# PR Description
Consider this PR the result of a full pass through of this repository.
## Add helper for adding tools to an `MCPApp`
You can now add all of the tools in a module to an `MCPApp` via
`app.add_tools_from_module(...)`
## Edit what `arcade new` generates
First, I updated the backend to use hatchling.
Second, the structure generated before this PR was simple, but did not
create a proper Python module.
This hindered developers in the following ways:
1. Difficult to add the tools in your server to an evaluation suite
2. Difficult to add more than one tool to an MCPApp at a time
3. All other niceties that come with being able to import modules
```
# Before
server/
├── .env.example
├── server.py
└── pyproject.toml
```
This PR updates the structure generated such that a valid Python module
is generated:
```
# After
server/
├── pyproject.toml
└── src/
└── server/
├── __init__.py
├── .env.example
└── server.py
```
## Fix Tool Chaining
`self._ctx.server.executor.run(...)` was being called, but `MCPServer`
does not have an instance of `ToolExecutor` (and it's not intended to be
an instance anyways). I updated `Tool.call_raw` to pass the programmatic
tool call through the `MCPServer._handle_call_tool`. This means that the
programmatic tool calls now go through the same steps that a typical
tool call (initiated by the MCP client) would.
This means that **toolA**, which specifies **requirementsA**, is
permitted to call **toolB**, which specifies **requirementsB**, without
needing to explicitly declare or satisfy **requirementsB**. I believe
this is acceptable because the secrets and/or auth token associated with
**toolB's** `Context` are not exposed to **toolA**, and the secrets
and/or auth token associated with **toolA's** `Context` are not exposed
to **toolB**.
## Fix User Elicitation
1. The read & write streams were created with a maximum queue size of 0.
I increased this to 100.
2. I updated `ServerSession`'s run loop to both read messages from the
stream & process them concurrently. This enables server initiated
requests (like user elicitation and progress reporting) to be handled
while tools are being executed. Otherwise, the server initiated requests
would wait for the tool to finish executing and the tool execution would
wait for the server initiated request to finish.
3.
## Fix Progress Reporting
Progress tokens sent by the client were not being stored. Therefore
there was no way to notify a client with progress updates. I am now
storing the `progressToken`, along with other `_meta` sent from the
client, in the `ServerSession`'s `_request_meta`. I am setting
`_request_meta` whenever the `MCPServer` is handling an incoming message
from a client.
## Fix handling of server names with spaces
Before:
Server name: "The simple server name"
Tool name: whisper_secret
Name seen by client: "The_simple_server_name_WhisperSecret"
After
Server name: "The simple server name"
Tool name: whisper_secret
Name seen by client: "TheSimpleServerName_WhisperSecret"
## Add Integration Tests
The stdio integration test is much more comprehensive than the http
integration test. These tests will let me sleep a bit more at night
## Add Example MCP Servers
Example servers for sampling, user-elicitation, progress reporting,
logging, tool chaining, combining prebuilt tools with custom tools, tool
secrets, tool auth, evaluations, and more!
## Add Docker template
Added a Docker template for running an MCP server in Docker (and removed
the old docker stuff)
Seeing that arcade-ai==2.2.3 doesn't allow for core, serve, or tdk
versions 3.x.x and that it doesn't know about arcade-mcp-server or
arcade-mcp, I feel confident that we can get this past the release
candidate stage. The current state of our documentation
(docs.arcade.dev) still references the 'old way' of doing things, so we
can gradually introduce these new packages to users without the hassle
of specifying pre release flags when installing
### New packages:
arcade-mcp==1.0.0
arcade-mcp-server==1.0.0
### Breaking change with major bump:
arcade-core==3.0.0 from 2.4.0
arcade-serve==3.0.0 from 2.1.0
arcade-tdk==3.0.0 from 2.5.0
### Deprecated:
arcade-ai==2.2.3
TLDR;
The philosophy of CLI usage is "fire and forget" and "best effort". You
can opt out by setting `ARCADE_USAGE_TRACKING=0`.
We are capturing two events: `CLI execution succeeded` and `CLI
execution failed`. Reporting to PostHog is a short lived (maximum 10
seconds) subprocess that does not block the main CLI execution process.
`~/.arcade/usage.json` persists two values `anon_id` and
`linked_principal_id`. The logged in status of the CLI user determines
which ID is used. Upon `arcade login`, the `anon_id` is aliased with
`linked_principal_id`. Upon `arcade logout` the `linked_principal_id` is
removed and the `anon_id` is rotated.
## CLI Usage Tracking - How It Works
The usage tracking system implements an identity management and event
tracking pipeline. Here's how the pieces work together:
### **Identity State Management (`usage.json`)**
The system maintains a persistent identity file at
`~/.arcade/usage.json` with this structure:
```json
{
"anon_id": "uuid",
"linked_principal_id": "uuid" | null
}
```
**Key mechanics:**
- **`anon_id`**: Generated once on first CLI use and persists across
sessions. This UUID tracks all anonymous activity.
- **`linked_principal_id`**: Initially `null`. Once the user logs in and
we successfully alias their identity, this field stores their
`principal_id` to indicate this `anon_id` has been linked.
- **Atomic writes**: All updates use a temp file + atomic rename pattern
to prevent corruption from concurrent CLI processes
- **File locking**: Uses `fcntl` (Unix) to coordinate reads/writes
across multiple simultaneous CLI invocations
- **In-memory cache**: The `UsageIdentity` class caches the loaded data
to avoid repeated file I/O within a single CLI invocation
### **Identity Resolution Flow**
When tracking an event, the system determines the `distinct_id` (who to
attribute the event to) via this waterfall:
1. **Check `linked_principal_id`** in `usage.json`
- If present → use it (user was previously aliased)
- This is the fastest path and avoids API calls
2. **Fetch `principal_id` from Arcade Cloud API**
- Makes HTTP request to `/api/v1/auth/validate` with the user's API key
from `~/.arcade/credentials.yaml`
- If authenticated → returns `principal_id`
- Has 2s timeout for responsiveness
3. **Fall back to `anon_id`**
- If not authenticated or API call fails → use anonymous ID
- Marks event with `is_anon=True` flag
### **The Aliasing Lifecycle**
PostHog aliasing links anonymous activity to authenticated users. Here's
the state machine:
#### **Stage 1: Anonymous User**
```
usage.json: { "anon_id": "abc-123", "linked_principal_id": null }
All events → sent with distinct_id="abc-123" and is_anon=True
```
#### **Stage 2: Login Event**
1. User runs `arcade login`
2. Command completes successfully (auth token saved)
3. `CommandTracker` detects successful login
4. Fetches `principal_id` from API
5. Checks `should_alias()` → returns `True` because
`linked_principal_id` is `null`
6. **Calls `alias()` synchronously** (blocking):
```python
posthog.alias(previous_id="abc-123", distinct_id="zyx-321")
```
7. Updates `usage.json`:
```json
{ "anon_id": "abc-123", "linked_principal_id": "zyx-321" }
```
8. PostHog backend merges all events with `distinct_id="abc-123"` into
the user profile for `"zyx-321"`
#### **Stage 3: Authenticated User**
```
usage.json: { "anon_id": "abc-123", "linked_principal_id": "zyx-321" }
All events → sent with distinct_id="zyx-321" and is_anon=False
```
- Events are directly attributed to the authenticated user
- No more API calls needed (uses cached `linked_principal_id`)
#### **Stage 4: Logout Event**
1. User runs `arcade logout`
2. Logout event is sent with the authenticated `distinct_id`
3. `CommandTracker` detects successful logout
4. **Rotates identity** by calling `reset_to_anonymous()`:
```json
{ "anon_id": "xyz-789", "linked_principal_id": null }
```
5. New `anon_id` prevents cross-contamination if another user logs in
### **Critical Constraint: Alias Timing**
PostHog requires that `alias()` is called **BEFORE** any events are sent
with the new `distinct_id`. This is why:
- **`alias()` is synchronous (blocking)**: Guarantees it completes
before the login success event is sent
- **Subsequent events use `linked_principal_id`**: Once aliased, all
future events use the authenticated ID
- **Lazy aliasing**: If a user authenticates via another mechanism (not
through `arcade login`), the system detects this on the next command and
performs aliasing before sending that command's event
### **Event Capture Pipeline**
When `CommandTracker.track_command_execution()` is called:
1. **Resolve identity** → determines `distinct_id` and `is_anon` flag
2. **Build event properties**:
```python
{
"command_name": "toolkit.run",
"cli_version": "1.2.3",
"python_version": "3.11.0",
"os_type": "Darwin",
"os_release": "23.4.0",
"duration": 1250.42, # milliseconds
"error_message": "..." # if failed
}
```
3. **Call `UsageService.capture()`**:
- Serializes event data to JSON
- Spawns detached subprocess: `python -m arcade_cli.usage`
- Passes data via `ARCADE_USAGE_EVENT_DATA` env var
- **Returns immediately** (non-blocking)
4. **Detached subprocess (`__main__.py`)**:
- Runs independently, survives parent CLI exit
- Deserializes event data
- If `is_anon=True`, sets `$process_person_profile=False` (tells PostHog
not to create a full profile)
- Sends event to PostHog with 5s timeout
- Exits (hard exit after 10s max via timeout thread)
### **Concurrency Handling**
Multiple CLI processes can run simultaneously. The system handles this
via:
- **File locking** on `usage.json` (shared lock for reads, exclusive for
writes)
- **Atomic writes** via temp files ensure incomplete writes never
corrupt the file
- **Idempotent aliasing**: `should_alias()` prevents redundant alias
calls
### **Edge Cases Handled**
1. **Side-channel authentication**: User authenticates outside of
`arcade login` (e.g., manually editing credentials)
- Detected via "lazy aliasing" check on every command
- Performs alias if `linked_principal_id` doesn't match current
`principal_id`
2. **API failures during identity fetch**: Falls back to anonymous
tracking
- 2s timeout prevents hanging
- Silent failure doesn't disrupt CLI
3. **PostHog merge restrictions**: Can't alias returning users who
already have a profile
- System stores `linked_principal_id` to avoid retrying impossible
aliases
- New users (never logged in before) get full history stitched
4. **Multiple accounts on same machine**: Logout rotates `anon_id`
- User A's anonymous activity won't leak into User B's profile
### **Privacy & Performance**
- **Opt-out**: `ARCADE_USAGE_TRACKING=0` disables all tracking
- **Non-blocking**: Events never slow down CLI (detached subprocess)
- **Anonymous profiles**: `$process_person_profile=False` for `anon_id`
events minimizes data collection
- **Silent failures**: Network issues or PostHog errors never surface to
users
1. Updates docs to prefer `uv run server.py` instead of `arcade mcp` or
`python -m arcade_mcp_server`
2. Found a bug with running stdio servers while updating the docs, so i
snuck that in this PR
- Updates the `arcade docs` templates, dir/file paths, and URL paths to
reflect the new docs repo structure
- References "MCP Server" instead of "toolkit"
- Auto-detects when it's a Starter MCP server and adds the corresponding
warning in the main doc page
- Fixes a bug that generated the wrong file path to the Python & JS
examples when the package name had an underscore character)
- Introduces some minor improvements, such as pulling the MCP Server
description for `ToolInfo` from the package `pyproject.toml`, instead of
a standard description varying only the MCP Server name
---------
Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
# Release Candidate 2
## This PR:
- [x] No more confusing 307 redirect logs when using `/mcp` instead of
`/mcp/` (requested by @shubcodes)
- [x] Fix bug in `arcade configure` for Python < 3.12 (reported by
@evantahler
- [x] Fix bug where tools with unsatisfied secret requirements could
still be executed (reported by @evantahler, @shubcodes)
- [x] Auth providers can now be imported via `from
arcade_mcp_server.auth import Reddit` (requested by @shubcodes)
- [x] Add complete E2E oauth flow for tool calls with informational
errors about how to log into arcade and where to go to authorize
(requested by @evantahler, @shubcodes)
- [x] Add OAuth tool in `arcade new`'s generated server (requested by
@shubcodes)
- [x] Standardize on defaulting to running servers on port 8000
- [x] Improve credentials.yaml reading logic
- [x] CLI user friendliness (requested by @Spartee)
- [x] Remove `arcade serve` CLI command
- [x] Fix race condition in `arcade logout`
- [x] Update docs for desired developer onboarding flow
## Next PRs:
- Get `arcade deploy` working for MCP servers. (Command is hidden for
now)
- Rename all occurrences of `toolkit` to `server`/`tools` and rename all
occurrences of `worker` to `server`
Versions:
* arcade-mcp\==1.0.0rc1
* arcade-mcp-server\==1.0.0rc1
* arcade-core\==2.5.0rc1
* arcade-tdk\==2.6.0rc1
* arcade-serve\==2.2.0rc1
### Summary
Adds first-class MCP support across Arcade, introduces a new MCP server
and CLI, unifies the project under the arcade-mcp name, overhauls
templates/scaffolding, and improves developer tooling, secrets
management, and examples.
### Highlights
- **MCP Server & Core**
- New MCP server with stdio and HTTP/SSE transports, session management,
resumability, and lifecycle handling.
- FastAPI-like `MCPApp` for building servers with lazy init; integrated
worker+MCP HTTP app option.
- Middleware system (logging and error handling), robust exception
hierarchy, and Pydantic-based settings.
- Async-safe managers for tools, resources, and prompts backed by
registries and locks.
- Developer-facing, transport-agnostic runtime context interfaces (logs,
tools, prompts, resources, sampling, UI, notifications).
- Conversion from Arcade ToolDefinition to MCP tool schema; OpenAI JSON
tool schema converter.
- Parser supports `@app.tool`/`@app.tool(...)` decorators.
- **CLI**
- New `mcp` command to run MCP servers with stdio or HTTP/SSE.
- New `secret` command to set/list/unset tool secrets (supports .env
input, preserves original casing for lookups).
- `new` command refactored; option to create a full toolkit package with
scaffolding.
- `chat` command removed.
- `serve.py` imports updated to `arcade_serve.fastapi.telemetry`;
version retrieval now uses `arcade-mcp`.
- `show.py` refactor to use new local catalog utilities.
- `display_tool_details` improved: adds “Default” column and handles
nested properties.
- **Configuration & Discovery**
- New `configure.py` to set up Claude Desktop, Cursor, and VS Code to
connect to local or Arcade Cloud MCP servers.
- Discovery utilities to find/install toolkits, build `ToolCatalog`s,
analyze files for tools, load kits from directories (pyproject parsing),
and build minimal toolkits.
- Better handling of provider API key resolution and evaluation suite
loading.
- **Templates & Scaffolding**
- Reorganized template structure (minimal vs full); moved
`.pre-commit-config.yaml`, `.ruff.toml`, license, Makefile, README,
tests, and tools layout to correct paths.
- Minimal template adds `.env.example` for runtime secret injection.
- Template pyproject updated for MCP servers; includes sample server
with greeting and secret-reveal tools.
- Authorization flow in templates simplified.
- **Repo-wide Renaming & Examples**
- Migrates references from `arcade-ai` to `arcade-mcp` across READMEs,
scripts, and package metadata.
- Examples updated (LangChain/LangGraph/AI SDK/TypeScript) and package
name changed to `arcade-mcp-sdk`.
- **Evals & Core Utilities**
- Evals now use OpenAI tooling format (`OpenAIToolList`, `to_openai`);
`tool_eval` takes `provider_api_key`.
- Core utilities: fixed `does_function_return_value` by dedenting before
parse; version bump to `2.5.0rc1` and dependency cleanup.
- **Tooling & CI**
- `setup-uv-env` action splits toolkit vs contrib dependency
installation.
- Pre-commit: excludes `libs/arcade-mcp-server/mkdocs.yml` and
`libs/tests/` from YAML and Ruff hooks; Ruff per-file ignores (e.g.,
C901 in `libs/**/*.py`, TRY400 in server docs paths).
- Makefile updates for uv env setup, quality checks, tests, builds, and
new `shell` target.
- Added Makefile to MCP server library to streamline dev workflow.
- **Cleanup**
- Removed `claude.json` config.
- Simplified stdio entrypoint; removed unused imports (`arcade_gmail`,
`arcade_search`).
### Breaking Changes
- **CLI**: `chat` command removed; use `mcp`, `secret`, and updated
`new`.
- **Naming**: All users should update references from `arcade-ai` to
`arcade-mcp`.
- **Templates**: File paths moved; downstream scripts referencing old
template locations may need updates.
### Getting Started
- Run an MCP server:
- `arcade mcp --stdio --toolkits your_toolkit`
- `arcade mcp --http --toolkits your_toolkit`
- Manage secrets:
- `arcade secret set your_toolkit KEY=value`
- `arcade secret list your_toolkit`
- `arcade secret unset your_toolkit KEY`
- Configure clients:
- `arcade configure` to set up Claude Desktop, Cursor, and VS Code for
local/Arcade Cloud MCP.
---------
Co-authored-by: Sam Partee <sam@arcade-ai.com>
Co-authored-by: Shub <125150494+shubcodes@users.noreply.github.com>
# Improvements to Arcade TDK Error Handling
I tried my very best to not make any breaking changes in this PR. So,
you will notice various "Deprecation" notices throughout.
### Instructions for PR reviewers
1. Pull down this PR's branch
2. Pull down the Engine's tool error handling PR's branch
3. Update your installed arcadepy to have the following:
- In `arcadepy/resources/tools/tools.py`, if you want to test out
including stacktraces, then you need to update `ToolsResource.execute`
to accept a `include_error_stacktrace` argument and also include the
"include_error_stacktrace" argument to the POST to the Engine inside of
the function's execute method's body.
- In `arcadepy/types/execute_tool_response.py` add the following enum
```py
class ErrorKind(str, Enum):
"""Error kind that is comprised of
- the who (toolkit, tool, upstream)
- the when (load time, definition parsing time, runtime)
- the what (bad_definition, bad_input, bad_output, retry,
context_required, fatal, etc.)"""
TOOLKIT_LOAD_FAILED = "TOOLKIT_LOAD_FAILED"
TOOL_DEFINITION_BAD_DEFINITION = "TOOL_DEFINITION_BAD_DEFINITION"
TOOL_DEFINITION_BAD_INPUT_SCHEMA = "TOOL_DEFINITION_BAD_INPUT_SCHEMA"
TOOL_DEFINITION_BAD_OUTPUT_SCHEMA = "TOOL_DEFINITION_BAD_OUTPUT_SCHEMA"
TOOL_RUNTIME_BAD_INPUT_VALUE = "TOOL_RUNTIME_BAD_INPUT_VALUE"
TOOL_RUNTIME_BAD_OUTPUT_VALUE = "TOOL_RUNTIME_BAD_OUTPUT_VALUE"
TOOL_RUNTIME_RETRY = "TOOL_RUNTIME_RETRY"
TOOL_RUNTIME_CONTEXT_REQUIRED = "TOOL_RUNTIME_CONTEXT_REQUIRED"
TOOL_RUNTIME_FATAL = "TOOL_RUNTIME_FATAL"
UPSTREAM_RUNTIME_BAD_REQUEST = "UPSTREAM_RUNTIME_BAD_REQUEST"
UPSTREAM_RUNTIME_AUTH_ERROR = "UPSTREAM_RUNTIME_AUTH_ERROR"
UPSTREAM_RUNTIME_NOT_FOUND = "UPSTREAM_RUNTIME_NOT_FOUND"
UPSTREAM_RUNTIME_VALIDATION_ERROR = "UPSTREAM_RUNTIME_VALIDATION_ERROR"
UPSTREAM_RUNTIME_RATE_LIMIT = "UPSTREAM_RUNTIME_RATE_LIMIT"
UPSTREAM_RUNTIME_SERVER_ERROR = "UPSTREAM_RUNTIME_SERVER_ERROR"
UPSTREAM_RUNTIME_UNMAPPED = "UPSTREAM_RUNTIME_UNMAPPED"
UNKNOWN = "UNKNOWN"
```
- In `arcadepy/types/execute_tool_response.py` add the following fields
to OutputError:
```py
kind: ErrorKind
status_code: Optional[int] = None
stacktrace: Optional[str] = None
extra: Optional[dict[str, Any]] = None
```
### Example Client Usage
```py
# Example of handling an upstream rate limit
error = response.output.error
if error and error.kind == ErrorKind.UPSTREAM_RUNTIME_RATE_LIMIT:
sleep_time = error.retry_after_ms / 1000
time.sleep(sleep_time)
# and then execute again
```
```py
# Examples of determining what type of runtime error it is
error = response.output.error
if error:
is_retryable_error = error.kind == ErrorKind.TOOL_RUNTIME_RETRY
is_a_bug_in_the_tool = error.kind == ErrorKind.TOOL_RUNTIME_FATAL
is_additional_context_required = error.kind == ErrorKind.TOOL_RUNTIME_CONTEXT_REQUIRED
```
### Example Tool Usage
```py
# EXAMPLE 1 letting Arcade handle upstream error handling for you
reddit_client.post(params) # Arcade's httpx adapter will handle error handling for you!
# ------------------------------------
# EXAMPLE 2 handling upstream bad request yourself, but letting Arcade handle the rest
try:
reddit_client.post(params)
except httpx.HTTPStatusError as e:
if e.status_code == 400:
raise UpstreamError("My extra custom message) from e
raise
```
```py
# EXAMPLE 1 letting Arcade handle it for you
risky_element = my_risky_list[42] # Arcade will raise a FatalToolError for you
# ------------------------------------
# EXAMPLE 2 handling it yourself for extra flexibility
try:
risky_element = my_risky_list[42]
except IndexError as e:
raise FatalToolError("My extra custom message") from e
```
### Non-runtime Error Message Examples
Example ToolkitLoadError Messages:
```
- [TOOLKIT_LOAD_FAILED] ToolkitLoadError when loading toolkit 'sample_tool': Could not import module mock_module. Reason: Mock import error
- [TOOLKIT_LOAD_FAILED] ToolkitLoadError when loading toolkit 'test_toolkit': Tool 'ValidTool' in toolkit 'test_toolkit' already exists in the catalog.
```
Example ToolDefinitionError Messages
```
- [TOOL_DEFINITION_BAD_DEFINITION] ToolDefinitionError in definition of tool 'tool_missing_description': Tool 'tool_missing_description' is missing a description
- [TOOL_DEFINITION_BAD_DEFINITION] ToolDefinitionError in definition of tool 'tool_with_invalid_secret_type': Secret keys must be strings (error in tool ToolWithInvalidSecretType).
- [TOOL_DEFINITION_BAD_DEFINITION] ToolDefinitionError in definition of tool 'tool_with_empty_secret': Secrets must have a non-empty key (error in tool ToolWithEmptySecret).
- [TOOL_DEFINITION_BAD_DEFINITION] ToolDefinitionError in definition of tool 'tool_with_invalid_metadata_type': Metadata must be strings (error in tool ToolWithInvalidMetadataType).
- [TOOL_DEFINITION_BAD_DEFINITION] ToolDefinitionError in definition of tool 'tool_with_metadata_requiring_auth_without_auth': Tool ToolWithMetadataRequiringAuthWithoutAuth declares metadata key 'client_id', which requires that the tool has an auth requirement, but no auth requirement was provided. Please specify an auth requirement.
- [TOOL_DEFINITION_BAD_DEFINITION] ToolDefinitionError in definition of tool 'tool_with_empty_metadata': Metadata must have a non-empty key (error in tool ToolWithEmptyMetadata).
- [TOOL_DEFINITION_BAD_DEFINITION] ToolDefinitionError in definition of tool 'tool_with_unsupported_param_type': Unsupported parameter type: <class 'test_catalog.MyFancyTestClass'>
```
Example ToolInputSchemaError Messages
```
- [TOOL_DEFINITION_BAD_INPUT_SCHEMA] ToolInputSchemaError in definition of tool 'tool_with_missing_input_parameter_annotation': Parameter 'input_text' is missing a description
- [TOOL_DEFINITION_BAD_INPUT_SCHEMA] ToolInputSchemaError in definition of tool 'tool_with_no_type_annotation': Parameter param has no type annotation.
- [TOOL_DEFINITION_BAD_INPUT_SCHEMA] ToolInputSchemaError in definition of tool 'tool_with_invalid_param_name': Invalid parameter name: '123invalid' is not a valid identifier. Identifiers must start with a letter or underscore, and can only contain letters, digits, or underscores.
- [TOOL_DEFINITION_BAD_INPUT_SCHEMA] ToolInputSchemaError in definition of tool 'tool_with_too_many_annotations': Parameter param: Annotated[str, 'name', 'desc', 'extra'] has too many string annotations. Expected 0, 1, or 2, got 3.
- [TOOL_DEFINITION_BAD_INPUT_SCHEMA] ToolInputSchemaError in definition of tool 'tool_with_required_union_param': Parameter param is a union type. Only optional types are supported.
- [TOOL_DEFINITION_BAD_INPUT_SCHEMA] ToolInputSchemaError in definition of tool 'tool_with_non_callable_default_factory': Default factory for parameter param: Annotated[str, 'Parameter'] = FieldInfo(annotation=NoneType, required=False, default_factory=str) is not callable.
- [TOOL_DEFINITION_BAD_INPUT_SCHEMA] ToolInputSchemaError in definition of tool 'tool_with_multiple_tool_contexts': Only one ToolContext parameter is supported, but tool tool_with_multiple_tool_contexts has multiple.
```
Example ToolOutputSchemaError Messages
```
- [TOOL_DEFINITION_BAD_OUTPUT_SCHEMA] ToolOutputSchemaError in definition of tool 'tool_missing_return_type_hint': Tool 'ToolMissingReturnTypeHint' must have a return type
- [TOOL_DEFINITION_BAD_OUTPUT_SCHEMA] ToolOutputSchemaError in definition of tool 'tool_with_unsupported_output_type': Unsupported output type '<class 'test_catalog.MyFancyTestClass'>'. Only built-in Python types, TypedDicts, Pydantic models, and standard collections are supported as tool output types.
```
### Runtime Error Message Examples
Example Tool Runtime Error Messages
```
- [TOOL_RUNTIME_FATAL] FatalToolError during execution of tool 'get_posts_in_subreddit': list index out of range
- [TOOL_RUNTIME_CONTEXT_REQUIRED] ContextRequiredToolError during execution of tool 'get_posts_in_subreddit': Ambiguous username. Please provide a more specific username
- [TOOL_RUNTIME_RETRY] RetryableToolError during execution of tool 'get_posts_in_subreddit': Retry with subreddit=learnpython or subreddit=learnprogramming
```
Example Upstream Runtime Error Messages
```
- [UPSTREAM_RUNTIME_RATE_LIMIT] UpstreamRateLimitError during execution of tool 'get_posts_in_subreddit': 429 Client Error: Too Many Requests
- [UPSTREAM_RUNTIME_BAD_REQUEST] UpstreamError during execution of tool 'get_posts_in_subreddit': 400 Client Error: Bad request. Missing 'id' parameter.
- [UPSTREAM_RUNTIME_BAD_REQUEST] UpstreamError during execution of tool 'search_files': Upstream Google API error: Invalid value '-23'. Values must be within the range: [value: 1\n, value: 1000\n]
```
This PR updates the `arcade new` CLI command.
* adds support for official arcade tools.
* removes local libs sources for toolkits that are not a community or
official
* Stopped creating README for community toolkits
## Summary
This PR removes the requirement that all toolkits must have the arcade_
prefix and introduces a more flexible toolkit discovery system using
Python entry points.
### 🏷️ Flexible Toolkit Naming
* Community toolkits: Only add arcade_ prefix when the user is in
arcade-ai/toolkits/ directory and explicitly chooses to create a
community contribution.
* External toolkits: No prefix requirement - developers can name their
toolkits however they want
* Toolkit names are now determined by user choice rather than enforced
automatically
### 🔍 Entry Point Discovery
* Added find_arcade_toolkits_from_entrypoints() method to discover
toolkits via entry points
* Entry point group: arcade_toolkits with name: toolkit_name
* Updated pyproject.toml template to include entry point configuration
* Entry point discovery takes precedence over prefix-based discovery for
deduplication
### 📦 Backward Compatibility
* Existing arcade_* prefixed toolkits continue to work via
find_arcade_toolkits_from_prefix()
find_all_arcade_toolkits() now combines both discovery methods
* Deduplication logic prefers entry point toolkits over prefix-based
ones when package names match
### 🛠️ `arcade new` Template Updates
* pyproject.toml template for `arcade new` now includes entry point
configuration: [project.entry-points.arcade_toolkits]
### 🔧 Minor Improvements
* Refactored _strip_arcade_prefix() into a separate method for
reusability
* Updated variable naming for clarity (community_toolkit →
is_community_toolkit)
### Benefits
* Developer Freedom: Toolkit developers are no longer forced to use the
arcade_ prefix. They are also no longer forced to use the package name
as the toolkit name.
* Cleaner Naming: External toolkits can use more natural names (e.g.,
my_company_toolkit instead of arcade_my_company_toolkit)
* Better Discovery: Entry points provide a more standard Python
mechanism for plugin discovery
* Flexible Distribution: Toolkits can be distributed with any package
name while still being discoverable
### Testing
* Added comprehensive tests for the new entry point functionality
* Tests cover edge cases like deduplication, error handling, and
backward compatibility
### Version Bumps
arcade-core: 2.0.0 → 2.1.0
arcade-ai: 2.0.5 → 2.1.0
This change makes the Arcade toolkit ecosystem more flexible and
developer-friendly while maintaining full backward compatibility with
existing toolkits.
---------
Co-authored-by: Mateo Torres <mateo@arcade.dev>
This reintroduces a question into `arcade new`, which adds the ruff and
pre-commit files into new toolkits that are aimed to be contributed back
to Arcade AI.
I use it in the toolkit building tutorial
---------
Co-authored-by: Evan Tahler <evantahler@gmail.com>
`arcade deploy` is failing for local packages that have large unneeded
files such as `uv.lock`. It is failing because it is taking too long for
the CLI to compress and PUT to the cloud.
### Overview
Major restructuring from monolithic `arcade-ai` package to modular
library architecture with standardized uv-based dependency management.

### New Package Structure
- **`arcade-tdk`** - Lightweight toolkit development kit (core
decorators, auth)
- **`arcade-core`** - Core execution engine and catalog functionality
- **`arcade-serve`** - FastAPI/MCP server components
- **`arcade-ai`** - Meta package that includes CLI functionality.
Optionally include evals via the `evals` extra. Optionally include all
packages via the `all` extra.
### Key Benefits
- **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2
deps) vs full `arcade-ai` (~30+ deps)
- **Faster Builds**: uv provides 10-100x faster dependency resolution
and installation
- **Better Modularity**: Clear separation of concerns, consumers import
only what they need
- **Standard Tooling**: Eliminates custom poetry scripts, uses standard
Python packaging
### Migration Impact
- All 20 toolkits converted from poetry → uv with `arcade-tdk`
dependencies plus `arcade-ai[evals]` and `arcade-serve` dev
dependencies. When developing locally, devs should install toolkits via
`make install-local`.
- Modern Python 3.10+ type hints throughout
- Standardized build system with hatchling backend
- Enhanced Makefile with robust toolkit management commands
- Removed `arcade dev` CLI command
- Reduce the number of files created by `arcade new` and add an option
to not generate a tests and evals folder.
This foundation enables faster development cycles and cleaner dependency
chains for the growing toolkit ecosystem.
### Todo After this PR is merged
- [ ] Post-merge workflow(s) (release & publish containers, etc)
- [ ] Release order plan. @EricGustin suggests releasing in the
following order:
1. `arcade-core` version 0.1.0
2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0
3. `arcade-ai` version 2.0.0
4. Patch release for all toolkits (all changes in toolkits are internal
refactors)
- [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318)
---------
Co-authored-by: Eric Gustin <eric@arcade.dev>
Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>