arcade-mcp/libs/arcade-cli/arcade_cli/utils.py
Eric Gustin 3424ec8219
MCP Local (#563)
Versions:
* arcade-mcp\==1.0.0rc1
* arcade-mcp-server\==1.0.0rc1
* arcade-core\==2.5.0rc1
* arcade-tdk\==2.6.0rc1
* arcade-serve\==2.2.0rc1

### Summary
Adds first-class MCP support across Arcade, introduces a new MCP server
and CLI, unifies the project under the arcade-mcp name, overhauls
templates/scaffolding, and improves developer tooling, secrets
management, and examples.

### Highlights
- **MCP Server & Core**
- New MCP server with stdio and HTTP/SSE transports, session management,
resumability, and lifecycle handling.
- FastAPI-like `MCPApp` for building servers with lazy init; integrated
worker+MCP HTTP app option.
- Middleware system (logging and error handling), robust exception
hierarchy, and Pydantic-based settings.
- Async-safe managers for tools, resources, and prompts backed by
registries and locks.
- Developer-facing, transport-agnostic runtime context interfaces (logs,
tools, prompts, resources, sampling, UI, notifications).
- Conversion from Arcade ToolDefinition to MCP tool schema; OpenAI JSON
tool schema converter.
  - Parser supports `@app.tool`/`@app.tool(...)` decorators.

- **CLI**
  - New `mcp` command to run MCP servers with stdio or HTTP/SSE.
- New `secret` command to set/list/unset tool secrets (supports .env
input, preserves original casing for lookups).
- `new` command refactored; option to create a full toolkit package with
scaffolding.
  - `chat` command removed.
- `serve.py` imports updated to `arcade_serve.fastapi.telemetry`;
version retrieval now uses `arcade-mcp`.
  - `show.py` refactor to use new local catalog utilities.
- `display_tool_details` improved: adds “Default” column and handles
nested properties.

- **Configuration & Discovery**
- New `configure.py` to set up Claude Desktop, Cursor, and VS Code to
connect to local or Arcade Cloud MCP servers.
- Discovery utilities to find/install toolkits, build `ToolCatalog`s,
analyze files for tools, load kits from directories (pyproject parsing),
and build minimal toolkits.
- Better handling of provider API key resolution and evaluation suite
loading.

- **Templates & Scaffolding**
- Reorganized template structure (minimal vs full); moved
`.pre-commit-config.yaml`, `.ruff.toml`, license, Makefile, README,
tests, and tools layout to correct paths.
  - Minimal template adds `.env.example` for runtime secret injection.
- Template pyproject updated for MCP servers; includes sample server
with greeting and secret-reveal tools.
  - Authorization flow in templates simplified.

- **Repo-wide Renaming & Examples**
- Migrates references from `arcade-ai` to `arcade-mcp` across READMEs,
scripts, and package metadata.
- Examples updated (LangChain/LangGraph/AI SDK/TypeScript) and package
name changed to `arcade-mcp-sdk`.

- **Evals & Core Utilities**
- Evals now use OpenAI tooling format (`OpenAIToolList`, `to_openai`);
`tool_eval` takes `provider_api_key`.
- Core utilities: fixed `does_function_return_value` by dedenting before
parse; version bump to `2.5.0rc1` and dependency cleanup.

- **Tooling & CI**
- `setup-uv-env` action splits toolkit vs contrib dependency
installation.
- Pre-commit: excludes `libs/arcade-mcp-server/mkdocs.yml` and
`libs/tests/` from YAML and Ruff hooks; Ruff per-file ignores (e.g.,
C901 in `libs/**/*.py`, TRY400 in server docs paths).
- Makefile updates for uv env setup, quality checks, tests, builds, and
new `shell` target.
  - Added Makefile to MCP server library to streamline dev workflow.

- **Cleanup**
  - Removed `claude.json` config.
- Simplified stdio entrypoint; removed unused imports (`arcade_gmail`,
`arcade_search`).

### Breaking Changes
- **CLI**: `chat` command removed; use `mcp`, `secret`, and updated
`new`.
- **Naming**: All users should update references from `arcade-ai` to
`arcade-mcp`.
- **Templates**: File paths moved; downstream scripts referencing old
template locations may need updates.

### Getting Started
- Run an MCP server:
  - `arcade mcp --stdio --toolkits your_toolkit`
  - `arcade mcp --http --toolkits your_toolkit`
- Manage secrets:
  - `arcade secret set your_toolkit KEY=value`
  - `arcade secret list your_toolkit`
  - `arcade secret unset your_toolkit KEY`
- Configure clients:
- `arcade configure` to set up Claude Desktop, Cursor, and VS Code for
local/Arcade Cloud MCP.

---------

Co-authored-by: Sam Partee <sam@arcade-ai.com>
Co-authored-by: Shub <125150494+shubcodes@users.noreply.github.com>
2025-09-25 15:28:15 -07:00

953 lines
30 KiB
Python

import importlib.util
import ipaddress
import os
import shlex
import sys
import webbrowser
from dataclasses import dataclass
from datetime import datetime
from enum import Enum
from importlib import metadata
from pathlib import Path
from textwrap import dedent
from typing import Any, Callable, Union, cast
from urllib.parse import urlencode, urlparse
import idna
import typer
from arcade_core import ToolCatalog, Toolkit
from arcade_core.config_model import Config
from arcade_core.discovery import (
analyze_files_for_tools,
build_minimal_toolkit,
collect_tools_from_modules,
find_candidate_tool_files,
)
from arcade_core.errors import ToolkitLoadError
from arcade_core.schema import ToolDefinition
from arcadepy import (
NOT_GIVEN,
APIConnectionError,
APIStatusError,
APITimeoutError,
Arcade,
)
from arcadepy.types import AuthorizationResponse
from openai import OpenAI, Stream
from openai.types.chat.chat_completion import Choice as ChatCompletionChoice
from openai.types.chat.chat_completion_chunk import ChatCompletionChunk
from openai.types.chat.chat_completion_chunk import (
Choice as ChatCompletionChunkChoice,
)
from pydantic import ValidationError
from rich.console import Console
from rich.live import Live
from rich.markdown import Markdown
from rich.text import Text
from typer.core import TyperGroup
from typer.models import Context
from arcade_cli.constants import LOCAL_AUTH_CALLBACK_PORT, LOCALHOST
console = Console()
# -----------------------------------------------------------------------------
# Shared helpers for the CLI
# -----------------------------------------------------------------------------
class OrderCommands(TyperGroup):
def list_commands(self, ctx: Context) -> list[str]: # type: ignore[override]
"""Return list of commands in the order appear."""
return list(self.commands) # get commands using self.commands
class ChatCommand(str, Enum):
HELP = "/help"
HELP_ALT = "/?"
CLEAR = "/clear"
HISTORY = "/history"
SHOW = "/show"
EXIT = "/exit"
class Provider(str, Enum):
"""Supported model providers for evaluations."""
OPENAI = "openai"
def create_cli_catalog(
toolkit: str | None = None,
show_toolkits: bool = False,
) -> ToolCatalog:
"""
Load toolkits from the python environment.
"""
if toolkit:
toolkit = toolkit.lower().replace("-", "_")
try:
prefixed_toolkit = "arcade_" + toolkit
toolkits = [Toolkit.from_package(prefixed_toolkit)]
except ToolkitLoadError:
try: # try without prefix
toolkits = [Toolkit.from_package(toolkit)]
except ToolkitLoadError as e:
console.print(f"{e}", style="bold red")
typer.Exit(code=1)
else:
toolkits = Toolkit.find_all_arcade_toolkits()
if not toolkits:
console.print("❌ No toolkits found or specified", style="bold red")
typer.Exit(code=1)
catalog = ToolCatalog()
for loaded_toolkit in toolkits:
if show_toolkits:
console.print(f"Loading toolkit: {loaded_toolkit.name}", style="bold blue")
catalog.add_toolkit(loaded_toolkit)
return catalog
def _discover_installed_toolkits(catalog: ToolCatalog) -> ToolCatalog:
for tk in Toolkit.find_all_arcade_toolkits():
catalog.add_toolkit(tk)
return catalog
def create_cli_catalog_local() -> ToolCatalog:
"""
Load a local toolkit from the current working directory if a pyproject.toml is present.
Fallback to environment discovery if not present.
"""
cwd = Path.cwd()
catalog = ToolCatalog()
if not (cwd / "pyproject.toml").is_file():
return _discover_installed_toolkits(catalog)
try:
files = find_candidate_tool_files(cwd)
if not files:
return _discover_installed_toolkits(catalog)
files_with_tools = analyze_files_for_tools(files)
if not files_with_tools:
return _discover_installed_toolkits(catalog)
discovered_tools = collect_tools_from_modules(files_with_tools)
if not discovered_tools:
return _discover_installed_toolkits(catalog)
toolkit = build_minimal_toolkit(
server_name=cwd.name,
server_version="0.1.0dev",
description=f"Local toolkit from {cwd.name}",
)
# Add tools directly to catalog using the discovery approach
for tool_func, module in discovered_tools:
# Register module in sys.modules so it can be found
if module.__name__ not in sys.modules:
sys.modules[module.__name__] = module
catalog.add_tool(tool_func, toolkit, module)
except Exception as e:
console.log(
f"Local file discovery failed: {e}; falling back to installed toolkits",
style="dim",
)
else:
return catalog
# Fallback: discover installed toolkits
return _discover_installed_toolkits(catalog)
def compute_base_url(
force_tls: bool,
force_no_tls: bool,
host: str,
port: int | None,
) -> str:
"""
Compute the base URL for the Arcade Engine from the provided overrides.
Treats 127.0.0.1 and 0.0.0.0 as aliases for localhost.
force_no_tls takes precedence over force_tls. For example, if both are set to True,
the resulting URL will use http.
The port is included in the URL unless the host is a fully qualified domain name
(excluding IP addresses) and no port is specified. Handles IPv4, IPv6, IDNs, and
hostnames with underscores.
This property exists to provide a consistent and correctly formatted URL for
connecting to the Arcade Engine, taking into account various configuration
options and edge cases. It ensures that:
1. The correct protocol (http/https) is used based on the TLS setting.
2. IPv4 and IPv6 addresses are properly formatted.
3. Internationalized Domain Names (IDNs) are correctly encoded.
4. Fully Qualified Domain Names (FQDNs) are identified and handled appropriately.
5. Ports are included when necessary, respecting common conventions for FQDNs.
6. Hostnames with underscores (common in development environments) are supported.
7. Pre-existing port specifications in the host are respected.
The resulting URL is always suffixed with api_version to specify the API version.
Returns:
str: The fully constructed URL for the Arcade Engine.
"""
# "Use 127.0.0.1" and "0.0.0.0" as aliases for "localhost"
host = LOCALHOST if host in ["127.0.0.1", "0.0.0.0"] else host # noqa: S104
# Determine TLS setting based on input flags
if force_no_tls:
is_tls = False
elif force_tls:
is_tls = True
else:
is_tls = host != LOCALHOST
# "localhost" defaults to dev port if not specified
if host == LOCALHOST and port is None:
port = 9099
protocol = "https" if is_tls else "http"
# Handle potential IDNs
try:
encoded_host = idna.encode(host).decode("ascii")
except idna.IDNAError:
encoded_host = host
# Check if the host is a valid IP address (IPv4 or IPv6)
try:
ipaddress.ip_address(encoded_host)
is_ip = True
except ValueError:
is_ip = False
# Parse the host, handling potential IPv6 addresses
host_for_parsing = f"[{encoded_host}]" if is_ip and ":" in encoded_host else encoded_host
parsed_host = urlparse(f"//{host_for_parsing}")
# Check if the host is a fully qualified domain name (excluding IP addresses)
is_fqdn = "." in parsed_host.netloc and not is_ip and "_" not in parsed_host.netloc
# Handle hosts that might already include a port
if ":" in parsed_host.netloc and not is_ip:
host, existing_port = parsed_host.netloc.rsplit(":", 1)
if existing_port.isdigit():
return f"{protocol}://{parsed_host.netloc}"
if is_fqdn and port is None:
return f"{protocol}://{encoded_host}"
elif port is not None:
return f"{protocol}://{encoded_host}:{port}"
else:
return f"{protocol}://{encoded_host}"
def compute_login_url(
host: str, state: str, port: int | None, callback_host: str | None = None
) -> str:
"""
Compute the full URL for the CLI login endpoint.
"""
if callback_host:
if not (callback_host.startswith("http://") or callback_host.startswith("https://")):
callback_uri = f"http://{callback_host}"
else:
callback_uri = callback_host
if not callback_uri.rstrip("/").endswith("/callback"):
if port:
callback_uri = callback_uri.rstrip("/") + f":{port}" + "/callback"
else:
callback_uri = callback_uri.rstrip("/") + "/callback"
else:
callback_uri = f"http://{LOCALHOST}:{LOCAL_AUTH_CALLBACK_PORT}/callback"
params = urlencode({"callback_uri": callback_uri, "state": state})
port = port if port else 8000
login_base_url = (
f"http://{LOCALHOST}:{port}"
if host in [LOCALHOST, "127.0.0.1", "0.0.0.0"] # noqa: S104
else f"https://{host}"
)
endpoint = "/api/v1/auth/cli_login"
return f"{login_base_url}{endpoint}?{params}"
def get_tools_from_engine(
host: str,
port: int | None = None,
force_tls: bool = False,
force_no_tls: bool = False,
toolkit: str | None = None,
) -> list[ToolDefinition]:
config = validate_and_get_config()
base_url = compute_base_url(force_tls, force_no_tls, host, port)
client = Arcade(api_key=config.api.key, base_url=base_url)
tools = []
try:
page_iterator = client.tools.list(toolkit=toolkit or NOT_GIVEN)
for tool in page_iterator:
try:
tools.append(ToolDefinition.model_validate(tool.model_dump()))
except ValidationError:
# Skip listing tools that aren't valid ToolDefinitions
continue
except APIConnectionError:
console.print(
f"❌ Can't connect to Arcade Engine at {base_url}. (Is it running?)",
style="bold red",
)
return tools
def get_tool_messages(choice: dict) -> list[dict]:
if hasattr(choice, "tool_messages") and choice.tool_messages:
return choice.tool_messages # type: ignore[no-any-return]
return []
@dataclass
class StreamingResult:
role: str
full_message: str
tool_messages: list
tool_authorization: dict | None
def handle_streaming_content(stream: Stream[ChatCompletionChunk], model: str) -> StreamingResult:
"""
Display the streamed markdown chunks as a single line.
"""
from rich.live import Live
full_message = ""
tool_messages = []
tool_authorization = None
role = ""
printed_role: bool = False
with Live(console=console, refresh_per_second=10) as live:
for chunk in stream:
choice = chunk.choices[0]
role = choice.delta.role or role
# Display and get tool messages if they exist
tool_messages += get_tool_messages(choice) # type: ignore[arg-type]
tool_authorization = get_tool_authorization(choice)
chunk_message = choice.delta.content
if role == "assistant" and tool_authorization:
continue # Skip the message if it's an auth request (handled later in handle_tool_authorization)
if role == "assistant" and not printed_role:
console.print(f"\n[blue][bold]Assistant[/bold] ({model}):[/blue] ")
printed_role = True
if chunk_message:
full_message += chunk_message
markdown_chunk = Markdown(full_message)
live.update(markdown_chunk)
# Markdownify URLs in the final message if applicable
if role == "assistant":
full_message = markdownify_urls(full_message)
live.update(Markdown(full_message))
return StreamingResult(role, full_message, tool_messages, tool_authorization)
def markdownify_urls(message: str) -> str:
"""
Convert URLs in the message to markdown links.
"""
import re
# This regex will match URLs that are not already formatted as markdown links:
# [Link text](https://example.com)
url_pattern = r"(?<!\]\()https?://\S+"
# Wrap all URLs in the message with markdown links
return re.sub(url_pattern, r"[Link](\g<0>)", message)
def validate_and_get_config(
validate_api: bool = True,
validate_user: bool = True,
) -> Config:
"""
Validates the configuration, user, and returns the Config object
"""
from arcade_core.config import config
if validate_api and (not config.api or not config.api.key):
console.print(
"❌ API configuration not found or key is missing. Please run `arcade login`.",
style="bold red",
)
raise typer.Exit(code=1)
if validate_user and (not config.user or not config.user.email):
console.print(
"❌ User email not found in configuration. Please run `arcade login`.",
style="bold red",
)
raise typer.Exit(code=1)
return config
def log_engine_health(client: Arcade) -> None:
try:
result = client.health.check(timeout=2)
if result.healthy:
return
console.print(
"⚠️ Warning: Arcade Engine is unhealthy",
style="bold yellow",
)
except APIConnectionError:
console.print(
"⚠️ Warning: Arcade Engine was unreachable. (Is it running?)",
style="bold yellow",
)
except APIStatusError as e:
console.print(
"[bold][yellow]⚠️ Warning: "
+ str(e)
+ " ("
+ "[/yellow]"
+ "[red]"
+ str(e.status_code)
+ "[/red]"
+ "[yellow])[/yellow][/bold]"
)
@dataclass
class ChatInteractionResult:
history: list[dict]
tool_messages: list[dict]
tool_authorization: dict | None
def handle_chat_interaction(
client: OpenAI,
model: str,
history: list[dict],
user_email: str | None,
stream: bool = False,
) -> ChatInteractionResult:
"""
Handle a single chat-request/chat-response interaction for both streamed and non-streamed responses.
Handling the chat response includes:
- Streaming the response if the stream flag is set
- Displaying the response in the console
- Getting the tool messages and tool authorization from the response
- Updating the history with the response, tool calls, and tool responses
"""
if stream:
# TODO Fix this in the client so users don't deal with these
# typing issues
response = client.chat.completions.create( # type: ignore[call-overload]
model=model,
messages=history,
tool_choice="generate",
user=user_email,
stream=True,
)
streaming_result = handle_streaming_content(response, model)
role, message_content = streaming_result.role, streaming_result.full_message
tool_messages, tool_authorization = (
streaming_result.tool_messages,
streaming_result.tool_authorization,
)
else:
response = client.chat.completions.create( # type: ignore[call-overload]
model=model,
messages=history,
tool_choice="generate",
user=user_email,
stream=False,
)
message_content = response.choices[0].message.content or ""
# Get extra fields from the response
tool_messages = get_tool_messages(response.choices[0])
tool_authorization = get_tool_authorization(response.choices[0])
role = response.choices[0].message.role
if role == "assistant" and tool_authorization:
pass # Skip the message if it's an auth request (handled later in handle_tool_authorization)
elif role == "assistant":
message_content = markdownify_urls(message_content)
console.print(
f"\n[blue][bold]Assistant[/bold] ({model}):[/blue] ",
Markdown(message_content),
)
else:
console.print(f"\n[bold]{role}:[/bold] {message_content}")
history += tool_messages
history.append({"role": role, "content": message_content})
return ChatInteractionResult(history, tool_messages, tool_authorization)
def handle_tool_authorization(
arcade_client: Arcade,
tool_authorization: AuthorizationResponse,
history: list[dict[str, Any]],
openai_client: OpenAI,
model: str,
user_email: str | None,
stream: bool,
) -> ChatInteractionResult:
with Live(console=console, refresh_per_second=4) as live:
if tool_authorization.url:
authorization_url = str(tool_authorization.url)
webbrowser.open(authorization_url)
message = (
"You'll need to authorize this action in your browser.\n\n"
f"If a browser doesn't open automatically, click [this link]({authorization_url}) "
f"or copy this URL and paste it into your browser:\n\n{authorization_url}"
)
live.update(Markdown(message, style="dim"))
wait_for_authorization_completion(arcade_client, tool_authorization)
message = "Thanks for authorizing the action! Sending your request..."
live.update(Text(message, style="dim"))
history.pop()
return handle_chat_interaction(openai_client, model, history, user_email, stream)
def wait_for_authorization_completion(
client: Arcade, tool_authorization: AuthorizationResponse | None
) -> None:
"""
Wait for the authorization for a tool call to complete i.e., wait for the user to click on
the approval link and authorize Arcade.
"""
if tool_authorization is None:
return
auth_response = AuthorizationResponse.model_validate(tool_authorization)
while auth_response.status != "completed":
try:
auth_response = client.auth.status(
id=cast(str, auth_response.id),
wait=59,
)
except APITimeoutError:
continue
def get_tool_authorization(
choice: Union[ChatCompletionChoice, ChatCompletionChunkChoice],
) -> dict | None:
"""
Get the tool authorization from a chat response's choice.
"""
if hasattr(choice, "tool_authorizations") and choice.tool_authorizations:
return choice.tool_authorizations[0] # type: ignore[no-any-return]
return None
def is_authorization_pending(tool_authorization: dict | None) -> bool:
"""
Check if the authorization for a tool call is pending.
Expects a chat response's choice.tool_authorizations as input.
"""
is_auth_pending = (
tool_authorization is not None and tool_authorization.get("status", "") == "pending"
)
return is_auth_pending
def get_eval_files(directory: str) -> list[Path]:
"""
Get a list of evaluation files starting with 'eval_' and ending with '.py' in the given directory.
Args:
directory: The directory to search for evaluation files.
Returns:
A list of Paths to the evaluation files. Returns an empty list if no files are found.
"""
directory_path = Path(directory).resolve()
if directory_path.is_dir():
# Directories to exclude from recursive search
exclude_dirs = {
".venv",
"venv",
".env",
"env",
"node_modules",
"__pycache__",
".git",
"build",
"dist",
".tox",
"htmlcov",
"site-packages",
".pytest_cache",
}
eval_files = []
for f in directory_path.rglob("eval_*.py"):
if f.is_file():
# Check if any parent directory is in exclude_dirs
should_exclude = any(part in exclude_dirs for part in f.parts)
if not should_exclude:
eval_files.append(f)
elif directory_path.is_file():
eval_files = (
[directory_path]
if directory_path.name.startswith("eval_") and directory_path.name.endswith(".py")
else []
)
else:
console.print(f"Path not found: {directory_path}", style="bold red")
return []
if not eval_files:
console.print(
"No evaluation files found. Filenames must start with 'eval_' and end with '.py'.",
style="bold yellow",
)
return []
return eval_files
def load_eval_suites(eval_files: list[Path]) -> list[Callable]:
"""
Load evaluation suites from the given eval_files by importing the modules
and extracting functions decorated with `@tool_eval`.
Args:
eval_files: A list of Paths to evaluation files.
Returns:
A list of callable evaluation suite functions.
"""
eval_suites = []
for eval_file_path in eval_files:
module_name = eval_file_path.stem # filename without extension
# Now we need to load the module from eval_file_path
file_path_str = str(eval_file_path)
module_name_str = module_name
# Add the directory containing the eval file to sys.path temporarily
# so that the eval file can import other modules in the same directory
eval_dir = str(eval_file_path.parent)
original_path = sys.path.copy()
if eval_dir not in sys.path:
sys.path.insert(0, eval_dir)
try:
# Load using importlib
spec = importlib.util.spec_from_file_location(module_name_str, file_path_str)
if spec is None:
console.print(f"Failed to load {eval_file_path}", style="bold red")
continue
module = importlib.util.module_from_spec(spec)
if spec.loader is not None:
spec.loader.exec_module(module)
else:
console.print(f"Failed to load module: {module_name}", style="bold red")
continue
eval_suite_funcs = [
obj
for name, obj in module.__dict__.items()
if callable(obj) and hasattr(obj, "__tool_eval__")
]
if not eval_suite_funcs:
console.print(
f"No @tool_eval functions found in {eval_file_path}",
style="bold yellow",
)
continue
eval_suites.extend(eval_suite_funcs)
except Exception as e:
console.print(f"Failed to load {eval_file_path}: {e}", style="bold red")
continue
finally:
# Restore the original sys.path
sys.path[:] = original_path
return eval_suites
def get_user_input() -> str:
"""
Get input from the user, handling multi-line input.
"""
MULTI_LINE_PROMPT = '"""'
user_input = input()
# Handle multi-line input
if user_input.startswith(MULTI_LINE_PROMPT):
user_input = user_input[len(MULTI_LINE_PROMPT) :]
while not user_input.endswith(MULTI_LINE_PROMPT):
line = input()
if not line:
print()
user_input += "\n" + line
user_input = user_input.rstrip(MULTI_LINE_PROMPT)
else:
# Handle single-line input
while not user_input.strip():
user_input = input()
return user_input.strip()
def display_chat_help() -> None:
"""Display the help message for arcade chat."""
help_message = dedent(f"""\
[default]
Available Commands:
{ChatCommand.SHOW.value:<13} Show all available tools
{ChatCommand.HISTORY.value:<13} Show the chat history
{ChatCommand.CLEAR.value:<13} Clear the chat history
{ChatCommand.EXIT.value:<13} Exit the chat
{ChatCommand.HELP_ALT.value}, {ChatCommand.HELP.value:<9} Help for a command
Surround in \"\"\" for multi-line messages[/default]
""")
console.print(help_message)
def handle_user_command(
user_input: str,
history: list,
host: str,
port: int | None,
force_tls: bool,
force_no_tls: bool,
show: Callable,
) -> bool:
"""
Handle user commands during `arcade chat` and return True if a command was processed, otherwise False.
"""
if user_input in [ChatCommand.HELP, ChatCommand.HELP_ALT]:
display_chat_help()
return True
elif user_input == ChatCommand.EXIT:
raise KeyboardInterrupt
elif user_input == ChatCommand.HISTORY:
console.print(history)
return True
elif user_input == ChatCommand.CLEAR:
console.print("Chat history cleared.", style="bold green")
history.clear()
return True
elif user_input == ChatCommand.SHOW:
show(
toolkit=None,
tool=None,
host=host,
local=False,
port=port,
force_tls=force_tls,
force_no_tls=force_no_tls,
debug=False,
worker=False,
)
return True
return False
def parse_user_command(user_input: str) -> ChatCommand | None:
"""
Parse the user command and return the corresponding ChatCommand enum.
Returns None if the input is not a valid chat command.
"""
try:
return ChatCommand(user_input)
except ValueError:
return None
def version_callback(value: bool) -> None:
"""Callback implementation for the `arcade --version`.
Prints the version of Arcade and exit.
"""
if value:
version = metadata.version("arcade-mcp")
console.print(f"[bold]Arcade CLI[/bold] (version {version})")
exit()
def get_today_context() -> str:
today = datetime.now().strftime("%Y-%m-%d")
day_of_week = datetime.now().strftime("%A")
return f"Today is {today}, {day_of_week}."
def discover_toolkits() -> list[Toolkit]:
"""Return all Arcade toolkits installed in the active Python environment.
Raises:
RuntimeError: If no toolkits are found, mirroring the behaviour of Toolkit discovery elsewhere.
"""
toolkits = Toolkit.find_all_arcade_toolkits()
if not toolkits:
raise RuntimeError("No toolkits found in Python environment.")
return toolkits
def build_tool_catalog(toolkits: list[Toolkit]) -> ToolCatalog:
"""Construct a ``ToolCatalog`` populated with *toolkits*.
Args:
toolkits: Toolkits to register in the catalog.
Returns:
ToolCatalog
"""
catalog = ToolCatalog()
for tk in toolkits:
catalog.add_toolkit(tk)
return catalog
def _parse_line(line: str) -> tuple[str, str] | None:
"""
Return (key, value) if the line looks like KEY=VALUE, else None.
Handles quotes and escaped chars via shlex.
"""
if not line or line.startswith("#") or "=" not in line:
return None
key, raw_val = line.split("=", 1)
key = key.strip()
raw_val = raw_val.strip()
# Use shlex to handle "quoted strings with # hash" etc.
try:
value = shlex.split(raw_val)[0] if raw_val else ""
except ValueError:
# Fallback: naked value without shlex parsing
value = raw_val
return key, value
def load_dotenv(path: str | Path, *, override: bool = False) -> dict[str, str]:
"""
Load variables from *path* into os.environ.
Args:
path: .env file path
override: replace existing env vars if True
Returns:
The mapping of vars that were added/updated.
"""
path = Path(path).expanduser()
if not path.is_file():
return {}
loaded: dict[str, str] = {}
for raw in path.read_text().splitlines():
parsed = _parse_line(raw.strip())
if parsed is None:
continue
k, v = parsed
if override or k not in os.environ:
os.environ[k] = v
loaded[k] = v
return loaded
def resolve_provider_api_key(provider: Provider, provider_api_key: str | None = None) -> str | None:
"""
Resolve the API key for a given provider for evals.
Args:
provider: The model provider
provider_api_key: API key provided via CLI argument
Returns:
The resolved API key or None if not found
"""
if provider_api_key:
return provider_api_key
# Map providers to their environment variable names
provider_env_vars = {
Provider.OPENAI: "OPENAI_API_KEY",
}
env_var_name = provider_env_vars.get(provider)
if not env_var_name:
return None
# First check current environment
api_key = os.getenv(env_var_name)
if api_key:
return api_key
# Then check .env file in current working directory
env_file_path = Path.cwd() / ".env"
if env_file_path.exists():
load_dotenv(env_file_path, override=False)
api_key = os.getenv(env_var_name)
if api_key:
return api_key
return None
def require_dependency(
package_name: str,
command_name: str,
install_command: str,
) -> None:
"""
Display a helpful error message if the required dependency is missing.
Args:
package_name: The name of the package to import (e.g., 'arcade_serve')
command_name: The command that requires the package (e.g., 'serve')
install_command: The command to install the package (e.g., "pip install 'arcade-mcp[evals]'")
"""
try:
importlib.import_module(package_name.replace("-", "_"))
except ImportError:
console.print(
f"❌ The '{package_name}' package is required to run the '{command_name}' command but is not installed.",
style="bold red",
)
console.print(
f"To install it, run the following command:\n* [green]{install_command}[/green]",
style="bold",
)
raise typer.Exit(code=1)