arcade-mcp/contrib/crewai/tests/test_structured_tool.py
Eric Gustin 1e0def78df
CrewAI Arcade (#253)
# CrewAI Integration
crewai-arcade enables you to add Arcade tools and Arcade Auth into your
CrewAI applications. Just create an `ArcadeToolManager` and add your
tools to your CrewAI Agent/Tasks.

## Initializing the ArcadeToolManager
There are two main ways to initialize your `ArcadeToolManager`
1. Default handling of tool authorization and execution:
    ```py
    """
    When you provide a user id to the ArcadeToolManger, 
    it will handle the tool authorization and tool execution for you
    """
manager = ArcadeToolManager(default_user_id="me@example.com,
api_key="...")
    ```
2. Custom handling of tool authorization and execution
    ```py
    """
    Provide a callback function to the `ArcadeToolManager` that handles 
tool authorization and tool execution. The callback function will be
called whenever your CrewAI
    application wants to call a tool.
    """
    
    
    def custom_tool_executor(
manager: ArcadeToolManager, tool_name: str, **tool_input: dict[str, Any]
    ) -> Any:
        """Custom tool executor for the ArcadeToolManager
    
ArcadeToolManager's default executor handles authorization and tool
execution.
This function overrides the default executor to handle authorization and
tool execution
        in a custom way.
        """
        # Your custom tool auth logic goes here
        # Your custom tool execution logic goes here
        ...
    
manager = ArcadeToolManager(executor=custom_tool_executor,
api_key="...")
    ```

## Tool Registration
1. Initialize the tools in the manager
    ```py
    """
Clears any existing tools in the manager and replaces them with tools
and toolkits that are provided.
    """
    manager.init_tools(tools=["Google.ListEmails"], toolkits=["Slack"])
    ```
2. Add tools to the manager
    ```py
    """
    Adds tools and toolkits to the manager's internal tool list.
    """
    manager.add_tools(tools=["Google.ListEmails"], toolkits=["Slack"])
    ```
3. Retrieve tools and toolkits from the manager
    ```py
    """
    Retrieves the provided tools and toolkits as CrewAI StructuredTools.
    """
    manager.get_tools(tools=["Google.ListEmails"], toolkits=["Slack"])
    ```
    
 ## Auth Helpers
The `ArcadeToolManager` provides multiple helper methods for when you
need to create
a custom auth flow.
1. `authorize_tool` handles the whole authorization flow for you. This
is used internally when a custom auth flow is not needed.
2. `requires_auth(tool_name)` checks if the provided tool has
authorization requirements.
3. `authorize(tool_name, user_id)` authorizes the use of the provided
tool for the provided user ID
4. `is_authorized(tool_name, user_id)` checks if a tool is authorized
for use by the provided user ID
5. `wait_for_auth(auth_response)` waits for an authorization process to
complete before returning

## Tool Execution Helpers
1. `execute_tool` handles the whole tool execution flow for you. This is
used internally when a custom tool execution flow is not needed.

---------

Co-authored-by: lgesuellip <lgesuellipinto@uade.edu.ar>
Co-authored-by: lpetralli <123559656+lpetralli@users.noreply.github.com>
Co-authored-by: lgesuellip <102637283+lgesuellip@users.noreply.github.com>
Co-authored-by: “lgesuellip” <“lgesuellipinto@uade.edu.ar”>
2025-02-19 15:02:42 -08:00

92 lines
2.8 KiB
Python

import pytest
from crewai import Agent, Crew, Task
from crewai_arcade.structured import StructuredTool
from pydantic import BaseModel
class CalculatorInput(BaseModel):
x: float
y: float
def add_numbers(x: float, y: float) -> float:
"""Add two numbers together."""
return x + y
def unnamed_function(x: float, y: float) -> float:
return x + y
def test_structured_tool_basic():
# Test basic functionality with explicit name and description
calculator_tool = StructuredTool.from_function(
func=add_numbers,
args_schema=CalculatorInput,
name="Calculator",
description="A tool that adds two numbers together",
)
expected_description = (
"Tool Name: Calculator\n"
"Tool Arguments: {'x': {'description': None, 'type': 'float'}, 'y': {'description': None, 'type': 'float'}}\n"
"Tool Description: A tool that adds two numbers together"
)
assert calculator_tool.description == expected_description
assert calculator_tool.func(2, 3) == 5
def test_structured_tool_auto_name_description():
# Test automatic name and description generation from function
calculator_tool = StructuredTool.from_function(func=add_numbers, args_schema=CalculatorInput)
expected_description = (
"Tool Name: add_numbers\n"
"Tool Arguments: {'x': {'description': None, 'type': 'float'}, 'y': {'description': None, 'type': 'float'}}\n"
"Tool Description: Add two numbers together."
)
assert calculator_tool.description == expected_description
def test_structured_tool_validation_errors():
# Test missing docstring
with pytest.raises(
ValueError, match="Function must have a docstring if description not provided."
):
StructuredTool.from_function(func=unnamed_function, args_schema=CalculatorInput)
def test_structured_tool_in_crew():
calculator_tool = StructuredTool.from_function(
func=add_numbers,
args_schema=CalculatorInput,
)
calculator_agent = Agent(
role="Math Expert",
goal="Perform mathematical calculations accurately",
backstory="An expert mathematician who specializes in calculations",
tools=[calculator_tool],
verbose=True,
cache=False,
)
addition_task = Task(
description="Add the numbers 5 and 3 together",
expected_output="The sum of 5 and 3 is 8",
agent=calculator_agent,
)
crew = Crew(
agents=[calculator_agent],
tasks=[addition_task],
)
# Assert crew structure
assert len(crew.agents) == 1
assert len(crew.tasks) == 1
assert crew.agents[0] == calculator_agent
assert crew.tasks[0] == addition_task
assert crew.tasks[0].agent == calculator_agent
assert len(crew.agents[0].tools) == 1
assert isinstance(crew.agents[0].tools[0], StructuredTool)