Versions: * arcade-mcp\==1.0.0rc1 * arcade-mcp-server\==1.0.0rc1 * arcade-core\==2.5.0rc1 * arcade-tdk\==2.6.0rc1 * arcade-serve\==2.2.0rc1 ### Summary Adds first-class MCP support across Arcade, introduces a new MCP server and CLI, unifies the project under the arcade-mcp name, overhauls templates/scaffolding, and improves developer tooling, secrets management, and examples. ### Highlights - **MCP Server & Core** - New MCP server with stdio and HTTP/SSE transports, session management, resumability, and lifecycle handling. - FastAPI-like `MCPApp` for building servers with lazy init; integrated worker+MCP HTTP app option. - Middleware system (logging and error handling), robust exception hierarchy, and Pydantic-based settings. - Async-safe managers for tools, resources, and prompts backed by registries and locks. - Developer-facing, transport-agnostic runtime context interfaces (logs, tools, prompts, resources, sampling, UI, notifications). - Conversion from Arcade ToolDefinition to MCP tool schema; OpenAI JSON tool schema converter. - Parser supports `@app.tool`/`@app.tool(...)` decorators. - **CLI** - New `mcp` command to run MCP servers with stdio or HTTP/SSE. - New `secret` command to set/list/unset tool secrets (supports .env input, preserves original casing for lookups). - `new` command refactored; option to create a full toolkit package with scaffolding. - `chat` command removed. - `serve.py` imports updated to `arcade_serve.fastapi.telemetry`; version retrieval now uses `arcade-mcp`. - `show.py` refactor to use new local catalog utilities. - `display_tool_details` improved: adds “Default” column and handles nested properties. - **Configuration & Discovery** - New `configure.py` to set up Claude Desktop, Cursor, and VS Code to connect to local or Arcade Cloud MCP servers. - Discovery utilities to find/install toolkits, build `ToolCatalog`s, analyze files for tools, load kits from directories (pyproject parsing), and build minimal toolkits. - Better handling of provider API key resolution and evaluation suite loading. - **Templates & Scaffolding** - Reorganized template structure (minimal vs full); moved `.pre-commit-config.yaml`, `.ruff.toml`, license, Makefile, README, tests, and tools layout to correct paths. - Minimal template adds `.env.example` for runtime secret injection. - Template pyproject updated for MCP servers; includes sample server with greeting and secret-reveal tools. - Authorization flow in templates simplified. - **Repo-wide Renaming & Examples** - Migrates references from `arcade-ai` to `arcade-mcp` across READMEs, scripts, and package metadata. - Examples updated (LangChain/LangGraph/AI SDK/TypeScript) and package name changed to `arcade-mcp-sdk`. - **Evals & Core Utilities** - Evals now use OpenAI tooling format (`OpenAIToolList`, `to_openai`); `tool_eval` takes `provider_api_key`. - Core utilities: fixed `does_function_return_value` by dedenting before parse; version bump to `2.5.0rc1` and dependency cleanup. - **Tooling & CI** - `setup-uv-env` action splits toolkit vs contrib dependency installation. - Pre-commit: excludes `libs/arcade-mcp-server/mkdocs.yml` and `libs/tests/` from YAML and Ruff hooks; Ruff per-file ignores (e.g., C901 in `libs/**/*.py`, TRY400 in server docs paths). - Makefile updates for uv env setup, quality checks, tests, builds, and new `shell` target. - Added Makefile to MCP server library to streamline dev workflow. - **Cleanup** - Removed `claude.json` config. - Simplified stdio entrypoint; removed unused imports (`arcade_gmail`, `arcade_search`). ### Breaking Changes - **CLI**: `chat` command removed; use `mcp`, `secret`, and updated `new`. - **Naming**: All users should update references from `arcade-ai` to `arcade-mcp`. - **Templates**: File paths moved; downstream scripts referencing old template locations may need updates. ### Getting Started - Run an MCP server: - `arcade mcp --stdio --toolkits your_toolkit` - `arcade mcp --http --toolkits your_toolkit` - Manage secrets: - `arcade secret set your_toolkit KEY=value` - `arcade secret list your_toolkit` - `arcade secret unset your_toolkit KEY` - Configure clients: - `arcade configure` to set up Claude Desktop, Cursor, and VS Code for local/Arcade Cloud MCP. --------- Co-authored-by: Sam Partee <sam@arcade-ai.com> Co-authored-by: Shub <125150494+shubcodes@users.noreply.github.com>
74 lines
2.3 KiB
Python
74 lines
2.3 KiB
Python
import ast
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from pathlib import Path
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def load_ast_tree(filepath: str | Path) -> ast.AST:
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"""
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Load and parse the Abstract Syntax Tree (AST) from a Python file.
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"""
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try:
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with open(filepath) as file:
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return ast.parse(file.read(), filename=filepath)
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except FileNotFoundError:
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raise FileNotFoundError(f"File {filepath} not found")
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def get_function_name_if_decorated(
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node: ast.FunctionDef | ast.AsyncFunctionDef,
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) -> str | None:
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"""
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Check if a function has a decorator.
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"""
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decorator_ids = {"arc.tool", "tool"}
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for decorator in node.decorator_list:
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# if the function is decorated and the decorator is
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# either called, or placed on the function
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if (
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(isinstance(decorator, ast.Name) and decorator.id in decorator_ids)
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or (
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isinstance(decorator, ast.Attribute)
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and isinstance(decorator.value, ast.Name)
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and f"{decorator.value.id}.{decorator.attr}" in decorator_ids
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)
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or (
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isinstance(decorator, ast.Call)
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and isinstance(decorator.func, ast.Name)
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and decorator.func.id in decorator_ids
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)
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# Support MCPApp tools. e.g., @app.tool or @app.tool(...)
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or (
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isinstance(decorator, ast.Attribute)
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and decorator.attr == "tool"
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and isinstance(decorator.value, ast.Name)
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)
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or (
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isinstance(decorator, ast.Call)
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and isinstance(decorator.func, ast.Attribute)
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and decorator.func.attr == "tool"
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and isinstance(decorator.func.value, ast.Name)
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)
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):
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return node.name
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return None
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def get_tools_from_file(filepath: str | Path) -> list[str]:
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"""
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Retrieve tools from a Python file.
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"""
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tree = load_ast_tree(filepath)
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return get_tools_from_ast(tree)
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def get_tools_from_ast(tree: ast.AST) -> list[str]:
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"""
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Retrieve tools from Python source code.
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"""
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tools = []
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for node in ast.walk(tree):
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if isinstance(node, (ast.FunctionDef, ast.AsyncFunctionDef)):
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tool_name = get_function_name_if_decorated(node)
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if tool_name:
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tools.append(tool_name)
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return tools
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