<!-- CURSOR_SUMMARY -->
> [!NOTE]
> **Medium Risk**
> Touches authentication/login flow, credentials-file permissions, and
subprocess lifecycle behavior across platforms; while mostly defensive,
regressions could impact login or process management on Windows/macOS
runners.
>
> **Overview**
> Improves Windows/cross-platform reliability across the CLI and MCP
server: OAuth login now binds the callback server to `127.0.0.1`, avoids
slow loopback reverse-DNS, adds a configurable callback timeout
(`--timeout` + env default), and opens URLs via a Windows-friendly
`_open_browser` to avoid flashing console windows.
>
> Centralizes CLI output via a shared `console` that forces UTF-8 on
Windows, standardizes UTF-8 file reads/writes throughout, tightens
credentials-file permissions on Windows using `icacls`, and adds shared
Windows subprocess helpers for **no-window** process creation and
graceful termination (used by `deploy`, MCP reload, and usage-tracking
worker).
>
> Updates client configuration UX/robustness (Windows AppData resolution
via `platformdirs`, Cursor config path fallbacks + compatibility writes,
overwrite warnings, absolute `uv` path for GUI clients, safer path
display) and improves `deploy` child-process handling to avoid
pipe-buffer deadlocks while giving better debug-aware error messages.
>
> Expands CI to run tests on Linux/Windows/macOS, adds a no-auth CLI
integration workflow, disables usage tracking in toolkits CI, and adds
extensive regression tests for Windows signals, subprocess cleanup,
UTF-8, and config-path edge cases; bumps `arcade-core` to `4.4.2` and
`arcade-mcp-server` to `1.17.2` (with updated dependency pin).
>
> <sup>Written by [Cursor
Bugbot](https://cursor.com/dashboard?tab=bugbot) for commit
0fabd8ca1cd647039ba6ddbdf3f7809c330bab9e. This will update automatically
on new commits. Configure
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<!-- /CURSOR_SUMMARY -->
When running `arcade_mcp_server` with `workers > 1`, uvicorn spawns
worker subprocesses that directly call `create_arcade_mcp_factory()`
without going through `main()`. Since `setup_logging()` is only called
in `main()`, these subprocesses have no logging configuration, causing:
1. Standard Python logging not intercepted by Loguru
2. DEBUG-level logs from libraries like urllib3 appearing when OTEL is
enabled
3. Inconsistent log formats between main process and workers
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Medium Risk**
> Touches process-wide logging initialization for uvicorn worker
subprocesses, which can affect log levels/handlers and output across the
server. Functional impact is limited to observability but could change
verbosity when OTEL or libraries emit logs.
>
> **Overview**
> Fixes multi-worker/reload mode logging by configuring Loguru inside
`create_arcade_mcp_factory()` (using `ARCADE_MCP_DEBUG` to set `INFO` vs
`DEBUG`) so uvicorn-spawned worker subprocesses get the same
logging/interception as `main()`.
>
> Adds regression tests that assert the factory filters DEBUG logs by
default and enables them when `ARCADE_MCP_DEBUG=true`, and bumps
`arcade-mcp-server` to `1.15.2`.
>
> <sup>Written by [Cursor
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on new commits. Configure
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<!-- /CURSOR_SUMMARY -->
1. Resolves
[TOO-363](https://linear.app/arcadedev/issue/TOO-363/arcade-deploy-fails-when-additional-deps-are-added-to-the-server).
2. Resolves
[TOO-364](https://linear.app/arcadedev/issue/TOO-364/arcade-cores-tool-skip-logic-is-missing-case-for-direct-execution).
3. Resolves
[TOO-358](https://linear.app/arcadedev/issue/TOO-358/missing-evals-error-message-shows-wrong-command).
4. Resolves
[TOO-365](https://linear.app/arcadedev/issue/TOO-365/arcade-evals-unit-tests-are-hanging).
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Medium Risk**
> Medium risk because it changes how `arcade deploy` spawns the server
process and adjusts toolkit discovery skip logic, which can affect
deployments and tool discovery; however, the changes are small and
covered by new unit/integration tests.
>
> **Overview**
> `arcade deploy` now starts the validation server using the project’s
`.venv` interpreter (via `find_python_interpreter`) instead of the CLI’s
own `sys.executable`, preventing missing dependency failures when the
CLI is installed in an isolated env.
>
> `arcade-core`’s `Toolkit.tools_from_directory` skip logic is hardened
to also skip the currently executing entrypoint by module name
(`__main__.__spec__.name`) when file paths don’t match (e.g., bundled
execution). CLI error printing now escapes plain messages to avoid rich
markup issues, and `arcade-evals` lock acquisition accepts an optional
timeout default.
>
> Adds unit tests for the new toolkit skip behavior and an integration
test that boots the MCP server via direct Python invocation to mirror
deployment behavior, and bumps `arcade-core`, `arcade-mcp-server`, and
root dependency versions accordingly.
>
> <sup>Written by [Cursor
Bugbot](https://cursor.com/dashboard?tab=bugbot) for commit
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<!-- /CURSOR_SUMMARY -->
# Valuable references for the reviewer:
- Docs PR: https://github.com/ArcadeAI/docs/pull/583
- Implements Phase 1 of the following planning doc:
https://linear.app/arcadedev/project/arcade-mcp-supports-mcp-auth-front-door-auth-7cbaa20cb054/overviewhttps://github.com/user-attachments/assets/79ad43fd-f5e8-4793-a1dd-18b35acefdc3
# PR Description
Adds OAuth 2.1 Resource Server authentication to arcade-mcp-server,
enabling HTTP MCP servers to validate Bearer tokens on every request.
This unlocks tool-level authorization and secrets support for HTTP
servers.
- Multiple authorization server support
- Granular token validation options (verify_exp, verify_iat, verify_iss)
- Environment variable configuration
- OAuth discovery metadata endpoint
(/.well-known/oauth-protected-resource)
- Extracts sub claim from token as context.user_id
- Lifts transport restrictions for tools requiring auth/secrets on HTTP
when protected
```python
from arcade_mcp_server import MCPApp
from arcade_mcp_server.resource_server import ResourceServerAuth, AuthorizationServerEntry
resource_server_auth = ResourceServerAuth(
canonical_url="http://127.0.0.1:8000/mcp",
authorization_servers=[
AuthorizationServerEntry(
authorization_server_url="https://auth.example.com",
issuer="https://auth.example.com",
jwks_uri="https://auth.example.com/jwks",
)
],
)
app = MCPApp(name="my_server", version="1.0.0", auth=resource_server_auth)
```
# Testing
Beyond the comprehensive unit tests, I also manually tested end-to-end
with WorkOS Authkit (DCR) and KeyCloak (non-DCR).
# Future Work
- CIMD support
- An `ArcadeResourceServer` to make adding front-door auth super easy
when using Arcade's Auth Server
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> Adds OAuth 2.1 front-door auth (JWKS validation + OAuth discovery) and
propagates user identity to tools, enabling auth/secret-requiring tools
over HTTP.
>
> - **Authentication (Front-Door OAuth 2.1)**
> - New `resource_server` module with `ResourceServerAuth`
(multi-authorization-server, metadata) and `JWKSTokenValidator`
(JWKS-based JWT validation) plus granular validation options.
> - ASGI `ResourceServerMiddleware` validates Bearer tokens on every
HTTP request and injects `resource_owner`.
> - OAuth discovery endpoint via FastAPI router at
`/.well-known/oauth-protected-resource[/<path>]`.
> - **Integration**
> - `MCPApp`/`worker` accept `auth`/`resource_server_validator`, mount
middleware, expose discovery; logs accepted auth servers.
> - HTTP transport (`http_streamable`) carries `SessionMessage` with
`resource_owner` from request → session.
> - `Context`/`Session`/`Server` plumb `resource_owner`; `Server`
selects `user_id` preferring token `sub`.
> - **Behavior Changes**
> - HTTP transport restriction lifted for tools requiring
`authorization`/`secrets` when request is authenticated; otherwise
blocked with actionable error.
> - **Configuration**
> - Env-var based auth config via `MCP_RESOURCE_SERVER_*` in
`MCPSettings.ResourceServerSettings`; `.env` auto-load.
> - **Telemetry**
> - Usage tracking records `resource_server_type` on server start.
> - **Examples**
> - New `examples/mcp_servers/authorization` sample server (HTTP auth,
secrets, Reddit tool) with Docker setup.
> - **Tests**
> - Extensive unit tests for validators, middleware, env config,
multi-AS, transport rules, and app integration.
> - **Version**
> - Bump `arcade-mcp-server` to `1.12.0`; minor docstring tweak in
`__init__.py`.
>
> <sup>Written by [Cursor
Bugbot](https://cursor.com/dashboard?tab=bugbot) for commit
d1116cdcafb0c7cb8f91e66682eb1fbae380da31. This will update automatically
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<!-- /CURSOR_SUMMARY -->
Resolves TOO-152
This PR does three things:
1. Executes synchronous tool calls in thread pool allowing for up to 4 +
# of CPUs executions in parallel.
2. Makes force quitting via double SIGINT/SIGTERM possible and via
single SIGINT/SIGTERM + graceful shutdown timeout expiry possible, even
if there are active connections.
3. Sets `timeout_graceful_shutdown` to
`ARCADE_UVICORN_TIMEOUT_GRACEFUL_SHUTDOWN` env var if set, else defaults
to 15.
4. Disable the worker health check span to reduce noise
Tradeoffs:
Since this PR introduces executing synchronous tools via `await
asyncio.to_thread(func, **func_args)`, this means that there is no way
for the thread to be killed until it finishes. The ramifications of this
is that the force quitting logic that is also implemented in this PR has
to be very harsh `os._exit(1)` just in case there is a sync tool
actively executing. This means that `MCPApp` teardown logic will not
execute when force quitting is required. Although this was already the
case because we weren't previously able to force quit! This tradeoff is
justified for now since "parallel" tool executions will relieve us of
many worker timeouts that we are seeing in prod.
Future work:
Minimize/eliminate the need for `os._exit(1)` such that `MCPApp`
teardown logic will always execute, even when force quitting. The
solution will likely be moving away from `await asyncio.to_thread(func,
**func_args)` (while maintaining "parallelism" and then utilize the
`TaskTrackerMiddleware` introduced in this PR to cancel all of the
active HTTP requests.
Resolves PLT-713
### The Bug:
When an entrypoint file imports its parent package and
calls add_tools_from_module() on that package, and the same entrypoint
file also defines tools using @app.tool or @tool decorators, then the
server fails to start with an `AttributeError`. This is because the
tools would be discovered via AST parsing, but those tools weren't added
to the module's namespace yet because the file is still executing.
For example, this would fail on startup:
```py
#!/usr/bin/env python3
"""local_filesystem MCP server"""
import sys
from typing import Annotated
from arcade_mcp_server import MCPApp
import local_filesystem
app = MCPApp(name="eric_server", version="1.0.0", log_level="DEBUG")
app.add_tools_from_module(local_filesystem)
@app.tool
def eric(name: Annotated[str, "The name of the person to greet"]) -> str:
"""Greet a person by name."""
return "return"
if __name__ == "__main__":
transport = sys.argv[1] if len(sys.argv) > 1 else "stdio"
app.run(transport="http", host="127.0.0.1", port=8074)
```
### The fix:
Skip the entrypoint file. This means that any tool defined inside of the
entrypoint file must be added via MCPApp.add_tool(...) or instead use
the recommended @app.tool.
# PR Description
Consider this PR the result of a full pass through of this repository.
## Add helper for adding tools to an `MCPApp`
You can now add all of the tools in a module to an `MCPApp` via
`app.add_tools_from_module(...)`
## Edit what `arcade new` generates
First, I updated the backend to use hatchling.
Second, the structure generated before this PR was simple, but did not
create a proper Python module.
This hindered developers in the following ways:
1. Difficult to add the tools in your server to an evaluation suite
2. Difficult to add more than one tool to an MCPApp at a time
3. All other niceties that come with being able to import modules
```
# Before
server/
├── .env.example
├── server.py
└── pyproject.toml
```
This PR updates the structure generated such that a valid Python module
is generated:
```
# After
server/
├── pyproject.toml
└── src/
└── server/
├── __init__.py
├── .env.example
└── server.py
```
## Fix Tool Chaining
`self._ctx.server.executor.run(...)` was being called, but `MCPServer`
does not have an instance of `ToolExecutor` (and it's not intended to be
an instance anyways). I updated `Tool.call_raw` to pass the programmatic
tool call through the `MCPServer._handle_call_tool`. This means that the
programmatic tool calls now go through the same steps that a typical
tool call (initiated by the MCP client) would.
This means that **toolA**, which specifies **requirementsA**, is
permitted to call **toolB**, which specifies **requirementsB**, without
needing to explicitly declare or satisfy **requirementsB**. I believe
this is acceptable because the secrets and/or auth token associated with
**toolB's** `Context` are not exposed to **toolA**, and the secrets
and/or auth token associated with **toolA's** `Context` are not exposed
to **toolB**.
## Fix User Elicitation
1. The read & write streams were created with a maximum queue size of 0.
I increased this to 100.
2. I updated `ServerSession`'s run loop to both read messages from the
stream & process them concurrently. This enables server initiated
requests (like user elicitation and progress reporting) to be handled
while tools are being executed. Otherwise, the server initiated requests
would wait for the tool to finish executing and the tool execution would
wait for the server initiated request to finish.
3.
## Fix Progress Reporting
Progress tokens sent by the client were not being stored. Therefore
there was no way to notify a client with progress updates. I am now
storing the `progressToken`, along with other `_meta` sent from the
client, in the `ServerSession`'s `_request_meta`. I am setting
`_request_meta` whenever the `MCPServer` is handling an incoming message
from a client.
## Fix handling of server names with spaces
Before:
Server name: "The simple server name"
Tool name: whisper_secret
Name seen by client: "The_simple_server_name_WhisperSecret"
After
Server name: "The simple server name"
Tool name: whisper_secret
Name seen by client: "TheSimpleServerName_WhisperSecret"
## Add Integration Tests
The stdio integration test is much more comprehensive than the http
integration test. These tests will let me sleep a bit more at night
## Add Example MCP Servers
Example servers for sampling, user-elicitation, progress reporting,
logging, tool chaining, combining prebuilt tools with custom tools, tool
secrets, tool auth, evaluations, and more!
## Add Docker template
Added a Docker template for running an MCP server in Docker (and removed
the old docker stuff)
Previously, MCPApp did not truly have reload capabilities. Instead, if
`reload=True`, then under the hood we would just change over to the
module execution code path (e.g., `arcade mcp`, or `python -m
arcade_mcp_server`). This was bad because custom `MCPApp` startup code
was not being executed and tools that were not added to `MCPApp`'s
catalog were being discovered and added to the server.
`MCPApp` now contains its own custom reload logic. It doesn't use
uvicorn's reload because uvicorn's discovery & factory pattern wasn't
the best fit for `MCPApp`'s self-contained pattern.
Now when `MCPApp.run(reload=True)` is called, `MCPApp` becomes the
parent process that manages reload itself.
Blocked by https://github.com/ArcadeAI/arcade-mcp/pull/614 (and the
reason for failing tests)
# PR Description
`arcade deploy` will deploy your local MCP server to Arcade. `arcade
deploy` should be executed at the root of your MCP Server package.
Before deploying, the command runs your server locally to ensure your
project is setup correctly and the server runs properly. `arcade deploy`
assumes your entrypoint file will execute `MCPApp.run` when the file is
invoked directly. This means you must either have an `if __name__ ==
"__main__" block that contains `MCPApp.run`, or `MCPApp.run` should be
top-level code (unindented living directly in the body of the file).
<img width="3318" height="594" alt="image"
src="https://github.com/user-attachments/assets/8249843e-6f9d-4d01-854d-356b0aae5055"
/>
<img width="1662" height="1056" alt="image"
src="https://github.com/user-attachments/assets/f44951f2-2718-4799-aecc-0e22c1b951b8"
/>
# Release Candidate 2
## This PR:
- [x] No more confusing 307 redirect logs when using `/mcp` instead of
`/mcp/` (requested by @shubcodes)
- [x] Fix bug in `arcade configure` for Python < 3.12 (reported by
@evantahler
- [x] Fix bug where tools with unsatisfied secret requirements could
still be executed (reported by @evantahler, @shubcodes)
- [x] Auth providers can now be imported via `from
arcade_mcp_server.auth import Reddit` (requested by @shubcodes)
- [x] Add complete E2E oauth flow for tool calls with informational
errors about how to log into arcade and where to go to authorize
(requested by @evantahler, @shubcodes)
- [x] Add OAuth tool in `arcade new`'s generated server (requested by
@shubcodes)
- [x] Standardize on defaulting to running servers on port 8000
- [x] Improve credentials.yaml reading logic
- [x] CLI user friendliness (requested by @Spartee)
- [x] Remove `arcade serve` CLI command
- [x] Fix race condition in `arcade logout`
- [x] Update docs for desired developer onboarding flow
## Next PRs:
- Get `arcade deploy` working for MCP servers. (Command is hidden for
now)
- Rename all occurrences of `toolkit` to `server`/`tools` and rename all
occurrences of `worker` to `server`
Versions:
* arcade-mcp\==1.0.0rc1
* arcade-mcp-server\==1.0.0rc1
* arcade-core\==2.5.0rc1
* arcade-tdk\==2.6.0rc1
* arcade-serve\==2.2.0rc1
### Summary
Adds first-class MCP support across Arcade, introduces a new MCP server
and CLI, unifies the project under the arcade-mcp name, overhauls
templates/scaffolding, and improves developer tooling, secrets
management, and examples.
### Highlights
- **MCP Server & Core**
- New MCP server with stdio and HTTP/SSE transports, session management,
resumability, and lifecycle handling.
- FastAPI-like `MCPApp` for building servers with lazy init; integrated
worker+MCP HTTP app option.
- Middleware system (logging and error handling), robust exception
hierarchy, and Pydantic-based settings.
- Async-safe managers for tools, resources, and prompts backed by
registries and locks.
- Developer-facing, transport-agnostic runtime context interfaces (logs,
tools, prompts, resources, sampling, UI, notifications).
- Conversion from Arcade ToolDefinition to MCP tool schema; OpenAI JSON
tool schema converter.
- Parser supports `@app.tool`/`@app.tool(...)` decorators.
- **CLI**
- New `mcp` command to run MCP servers with stdio or HTTP/SSE.
- New `secret` command to set/list/unset tool secrets (supports .env
input, preserves original casing for lookups).
- `new` command refactored; option to create a full toolkit package with
scaffolding.
- `chat` command removed.
- `serve.py` imports updated to `arcade_serve.fastapi.telemetry`;
version retrieval now uses `arcade-mcp`.
- `show.py` refactor to use new local catalog utilities.
- `display_tool_details` improved: adds “Default” column and handles
nested properties.
- **Configuration & Discovery**
- New `configure.py` to set up Claude Desktop, Cursor, and VS Code to
connect to local or Arcade Cloud MCP servers.
- Discovery utilities to find/install toolkits, build `ToolCatalog`s,
analyze files for tools, load kits from directories (pyproject parsing),
and build minimal toolkits.
- Better handling of provider API key resolution and evaluation suite
loading.
- **Templates & Scaffolding**
- Reorganized template structure (minimal vs full); moved
`.pre-commit-config.yaml`, `.ruff.toml`, license, Makefile, README,
tests, and tools layout to correct paths.
- Minimal template adds `.env.example` for runtime secret injection.
- Template pyproject updated for MCP servers; includes sample server
with greeting and secret-reveal tools.
- Authorization flow in templates simplified.
- **Repo-wide Renaming & Examples**
- Migrates references from `arcade-ai` to `arcade-mcp` across READMEs,
scripts, and package metadata.
- Examples updated (LangChain/LangGraph/AI SDK/TypeScript) and package
name changed to `arcade-mcp-sdk`.
- **Evals & Core Utilities**
- Evals now use OpenAI tooling format (`OpenAIToolList`, `to_openai`);
`tool_eval` takes `provider_api_key`.
- Core utilities: fixed `does_function_return_value` by dedenting before
parse; version bump to `2.5.0rc1` and dependency cleanup.
- **Tooling & CI**
- `setup-uv-env` action splits toolkit vs contrib dependency
installation.
- Pre-commit: excludes `libs/arcade-mcp-server/mkdocs.yml` and
`libs/tests/` from YAML and Ruff hooks; Ruff per-file ignores (e.g.,
C901 in `libs/**/*.py`, TRY400 in server docs paths).
- Makefile updates for uv env setup, quality checks, tests, builds, and
new `shell` target.
- Added Makefile to MCP server library to streamline dev workflow.
- **Cleanup**
- Removed `claude.json` config.
- Simplified stdio entrypoint; removed unused imports (`arcade_gmail`,
`arcade_search`).
### Breaking Changes
- **CLI**: `chat` command removed; use `mcp`, `secret`, and updated
`new`.
- **Naming**: All users should update references from `arcade-ai` to
`arcade-mcp`.
- **Templates**: File paths moved; downstream scripts referencing old
template locations may need updates.
### Getting Started
- Run an MCP server:
- `arcade mcp --stdio --toolkits your_toolkit`
- `arcade mcp --http --toolkits your_toolkit`
- Manage secrets:
- `arcade secret set your_toolkit KEY=value`
- `arcade secret list your_toolkit`
- `arcade secret unset your_toolkit KEY`
- Configure clients:
- `arcade configure` to set up Claude Desktop, Cursor, and VS Code for
local/Arcade Cloud MCP.
---------
Co-authored-by: Sam Partee <sam@arcade-ai.com>
Co-authored-by: Shub <125150494+shubcodes@users.noreply.github.com>