Versions: * arcade-mcp\==1.0.0rc1 * arcade-mcp-server\==1.0.0rc1 * arcade-core\==2.5.0rc1 * arcade-tdk\==2.6.0rc1 * arcade-serve\==2.2.0rc1 ### Summary Adds first-class MCP support across Arcade, introduces a new MCP server and CLI, unifies the project under the arcade-mcp name, overhauls templates/scaffolding, and improves developer tooling, secrets management, and examples. ### Highlights - **MCP Server & Core** - New MCP server with stdio and HTTP/SSE transports, session management, resumability, and lifecycle handling. - FastAPI-like `MCPApp` for building servers with lazy init; integrated worker+MCP HTTP app option. - Middleware system (logging and error handling), robust exception hierarchy, and Pydantic-based settings. - Async-safe managers for tools, resources, and prompts backed by registries and locks. - Developer-facing, transport-agnostic runtime context interfaces (logs, tools, prompts, resources, sampling, UI, notifications). - Conversion from Arcade ToolDefinition to MCP tool schema; OpenAI JSON tool schema converter. - Parser supports `@app.tool`/`@app.tool(...)` decorators. - **CLI** - New `mcp` command to run MCP servers with stdio or HTTP/SSE. - New `secret` command to set/list/unset tool secrets (supports .env input, preserves original casing for lookups). - `new` command refactored; option to create a full toolkit package with scaffolding. - `chat` command removed. - `serve.py` imports updated to `arcade_serve.fastapi.telemetry`; version retrieval now uses `arcade-mcp`. - `show.py` refactor to use new local catalog utilities. - `display_tool_details` improved: adds “Default” column and handles nested properties. - **Configuration & Discovery** - New `configure.py` to set up Claude Desktop, Cursor, and VS Code to connect to local or Arcade Cloud MCP servers. - Discovery utilities to find/install toolkits, build `ToolCatalog`s, analyze files for tools, load kits from directories (pyproject parsing), and build minimal toolkits. - Better handling of provider API key resolution and evaluation suite loading. - **Templates & Scaffolding** - Reorganized template structure (minimal vs full); moved `.pre-commit-config.yaml`, `.ruff.toml`, license, Makefile, README, tests, and tools layout to correct paths. - Minimal template adds `.env.example` for runtime secret injection. - Template pyproject updated for MCP servers; includes sample server with greeting and secret-reveal tools. - Authorization flow in templates simplified. - **Repo-wide Renaming & Examples** - Migrates references from `arcade-ai` to `arcade-mcp` across READMEs, scripts, and package metadata. - Examples updated (LangChain/LangGraph/AI SDK/TypeScript) and package name changed to `arcade-mcp-sdk`. - **Evals & Core Utilities** - Evals now use OpenAI tooling format (`OpenAIToolList`, `to_openai`); `tool_eval` takes `provider_api_key`. - Core utilities: fixed `does_function_return_value` by dedenting before parse; version bump to `2.5.0rc1` and dependency cleanup. - **Tooling & CI** - `setup-uv-env` action splits toolkit vs contrib dependency installation. - Pre-commit: excludes `libs/arcade-mcp-server/mkdocs.yml` and `libs/tests/` from YAML and Ruff hooks; Ruff per-file ignores (e.g., C901 in `libs/**/*.py`, TRY400 in server docs paths). - Makefile updates for uv env setup, quality checks, tests, builds, and new `shell` target. - Added Makefile to MCP server library to streamline dev workflow. - **Cleanup** - Removed `claude.json` config. - Simplified stdio entrypoint; removed unused imports (`arcade_gmail`, `arcade_search`). ### Breaking Changes - **CLI**: `chat` command removed; use `mcp`, `secret`, and updated `new`. - **Naming**: All users should update references from `arcade-ai` to `arcade-mcp`. - **Templates**: File paths moved; downstream scripts referencing old template locations may need updates. ### Getting Started - Run an MCP server: - `arcade mcp --stdio --toolkits your_toolkit` - `arcade mcp --http --toolkits your_toolkit` - Manage secrets: - `arcade secret set your_toolkit KEY=value` - `arcade secret list your_toolkit` - `arcade secret unset your_toolkit KEY` - Configure clients: - `arcade configure` to set up Claude Desktop, Cursor, and VS Code for local/Arcade Cloud MCP. --------- Co-authored-by: Sam Partee <sam@arcade-ai.com> Co-authored-by: Shub <125150494+shubcodes@users.noreply.github.com>
102 lines
3 KiB
Python
102 lines
3 KiB
Python
from __future__ import annotations
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import ast
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import inspect
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import re
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from collections.abc import Callable, Iterable
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from textwrap import dedent
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from types import UnionType
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from typing import Any, Literal, TypeVar, Union, get_args, get_origin
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T = TypeVar("T")
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def first_or_none(_type: type[T], iterable: Iterable[Any]) -> T | None:
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"""
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Returns the first item in the iterable that is an instance of the given type, or None if no such item is found.
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"""
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for item in iterable:
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if isinstance(item, _type):
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return item
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return None
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def pascal_to_snake_case(name: str) -> str:
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"""
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Converts a PascalCase name to snake_case.
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"""
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name = re.sub("(.)([A-Z][a-z]+)", r"\1_\2", name)
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return re.sub("([a-z0-9])([A-Z])", r"\1_\2", name).lower()
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def snake_to_pascal_case(name: str) -> str:
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"""
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Converts a snake_case name to PascalCase.
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"""
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if "_" in name:
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return "".join(x.capitalize() or "_" for x in name.split("_"))
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# check if first letter is uppercase
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if name[0].isupper():
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return name
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return name.capitalize()
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def is_string_literal(_type: type) -> bool:
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"""
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Returns True if the given type is a string literal, i.e. a Literal[str] or Literal[str, str, ...] etc.
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"""
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return get_origin(_type) is Literal and all(isinstance(arg, str) for arg in get_args(_type))
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def is_union(_type: type) -> bool:
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"""
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Returns True if the given type is a union, i.e. a Union[T1, T2, ...] or T1 | T2 | ... etc.
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"""
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return get_origin(_type) in {Union, UnionType}
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def is_strict_optional(_type: type) -> bool:
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"""
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Returns True if the given type is a strict optional type, i.e. a union with exactly two types
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where one type is None. This covers Optional[T], Union[T, None] and T | None
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"""
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return is_union(_type) and len(get_args(_type)) == 2 and type(None) in get_args(_type)
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def does_function_return_value(func: Callable) -> bool:
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"""
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Returns True if the given function returns a value, i.e. if it has a return statement with a value.
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"""
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try:
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source: str | None = inspect.getsource(func)
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except OSError:
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# Workaround for parameterized unit tests that use a dynamically-generated function
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source = getattr(func, "__source__", None)
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if source is None:
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raise ValueError("Source code not found")
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# dedent in case the function is an inner function
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dedented_source = dedent(source)
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tree = ast.parse(dedented_source)
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class ReturnVisitor(ast.NodeVisitor):
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def __init__(self) -> None:
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self.returns_value = False
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def visit_Return(self, node: ast.Return) -> None:
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if node.value is not None:
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self.returns_value = True
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visitor = ReturnVisitor()
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visitor.visit(tree)
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return visitor.returns_value
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def coerce_empty_list_to_none(lst: list[Any] | None) -> list[Any] | None:
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"""
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Coerces empty lists to None, otherwise returns the list unchanged.
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"""
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if isinstance(lst, list) and len(lst) == 0:
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return None
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return lst
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