SDK support for tool secrets (stored and managed by the engine):
- [x] New `requires_secrets=` option in the `@tool` decorator
- [x] Internal plumbing in the catalog and `ToolContext`
- [x] Full test coverage of all added code
- [x] Bumped minor version (new feature)
This PR can be merged without waiting for Engine changes, because it is
additive only (no breaking changes).
After this is merged, I will open another PR to update existing toolkits
that will benefit from this feature!
## PR Description
Add the ability to mark a tool as deprecated and display the warning in
the user's runtime. This PR also lays the foundation for future work for
emitting other levels of logs (debug, info, etc) that occur during the
tool's execution.
NOTE: Updates to the Arcade Clients (Python and JS) still need to be
done before the deprecation warning is emitted, but this PR needs to be
merged before those updates!
Let's cross our fingers that we'll never need to deprecate
`@tool.deprecated`!
### Example
1. Mark your tool as deprecated
```python
from typing import Annotated
from arcade.sdk import tool
@tool.deprecated("Use the 'Math.AddInt' tool instead.") # order of decorators does not matter
@tool
def add(
a: Annotated[int, "The first number"], b: Annotated[int, "The second number"]
) -> Annotated[int, "The sum of the two numbers"]:
"""
Add two numbers together
"""
return a + b
```
2. Call the deprecated tool
```python
from arcadepy import Arcade
client = Arcade()
tool_input = {"a": 9001, "b": 42}
response = client.tools.execute(
tool_name="Math.Add",
input=tool_input,
user_id="me@example.com",
)
print(f"The result of adding {tool_input['a']} and {tool_input['b']} is: {response.output.value}")
```
3. Observe the DeprecationWarning:
```
❯ python examples/call_a_tool_directly.py
/Users/ericgustin/repos/Team/arcade-ai/examples/call_a_tool_directly.py:22: DeprecationWarning: 'Math.Add' is deprecated: Use the `Math.AddInt` tool instead.
response = client.tools.execute(
The result of adding 9001 and 42 is: 9043
```
# PR Description
This PR introduces a new environment variable `ARCADE_DISABLED_TOOLS`.
Tools that are added to this env var are not added to the worker's
`ToolCatalog`. In effect, they are disabled for the worker.
## How to use the `ARCADE_DISABLED_TOOLS` environment variable
* Each tool is separated by a comma.
* For each tool, specify the toolkit name in camel case and the tool
name in camel case.
* Do not include versions. (This is a simple implementation. We can add
disabling specific versions in the future if needed)
* Separate the toolkit name and the tool name with your environment's
tool name separator. By default, the tool name separator is `.`, but you
can override this with the `ARCADE_TOOL_NAME_SEPARATOR` environment
variable.
Correct: `export
ARCADE_DISABLED_TOOLS="Math.Add,Spotify.GetAvailableDevices,Math.Sqrt"`
Incorrect: `export
ARCADE_DISABLED_TOOLS="Math.Add@0.1.0,Spotify.get_available_devices,Sqrt`
# PR Description
* Adds/updates the following files to all toolkits:
- `.pre-commit-config.yaml`
- `.ruff.toml`
- `LICENSE`
- `Makefile`
- `pyproject.toml`
* Lint all toolkits such that they pass `make check` and `make test` (a
total doozy). This includes adding some unit tests and evals.
* Github workflow for testing toolkits before merge into main (courtesy
of @sdreyer)
* Added a QOL improvement for tool developers for when they need to get
the context's auth token.
* Minor updates to `arcade new` template.
This PR ensures that `arcade.core` does not show up anywhere in "user
space". This is crucial for helping developers understand what objects
are safe to use, and helps maintain a good developer experience.
Specific changes:
- `ToolAuthorizationContext` and `ToolContext` are now visible via
`arcade.sdk`
- `ToolCatalog` is now visible via `arcade.sdk`
- `Toolkit` is now visible via `arcade.sdk`
- `config` is now visible via `arcade.sdk.config`
This PR introduces the following changes:
- **Engine Environment Configuration**: Adds support for specifying an
environment variables file for the engine via the `arcade dev` CLI
command.
- **Configuration File Handling**: Refactors configuration file handling
in the CLI launcher to generalize logic for locating configuration
files.
- **Tool Execution Logging**: Enhances logging in `BaseActor` to include
execution duration and adjusts logging levels for better visibility.
- **Enhanced Tool Exception Handling**: Improves exception handling in
`ToolExecutor` and updates the `@tool` decorator to ensure proper
propagation and handling of exceptions raised during tool execution.
## Problem
I found a bug with `Github.CountStargazers` where a stargazer count of
`0` was interpreted as a null result. In other words, 0 wasn't passed
back to the Engine correctly.
Separately, the tool function was also not authorized correctly.
## Fix
- Don't use a falsy comparison when evaluating `result` inside the
`ToolOutputFactory`
- Add unit tests for `ToolOutputFactory` to give us confidence in the
business logic
- Added `ToolContext` to pass in the authorization token correctly.
Before
```
User (nate@arcade-ai.com):
how many stars does the ArcadeAI/Docs repo have on github?
Assistant (gpt-4o):
I successfully checked the repository, but unfortunately, I cannot provide the number of stars for the ArcadeAI/Docs repository. Please try checking directly on GitHub for the most accurate information.
Called tool 'Github_CountStargazers'
Parameters:{"owner":"ArcadeAI","name":"Docs"}
'Github_CountStargazers' tool returned:Github.CountStargazers called successfully
```
After
```
User (nate@arcade-ai.com):
how many stars does the ArcadeAI/Docs repo have on github?
Assistant (gpt-4o):
The ArcadeAI/Docs repository on GitHub has 0 stars.
Called tool 'Github_CountStargazers'
Parameters:{"owner":"ArcadeAI","name":"Docs"}
'Github_CountStargazers' tool returned:0
This PR adds four new tools to the Google ToolKit
* `create_event`
* `list_events`
* `update_event`
* `delete_event`
I also improved an error log when tools are being registered by the
actor.
This PR also sneaks in an eval for gmail
Here is a sample conversation that shows the tools and their
capabilities and limitiations:

This PR includes several improvements to the Arcade client and adds
LangGraph examples:
1. Enhanced error handling in the Arcade client:
- Improved HTTP error handling in `BaseArcadeClient`
- Simplified request methods in `SyncArcadeClient` and
`AsyncArcadeClient`
2. Updated `ToolResource` class:
- Changed base path from `/v1/tool` to `/v1/tools`
- Added `tool_version` parameter to `authorize` method
3. Improved Toolkit discovery:
- Updated `find_all_arcade_toolkits` to search only in the current
Python interpreter's site-packages
5. Added LangGraph examples:
- New `langgraph_auth.py` example demonstrating Gmail authentication
- New `langgraph_with_tool_exec.py` example showing tool execution
within a LangGraph
6. Minor updates:
- Changed default `BASE_URL` to `https://api.arcade.com/`
- Updated import error message for eval dependencies
---------
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
In this PR:
- Handle and require fully-qualified tool names `Toolkit.ToolName` in
the actor
Also, unrelated changes/fixes:
- Cleaned up the logic around actor secrets and `$ARCADE_ACTOR_SECRET`
- Removes experimental Flask actor for now
Note: Must be merged along with
https://github.com/ArcadeAI/Engine/pull/87
Fixes 2 issues that were causing CI to fail:
- Loading `config` in `eval.py` breaks because no API key can be found
in CI
- Python 3.11+ changed `Union` to `UnionType`
Added
- `arcade dev` - serves a simple fastapi actor
- `arcade config` - show/edit/change config in `~/.arcade`
- `arcade chat` - chat with LLM without toolcalls
Changed:
- `arcade show`, `arcade run` - can now use all installed toolkits
---------
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>