arcade-mcp/examples/langchain/langgraph_with_user_auth.py
Eric Gustin 3424ec8219
MCP Local (#563)
Versions:
* arcade-mcp\==1.0.0rc1
* arcade-mcp-server\==1.0.0rc1
* arcade-core\==2.5.0rc1
* arcade-tdk\==2.6.0rc1
* arcade-serve\==2.2.0rc1

### Summary
Adds first-class MCP support across Arcade, introduces a new MCP server
and CLI, unifies the project under the arcade-mcp name, overhauls
templates/scaffolding, and improves developer tooling, secrets
management, and examples.

### Highlights
- **MCP Server & Core**
- New MCP server with stdio and HTTP/SSE transports, session management,
resumability, and lifecycle handling.
- FastAPI-like `MCPApp` for building servers with lazy init; integrated
worker+MCP HTTP app option.
- Middleware system (logging and error handling), robust exception
hierarchy, and Pydantic-based settings.
- Async-safe managers for tools, resources, and prompts backed by
registries and locks.
- Developer-facing, transport-agnostic runtime context interfaces (logs,
tools, prompts, resources, sampling, UI, notifications).
- Conversion from Arcade ToolDefinition to MCP tool schema; OpenAI JSON
tool schema converter.
  - Parser supports `@app.tool`/`@app.tool(...)` decorators.

- **CLI**
  - New `mcp` command to run MCP servers with stdio or HTTP/SSE.
- New `secret` command to set/list/unset tool secrets (supports .env
input, preserves original casing for lookups).
- `new` command refactored; option to create a full toolkit package with
scaffolding.
  - `chat` command removed.
- `serve.py` imports updated to `arcade_serve.fastapi.telemetry`;
version retrieval now uses `arcade-mcp`.
  - `show.py` refactor to use new local catalog utilities.
- `display_tool_details` improved: adds “Default” column and handles
nested properties.

- **Configuration & Discovery**
- New `configure.py` to set up Claude Desktop, Cursor, and VS Code to
connect to local or Arcade Cloud MCP servers.
- Discovery utilities to find/install toolkits, build `ToolCatalog`s,
analyze files for tools, load kits from directories (pyproject parsing),
and build minimal toolkits.
- Better handling of provider API key resolution and evaluation suite
loading.

- **Templates & Scaffolding**
- Reorganized template structure (minimal vs full); moved
`.pre-commit-config.yaml`, `.ruff.toml`, license, Makefile, README,
tests, and tools layout to correct paths.
  - Minimal template adds `.env.example` for runtime secret injection.
- Template pyproject updated for MCP servers; includes sample server
with greeting and secret-reveal tools.
  - Authorization flow in templates simplified.

- **Repo-wide Renaming & Examples**
- Migrates references from `arcade-ai` to `arcade-mcp` across READMEs,
scripts, and package metadata.
- Examples updated (LangChain/LangGraph/AI SDK/TypeScript) and package
name changed to `arcade-mcp-sdk`.

- **Evals & Core Utilities**
- Evals now use OpenAI tooling format (`OpenAIToolList`, `to_openai`);
`tool_eval` takes `provider_api_key`.
- Core utilities: fixed `does_function_return_value` by dedenting before
parse; version bump to `2.5.0rc1` and dependency cleanup.

- **Tooling & CI**
- `setup-uv-env` action splits toolkit vs contrib dependency
installation.
- Pre-commit: excludes `libs/arcade-mcp-server/mkdocs.yml` and
`libs/tests/` from YAML and Ruff hooks; Ruff per-file ignores (e.g.,
C901 in `libs/**/*.py`, TRY400 in server docs paths).
- Makefile updates for uv env setup, quality checks, tests, builds, and
new `shell` target.
  - Added Makefile to MCP server library to streamline dev workflow.

- **Cleanup**
  - Removed `claude.json` config.
- Simplified stdio entrypoint; removed unused imports (`arcade_gmail`,
`arcade_search`).

### Breaking Changes
- **CLI**: `chat` command removed; use `mcp`, `secret`, and updated
`new`.
- **Naming**: All users should update references from `arcade-ai` to
`arcade-mcp`.
- **Templates**: File paths moved; downstream scripts referencing old
template locations may need updates.

### Getting Started
- Run an MCP server:
  - `arcade mcp --stdio --toolkits your_toolkit`
  - `arcade mcp --http --toolkits your_toolkit`
- Manage secrets:
  - `arcade secret set your_toolkit KEY=value`
  - `arcade secret list your_toolkit`
  - `arcade secret unset your_toolkit KEY`
- Configure clients:
- `arcade configure` to set up Claude Desktop, Cursor, and VS Code for
local/Arcade Cloud MCP.

---------

Co-authored-by: Sam Partee <sam@arcade-ai.com>
Co-authored-by: Shub <125150494+shubcodes@users.noreply.github.com>
2025-09-25 15:28:15 -07:00

107 lines
3.7 KiB
Python

import os
# Import necessary classes and modules
from langchain_arcade import ToolManager
from langchain_openai import ChatOpenAI
from langgraph.checkpoint.memory import MemorySaver
from langgraph.graph import END, START, MessagesState, StateGraph
from langgraph.prebuilt import ToolNode
arcade_api_key = os.environ["ARCADE_API_KEY"]
# Initialize the tool manager and fetch tools
manager = ToolManager(api_key=arcade_api_key)
manager.init_tools(toolkits=["Github"])
# convert to langchain tools and use interrupts for auth
tools = manager.to_langchain(use_interrupts=True)
# Initialize the prebuilt tool node
tool_node = ToolNode(tools)
# Create a language model instance and bind it with the tools
model = ChatOpenAI(model="gpt-4o")
model_with_tools = model.bind_tools(tools)
#### Workflow ####
# Function to invoke the model and get a response
def call_agent(state: MessagesState):
messages = state["messages"]
response = model_with_tools.invoke(messages)
# Return the updated message history
return {"messages": [response]}
# Function to determine the next step in the workflow based on the last message
def should_continue(state: MessagesState):
if state["messages"][-1].tool_calls:
for tool_call in state["messages"][-1].tool_calls:
if manager.requires_auth(tool_call["name"]):
return "authorization"
return "tools" # Proceed to tool execution if no authorization is needed
return END # End the workflow if no tool calls are present
# Function to handle authorization for tools that require it
def authorize(state: MessagesState, config: dict):
user_id = config["configurable"].get("user_id")
for tool_call in state["messages"][-1].tool_calls:
tool_name = tool_call["name"]
if not manager.requires_auth(tool_name):
continue
auth_response = manager.authorize(tool_name, user_id)
if auth_response.status != "completed":
# Prompt the user to visit the authorization URL
print(f"Visit the following URL to authorize: {auth_response.url}")
# wait for the user to complete the authorization
# and then check the authorization status again
manager.wait_for_auth(auth_response.id)
if not manager.is_authorized(auth_response.id):
# node interrupt?
raise ValueError("Authorization failed")
return {"messages": []}
if __name__ == "__main__":
# Build the workflow graph using StateGraph
workflow = StateGraph(MessagesState)
# Add nodes (steps) to the graph
workflow.add_node("agent", call_agent)
workflow.add_node("tools", tool_node)
workflow.add_node("authorization", authorize)
# Define the edges and control flow between nodes
workflow.add_edge(START, "agent")
workflow.add_conditional_edges("agent", should_continue, ["authorization", "tools", END])
workflow.add_edge("authorization", "tools")
workflow.add_edge("tools", "agent")
# Set up memory for checkpointing the state
memory = MemorySaver()
# Compile the graph with the checkpointer
graph = workflow.compile(checkpointer=memory)
# Define the input messages from the user
inputs = {
"messages": [
{
"role": "user",
"content": "Star arcadeai/arcade-mcp on github",
}
],
}
# Configuration with thread and user IDs for authorization purposes
config = {"configurable": {"thread_id": "4", "user_id": "user@example.comm"}}
# Run the graph and stream the outputs
for chunk in graph.stream(inputs, config=config, stream_mode="values"):
# Pretty-print the last message in the chunk
chunk["messages"][-1].pretty_print()