the example dir.
- Adds `docker-base` Makefile target to build a lightweight base image
without toolkits.

- **Publishing to GitHub Container Registry (GHCR):**
- Adds Makefile targets `publish-ghcr` and `gh-login` for pushing images
to GHCR.
  - Supports publishing both base and full images with toolkits to GHCR.

- **Docker Compose:**
  - Add Docker compose file and setup
  - Renames the `actor` service to `worker`
- Adds an `nginx` service in `docker-compose.yml` to proxy requests to
the Arcade Engine.
  - Introduces an `nginx.conf` file for the Nginx service.

- **Streamlining Toolkit Installation:**
- Moves toolkit installation from the `start.sh` script to the Docker
build process.
- Creates a `toolkits.txt` file to manage toolkit dependencies which can
be edited easily when we want to add a new toolkit. Developers can also
use this approach as shown in the example.

- **Improving Configuration Files:**
- Updates `docker.engine.yaml` and `env.example` to align with the new
setup.


TODO:
- CI/CD needs to be adjusted so that images are pushed to ghcr on
release.
- AWS resources need to be renamed actor -> worker @EricGustin 

This can go in after the above two items are resolved.

---------

Co-authored-by: Wils Dawson <wils@arcade-ai.com>
Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
Co-authored-by: sdreyer <sterling@arcade-ai.com>
Co-authored-by: Sterling Dreyer <sdreyer21@gmail.com>
Co-authored-by: Nate Barbettini <nathanaelb@gmail.com>
2025-01-23 12:57:24 -08:00
Sam Partee
6d8e943c96
Update langchain integration to 0.2.0 (#213)
**PR Description**

This update bumps the integration’s version to `0.2.0` and brings
several important changes to how `langchain-arcade` interfaces with
Arcade tools:

1. **Updated Tool Definition Imports**  
• Replaces `arcadepy.types.shared.ToolDefinition` with
`arcadepy.types.ToolGetResponse as ToolDefinition`.
• The parameter extraction is now done via `tool_def.input.parameters`
instead of the previous `tool_def.inputs.parameters`.

2. **Authorization Flow Adjustments**  
• Uses `auth_response.url` instead of `auth_response.authorization_url`.
• The `authorize` and `is_authorized` methods now rely on the Arcade
client’s updated arguments (`client.auth.status(id=authorization_id)`).

3. **Tool Execution Parameter Renaming**  
• The `execute` method now expects `input=kwargs` instead of
`inputs=kwargs`, aligning with Arcade’s new API spec.

4. **Tool Retrieval Enhancements**  
• `_retrieve_tool_definitions` is revised to better handle pagination
and tool listing (including when no tools/toolkits are explicitly
provided).

5. **Version & Dependency Updates**  
   • Increases `langchain-arcade` to `0.2.0`.  
   • Switches `arcadepy` dependency to `~1.0.0rc1`.  
• Updates example requirements to consume
`langchain-arcade[langgraph]>=0.2.0`.

These changes may affect existing code that relies on older parameter
names (`inputs.parameters` → `input.parameters`) and the renamed execute
argument. Please ensure any integrations or custom usage of Arcade tools
is updated accordingly.
2025-01-22 13:01:15 -08:00
Renato Byrro
830f6f9f90
Remove Spotify examples using deprecated tools (#199)
Refactor toolkit implementation examples following the removal of two
Spotify tools in
[PR#196](https://github.com/ArcadeAI/arcade-ai/pull/196), due to Spotify
API deprecation announcement.
2025-01-17 15:23:48 -08:00
Eric Gustin
890ee96ef4
Rename actor to worker (#174)
# PR Description
This PR renames `actor` to `worker` 

**Does not include deployment related things in
`.github/workflows/release-containers.yml`**
2025-01-03 14:28:04 -08:00
Nate Barbettini
0344bc79cb
Bump arcadepy dependency (#168)
`arcadepy` is now at [0.2.1 on
pypi](https://pypi.org/project/arcadepy/0.2.1/).
The SDK references `arcadepy` but it is locked to the `0.1.x` minor
release.
2024-12-03 07:18:18 -08:00
Eric Gustin
82afd7ec70
Update starlette dep via bumping FastAPI (#158)
Patches vulnerability that is due to starlette version < 0.40.0 by
bumping the fastAPI version to 0.115.3

FastAPI 0.115.3 release notes:
https://github.com/fastapi/fastapi/releases/tag/0.115.3
2024-11-19 09:17:28 -08:00
Eric Gustin
081865733a
Add examples (#136)
## PR Description
This PR adds 7 examples.

* `call_a_tool_directly_with_auth.py` - Simple example that uses Arcade
client to execute a tool that lists Gmail emails
* `call_a_tool_directly.py` - Simple example that uses Arcade client to
execute a tool that adds two numbers together
* `call_a_tool_with_llm.py` - Simple example that uses the LLM api to
star the arcade-ai repository
* `get_auth_token.py` - Simple example that gets a Google auth token and
then calls the Google API
* `call_multiple_tools_directly_with_auth.py` - A more involved example
that directly calls multiple spotify tools sequentially
* `call_multiple_tools_with_llm.py` - A more involved example that uses
an llm to call multiple spotify tools sequentially
* `simple_chatbot.py` - Simple chatbot that uses arcade tools and has
history

---------

Co-authored-by: Nate Barbettini <nathanaelb@gmail.com>
2024-11-06 11:02:41 -08:00
Nate Barbettini
3699b16b2d
fix: circular import in arcade.core (#137)
Fixes a circular import issue where `arcade.sdk -> arcade.core` but also
`arcade.core -> arcade.sdk`. My mistake!

Moved some of the shared classes down into `core`, and re-exported them
to `sdk` to keep the expected interface for devs.
2024-11-01 12:38:44 -07:00
Sam Partee
65a3b74fea
Langgraph update (#131) 2024-10-28 17:08:24 -07:00
Sam Partee
7f4280853c
Update Langgraph studio Example (#128) 2024-10-28 09:51:02 -07:00
Nate Barbettini
75b9ea8e91
Bump arcadepy version (#126)
Use the latest version of `arcadepy` to pull in bug fixes and added
helper methods
2024-10-25 17:04:04 -07:00
Sam Partee
4d2786935a
Langchain arcade (#125)
Co-authored-by: Eric Gustin <eric@arcade-ai.com>
Co-authored-by: Nate Barbettini <nathanaelb@gmail.com>
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
2024-10-25 16:59:21 -07:00
Nate Barbettini
036ad54ac6
Remove arcade.core from all examples (#121)
This PR ensures that `arcade.core` does not show up anywhere in "user
space". This is crucial for helping developers understand what objects
are safe to use, and helps maintain a good developer experience.

Specific changes:
- `ToolAuthorizationContext` and `ToolContext` are now visible via
`arcade.sdk`
- `ToolCatalog` is now visible via `arcade.sdk`
- `Toolkit` is now visible via `arcade.sdk`
- `config` is now visible via `arcade.sdk.config`
2024-10-24 17:08:04 -07:00
Nate Barbettini
9d00295e33
Replace arcade.client with arcadepy (#119)
Closes: https://app.clickup.com/t/86b2k2962

---------

Co-authored-by: sdreyer <sterling@arcade-ai.com>
2024-10-23 15:29:02 -07:00
Sam Partee
f3feb85239
Fix small bugs in pyproject.tomls (#88)
```
authors = ["Arcade AI <dev@arcade-ai.com>"]
```
vs
```
authors = ["Arcade AI <dev@arcade-ai.com"]
```

There is also now a ``make`` command for ``make install-toolkits``
2024-10-04 12:08:03 -07:00
Nate Barbettini
799d376ae5
SDK: Generic OAuth 2.0 connector (#81)
- Implements https://app.clickup.com/t/86b1whxb3 on the SDK side
- - Corresponding Engine PR:
https://github.com/ArcadeAI/Engine/pull/113/files?w=1
- Updates existing toolkits with new syntax.
2024-10-03 16:40:02 -07:00
Nate Barbettini
894fa878f1
Fix ruff (#64)
On the last few PRs I have noticed two problems:
1. `ruff format` fails even though it seems OK on our local machines
(sometimes, not always)
2. Nate's and Sam's machines kept flip-flopping a specific piece of
formatting back and forth, indicating a subtle difference of config
hiding somewhere
3. This was reproducible by running `ruff format` in the terminal,
followed by `make check`. The former would edit files, and then `make
check` would edit them back!

This PR addresses both issues, and further standardizes our editor &
linter configs to be super stable.
Specifically:
1. The main fix for the above, the pre-commit hook was pinned to a super
old version of ruff.
This resulted in subtle differences in behavior between our machines,
and on CI.

2. Moved ruff settings from `pyproject.toml` to `.ruff.toml`
pyproject files in subdirectories (e.g. `toolkits/**`) were overriding
the main pyproject file and erasing the custom ruff config we set at the
root. This meant that our ruff config was applied to `arcade` but not to
any of the other packages.
By moving the config to `.ruff.toml` at the root, all projects will
inherit the same ruff linting & formatting config.

4. Un-ignored the `.vscode/` directory so that we can share
vscode/cursor workspace settings.
This is valuable for standardizing settings like the default formatter
(ruff) and default test framework (pytest).
However, it's important that going forward we _only_ commit things here
that should apply across all of our machines.

5. To avoid any conflict between prettier and ruff, prettier now
explicitly ignores *.py files

6. Finally, `ruff format` and `make check` agree. A number of files are
newly auto-formatted.
2024-09-25 09:47:30 -07:00
Sam Partee
2eb46a3a98
Client Fixes and LangGraph Examples (#50)
This PR includes several improvements to the Arcade client and adds
LangGraph examples:

1. Enhanced error handling in the Arcade client:
   - Improved HTTP error handling in `BaseArcadeClient`
- Simplified request methods in `SyncArcadeClient` and
`AsyncArcadeClient`

2. Updated `ToolResource` class:
   - Changed base path from `/v1/tool` to `/v1/tools`
   - Added `tool_version` parameter to `authorize` method

3. Improved Toolkit discovery:
- Updated `find_all_arcade_toolkits` to search only in the current
Python interpreter's site-packages

5. Added LangGraph examples:
   - New `langgraph_auth.py` example demonstrating Gmail authentication
- New `langgraph_with_tool_exec.py` example showing tool execution
within a LangGraph

6. Minor updates:
   - Changed default `BASE_URL` to `https://api.arcade.com/`
   - Updated import error message for eval dependencies

---------

Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
2024-09-24 10:13:45 -07:00
Nate Barbettini
c1a66a6170
SDK: Fully qualified tool names (#47)
In this PR:
- Handle and require fully-qualified tool names `Toolkit.ToolName` in
the actor

Also, unrelated changes/fixes:
- Cleaned up the logic around actor secrets and `$ARCADE_ACTOR_SECRET`
- Removes experimental Flask actor for now

Note: Must be merged along with
https://github.com/ArcadeAI/Engine/pull/87
2024-09-23 15:47:36 -07:00
Eric Gustin
53fa083efd
Add initial X toolkit, remove Github toolkit, rename math toolkit (#52)
* Renamed `arcade_arithmetic` to `arcade_math`
* Deleted `arcade_github` toolkit for the next release. This will be
reintroduced later.
* Added 5 tools to `arcade_x` toolkit
- post_tweet
- delete_tweet_by_id
- search_recent_tweets_by_username
- search_recent_tweets_by_keywords
- lookup_single_user_by_username
2024-09-23 13:42:22 -07:00
Eric Gustin
43198a3a9b
Add New Gmail Tools To The Google Toolkit (#41)
# PR Description

## Summary

Changes include renaming the `arcade_gmail` toolkit to `arcade_google`,
adding unit tests for Google toolkit, add new tools to the Google
toolkit.
## Changes

### Makefile
- Added a new `make test-toolkits` target to iterate over all toolkits
and run pytest on each one.

### Added new tools for the google toolkit

1. `send_email`
This tool sends an email using the Gmail API.

2. `write_draft_email`
This tool creates a draft email using the Gmail API. 

3. `update_draft_email`
This tool updates an existing draft email using the Gmail API.

4. `send_draft_email`
This tool sends a draft email using the Gmail API.

5. `delete_draft_email`
This tool deletes a draft email using the Gmail API. 

6. `list_draft_emails`
This tool retrieves a list of draft emails using the Gmail API.

7. `list_emails_by_header`
This tool searches for emails by a specific header using the Gmail API.
- `sender`: The sender's email address to search for.
- `limit`: The maximum number of emails to retrieve.

8. `list_emails`
This tool retrieves a list of emails using the Gmail API.

9. `trash_email`
This tool moves an email to the trash using the Gmail API.
2024-09-19 10:18:49 -07:00
Sam Partee
db948125d5
Tool Evalulation SDK (#35)
1. New Eval SDK (`arcade/sdk/eval.py`):
- Introduces `EvalSuite`, `EvalCase`, and `EvalRubric` classes for
structured evaluation.
- Implements various Critic classes (Binary, Numeric, Similarity) for
flexible scoring.
- Adds a `tool_eval` decorator for easy integration with existing tools.

2. CLI Integration (`arcade/cli/main.py` and `arcade/cli/utils.py`):
   - Adds an `evals` command to run evaluation suites from the CLI.
   - Implements result display functionality for evaluation outcomes.

3. Toolkit Updates:
- Adds evaluation scripts for Gmail
([toolkits/gmail/evals/eval_gmail_tools.py](file:///Users/spartee/Dropbox/Arcade/platform/Team/arcade-ai/toolkits/gmail/evals/eval_gmail_tools.py#1%2C1-1%2C1))
and Slack
([toolkits/slack/evals/eval_slack_messaging.py](file:///Users/spartee/Dropbox/Arcade/platform/Team/arcade-ai/toolkits/slack/evals/eval_slack_messaging.py#1%2C1-1%2C1))
toolkits.
- Demonstrates practical usage of the Eval SDK with real-world
scenarios.

4. Miscellaneous:
- Updates `arcade/cli/new.py` to optionally generate an `evals`
directory for new toolkits.

---------

Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
2024-09-19 03:36:44 -07:00
Sam Partee
d12542db55
Tool auth (#30)
Note - This Engine PR must go first:
https://github.com/ArcadeAI/Engine/pull/65

In this PR:
- Add `client.tool.authorize` to authorize a tool by name by @Spartee 
- Refactored client.auth methods to always pass around scopes (as needed
by the above Engine PR) by @nbarbettini
- Reduced the scopes needed in the Slack toolkit, which was blocked by
this until now! @nbarbettini

---------

Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
2024-09-09 15:00:17 -07:00
Nate Barbettini
408f2e6300
gmail: search_emails_by_header tool (#28)
Adds a new gmail tool to search email, plus some cleanup.
2024-08-30 15:29:02 -07:00
Nate Barbettini
950e075750
arcade login in CLI (#25)
Working now:
- `arcade login` works against the Cloud
- `arcade logout` deletes your local credentials

---------

Co-authored-by: Sam Partee <sam@arcade-ai.com>
2024-08-30 11:20:00 -07:00
Sam Partee
aee706e118
Developer Makefile and Docker steps (#26)
Simpler docker build for the Actor and makefile
2024-08-29 21:24:46 -07:00
Sam Partee
1c1403d1dd
Arcade Client Implementation: Sync and Async (#22)
This PR introduces both synchronous and asynchronous Arcade client
implementations, providing a robust interface for interacting with the
Arcade API.

## Key Features

1. Synchronous (`SyncArcade`) and Asynchronous (`AsyncArcade`) clients
2. Authentication and Tool resources
3. OpenAI chat completions integration
4. Comprehensive error handling

## Client Methods

Both `SyncArcade` and `AsyncArcade` offer:

- `auth.authorize()`: Initiate authorization
- `auth.poll_authorization()`: Check authorization status
- `tool.run()`: Execute a tool
- `tool.get()`: Retrieve tool specification
- `chat.create()`: Create chat completions

## Usage Examples

### Synchronous Authorization

```python
from arcade.client import AuthProvider, SyncArcade

client = SyncArcade(base_url="https://api.arcade.com", api_key="your_api_key")
auth_response = client.auth.authorize(
    provider=AuthProvider.google,
    scopes=["https://www.googleapis.com/auth/gmail.readonly"],
    user_id="user123"
)
print(f"Authorize at: {auth_response.auth_url}")
```

### Asynchronous Authorization

```python
import asyncio
from arcade.client import AuthProvider, AsyncArcade

async def authorize():
    client = AsyncArcade(base_url="https://api.arcade.com", api_key="your_api_key")
    auth_response = await client.auth.authorize(
        provider=AuthProvider.slack_user,
        scopes=["chat:write", "im:write"],
        user_id="user456"
    )
    print(f"Authorize at: {auth_response.auth_url}")

asyncio.run(authorize())
```

This implementation provides a flexible and powerful way to interact
with Arcade services, supporting both synchronous and asynchronous
workflows.
2024-08-28 17:24:43 -07:00
Nate Barbettini
07d9cca2ab
API key auth for Actors (#23)
Protects Actors by requiring the Engine to send a token signed with the
Arcade API key.

Also, updates the FastAPI example so the Arcade API key is sent to the
Engine in a chat request.
2024-08-28 17:15:24 -07:00
Nate Barbettini
ab703b75ef
Retryable errors (#20)
Co-authored-by: Sterling Dreyer <sdreyer@ucsc.edu>
2024-08-22 16:17:15 -07:00
Nate Barbettini
acba912816
Start Slack toolkit (#17)
- Start a Slack toolkit with a few tools
- Update Google auth
- Show user's email in `arcade chat`
2024-08-22 16:12:42 -07:00
Nate Barbettini
3154298572
GitHub toolkit (#16)
the changes needed in the SDK to handle tool auth,
 and multiple tool auth providers.
2024-08-21 19:22:46 -07:00
Sam Partee
35baaf0dc8
Pass ToolContext and CLI cleanup (#13)
Added
-  `arcade dev` - serves a simple fastapi actor
- `arcade config` - show/edit/change config in `~/.arcade`
- `arcade chat` - chat with LLM without toolcalls

Changed:
- `arcade show`, `arcade run` - can now use all installed toolkits

---------

Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
2024-08-13 15:40:08 -07:00
Nate Barbettini
554f47cfd7
Spike FlaskActor and cleanup of BaseActor (#12)
Cleanup and refactor of actor abstraction and
related classes/methods


[ committed by @Spartee ]
[ Authored by @nbarbettini ]
2024-08-05 13:26:56 -07:00
Nate Barbettini
14998a43e3
Add ToolContext and OAuth tool support (#10)
- Adds initial `ToolContext` to tool invocations
- This unlocks the ability to call authenticated tools (e.g. Gmail),
which works in this branch against Nate's dev engine
2024-08-02 11:25:08 -07:00
Nate Barbettini
1b67cee667
JWT auth for Engine->Actor communication (#11)
Implements:
https://app.clickup.com/9014390315/v/dc/8cmtbhb-2714/8cmtbhb-5974

Todo:
- [x] Initial demo
- [x] Get API key config from `arcade.config`
- [x] Get engine URL from config
- [x] Final cleanup
- [ ] Enforce auth for all requests (waiting for engine)
2024-08-01 09:14:37 -07:00
Sam Partee
41cc749a6e
Cleanup Examples (#9) 2024-07-26 00:23:25 -07:00
Sam Partee
90f1146968
Cleanup examples and README (#8)
As the title states.

Also added in a prompt/execute capabiltiy into the CLI for the ``arcade
run`` command

Committed by @nbarbettini 
Original work by @Spartee
2024-07-24 09:10:31 -07:00
Sam Partee
8964111023
Refactor into library approach (#7)
This PR makes a few sweeping changes to the actor, cli, and overall
structure of the project.

- CLI commands skeleton 
- ``arcade run``, ``arcade show``, and ``arcade new``
- Working package mangement solution (``arcade_`` packages)
- Actor approach for using frameworks other than FastAPI
- Client for calling Engine within ``arcade/core``
- beginning of the config interface.

---------

Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
2024-07-23 16:26:54 -07:00
Sam Partee
28fe56cfc1
MyPy Compliant (#5)
MyPy compliance for the whole codebase

- systematic way of executing tools (`executor.py`)
- support for using pydantic models in tool inputs and outputs
- mypy compliance (most of the changes)
- removal of unused code (from previous iterations)

Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
2024-07-16 17:01:38 -07:00
Sam Partee
7f3abfd1f9
Tool SDK, Schemas (#2)
Co-authored-by: Nate Barbettini <nathanaelb@gmail.com>
2024-07-14 23:37:46 -07:00
Sam Partee
a5decd4483 Minor Cleanup 2024-06-04 09:05:18 -07:00