Commit graph

9 commits

Author SHA1 Message Date
Nate Barbettini
f4fe8c7892
Clean up provider properties (scopes) (#42)
In this PR:
- Rename `scope` to `scopes` so it is more understandable by humans
- DRY up provider structs, it was starting to get silly with so many
providers that just have 1 property called `scopes`

Must go along with this Engine PR:
https://github.com/ArcadeAI/Engine/pull/79
2024-09-17 16:38:51 -07:00
Nate Barbettini
5726778f11
SDK support for lists (arrays) in tool inputs & outputs (#36)
Working:
- Declare tool functions that have `list[str]` (etc) as input parameter
or output values
- Engine can call these functions!

<img width="1195" alt="image"
src="https://github.com/user-attachments/assets/2aeb3c98-950a-4e2f-a8c7-39102e3fb7f0">
2024-09-12 16:31:12 -07:00
Nate Barbettini
408f2e6300
gmail: search_emails_by_header tool (#28)
Adds a new gmail tool to search email, plus some cleanup.
2024-08-30 15:29:02 -07:00
Nate Barbettini
3154298572
GitHub toolkit (#16)
the changes needed in the SDK to handle tool auth,
 and multiple tool auth providers.
2024-08-21 19:22:46 -07:00
Nate Barbettini
d90101ea70
Fix authorized tools (#14)
A few quick fixes while testing the gmail tool with the real Engine:
- Renamed `tool.requirements.auth` to `authorization` -- Engine already
used `authorization`
- Fixed the credentials initializer in the gmail tool
2024-08-16 17:13:44 -07:00
Nate Barbettini
14998a43e3
Add ToolContext and OAuth tool support (#10)
- Adds initial `ToolContext` to tool invocations
- This unlocks the ability to call authenticated tools (e.g. Gmail),
which works in this branch against Nate's dev engine
2024-08-02 11:25:08 -07:00
Sam Partee
8964111023
Refactor into library approach (#7)
This PR makes a few sweeping changes to the actor, cli, and overall
structure of the project.

- CLI commands skeleton 
- ``arcade run``, ``arcade show``, and ``arcade new``
- Working package mangement solution (``arcade_`` packages)
- Actor approach for using frameworks other than FastAPI
- Client for calling Engine within ``arcade/core``
- beginning of the config interface.

---------

Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
2024-07-23 16:26:54 -07:00
Sam Partee
28fe56cfc1
MyPy Compliant (#5)
MyPy compliance for the whole codebase

- systematic way of executing tools (`executor.py`)
- support for using pydantic models in tool inputs and outputs
- mypy compliance (most of the changes)
- removal of unused code (from previous iterations)

Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
2024-07-16 17:01:38 -07:00
Sam Partee
7f3abfd1f9
Tool SDK, Schemas (#2)
Co-authored-by: Nate Barbettini <nathanaelb@gmail.com>
2024-07-14 23:37:46 -07:00