5 commits
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aae9b3a49c
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feat: Support multiple orgs & projects in Arcade CLI (#717)
Fixes [PLT-720: Refactor CLI to support multiple orgs + projects](https://linear.app/arcadedev/issue/PLT-720/refactor-cli-to-support-multiple-orgs-projects) This PR removes the legacy login flow (login to get an API key) from Arcade CLI. Believe it or not, this flow predates the ability to get an API key from the Dashboard, or even the Dashboard itself! Notable changes: **Legacy handling** - When a user with an existing `credentials.yaml` updates the CLI, they will get instructions on fixing their old credentials: <img width="978" height="146" alt="Screenshot 2025-12-08 at 10 10 37" src="https://github.com/user-attachments/assets/5aeaef2c-bef7-4642-a2f7-f917b257c94b" /> Any commands that require login (non-public commands) will be blocked with the above message until `arcade logout / arcade login` is performed again. **New login flow** ```sh arcade login Opening a browser to log you in... ✅ Logged in as nate@arcade.dev. Active project: Nate Barbettini's organization / Default project Run 'arcade org list' or 'arcade project list' to see available options. ``` **List and set the active organization** ```sh arcade org list ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┳━━━━━━━━━┳━━━━━━━━┓ ┃ Name ┃ ID ┃ Default ┃ Active ┃ ┡━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╇━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╇━━━━━━━━━╇━━━━━━━━┩ │ Nate Barbettini's organization │ 1c64968e-fdc5-4c55-8612-2ce46cd7881b │ ✓ │ ✓ │ │ Sergio 743 │ 1f1f6184-58dc-4bac-bdde-b9184e43fdf3 │ │ │ └────────────────────────────────┴──────────────────────────────────────┴─────────┴────────┘ Use 'arcade org set <org_id>' to switch organizations. ``` ```sh arcade org set 1c64968e-fdc5-4c55-8612-2ce46cd7881b ✓ Switched to organization: Nate Barbettini's organization Active project: Default project ``` **List and set the active project** ```sh arcade project list Active organization: Nate Barbettini's organization Use 'arcade org list' and 'arcade org set <org_id>' to switch organizations. ┏━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┳━━━━━━━━━┳━━━━━━━━┓ ┃ Name ┃ ID ┃ Default ┃ Active ┃ ┡━━━━━━━━━━━━━━━━━╇━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╇━━━━━━━━━╇━━━━━━━━┩ │ Default project │ 35166bf3-6e68-481e-bf16-f747fadc6c22 │ ✓ │ ✓ │ │ Second project │ 62963205-31ea-4fda-9fc4-af10db89c06f │ │ │ └─────────────────┴──────────────────────────────────────┴─────────┴────────┘ Use 'arcade project set <project_id>' to switch projects. ``` ```sh arcade project set 35166bf3-6e68-481e-bf16-f747fadc6c22 ✓ Switched to project: Default project ``` <!-- CURSOR_SUMMARY --> --- > [!NOTE] > Migrates CLI to OAuth2 (PKCE) with saved org/project context, adds org/project commands, rewrites Engine calls to org-scoped endpoints, and bumps core packages. > > - **Auth & Config** > - Implement OAuth2 Authorization Code + PKCE (`arcade_cli/authn.py`) with local callback server and Jinja templates. > - Persist tokens and active `context` (org/project) in `credentials.yaml` via updated config models (`arcade_core/config_model.py`). > - Add token refresh and CLI config fetch utilities (`arcade_core/auth_tokens.py`). > - Detect legacy API-key credentials and block protected commands until re-login; add `whoami` command. > - **Org/Project Management** > - New subcommands: `arcade org list|set`, `arcade project list|set` (fetch via Coordinator). > - **Engine API usage (org-scoped)** > - Introduce org/project URL rewriting transports (`arcade_core/network/org_transport.py`) and helpers (`get_org_scoped_url`, `get_arcade_client`, `get_auth_headers`). > - Update `deploy`, `server`, and `secret` commands to use Bearer tokens and org-scoped paths; adjust log streaming/status, secrets CRUD, and deployment workflows. > - **CLI UX** > - Replace legacy login URLs/constants; add success/failure HTML templates for browser callback. > - Tweak `dashboard` to health-check without credentials. > - Usage tracking now includes `org_id`/`project_id` properties. > - **Tests** > - Update tests for dashboard, secrets, utils, and usage identity (OAuth `/whoami`). > - **Dependencies & Versions** > - Bump packages: `arcade-core@4.0.0`, `arcade-mcp-server@1.12.0`, `arcade-serve@3.2.0`, `arcade-tdk@3.3.0`; add `authlib`. > > <sup>Written by [Cursor Bugbot](https://cursor.com/dashboard?tab=bugbot) for commit 49702c2f74b9db15bb286d3ec71179b4e74a9134. This will update automatically on new commits. Configure [here](https://cursor.com/dashboard?tab=bugbot).</sup> <!-- /CURSOR_SUMMARY --> |
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668d674995
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Rename _meta requirements field to arcade_requirements (#616)
Also we are now excluding None in the model dump |
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3424ec8219
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MCP Local (#563)
Versions: * arcade-mcp\==1.0.0rc1 * arcade-mcp-server\==1.0.0rc1 * arcade-core\==2.5.0rc1 * arcade-tdk\==2.6.0rc1 * arcade-serve\==2.2.0rc1 ### Summary Adds first-class MCP support across Arcade, introduces a new MCP server and CLI, unifies the project under the arcade-mcp name, overhauls templates/scaffolding, and improves developer tooling, secrets management, and examples. ### Highlights - **MCP Server & Core** - New MCP server with stdio and HTTP/SSE transports, session management, resumability, and lifecycle handling. - FastAPI-like `MCPApp` for building servers with lazy init; integrated worker+MCP HTTP app option. - Middleware system (logging and error handling), robust exception hierarchy, and Pydantic-based settings. - Async-safe managers for tools, resources, and prompts backed by registries and locks. - Developer-facing, transport-agnostic runtime context interfaces (logs, tools, prompts, resources, sampling, UI, notifications). - Conversion from Arcade ToolDefinition to MCP tool schema; OpenAI JSON tool schema converter. - Parser supports `@app.tool`/`@app.tool(...)` decorators. - **CLI** - New `mcp` command to run MCP servers with stdio or HTTP/SSE. - New `secret` command to set/list/unset tool secrets (supports .env input, preserves original casing for lookups). - `new` command refactored; option to create a full toolkit package with scaffolding. - `chat` command removed. - `serve.py` imports updated to `arcade_serve.fastapi.telemetry`; version retrieval now uses `arcade-mcp`. - `show.py` refactor to use new local catalog utilities. - `display_tool_details` improved: adds “Default” column and handles nested properties. - **Configuration & Discovery** - New `configure.py` to set up Claude Desktop, Cursor, and VS Code to connect to local or Arcade Cloud MCP servers. - Discovery utilities to find/install toolkits, build `ToolCatalog`s, analyze files for tools, load kits from directories (pyproject parsing), and build minimal toolkits. - Better handling of provider API key resolution and evaluation suite loading. - **Templates & Scaffolding** - Reorganized template structure (minimal vs full); moved `.pre-commit-config.yaml`, `.ruff.toml`, license, Makefile, README, tests, and tools layout to correct paths. - Minimal template adds `.env.example` for runtime secret injection. - Template pyproject updated for MCP servers; includes sample server with greeting and secret-reveal tools. - Authorization flow in templates simplified. - **Repo-wide Renaming & Examples** - Migrates references from `arcade-ai` to `arcade-mcp` across READMEs, scripts, and package metadata. - Examples updated (LangChain/LangGraph/AI SDK/TypeScript) and package name changed to `arcade-mcp-sdk`. - **Evals & Core Utilities** - Evals now use OpenAI tooling format (`OpenAIToolList`, `to_openai`); `tool_eval` takes `provider_api_key`. - Core utilities: fixed `does_function_return_value` by dedenting before parse; version bump to `2.5.0rc1` and dependency cleanup. - **Tooling & CI** - `setup-uv-env` action splits toolkit vs contrib dependency installation. - Pre-commit: excludes `libs/arcade-mcp-server/mkdocs.yml` and `libs/tests/` from YAML and Ruff hooks; Ruff per-file ignores (e.g., C901 in `libs/**/*.py`, TRY400 in server docs paths). - Makefile updates for uv env setup, quality checks, tests, builds, and new `shell` target. - Added Makefile to MCP server library to streamline dev workflow. - **Cleanup** - Removed `claude.json` config. - Simplified stdio entrypoint; removed unused imports (`arcade_gmail`, `arcade_search`). ### Breaking Changes - **CLI**: `chat` command removed; use `mcp`, `secret`, and updated `new`. - **Naming**: All users should update references from `arcade-ai` to `arcade-mcp`. - **Templates**: File paths moved; downstream scripts referencing old template locations may need updates. ### Getting Started - Run an MCP server: - `arcade mcp --stdio --toolkits your_toolkit` - `arcade mcp --http --toolkits your_toolkit` - Manage secrets: - `arcade secret set your_toolkit KEY=value` - `arcade secret list your_toolkit` - `arcade secret unset your_toolkit KEY` - Configure clients: - `arcade configure` to set up Claude Desktop, Cursor, and VS Code for local/Arcade Cloud MCP. --------- Co-authored-by: Sam Partee <sam@arcade-ai.com> Co-authored-by: Shub <125150494+shubcodes@users.noreply.github.com> |
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e715ae912f
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custom callback_host for arcade login (#481)
Say you are @shubcodes and running arcade on replit or vs codespaces. Today, `arcade login` assumes that the browser you've opened for the auth flow's "localhost" is the same that is running the `arcade login` command. If you are running on one of these remote code execution environments, that won't be true. Usage: ``` arcade login --callback-host "https://replit.com:9999/path/to/my/codespace" ``` |
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b6b4cd0a4c
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🏗️ Restructure: Multi-Package Architecture + uv Migration (#412)
### Overview Major restructuring from monolithic `arcade-ai` package to modular library architecture with standardized uv-based dependency management.  ### New Package Structure - **`arcade-tdk`** - Lightweight toolkit development kit (core decorators, auth) - **`arcade-core`** - Core execution engine and catalog functionality - **`arcade-serve`** - FastAPI/MCP server components - **`arcade-ai`** - Meta package that includes CLI functionality. Optionally include evals via the `evals` extra. Optionally include all packages via the `all` extra. ### Key Benefits - **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2 deps) vs full `arcade-ai` (~30+ deps) - **Faster Builds**: uv provides 10-100x faster dependency resolution and installation - **Better Modularity**: Clear separation of concerns, consumers import only what they need - **Standard Tooling**: Eliminates custom poetry scripts, uses standard Python packaging ### Migration Impact - All 20 toolkits converted from poetry → uv with `arcade-tdk` dependencies plus `arcade-ai[evals]` and `arcade-serve` dev dependencies. When developing locally, devs should install toolkits via `make install-local`. - Modern Python 3.10+ type hints throughout - Standardized build system with hatchling backend - Enhanced Makefile with robust toolkit management commands - Removed `arcade dev` CLI command - Reduce the number of files created by `arcade new` and add an option to not generate a tests and evals folder. This foundation enables faster development cycles and cleaner dependency chains for the growing toolkit ecosystem. ### Todo After this PR is merged - [ ] Post-merge workflow(s) (release & publish containers, etc) - [ ] Release order plan. @EricGustin suggests releasing in the following order: 1. `arcade-core` version 0.1.0 2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0 3. `arcade-ai` version 2.0.0 4. Patch release for all toolkits (all changes in toolkits are internal refactors) - [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318) --------- Co-authored-by: Eric Gustin <eric@arcade.dev> Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com> |
Renamed from arcade/tests/cli/test_utils.py (Browse further)