arcade-mcp/libs/arcade-core/arcade_core/utils.py
Eric Gustin 3424ec8219
MCP Local (#563)
Versions:
* arcade-mcp\==1.0.0rc1
* arcade-mcp-server\==1.0.0rc1
* arcade-core\==2.5.0rc1
* arcade-tdk\==2.6.0rc1
* arcade-serve\==2.2.0rc1

### Summary
Adds first-class MCP support across Arcade, introduces a new MCP server
and CLI, unifies the project under the arcade-mcp name, overhauls
templates/scaffolding, and improves developer tooling, secrets
management, and examples.

### Highlights
- **MCP Server & Core**
- New MCP server with stdio and HTTP/SSE transports, session management,
resumability, and lifecycle handling.
- FastAPI-like `MCPApp` for building servers with lazy init; integrated
worker+MCP HTTP app option.
- Middleware system (logging and error handling), robust exception
hierarchy, and Pydantic-based settings.
- Async-safe managers for tools, resources, and prompts backed by
registries and locks.
- Developer-facing, transport-agnostic runtime context interfaces (logs,
tools, prompts, resources, sampling, UI, notifications).
- Conversion from Arcade ToolDefinition to MCP tool schema; OpenAI JSON
tool schema converter.
  - Parser supports `@app.tool`/`@app.tool(...)` decorators.

- **CLI**
  - New `mcp` command to run MCP servers with stdio or HTTP/SSE.
- New `secret` command to set/list/unset tool secrets (supports .env
input, preserves original casing for lookups).
- `new` command refactored; option to create a full toolkit package with
scaffolding.
  - `chat` command removed.
- `serve.py` imports updated to `arcade_serve.fastapi.telemetry`;
version retrieval now uses `arcade-mcp`.
  - `show.py` refactor to use new local catalog utilities.
- `display_tool_details` improved: adds “Default” column and handles
nested properties.

- **Configuration & Discovery**
- New `configure.py` to set up Claude Desktop, Cursor, and VS Code to
connect to local or Arcade Cloud MCP servers.
- Discovery utilities to find/install toolkits, build `ToolCatalog`s,
analyze files for tools, load kits from directories (pyproject parsing),
and build minimal toolkits.
- Better handling of provider API key resolution and evaluation suite
loading.

- **Templates & Scaffolding**
- Reorganized template structure (minimal vs full); moved
`.pre-commit-config.yaml`, `.ruff.toml`, license, Makefile, README,
tests, and tools layout to correct paths.
  - Minimal template adds `.env.example` for runtime secret injection.
- Template pyproject updated for MCP servers; includes sample server
with greeting and secret-reveal tools.
  - Authorization flow in templates simplified.

- **Repo-wide Renaming & Examples**
- Migrates references from `arcade-ai` to `arcade-mcp` across READMEs,
scripts, and package metadata.
- Examples updated (LangChain/LangGraph/AI SDK/TypeScript) and package
name changed to `arcade-mcp-sdk`.

- **Evals & Core Utilities**
- Evals now use OpenAI tooling format (`OpenAIToolList`, `to_openai`);
`tool_eval` takes `provider_api_key`.
- Core utilities: fixed `does_function_return_value` by dedenting before
parse; version bump to `2.5.0rc1` and dependency cleanup.

- **Tooling & CI**
- `setup-uv-env` action splits toolkit vs contrib dependency
installation.
- Pre-commit: excludes `libs/arcade-mcp-server/mkdocs.yml` and
`libs/tests/` from YAML and Ruff hooks; Ruff per-file ignores (e.g.,
C901 in `libs/**/*.py`, TRY400 in server docs paths).
- Makefile updates for uv env setup, quality checks, tests, builds, and
new `shell` target.
  - Added Makefile to MCP server library to streamline dev workflow.

- **Cleanup**
  - Removed `claude.json` config.
- Simplified stdio entrypoint; removed unused imports (`arcade_gmail`,
`arcade_search`).

### Breaking Changes
- **CLI**: `chat` command removed; use `mcp`, `secret`, and updated
`new`.
- **Naming**: All users should update references from `arcade-ai` to
`arcade-mcp`.
- **Templates**: File paths moved; downstream scripts referencing old
template locations may need updates.

### Getting Started
- Run an MCP server:
  - `arcade mcp --stdio --toolkits your_toolkit`
  - `arcade mcp --http --toolkits your_toolkit`
- Manage secrets:
  - `arcade secret set your_toolkit KEY=value`
  - `arcade secret list your_toolkit`
  - `arcade secret unset your_toolkit KEY`
- Configure clients:
- `arcade configure` to set up Claude Desktop, Cursor, and VS Code for
local/Arcade Cloud MCP.

---------

Co-authored-by: Sam Partee <sam@arcade-ai.com>
Co-authored-by: Shub <125150494+shubcodes@users.noreply.github.com>
2025-09-25 15:28:15 -07:00

102 lines
3 KiB
Python

from __future__ import annotations
import ast
import inspect
import re
from collections.abc import Callable, Iterable
from textwrap import dedent
from types import UnionType
from typing import Any, Literal, TypeVar, Union, get_args, get_origin
T = TypeVar("T")
def first_or_none(_type: type[T], iterable: Iterable[Any]) -> T | None:
"""
Returns the first item in the iterable that is an instance of the given type, or None if no such item is found.
"""
for item in iterable:
if isinstance(item, _type):
return item
return None
def pascal_to_snake_case(name: str) -> str:
"""
Converts a PascalCase name to snake_case.
"""
name = re.sub("(.)([A-Z][a-z]+)", r"\1_\2", name)
return re.sub("([a-z0-9])([A-Z])", r"\1_\2", name).lower()
def snake_to_pascal_case(name: str) -> str:
"""
Converts a snake_case name to PascalCase.
"""
if "_" in name:
return "".join(x.capitalize() or "_" for x in name.split("_"))
# check if first letter is uppercase
if name[0].isupper():
return name
return name.capitalize()
def is_string_literal(_type: type) -> bool:
"""
Returns True if the given type is a string literal, i.e. a Literal[str] or Literal[str, str, ...] etc.
"""
return get_origin(_type) is Literal and all(isinstance(arg, str) for arg in get_args(_type))
def is_union(_type: type) -> bool:
"""
Returns True if the given type is a union, i.e. a Union[T1, T2, ...] or T1 | T2 | ... etc.
"""
return get_origin(_type) in {Union, UnionType}
def is_strict_optional(_type: type) -> bool:
"""
Returns True if the given type is a strict optional type, i.e. a union with exactly two types
where one type is None. This covers Optional[T], Union[T, None] and T | None
"""
return is_union(_type) and len(get_args(_type)) == 2 and type(None) in get_args(_type)
def does_function_return_value(func: Callable) -> bool:
"""
Returns True if the given function returns a value, i.e. if it has a return statement with a value.
"""
try:
source: str | None = inspect.getsource(func)
except OSError:
# Workaround for parameterized unit tests that use a dynamically-generated function
source = getattr(func, "__source__", None)
if source is None:
raise ValueError("Source code not found")
# dedent in case the function is an inner function
dedented_source = dedent(source)
tree = ast.parse(dedented_source)
class ReturnVisitor(ast.NodeVisitor):
def __init__(self) -> None:
self.returns_value = False
def visit_Return(self, node: ast.Return) -> None:
if node.value is not None:
self.returns_value = True
visitor = ReturnVisitor()
visitor.visit(tree)
return visitor.returns_value
def coerce_empty_list_to_none(lst: list[Any] | None) -> list[Any] | None:
"""
Coerces empty lists to None, otherwise returns the list unchanged.
"""
if isinstance(lst, list) and len(lst) == 0:
return None
return lst