@EricGustin you can use this cli command:
```
uv run arcade evals mcp_building_evals_results/eval_toolkit_iteration_dict.py \
-p openai:gpt-4o,gpt-4o-mini \
-p anthropic:claude-sonnet-4-20250514 \
-k openai:$OPENAI_API_KEY \
-k anthropic:$ANTHROPIC_API_KEY \
-d \
--num-runs 3 \
--seed random \
--multi-run-pass-rule majority \
--max-concurrent 6 \
-o mcp_building_evals_results/results
```
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Medium Risk**
> Touches core eval execution and all result formatters while adding new
CLI inputs and output schema (`run_stats`/`critic_stats` and capture
`runs`), so regressions could affect evaluation results and report
compatibility despite being additive and validated.
>
> **Overview**
> Adds **multi-run evaluation support** to `arcade evals` via new flags
`--num-runs`, `--seed`, and `--multi-run-pass-rule`, with upfront
validation and plumbing through the CLI runner into eval/capture suite
execution.
>
> Fixes provider selection UX/bug by making `--use-provider/-p`
**repeatable** (instead of a space-delimited string), updates
docs/examples accordingly, and extends capture mode to optionally record
**per-run tool calls** (`CapturedRun`) when `num_runs > 1`.
>
> Enhances all output formatters (HTML/Markdown/Text/JSON) to
**propagate and display** per-case `run_stats` and `critic_stats`,
including new HTML UI for run tabs/cards and comparative tables showing
mean ± stddev when multi-run data is present.
>
> <sup>Written by [Cursor
Bugbot](https://cursor.com/dashboard?tab=bugbot) for commit
2ee1654b7d1fbb9538373507355636164b16a066. This will update automatically
on new commits. Configure
[here](https://cursor.com/dashboard?tab=bugbot).</sup>
<!-- /CURSOR_SUMMARY -->
As of today, Arcade's toolkits are moving to closed-source.
Toolkit source code remains available upon request for our paying
customers. The history of this repository contains the toolkits as of
their most recent publication under their previous license terms.
### Overview
Major restructuring from monolithic `arcade-ai` package to modular
library architecture with standardized uv-based dependency management.

### New Package Structure
- **`arcade-tdk`** - Lightweight toolkit development kit (core
decorators, auth)
- **`arcade-core`** - Core execution engine and catalog functionality
- **`arcade-serve`** - FastAPI/MCP server components
- **`arcade-ai`** - Meta package that includes CLI functionality.
Optionally include evals via the `evals` extra. Optionally include all
packages via the `all` extra.
### Key Benefits
- **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2
deps) vs full `arcade-ai` (~30+ deps)
- **Faster Builds**: uv provides 10-100x faster dependency resolution
and installation
- **Better Modularity**: Clear separation of concerns, consumers import
only what they need
- **Standard Tooling**: Eliminates custom poetry scripts, uses standard
Python packaging
### Migration Impact
- All 20 toolkits converted from poetry → uv with `arcade-tdk`
dependencies plus `arcade-ai[evals]` and `arcade-serve` dev
dependencies. When developing locally, devs should install toolkits via
`make install-local`.
- Modern Python 3.10+ type hints throughout
- Standardized build system with hatchling backend
- Enhanced Makefile with robust toolkit management commands
- Removed `arcade dev` CLI command
- Reduce the number of files created by `arcade new` and add an option
to not generate a tests and evals folder.
This foundation enables faster development cycles and cleaner dependency
chains for the growing toolkit ecosystem.
### Todo After this PR is merged
- [ ] Post-merge workflow(s) (release & publish containers, etc)
- [ ] Release order plan. @EricGustin suggests releasing in the
following order:
1. `arcade-core` version 0.1.0
2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0
3. `arcade-ai` version 2.0.0
4. Patch release for all toolkits (all changes in toolkits are internal
refactors)
- [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318)
---------
Co-authored-by: Eric Gustin <eric@arcade.dev>
Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
Migrated all interfaces to get and return strings.
Added tests and evals for all functions (except the random generation)
Math functions are now organized into different math categories
---------
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
# PR Description
Changes to a toolkit without changes to the toolkit's version fail the
'Publish Toolkit' workflow with `HTTP Error 400: File already exists
('arcade_zoom-0.1.7.tar.gz', with blake2_256 hash
'02183cda607f06616e7edb17e3d22bc11d1d83b074b3e44066b78ec72602fb37'). See
https://pypi.org/help/#file-name-reuse for more information.`, for
example.
This PR adds the `--skip-existing` flag to `poetry publish` to avoid
attempting to publish an existing version. Skips slack notification if
publish is skipped.
The `grep`'d string comes from
https://github.com/python-poetry/poetry/blob/main/src/poetry/publishing/uploader.py#L246-L249
# PR Description
* Adds/updates the following files to all toolkits:
- `.pre-commit-config.yaml`
- `.ruff.toml`
- `LICENSE`
- `Makefile`
- `pyproject.toml`
* Lint all toolkits such that they pass `make check` and `make test` (a
total doozy). This includes adding some unit tests and evals.
* Github workflow for testing toolkits before merge into main (courtesy
of @sdreyer)
* Added a QOL improvement for tool developers for when they need to get
the context's auth token.
* Minor updates to `arcade new` template.
# PR Description
This PR renames `ExpectedToolCall` to `NamedExpectedToolCall` and then
creates a new dataclass called `ExpectedToolCall`. `ExpectedToolCall`
can be passed to the `EvalSuite.add_case` and `EvalSuite.extend_case`
methods.
1. Enhance `EvalSuite.add_case` and `EvalSuite.extend_case` by accepting
a list of `ExpectedToolCall` as their `expected_tool_calls` input
parameter. This helps create a scaffolding for developers. Previously,
the expected type was `list[tuple[Callable, dict[str, Any]]]`, which is
still valid for backward compatibility.
```python
# Before (still valid for backward compatibility)
expected_tool_calls=[
(
adjust_playback_position,
{
"absolute_position_ms": 10000,
},
)
]
# After
expected_tool_calls=[
ExpectedToolCall(
func=adjust_playback_position,
args={"absolute_position_ms": 10000},
)
]
```
2. Removed any references to arcade.core in toolkits directory.
3. Some linting for import organization.
This PR ensures that `arcade.core` does not show up anywhere in "user
space". This is crucial for helping developers understand what objects
are safe to use, and helps maintain a good developer experience.
Specific changes:
- `ToolAuthorizationContext` and `ToolContext` are now visible via
`arcade.sdk`
- `ToolCatalog` is now visible via `arcade.sdk`
- `Toolkit` is now visible via `arcade.sdk`
- `config` is now visible via `arcade.sdk.config`
On the last few PRs I have noticed two problems:
1. `ruff format` fails even though it seems OK on our local machines
(sometimes, not always)
2. Nate's and Sam's machines kept flip-flopping a specific piece of
formatting back and forth, indicating a subtle difference of config
hiding somewhere
3. This was reproducible by running `ruff format` in the terminal,
followed by `make check`. The former would edit files, and then `make
check` would edit them back!
This PR addresses both issues, and further standardizes our editor &
linter configs to be super stable.
Specifically:
1. The main fix for the above, the pre-commit hook was pinned to a super
old version of ruff.
This resulted in subtle differences in behavior between our machines,
and on CI.
2. Moved ruff settings from `pyproject.toml` to `.ruff.toml`
pyproject files in subdirectories (e.g. `toolkits/**`) were overriding
the main pyproject file and erasing the custom ruff config we set at the
root. This meant that our ruff config was applied to `arcade` but not to
any of the other packages.
By moving the config to `.ruff.toml` at the root, all projects will
inherit the same ruff linting & formatting config.
4. Un-ignored the `.vscode/` directory so that we can share
vscode/cursor workspace settings.
This is valuable for standardizing settings like the default formatter
(ruff) and default test framework (pytest).
However, it's important that going forward we _only_ commit things here
that should apply across all of our machines.
5. To avoid any conflict between prettier and ruff, prettier now
explicitly ignores *.py files
6. Finally, `ruff format` and `make check` agree. A number of files are
newly auto-formatted.
This PR includes several improvements to the Arcade client and adds
LangGraph examples:
1. Enhanced error handling in the Arcade client:
- Improved HTTP error handling in `BaseArcadeClient`
- Simplified request methods in `SyncArcadeClient` and
`AsyncArcadeClient`
2. Updated `ToolResource` class:
- Changed base path from `/v1/tool` to `/v1/tools`
- Added `tool_version` parameter to `authorize` method
3. Improved Toolkit discovery:
- Updated `find_all_arcade_toolkits` to search only in the current
Python interpreter's site-packages
5. Added LangGraph examples:
- New `langgraph_auth.py` example demonstrating Gmail authentication
- New `langgraph_with_tool_exec.py` example showing tool execution
within a LangGraph
6. Minor updates:
- Changed default `BASE_URL` to `https://api.arcade.com/`
- Updated import error message for eval dependencies
---------
Co-authored-by: Nate Barbettini <nate@arcade-ai.com>
2024-09-24 10:13:45 -07:00
Renamed from toolkits/math/evals/eval_arithmetic_tools.py (Browse further)