Commit graph

170 commits

Author SHA1 Message Date
Nate Barbettini
a1db8a9f33
Fix login URL (fixes CSRF issues) (#225)
The CLI was starting the login process on the old domain, which is why
we were seeing a CSRF error. The cookie was placed on `arcade-ai.com`
not `arcade.dev`!
2025-01-23 22:44:57 -08:00
Eric Gustin
4c95b7bebb
arcade-ai Version 1.0.0 (#224) 2025-01-23 19:28:35 -08:00
Eric Gustin
6fb45c8797
Use AuthorizationResponse and ToolDefinition (#221) 2025-01-23 18:32:00 -08:00
Sterling Dreyer
130858a958
Ignore Toolkits (#219) 2025-01-23 15:37:15 -08:00
Eric Gustin
1bd8eac6ed
Add Ability to Disable Tools (#215)
# PR Description
This PR introduces a new environment variable `ARCADE_DISABLED_TOOLS`.
Tools that are added to this env var are not added to the worker's
`ToolCatalog`. In effect, they are disabled for the worker.

## How to use the `ARCADE_DISABLED_TOOLS` environment variable
* Each tool is separated by a comma.
* For each tool, specify the toolkit name in camel case and the tool
name in camel case.
* Do not include versions. (This is a simple implementation. We can add
disabling specific versions in the future if needed)
* Separate the toolkit name and the tool name with your environment's
tool name separator. By default, the tool name separator is `.`, but you
can override this with the `ARCADE_TOOL_NAME_SEPARATOR` environment
variable.

Correct: `export
ARCADE_DISABLED_TOOLS="Math.Add,Spotify.GetAvailableDevices,Math.Sqrt"`
Incorrect: `export
ARCADE_DISABLED_TOOLS="Math.Add@0.1.0,Spotify.get_available_devices,Sqrt`
2025-01-21 15:56:40 -08:00
Eric Gustin
7a7f37e5fc
Add arcade --version (#211)
# PR Description
Implements a version callback for the arcade CLI.

### Usage
`arcade --version` OR `arcade -v`

### Example Output
`Arcade (version 0.1.5)`
2025-01-17 15:48:36 -08:00
Eric Gustin
6035cde920
Update auth provider_id (#173)
# PR Description
Well known providers (Google, X, Dropbox, etc.) can optionally have an
`id` in addition to their hardcoded `provider_id`. For non well known
providers, they must provide an `id`, and the `provider_id` is hardcoded
as `None`.

```python
OAuth2() # INVALID
OAuth2(provider_id="abc") # INVALID
OAuth2(id="abc") # VALID
OAuth2(provider_id="abc", id="def") # INVALID
```
```python
Google() # VALID
Google(provider_id="abc") # INVALID
Google(id="abc") # VALID
Google(provider_id="abc", id="def") # INVALID
```

---------

Co-authored-by: Wils Dawson <wils@arcade-ai.com>
2025-01-17 11:38:06 -08:00
Eric Gustin
cdd90b4844
Remove toml (#210)
# PR Description
`arcade.toml` was deprecated in favor of `credentials.yaml` in PR #116 .
This PR completely removes any references to handling the deprecation &
any references to `arcade.toml`
2025-01-17 09:56:43 -08:00
Eric Gustin
3f9da98560
Updates for arcadepy1.0.0rc Compatibility (#209)
# PR Description
arcadepy version 1.0.0rc renamed `AuthorizationResponse` to
`AuthAuthorizationResponse`
2025-01-17 09:26:11 -08:00
Eric Gustin
5022d339a2
Update arcade new template to pass linting (#201) 2025-01-14 08:32:38 -08:00
Eric Gustin
22f2422aff
Add progress bar to Evals CLI (#185)
Adds a progress bar to the arcade evals CLI command. Displays progress
on the number of `@tool_eval` functions that have completed.
2025-01-08 22:40:45 -08:00
Eric Gustin
feb83c95ca
Pin poetry to 1.8.5 (#193)
# PR Description
Poetry released v2 with many breaking changes a couple days ago. The
`install-poetry` action that our workflows use default to that v2
version, so many of our workflows are failing. This PR forces that
action to use poetry version 1.8.5 and also uses 1.8.5 for toolkits

A ticket to migrate to 2.0.0 has been filed for future work
2025-01-07 13:21:55 -08:00
Nate Barbettini
fd5b429322
Rename inputs -> input to match Engine (#190)
Tool definitions in the Engine were missing `input` because the field
was renamed.

---------

Co-authored-by: Eric Gustin <eric@arcade-ai.com>
2025-01-03 17:42:58 -08:00
Eric Gustin
890ee96ef4
Rename actor to worker (#174)
# PR Description
This PR renames `actor` to `worker` 

**Does not include deployment related things in
`.github/workflows/release-containers.yml`**
2025-01-03 14:28:04 -08:00
Sterling Dreyer
2cc9aba0f4
Fix For New Schemas (#187)
This is a start but may be incomplete

---------

Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
2025-01-03 13:47:23 -08:00
Nate Barbettini
179837f7fb
CLI quality of life improvements (#189)
Small QOL improvements: graceful messages in error situations
2025-01-03 13:47:11 -08:00
Eric Gustin
f7f5888b21
Stricter jinja version (#186)
# PR Description
Jinja2 versions 3.1.5 or higher resolves security vulnerabilities in
this repo.
2025-01-02 14:09:22 -08:00
Eric Gustin
0ad8dc6e5e
Link to Engine installation documentation (#184)
# PR Description:
If someone tries to run `arcade dev` without the Engine installed they
get the following:


![image](https://github.com/user-attachments/assets/bc4063bb-3fb1-471c-a9bc-77f73a660308)
2024-12-24 10:19:58 -08:00
Eric Gustin
ab889f9f1d
Lint all toolkits (#183)
# PR Description
* Adds/updates the following files to all toolkits:
    - `.pre-commit-config.yaml`
    - `.ruff.toml`
    - `LICENSE`
    - `Makefile`
    - `pyproject.toml`
* Lint all toolkits such that they pass `make check` and `make test` (a
total doozy). This includes adding some unit tests and evals.
* Github workflow for testing toolkits before merge into main (courtesy
of @sdreyer)
* Added a QOL improvement for tool developers for when they need to get
the context's auth token.
* Minor updates to `arcade new` template.
2024-12-20 09:49:45 -08:00
Eric Gustin
7c228a59d5
Update Evals SDK (#175)
# PR Description
This PR renames `ExpectedToolCall` to `NamedExpectedToolCall` and then
creates a new dataclass called `ExpectedToolCall`. `ExpectedToolCall`
can be passed to the `EvalSuite.add_case` and `EvalSuite.extend_case`
methods.

1. Enhance `EvalSuite.add_case` and `EvalSuite.extend_case` by accepting
a list of `ExpectedToolCall` as their `expected_tool_calls` input
parameter. This helps create a scaffolding for developers. Previously,
the expected type was `list[tuple[Callable, dict[str, Any]]]`, which is
still valid for backward compatibility.
```python
# Before (still valid for backward compatibility)
expected_tool_calls=[
    (
        adjust_playback_position,
        {
            "absolute_position_ms": 10000,
        },
    )
]
        

# After
expected_tool_calls=[
    ExpectedToolCall(
        func=adjust_playback_position,
        args={"absolute_position_ms": 10000},
    )
]
```
2. Removed any references to arcade.core in toolkits directory.
3. Some linting for import organization.
2024-12-19 10:29:13 -08:00
Eric Gustin
a4b58d9749
Fix /show for Cloud Engine (#177)
# PR Description
### The following bug was observed: 
* When connected to the cloud engine for `arcade chat`, and the user
types `/show`, then the local environment tools are displayed. Instead,
the cloud engine's tools should be displayed.

### Why was this bug happening?:
* When a user entered the `/show` command, the CLI Command `show` was
being called directly. Since the function was a CLI command, the `local`
parameter was not being processed and resolved to its intended value
because the Typer CLI interface was being bypassed. So, the conditional
`if local:` would always evaluate to `True`.

### How this was fixed:
* I created a wrapper function for the `show` CLI Command. Now, when the
user types `/show`, then the wrapper function is called instead of the
`show` CLI command. This ensures that all input parameters are resolved
to their intended values.
2024-12-19 10:13:58 -08:00
Eric Gustin
b12ceec4b5
arcade evals Default to localhost (#172)
# PR Description
* `arcade evals` now run evaluations against Arcade Engine at
`http://localhost:9099` by default.
* Added optional flag `--cloud` to run evaluations against Arcade's
Cloud Engine at `https://api.arcade-ai.com`. Overrides `-h` flag.
* Always print the Engine that the evaluations are using. Previously
this was reserved for `-d` flag.
2024-12-17 10:41:32 -08:00
Eric Gustin
d8c8b060af
Update arcade chat Help Menu (#170)
# PR Description
* Fixes available commands display bug
* Add `/history` command. Displays the conversation history.


```
Available Commands:
  /show         Show all available tools
  /history      Show the chat history
  /clear        Clear the chat history
  /exit         Exit the chat
  /?, /help     Help for a command

Surround in """ for multi-line messages
```
2024-12-16 18:32:03 -08:00
Nate Barbettini
0344bc79cb
Bump arcadepy dependency (#168)
`arcadepy` is now at [0.2.1 on
pypi](https://pypi.org/project/arcadepy/0.2.1/).
The SDK references `arcadepy` but it is locked to the `0.1.x` minor
release.
2024-12-03 07:18:18 -08:00
Eric Gustin
8dbbe23d73
Add arcade new Improvements (#156)
# PR Description
This PR is a part of the community contributed toolkits story.

* `arcade new` now uses jinja templates
* `arcade new` now creates a "cookiecutter" toolkit equipped with
everything a community contributed toolkit needs to be easily tested,
published to PyPi, etc. as its own Github repo
* I created the following toolkit with `arcade new`:
- [PyPi](https://pypi.org/project/arcade-local-file-management/0.1.5/)
-
[Github](https://github.com/EricGustin/local_file_management/tree/0.1.5)
2024-12-02 17:44:09 -08:00
Sam Partee
bebfcab1e9
Add lookup_tweet_by_id to X Toolkit (#165)
This PR introduces the `lookup_tweet_by_id` tool to the X toolkit,
enabling users to retrieve tweet details by tweet ID. This enhancement
extends the toolkit's capabilities, allowing for more comprehensive
interactions with the X (Twitter) API.

**Key Changes:**

- **Added `lookup_tweet_by_id` Tool:**
- Implemented the `lookup_tweet_by_id` function in `tools/tweets.py`,
which allows users to fetch tweet information using a tweet ID.
- Included error handling for API response codes and expanded URLs in
tweets to assist language models in avoiding hallucinations due to
shortened URLs.

- **Enhanced Toolkit Structure:**
- Added several configuration files to the X toolkit to establish a
standardized project structure, which in the future will be generated by
`arcade new`. These include:
- `.pre-commit-config.yaml`: Defines pre-commit hooks for code quality
checks.
    - `.ruff.toml`: Configuration for the Ruff linter.
    - `LICENSE`: MIT License file for the toolkit.
- `Makefile`: Contains common commands for building, testing, and
linting the toolkit.

- **Updated Makefile:**
- Added `make check-toolkits` command to the top-level `Makefile`. This
command runs code quality tools for each toolkit that contains a
`Makefile`.

**Additional Notes:**

- **Tests:**
- Added unit tests for the new `lookup_tweet_by_id` tool in
`tests/test_tweets.py`.
- Included tests for the user lookup functionality in
`tests/test_users.py`.

- **Linting and Code Quality:**
- Configured pre-commit hooks and Ruff linter to enforce code standards.
- Updated the `pyproject.toml` file with development dependencies for
testing and linting.

-

---------

Co-authored-by: Eric Gustin <eric@arcade-ai.com>
2024-11-27 17:07:12 -08:00
Wils Dawson
cf6a2969bf
Add Atlassian as a supported provider. (#167) 2024-11-27 11:44:03 -08:00
Wils Dawson
a094ed7fc0
Add Dropbox as an auth provider. (#164)
Related to: CU-86b2dtdj2
2024-11-27 11:04:39 -08:00
Wils Dawson
466ea933cd
Support Discord as an Auth provider (#161)
This supports Discord as an auth provider. It depends on the next
release of the Arcade Engine to work, so ~we'll hold off on merging for
now.~ we'll do it live!
2024-11-22 15:43:44 -08:00
Eric Gustin
82afd7ec70
Update starlette dep via bumping FastAPI (#158)
Patches vulnerability that is due to starlette version < 0.40.0 by
bumping the fastAPI version to 0.115.3

FastAPI 0.115.3 release notes:
https://github.com/fastapi/fastapi/releases/tag/0.115.3
2024-11-19 09:17:28 -08:00
Eric Gustin
f757e01d42
Create README for PyPi (#154)
# PR Description
The `arcade/pyproject.toml` wasn't able to find the `README.md` file
because it must be a subpath of `arcade-ai/arcade`. I created a simple
README for PyPi
2024-11-13 12:37:34 -08:00
Eric Gustin
1da1231e5b
Add readme and description to PyPi Project Page (#153)
# PR Description
Currently the [Arcade AI PyPi Page](https://pypi.org/project/arcade-ai/)
doesn't have a description. This PR adds that.
2024-11-13 11:00:44 -08:00
Eric Gustin
026d518c6e
Add multi-line chat and help menu (#152)
# PR Description
Given that `arcade chat` is the entry point for all users, this PR makes
the developer's first experience with Arcade a better experience.

1. Add multi-line & pasting support to `arcade chat`. To start a
multi-line chat message, start your message with `"""`. To end the
multi-line chat message, end your line with `"""`.

![image](https://github.com/user-attachments/assets/f190f487-d8d6-4c1d-ab73-29e811528d16)

2. Added chat commands
  - `/?` displays all available chat commands that are available
- `/show` shows all of the tools available. This uses `arcade show`.
Currently no option to specify the toolkit, or tool.
  - `/clear` clears the chat conversation history of the current session
  - `/exit` exits the chat. (ctrl+c still works of course!)
  

![image](https://github.com/user-attachments/assets/265b9977-5621-441a-9b80-5f33f5be5681)
2024-11-13 10:32:20 -08:00
Eric Gustin
c02aee3f14
CLI Improvements (#151)
1. Fixes bug where arcade login doesn't work for localhost
- `arcade login -h localhost` will open login page at
`http://localhost:8000/...`
    - Optionally specify the port: `arcade login -h localhost -p 8000`


3. Adds `local` flag to `arcade show`
- `-h localhost`, `-h 127.0.0.1`, and `-h 0.0.0.0` shows the tools that
are in the local engine's catalog
    - `--local` show the tools that are in the local environment.
2024-11-06 16:25:45 -08:00
Eric Gustin
311bfaa26f
Minor QOL improvement for arcade chat (#149) 2024-11-06 09:13:21 -08:00
Nate Barbettini
29ccf19e73
fix: arcade dev waits forever if no toolkits are installed (#147)
Fixes an edge case where the actor doesn't start because no toolkits are
installed in the local environment, but `arcade dev` keeps waiting for a
healthy actor.
2024-11-05 13:37:39 -08:00
Nate Barbettini
39d342bd67
fix: Wait for healthy actor in arcade dev (#142)
Context: Currently, `arcade dev` starts the actor process and then waits
a hardcoded amount of time (2sec) for the actor to start up. This isn't
enough time on some slower machines, which leads to the engine trying to
start but failing.

Fix: Wait until the actor is healthy according to its own
`/actor/health` endpoint.
2024-11-04 09:39:09 -08:00
Eric Gustin
8dbfed5c52
Fix log that stated the number of tools found in toolkit (#144)
The original log was counting the number of files in the toolkit module.
This PR fixes this such that it counts the number of tools in the
toolkit.
2024-11-04 09:27:43 -08:00
Nate Barbettini
1fdf982238
fix: No output from arcade login when already logged in (#143)
I ran into this and was scratching my head why `arcade login` was
exiting with no output.

Fix: Get config data from the new top-level object we introduced.
2024-11-01 16:49:31 -07:00
Nate Barbettini
aff7350eec
fix: readline error on Windows (#139)
With this change, `pyreadline3` is automatically installed on OS `win32`
only. Linux/Mac doesn't need it.
2024-11-01 13:15:52 -07:00
Nate Barbettini
8b29407d2d
fix: runtime error when OTEL is not enabled (#138)
Symptom: If an `otel_meter` wasnot passed when constructing the actor
(which is allowed, it's an optional param), the actor would later crash
at runtime.

Fix: Always set `tool_counter` to a default value.
2024-11-01 12:38:54 -07:00
Nate Barbettini
3699b16b2d
fix: circular import in arcade.core (#137)
Fixes a circular import issue where `arcade.sdk -> arcade.core` but also
`arcade.core -> arcade.sdk`. My mistake!

Moved some of the shared classes down into `core`, and re-exported them
to `sdk` to keep the expected interface for devs.
2024-11-01 12:38:44 -07:00
Nate Barbettini
75b9ea8e91
Bump arcadepy version (#126)
Use the latest version of `arcadepy` to pull in bug fixes and added
helper methods
2024-10-25 17:04:04 -07:00
Sam Partee
4d2786935a
Langchain arcade (#125)
Co-authored-by: Eric Gustin <eric@arcade-ai.com>
Co-authored-by: Nate Barbettini <nathanaelb@gmail.com>
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
2024-10-25 16:59:21 -07:00
Nate Barbettini
036ad54ac6
Remove arcade.core from all examples (#121)
This PR ensures that `arcade.core` does not show up anywhere in "user
space". This is crucial for helping developers understand what objects
are safe to use, and helps maintain a good developer experience.

Specific changes:
- `ToolAuthorizationContext` and `ToolContext` are now visible via
`arcade.sdk`
- `ToolCatalog` is now visible via `arcade.sdk`
- `Toolkit` is now visible via `arcade.sdk`
- `config` is now visible via `arcade.sdk.config`
2024-10-24 17:08:04 -07:00
Eric Gustin
c528b2c7dc
Add pyyaml dependency (#123) 2024-10-24 14:33:53 -07:00
Sterling Dreyer
fc26339d29
Modified Default Env Template (#122) 2024-10-24 12:34:13 -07:00
Eric Gustin
8508a28f54
Config Refactor (#116)
# PR Description
1. Removes `arcade config` CLI command and it's helper function.
2. Upon `arcade login`, if the user does not have an `arcade.env` file,
then a templated environment file is created for the user.
3. Removed `EngineConfig` and all references to it. Since there is no
longer an `EngineConfig`, this PR refactors the CLI to compute the
engine URL based on the command-line flags that were provided.
4. Renamed `arcade.toml` to `credentials.yaml`. If a user is using
`arcade.toml`, then we will display a deprecation message and then
automatically migrate their `arcade.toml` to `credentials.yaml`. NOTE:
Eventually this auto-migration support should be removed.
5. `arcade.env` is now an optional file
6. Make `arcade show` default to `https://api.arcade-ai.com/v1` instead
of localhost.
-------




## Ensuring engine url is still computed correctly:
I used the following matrix to ensure that the behavior has not changed
after the refactor. This matrix is tested in `test_utils.py`

DEFAULT_HOST = "api.arcade-ai.com"  
DEFAULT_PORT = None  
DEFAULT_FORCE_TLS = False  
DEFAULT_FORCE_NO_TLS = False  


| Command Line Arguments | Host | Port | Force TLS | Force No TLS |
Main's URL | This PR's URL |

|----------------------------------------|-----------------|---------------|-----------|--------------|-----------------------------------|-----------------------------------|
| | DEFAULT_HOST | DEFAULT_PORT | False | False |
https://api.arcade-ai.com/v1 | https://api.arcade-ai.com/v1 |
| --host localhost | localhost | DEFAULT_PORT | False | False |
http://localhost:9099/v1 | http://localhost:9099/v1 |
| -p 9099 | DEFAULT_HOST | 9099 | False | False |
https://api.arcade-ai.com:9099/v1 | https://api.arcade-ai.com:9099/v1 |
| --host localhost -p 9099 | localhost | 9099 | False | False |
http://localhost:9099/v1 | http://localhost:9099/v1 |
| --tls | DEFAULT_HOST | DEFAULT_PORT | True | False |
https://api.arcade-ai.com/v1 | https://api.arcade-ai.com/v1 |
| --host localhost --tls | localhost | DEFAULT_PORT | True | False |
https://localhost:9099/v1 | https://localhost:9099/v1 |
| -p 9099 --tls | DEFAULT_HOST | 9099 | True | False |
https://api.arcade-ai.com:9099/v1 | https://api.arcade-ai.com:9099/v1 |
| --host localhost -p 9099 --tls | localhost | 9099 | True | False |
https://localhost:9099/v1 | https://localhost:9099/v1 |
| --no-tls | DEFAULT_HOST | DEFAULT_PORT | False | True |
http://api.arcade-ai.com/v1 | http://api.arcade-ai.com/v1 |
| --host localhost --no-tls | localhost | DEFAULT_PORT | False | True |
http://localhost:9099/v1 | http://localhost:9099/v1 |
| -p 9099 --no-tls | DEFAULT_HOST | 9099 | False | True |
http://api.arcade-ai.com:9099/v1 | http://api.arcade-ai.com:9099/v1 |
| --host localhost -p 9099 --no-tls | localhost | 9099 | False | True |
http://localhost:9099/v1 | http://localhost:9099/v1 |
| --tls --no-tls | DEFAULT_HOST | DEFAULT_PORT | True | True |
http://api.arcade-ai.com/v1 | http://api.arcade-ai.com/v1 |
| --host localhost --tls --no-tls | localhost | DEFAULT_PORT | True |
True | http://localhost:9099/v1 | http://localhost:9099/v1 |
| -p 9099 --tls --no-tls | DEFAULT_HOST | 9099 | True | True |
http://api.arcade-ai.com:9099/v1 | http://api.arcade-ai.com:9099/v1 |
| --host localhost -p 9099 --tls --no-tls| localhost | 9099 | True |
True | http://localhost:9099/v1 | http://localhost:9099/v1 |
| --host arandomhost.com | arandomhost.com | DEFAULT_PORT | False |
False | https://arandomhost.com/v1 | https://arandomhost.com/v1 |
2024-10-24 11:34:33 -07:00
Nate Barbettini
10030c6a12
Fix iteration when calling client.tools.list (#120)
**Blocked** until this is merged **and** Stainless clients are re-built:
https://github.com/ArcadeAI/Engine/pull/148
TODO: Update arcadepy version dependency.
2024-10-24 09:39:20 -07:00
Eric Gustin
ce0616a471
Fix issues in arcade show (#117)
# PR Description
1. `arcade show` only supported lowercase args for toolkit and tools.
This PR allows the user to use capitalization and the tool/toolkit will
still be displayed.
2. `arcade show -T` is now for showing a toolkit and `arcade show -t` is
now for showing a tool.
2024-10-23 15:33:19 -07:00
Sterling Dreyer
80b7d968ff
Search for etc paths (#118)
Depends on: https://github.com/ArcadeAI/arcade-ai/pull/116
2024-10-23 15:31:37 -07:00
Nate Barbettini
9d00295e33
Replace arcade.client with arcadepy (#119)
Closes: https://app.clickup.com/t/86b2k2962

---------

Co-authored-by: sdreyer <sterling@arcade-ai.com>
2024-10-23 15:29:02 -07:00
Nate Barbettini
1c6e3f4495
arcade chat: Auto open browser for auth links (#112)
Fixes two points of feedback:
- In terminals that don't support links, we need to print the whole URL
as a backup
- Just open the browser dammit! -- Wils

### Demo


https://github.com/user-attachments/assets/91ced5ef-43d3-45a4-8af7-beb1a7bcde8d
2024-10-17 15:18:26 -07:00
Sam Partee
8a1114ab62
Fix arcade-ai versions in arcade new cmd` (#111)
fix for version:
Dynamic Version Retrieval: Replaces the hardcoded version import with
dynamic retrieval using importlib.metadata.version. This ensures that
__version__ in __init__.py accurately reflects the installed version of
arcade-ai.

fix to ``arcade-new``: Changes the default dependency specification for
arcade-ai from ^{VERSION} to ~{VERSION} in DEFAULT_VERSIONS in
``new.py``. This adjustment allows for patch version updates while
maintaining compatibility, enhancing stability.

---------

Co-authored-by: Eric Gustin <eric@arcade-ai.com>
2024-10-17 13:51:16 -07:00
Nate Barbettini
c81da86460
Fix nits in CLI (#108)
Fixes:
- [Opening browser doesn't work in
ssh](https://app.clickup.com/t/86b2h46f7)
- ["bright black" color text in `arcade chat -d` is invisible in
iTerm](https://app.clickup.com/t/86b2h494v)
- [Colors and styles are inconsistent in non-zsh
shells](https://app.clickup.com/t/86b2h49kb)
2024-10-15 18:13:44 -07:00
Sterling Dreyer
b95e26e5ec
Fix missing type packages (#107) 2024-10-14 20:38:27 -07:00
Eric Gustin
74a47f1062
Improve arcade new (#104)
# PR Description
This PR improves the CLI command `arcade new` in multiple ways.
1. When prompting the developer if they want to create a test/evals
folder, the default was printed twice. This is now fixed.
2. Whether to generate a test/eval directory, the user must enter "yes".
This PR relaxes this to accept other variations.
3. Creates an eval suite instead of an empty folder.
4. Prevents a developer from overwriting an existing toolkit.
2024-10-11 16:22:10 -07:00
Sam Partee
ff092ac303
Remove client.chat resource (#105)
This was always temporary, but we are finally removing the chat resource
from the ``Arcade`` and ``AsyncArcade`` clients.
2024-10-10 18:03:30 -07:00
Sam Partee
6b716d6dde
Add `GET /v1/tools/list` (#100)
Add retrieving the list of available tool definitions
that can be called. 

essential to working with frameworks like langchain/graph
2024-10-09 21:02:23 -07:00
Sam Partee
63cabe8f1f
Google Toolkit (Drive, Docs) (#97)
**New Tools Added**
- `docs.py`: Provides tools for Google Docs functionalities, including
creating documents and inserting text.
- `drive.py`: Introduces tools for Google Drive operations, such as
listing documents.

This PR also focuses on simplifying the error handling logic in the Google
toolkit, specifically within the Calendar and Gmail tools. The primary
change involves removing redundant `try-except` blocks that were
catching `HttpError` and general exceptions, and re-raising them as
`ToolExecutionError`. By removing these blocks, we allow exceptions to
propagate naturally, and be handled by the ``ToolExecutor``

---------

Co-authored-by: Eric Gustin <eric@arcade-ai.com>
2024-10-08 17:04:16 -07:00
Sam Partee
68a4caff98
CLI Engine Env passing and Tool Executor cleanup (#95)
This PR introduces the following changes:

- **Engine Environment Configuration**: Adds support for specifying an
environment variables file for the engine via the `arcade dev` CLI
command.
- **Configuration File Handling**: Refactors configuration file handling
in the CLI launcher to generalize logic for locating configuration
files.
- **Tool Execution Logging**: Enhances logging in `BaseActor` to include
execution duration and adjusts logging levels for better visibility.
- **Enhanced Tool Exception Handling**: Improves exception handling in
`ToolExecutor` and updates the `@tool` decorator to ensure proper
propagation and handling of exceptions raised during tool execution.
2024-10-07 17:49:34 -07:00
Eric Gustin
7f13eb5efb
Fix arcade chat Auth Polling (#96)
# PR Description
When a tool call required authorization, `arcade chat` would hit rate
limits extremely quickly when waiting to authorize with a given link.
This PR introduces using long polling when sending a GET request to
Arcade API `/auth/status`. The `/auth/status` endpoint supports the
`wait` query parameter, where if present, will not respond until either
auth status becomes `completed` or `timeout` is reached. If the
`timeout` is reached, `arcade chat` catches the 408 response and tries
again. For `arcade chat` we set the `wait` query param to 60 seconds.
2024-10-07 17:24:05 -07:00
Sterling Dreyer
990c6243ca
Enable Otel On Actor (#93) 2024-10-05 13:40:02 -07:00
Nate Barbettini
56fc83bf3e
Fix Github.CountStargazers and add tests (#92)
## Problem
I found a bug with `Github.CountStargazers` where a stargazer count of
`0` was interpreted as a null result. In other words, 0 wasn't passed
back to the Engine correctly.
Separately, the tool function was also not authorized correctly.

## Fix
- Don't use a falsy comparison when evaluating `result` inside the
`ToolOutputFactory`
- Add unit tests for `ToolOutputFactory` to give us confidence in the
business logic
- Added `ToolContext` to pass in the authorization token correctly.

Before
```
User (nate@arcade-ai.com): 
how many stars does the ArcadeAI/Docs repo have on github?

Assistant (gpt-4o): 
I successfully checked the repository, but unfortunately, I cannot provide the number of stars for the ArcadeAI/Docs repository. Please try checking directly on GitHub for the most accurate information.                                                                                        
Called tool 'Github_CountStargazers'
Parameters:{"owner":"ArcadeAI","name":"Docs"}
'Github_CountStargazers' tool returned:Github.CountStargazers called successfully
```

After
```
User (nate@arcade-ai.com): 
how many stars does the ArcadeAI/Docs repo have on github?

Assistant (gpt-4o): 
The ArcadeAI/Docs repository on GitHub has 0 stars.                                                                                                                                                                 
Called tool 'Github_CountStargazers'
Parameters:{"owner":"ArcadeAI","name":"Docs"}
'Github_CountStargazers' tool returned:0
2024-10-04 16:09:08 -07:00
Sam Partee
b52f6daa6f
Eval Framework Improvements (#86)
This PR introduces enhancements and fixes to the Evaluation Framework to
improve accuracy, robustness, and performance.

## Key Improvements

- **Refactored Evaluation Loading**: Extracted evaluation file loading
and suite loading logic into utility functions `get_eval_files` and
`load_eval_suites` in `arcade/cli/utils.py`.
  - **Benefit**: Enhances code modularity and maintainability.

- **Asynchronous Execution of Evaluations**: Modified the evaluations to
run asynchronously using `asyncio`.
- **Benefit**: Significantly reduces total execution time when running
multiple evaluations.

- **Improved Error Handling**: Wrapped critic evaluations in try-except
blocks to handle exceptions gracefully.
- **Benefit**: Ensures that a single failing critic doesn't halt the
entire evaluation process.

## Other Changes

- **Case-Insensitive Tool Name Comparison**: Made tool name comparisons
case-insensitive to improve robustness against casing differences.

- **Refactored Cost Matrix Creation**: Revised cost matrix creation to
handle varying numbers of expected and actual tool calls properly,
ensuring accurate assignment and scoring.

- **Type Casting in `BinaryCritic`**: Added type casting for actual
values to match the expected value's type before comparison, improving
accuracy in evaluations.

- **Removed Synchronous Code Paths**: Simplified the codebase by
removing synchronous evaluation methods, focusing on asynchronous
execution.

- **General Code Cleanup**: Removed unused imports and performed general
code cleanup to enhance readability and maintainability.


## Example

For the google calendar and gmail tools eval set you can run

```go
> arcade evals . -c 8 --models gpt-4o,gpt-4o-mini,gpt-4,gpt-4-turbo

Running evaluations in calendar_eval_suite
Running evaluations in gmail_eval_suite
Model: gpt-4o
PASSED Create calendar event -- Score: 1.00
FAILED List calendar events -- Score: 0.86
PASSED Update a calendar event -- Score: 1.00
PASSED Delete a calendar event -- Score: 1.00
Model: gpt-4o-mini
FAILED Create calendar event -- Score: 0.84
FAILED List calendar events -- Score: 0.86
PASSED Update a calendar event -- Score: 1.00
PASSED Delete a calendar event -- Score: 1.00
Model: gpt-4
PASSED Create calendar event -- Score: 1.00
FAILED List calendar events -- Score: 0.86
PASSED Update a calendar event -- Score: 1.00
PASSED Delete a calendar event -- Score: 1.00
Model: gpt-4-turbo
PASSED Create calendar event -- Score: 1.00
FAILED List calendar events -- Score: 0.87
PASSED Update a calendar event -- Score: 1.00
PASSED Delete a calendar event -- Score: 1.00
Model: gpt-4o
PASSED Send email to user with clear username -- Score: 1.00
Model: gpt-4o-mini
PASSED Send email to user with clear username -- Score: 1.00
Model: gpt-4
PASSED Send email to user with clear username -- Score: 1.00
Model: gpt-4-turbo
PASSED Send email to user with clear username -- Score: 1.00
Summary -- Total: 20 -- Passed: 15 -- Failed: 5
```
2024-10-04 12:09:58 -07:00
Sam Partee
f3feb85239
Fix small bugs in pyproject.tomls (#88)
```
authors = ["Arcade AI <dev@arcade-ai.com>"]
```
vs
```
authors = ["Arcade AI <dev@arcade-ai.com"]
```

There is also now a ``make`` command for ``make install-toolkits``
2024-10-04 12:08:03 -07:00
Sterling Dreyer
2625be80bd
Resend Chat request with authentication (#87)
Currently with arcade chat, when we send a request that requires tool
authentication, it sends the message then, waits for authentication,
then resends the current chat history. However we resend the
authntication link as the latest message instead of resending the
message that prompted the authentication link.

OpenAI ignores this and continues, however Anthropic errors because it
sees the history as

-User message {Get me sams last 5 tweets}
-Assistant message {Please go to this URL and authorize the action: }

instead of 
-User message {Get me sams last 5 tweets}
-Assistant message {Please go to this URL and authorize the action: }
-User message {Get me sams last 5 tweets}

Having an assistant message as the latest message in a request is
invalid for anthropic
2024-10-04 11:00:53 -07:00
Nate Barbettini
799d376ae5
SDK: Generic OAuth 2.0 connector (#81)
- Implements https://app.clickup.com/t/86b1whxb3 on the SDK side
- - Corresponding Engine PR:
https://github.com/ArcadeAI/Engine/pull/113/files?w=1
- Updates existing toolkits with new syntax.
2024-10-03 16:40:02 -07:00
Eric Gustin
7e352fbe91
Add Github Toolkit (#75)
### Adds the following tools to the Github Toolkit:

    1.	CreateIssueComment
	2.	SetStarred
	3.	CountStargazers
	4.	ListOrgRepositories
	5.	GetRepository
	6.	ListRepositoryActivities
	7.	ListReviewCommentsInARepository
	8.	ListPullRequests
	9.	GetPullRequest
	10.	UpdatePullRequest
	11.	ListPullRequestCommits
	12.	CreateReplyForReviewComment
	13.	ListReviewCommentsOnPullRequest
	14.	CreateReviewComment



Adds evals for all of these tools and unit tests.

---------

Co-authored-by: Sam Partee <sam@arcade-ai.com>
2024-10-02 10:40:17 -07:00
Eric Gustin
bf53439b55
Add Google Calendar Tools (#71)
This PR adds four new tools to the Google ToolKit
* `create_event`
* `list_events`
* `update_event`
* `delete_event`


I also improved an error log when tools are being registered by the
actor.


This PR also sneaks in an eval for gmail


Here is a sample conversation that shows the tools and their
capabilities and limitiations:

![image](https://github.com/user-attachments/assets/a70e97d7-2c4e-4f6e-aebd-1fcaaf6c36b9)
2024-10-02 10:24:11 -07:00
Sam Partee
52d82a2789
Refactor Docker Build Process (#78)
This PR improves the Docker build process by shifting from building the
project within the Docker image to using pre-built wheels. The main
changes are:

1. **Updated Makefile:**
- **`VERSION` Variable:** Set to `0.1.0.dev0` to reflect the new default
development version.
   - **`docker` Target:**
- Added steps to build the Arcade and toolkit wheels before building the
Docker image.
- Exports the required extras (`fastapi`, `evals`) to a
`requirements.txt` file.
   - **`full-dist` Target:**
     - Builds distributions for the main project and all toolkits.
     - Copies all the built wheels to a centralized `./dist` directory.
   - **`clean-dist` Target:**
- Cleans build artifacts from `./dist`, `arcade/dist`, and
`toolkits/*/dist` directories.

2. **Modified Dockerfile:**
- **Copy Pre-built Wheels:** Adjusted to copy wheels and the
`requirements.txt` from the `./dist` directory into the Docker image.
   - **Installation Process:**
     - Installs the Arcade wheel with the necessary extras.
- Installs toolkits from the copied wheel files, eliminating the need to
build them inside the Docker image.
- **Simplification:** Removed unnecessary commands, such as installing
build tools and copying the entire codebase, to streamline the
Dockerfile.

3. **Toolkits `pyproject.toml` Updates:**
- Changed the `arcade-ai` dependency version from `^0.1.0` to `0.1.*` in
all toolkit `pyproject.toml` files to ensure compatibility with the new
versioning scheme.

4. **Docker Makefile Adjustments:**
- Set the `VERSION` variable to `0.1.0.dev0` to align with the main
Makefile.
- Ensures consistent versioning across Docker-related build processes.

**Benefits:**

- **Efficiency:** Building wheels outside the Docker context reduces the
Docker image build time and resource consumption. overall docker image
size reduced by **1Gb**!!!
- **Reliability:** Using pre-built wheels ensures consistency across
different environments and simplifies dependency management.
- **Maintainability:** The Dockerfile and Makefiles are cleaner and more
straightforward, making them easier to understand and maintain.


**Notes:**

- Developers should run `make docker` to build and run the Docker
container using the new process.
- Ensure that any CI/CD pipelines are updated to accommodate these
changes in the build process. @sdreyer
2024-10-01 19:05:13 -07:00
Sam Partee
ef72e6c5aa
Merge of arcade up and dev (#77)
Combination of these PRs:
https://github.com/ArcadeAI/arcade-ai/pull/74
https://github.com/ArcadeAI/arcade-ai/pull/76
2024-10-01 12:44:27 -07:00
Eric Gustin
aabceae135
Improve ToolOutputError message (#73)
Before this PR error message:

![image](https://github.com/user-attachments/assets/2d36c05e-006a-4fc5-8265-d2371f9142e4)

Updated error message: 

![image](https://github.com/user-attachments/assets/f7ae7a81-f9b2-4471-9c24-8b02c8009065)
2024-09-27 21:40:57 -07:00
Eric Gustin
5a32685b19
arcade chat catch OpenAIErrors (#69)
Instead of `arcade chat` crashing, we just prompt the user again


![image](https://github.com/user-attachments/assets/34aaed14-13af-4ab0-aae2-9734b34cf7ba)
2024-09-25 15:55:35 -07:00
Eric Gustin
9eb9f77a92
Poll for auth completion in arcade chat (#66)
This PR re-organizes arcade chat implementation and also adds polling
for auth response to complete (if any)


### arcade chat streaming with auth:
![Screenshot 2024-09-25 at 11 28
45 AM](https://github.com/user-attachments/assets/c351fce7-060a-4060-b215-6b5d05028216)

### arcade chat without streaming with auth:
![Screenshot 2024-09-25 at 11 33
08 AM](https://github.com/user-attachments/assets/29a6c5ad-857c-47e6-92d9-52ec87ff88c9)

---------

Co-authored-by: Nate Barbettini <nathanaelb@gmail.com>
2024-09-25 13:43:04 -07:00
Nate Barbettini
5b9438da82
Gracefully handle toolkit load errors (#67) 2024-09-25 12:46:18 -07:00
Nate Barbettini
894fa878f1
Fix ruff (#64)
On the last few PRs I have noticed two problems:
1. `ruff format` fails even though it seems OK on our local machines
(sometimes, not always)
2. Nate's and Sam's machines kept flip-flopping a specific piece of
formatting back and forth, indicating a subtle difference of config
hiding somewhere
3. This was reproducible by running `ruff format` in the terminal,
followed by `make check`. The former would edit files, and then `make
check` would edit them back!

This PR addresses both issues, and further standardizes our editor &
linter configs to be super stable.
Specifically:
1. The main fix for the above, the pre-commit hook was pinned to a super
old version of ruff.
This resulted in subtle differences in behavior between our machines,
and on CI.

2. Moved ruff settings from `pyproject.toml` to `.ruff.toml`
pyproject files in subdirectories (e.g. `toolkits/**`) were overriding
the main pyproject file and erasing the custom ruff config we set at the
root. This meant that our ruff config was applied to `arcade` but not to
any of the other packages.
By moving the config to `.ruff.toml` at the root, all projects will
inherit the same ruff linting & formatting config.

4. Un-ignored the `.vscode/` directory so that we can share
vscode/cursor workspace settings.
This is valuable for standardizing settings like the default formatter
(ruff) and default test framework (pytest).
However, it's important that going forward we _only_ commit things here
that should apply across all of our machines.

5. To avoid any conflict between prettier and ruff, prettier now
explicitly ignores *.py files

6. Finally, `ruff format` and `make check` agree. A number of files are
newly auto-formatted.
2024-09-25 09:47:30 -07:00
Sam Partee
7d9354b4b4
Address alpha release tweaks and bugs (#62)
# Address Alpha Release Tweaks and Bugs

This PR addresses several issues and tweaks identified during the alpha
release:

- **Ensure `~/.arcade` directory exists before writing the config file**
In `arcade/cli/authn.py`, added code to create the `~/.arcade` directory
if it doesn't exist. This prevents errors when writing the configuration
file during the login process.

- **Fix retry logic in process management**  
In `arcade/cli/launcher.py`, corrected an off-by-one error in the retry
logic within the `_manage_processes` function. This ensures that the
process management behaves as expected when retries are exhausted.

- **Allow passing environment variables to the engine process**
(technically this option isn't exposed yet)
Updated the `start_servers`, `_manage_processes`, and `_start_process`
functions in `arcade/cli/launcher.py` to accept an `engine_env`
parameter. This allows custom environment variables to be set for the
engine process. Also, set `GIN_MODE` to `"release"` by default.

- **Handle cases with no critics in evaluations**  
Modified the `EvalCase` class in `arcade/sdk/eval/eval.py` to handle
scenarios where no critics are provided. This avoids potential errors
during the evaluation process when critics are absent. Should add a test
for this.

- **Adjust dependencies in `pyproject.toml`**  
- Moved `uvicorn` to be an optional dependency and included it in the
`fastapi` extra.
- Removed unnecessary development dependencies (`mkdocs`,
`mkdocs-material`, `mkdocstrings`).
  - Ensured that `uvicorn` is updated to version `^0.30.0`.

---------

Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
2024-09-25 07:35:25 -07:00
Nate Barbettini
5cf451802d
Fix extras in pyproject.toml (#58)
Extras were not being installed by pip correctly. Our syntax in
pyproject.toml was incorrect:
https://python-poetry.org/docs/pyproject/#extras

Tested in a new conda environment and working.
2024-09-24 18:02:56 -07:00
Nate Barbettini
06decd44ec
Update arcade up to use arcade-engine (#57)
Fixes the binary name from `engine` to `arcade-engine`
2024-09-24 16:48:08 -07:00
Sam Partee
2eb46a3a98
Client Fixes and LangGraph Examples (#50)
This PR includes several improvements to the Arcade client and adds
LangGraph examples:

1. Enhanced error handling in the Arcade client:
   - Improved HTTP error handling in `BaseArcadeClient`
- Simplified request methods in `SyncArcadeClient` and
`AsyncArcadeClient`

2. Updated `ToolResource` class:
   - Changed base path from `/v1/tool` to `/v1/tools`
   - Added `tool_version` parameter to `authorize` method

3. Improved Toolkit discovery:
- Updated `find_all_arcade_toolkits` to search only in the current
Python interpreter's site-packages

5. Added LangGraph examples:
   - New `langgraph_auth.py` example demonstrating Gmail authentication
- New `langgraph_with_tool_exec.py` example showing tool execution
within a LangGraph

6. Minor updates:
   - Changed default `BASE_URL` to `https://api.arcade.com/`
   - Updated import error message for eval dependencies

---------

Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
2024-09-24 10:13:45 -07:00
Nate Barbettini
c1a66a6170
SDK: Fully qualified tool names (#47)
In this PR:
- Handle and require fully-qualified tool names `Toolkit.ToolName` in
the actor

Also, unrelated changes/fixes:
- Cleaned up the logic around actor secrets and `$ARCADE_ACTOR_SECRET`
- Removes experimental Flask actor for now

Note: Must be merged along with
https://github.com/ArcadeAI/Engine/pull/87
2024-09-23 15:47:36 -07:00
Eric Gustin
53fa083efd
Add initial X toolkit, remove Github toolkit, rename math toolkit (#52)
* Renamed `arcade_arithmetic` to `arcade_math`
* Deleted `arcade_github` toolkit for the next release. This will be
reintroduced later.
* Added 5 tools to `arcade_x` toolkit
- post_tweet
- delete_tweet_by_id
- search_recent_tweets_by_username
- search_recent_tweets_by_keywords
- lookup_single_user_by_username
2024-09-23 13:42:22 -07:00
Eric Gustin
18cc192290
Add tool messages to arcade chat conversation history (#49)
* Adds tool calls and tool responses to the conversation history for
streaming and non-streaming.
* Adds debug flag for arcade chat which displays the tool calls and tool
responses that occurred during generate `arcade chat -d`
2024-09-21 10:26:20 -07:00
Sam Partee
5b7370c3f0
Eval Suite additions (#43)
Merge of #38 as rebase was terrible. @nbarbettini

---------

Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
2024-09-19 22:08:39 -07:00
Nate Barbettini
739cc957f1
Fix CI: config errors, Python 3.11 union type errors (#45)
Fixes 2 issues that were causing CI to fail:
- Loading `config` in `eval.py` breaks because no API key can be found
in CI
- Python 3.11+ changed `Union` to `UnionType`
2024-09-19 12:07:28 -07:00
Eric Gustin
43198a3a9b
Add New Gmail Tools To The Google Toolkit (#41)
# PR Description

## Summary

Changes include renaming the `arcade_gmail` toolkit to `arcade_google`,
adding unit tests for Google toolkit, add new tools to the Google
toolkit.
## Changes

### Makefile
- Added a new `make test-toolkits` target to iterate over all toolkits
and run pytest on each one.

### Added new tools for the google toolkit

1. `send_email`
This tool sends an email using the Gmail API.

2. `write_draft_email`
This tool creates a draft email using the Gmail API. 

3. `update_draft_email`
This tool updates an existing draft email using the Gmail API.

4. `send_draft_email`
This tool sends a draft email using the Gmail API.

5. `delete_draft_email`
This tool deletes a draft email using the Gmail API. 

6. `list_draft_emails`
This tool retrieves a list of draft emails using the Gmail API.

7. `list_emails_by_header`
This tool searches for emails by a specific header using the Gmail API.
- `sender`: The sender's email address to search for.
- `limit`: The maximum number of emails to retrieve.

8. `list_emails`
This tool retrieves a list of emails using the Gmail API.

9. `trash_email`
This tool moves an email to the trash using the Gmail API.
2024-09-19 10:18:49 -07:00
Nate Barbettini
6d854b0110
Update requires_authorization and other naming (#39)
Corresponds to Engine PR: https://github.com/ArcadeAI/Engine/pull/73
2024-09-19 09:51:28 -07:00
Sam Partee
db948125d5
Tool Evalulation SDK (#35)
1. New Eval SDK (`arcade/sdk/eval.py`):
- Introduces `EvalSuite`, `EvalCase`, and `EvalRubric` classes for
structured evaluation.
- Implements various Critic classes (Binary, Numeric, Similarity) for
flexible scoring.
- Adds a `tool_eval` decorator for easy integration with existing tools.

2. CLI Integration (`arcade/cli/main.py` and `arcade/cli/utils.py`):
   - Adds an `evals` command to run evaluation suites from the CLI.
   - Implements result display functionality for evaluation outcomes.

3. Toolkit Updates:
- Adds evaluation scripts for Gmail
([toolkits/gmail/evals/eval_gmail_tools.py](file:///Users/spartee/Dropbox/Arcade/platform/Team/arcade-ai/toolkits/gmail/evals/eval_gmail_tools.py#1%2C1-1%2C1))
and Slack
([toolkits/slack/evals/eval_slack_messaging.py](file:///Users/spartee/Dropbox/Arcade/platform/Team/arcade-ai/toolkits/slack/evals/eval_slack_messaging.py#1%2C1-1%2C1))
toolkits.
- Demonstrates practical usage of the Eval SDK with real-world
scenarios.

4. Miscellaneous:
- Updates `arcade/cli/new.py` to optionally generate an `evals`
directory for new toolkits.

---------

Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
2024-09-19 03:36:44 -07:00
Nate Barbettini
e4839195d7
Actor: Use shared secret for Actor auth (#40)
Actor side of https://github.com/ArcadeAI/Engine/pull/78 (see comments
there)
2024-09-17 17:03:40 -07:00
Nate Barbettini
f4fe8c7892
Clean up provider properties (scopes) (#42)
In this PR:
- Rename `scope` to `scopes` so it is more understandable by humans
- DRY up provider structs, it was starting to get silly with so many
providers that just have 1 property called `scopes`

Must go along with this Engine PR:
https://github.com/ArcadeAI/Engine/pull/79
2024-09-17 16:38:51 -07:00
Eric Gustin
ce4a9b28a9
Add minor changes found during onboarding (#37)
* Add new tool to the arithmetic toolkit for summation of a range.
* Add ability to attach debugger to cli. Use `.vscode/launch.json`'s
"Debug arcade dev" to do so.
* Fix issue in cli's main that used the incorrect url.
2024-09-12 16:52:36 -07:00
Nate Barbettini
5726778f11
SDK support for lists (arrays) in tool inputs & outputs (#36)
Working:
- Declare tool functions that have `list[str]` (etc) as input parameter
or output values
- Engine can call these functions!

<img width="1195" alt="image"
src="https://github.com/user-attachments/assets/2aeb3c98-950a-4e2f-a8c7-39102e3fb7f0">
2024-09-12 16:31:12 -07:00
Nate Barbettini
c59bb678dd
Override Actor auth for easier dev testing (#33)
In this PR:
- The Actor health check route now _never_ requires auth (bearer token).
It is always unprotected.
- `arcade dev --no-auth` disables all Actor auth entirely, making all
routes unprotected. Useful for debugging, but emits a warning to the
console.
2024-09-10 09:39:12 -07:00
Nate Barbettini
75c6a2becf
arcade chat: allow overriding host, port, TLS (#31)
Adds:
- New options to `arcade chat`: `-h/--host`, `-p/--port`, and
`--tls/--notls`. This allows us to point `arcade chat` at a different
server than what's configured in `arcade.toml` which is very helpful for
debugging.
- Special case: if you do `-h localhost`, it will automatically use port
9099 and no TLS unless otherwise specified.
- Adds a non-fatal engine health check to `arcade chat` startup:

<img width="499" alt="image"
src="https://github.com/user-attachments/assets/b7fae29e-2f8d-4004-a27b-645b4cd997a8">
2024-09-10 09:25:05 -07:00
Sam Partee
d12542db55
Tool auth (#30)
Note - This Engine PR must go first:
https://github.com/ArcadeAI/Engine/pull/65

In this PR:
- Add `client.tool.authorize` to authorize a tool by name by @Spartee 
- Refactored client.auth methods to always pass around scopes (as needed
by the above Engine PR) by @nbarbettini
- Reduced the scopes needed in the Slack toolkit, which was blocked by
this until now! @nbarbettini

---------

Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
2024-09-09 15:00:17 -07:00
Nate Barbettini
408f2e6300
gmail: search_emails_by_header tool (#28)
Adds a new gmail tool to search email, plus some cleanup.
2024-08-30 15:29:02 -07:00
Nate Barbettini
aa1b59497b
QOL improvements for arcade chat (#27)
Includes these improvements:
- Up-arrow loads your previous message history in the session (if
available)
- Shows the target engine URL when the chat starts
- Shows the model name in the chat: e.g. `Assistant (gpt-4o-mini): `
- URLs are re-written as clickable markdown links in the chat output
- mypy cleanup
2024-08-30 13:06:38 -07:00
Nate Barbettini
950e075750
arcade login in CLI (#25)
Working now:
- `arcade login` works against the Cloud
- `arcade logout` deletes your local credentials

---------

Co-authored-by: Sam Partee <sam@arcade-ai.com>
2024-08-30 11:20:00 -07:00
Sam Partee
aee706e118
Developer Makefile and Docker steps (#26)
Simpler docker build for the Actor and makefile
2024-08-29 21:24:46 -07:00