Versions: * arcade-mcp\==1.0.0rc1 * arcade-mcp-server\==1.0.0rc1 * arcade-core\==2.5.0rc1 * arcade-tdk\==2.6.0rc1 * arcade-serve\==2.2.0rc1 ### Summary Adds first-class MCP support across Arcade, introduces a new MCP server and CLI, unifies the project under the arcade-mcp name, overhauls templates/scaffolding, and improves developer tooling, secrets management, and examples. ### Highlights - **MCP Server & Core** - New MCP server with stdio and HTTP/SSE transports, session management, resumability, and lifecycle handling. - FastAPI-like `MCPApp` for building servers with lazy init; integrated worker+MCP HTTP app option. - Middleware system (logging and error handling), robust exception hierarchy, and Pydantic-based settings. - Async-safe managers for tools, resources, and prompts backed by registries and locks. - Developer-facing, transport-agnostic runtime context interfaces (logs, tools, prompts, resources, sampling, UI, notifications). - Conversion from Arcade ToolDefinition to MCP tool schema; OpenAI JSON tool schema converter. - Parser supports `@app.tool`/`@app.tool(...)` decorators. - **CLI** - New `mcp` command to run MCP servers with stdio or HTTP/SSE. - New `secret` command to set/list/unset tool secrets (supports .env input, preserves original casing for lookups). - `new` command refactored; option to create a full toolkit package with scaffolding. - `chat` command removed. - `serve.py` imports updated to `arcade_serve.fastapi.telemetry`; version retrieval now uses `arcade-mcp`. - `show.py` refactor to use new local catalog utilities. - `display_tool_details` improved: adds “Default” column and handles nested properties. - **Configuration & Discovery** - New `configure.py` to set up Claude Desktop, Cursor, and VS Code to connect to local or Arcade Cloud MCP servers. - Discovery utilities to find/install toolkits, build `ToolCatalog`s, analyze files for tools, load kits from directories (pyproject parsing), and build minimal toolkits. - Better handling of provider API key resolution and evaluation suite loading. - **Templates & Scaffolding** - Reorganized template structure (minimal vs full); moved `.pre-commit-config.yaml`, `.ruff.toml`, license, Makefile, README, tests, and tools layout to correct paths. - Minimal template adds `.env.example` for runtime secret injection. - Template pyproject updated for MCP servers; includes sample server with greeting and secret-reveal tools. - Authorization flow in templates simplified. - **Repo-wide Renaming & Examples** - Migrates references from `arcade-ai` to `arcade-mcp` across READMEs, scripts, and package metadata. - Examples updated (LangChain/LangGraph/AI SDK/TypeScript) and package name changed to `arcade-mcp-sdk`. - **Evals & Core Utilities** - Evals now use OpenAI tooling format (`OpenAIToolList`, `to_openai`); `tool_eval` takes `provider_api_key`. - Core utilities: fixed `does_function_return_value` by dedenting before parse; version bump to `2.5.0rc1` and dependency cleanup. - **Tooling & CI** - `setup-uv-env` action splits toolkit vs contrib dependency installation. - Pre-commit: excludes `libs/arcade-mcp-server/mkdocs.yml` and `libs/tests/` from YAML and Ruff hooks; Ruff per-file ignores (e.g., C901 in `libs/**/*.py`, TRY400 in server docs paths). - Makefile updates for uv env setup, quality checks, tests, builds, and new `shell` target. - Added Makefile to MCP server library to streamline dev workflow. - **Cleanup** - Removed `claude.json` config. - Simplified stdio entrypoint; removed unused imports (`arcade_gmail`, `arcade_search`). ### Breaking Changes - **CLI**: `chat` command removed; use `mcp`, `secret`, and updated `new`. - **Naming**: All users should update references from `arcade-ai` to `arcade-mcp`. - **Templates**: File paths moved; downstream scripts referencing old template locations may need updates. ### Getting Started - Run an MCP server: - `arcade mcp --stdio --toolkits your_toolkit` - `arcade mcp --http --toolkits your_toolkit` - Manage secrets: - `arcade secret set your_toolkit KEY=value` - `arcade secret list your_toolkit` - `arcade secret unset your_toolkit KEY` - Configure clients: - `arcade configure` to set up Claude Desktop, Cursor, and VS Code for local/Arcade Cloud MCP. --------- Co-authored-by: Sam Partee <sam@arcade-ai.com> Co-authored-by: Shub <125150494+shubcodes@users.noreply.github.com>
138 lines
4.3 KiB
Python
138 lines
4.3 KiB
Python
#!/usr/bin/env python
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"""
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03_context.py - Using Context with namespaced runtime APIs
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This example shows how tools can access runtime features through
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Context (provided at runtime by the TDK wrapper), including logging,
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secrets, and progress reporting.
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To run (auto-discovery):
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python -m arcade_mcp_server
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For Claude Desktop (stdio transport):
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python -m arcade_mcp_server stdio
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Set environment variables for secrets:
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export API_KEY="your-secret-key"
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export DATABASE_URL="postgresql://localhost/mydb"
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"""
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from typing import Annotated, Any
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from arcade_mcp_server import Context, tool
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@tool
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async def secure_api_call(
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context: Context,
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endpoint: Annotated[str, "API endpoint to call"],
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method: Annotated[str, "HTTP method (GET, POST, etc.)"] = "GET",
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) -> Annotated[str, "API response or error message"]:
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"""Make a secure API call using secrets from context."""
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# Access secrets from environment via Context helper
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try:
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api_key = context.get_secret("API_KEY")
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except ValueError:
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await context.log.error("API_KEY not found in environment")
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return "Error: API_KEY not configured"
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# Log the API call
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await context.log.info(f"Making {method} request to {endpoint}")
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# Simulate API call (in real code, use httpx or aiohttp)
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return f"Successfully called {endpoint} with API key: {api_key[:4]}..."
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@tool(requires_secrets=["DATABASE_URL"])
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async def database_info(
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context: Context, table_name: Annotated[str | None, "Specific table to check"] = None
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) -> Annotated[str, "Database connection info"]:
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"""Get database connection information from context."""
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# Get database URL from secrets
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try:
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db_url = context.get_secret("DATABASE_URL")
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except ValueError:
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db_url = "Not configured"
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# Log at different levels
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if db_url == "Not configured":
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await context.log.warning("DATABASE_URL not set")
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else:
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await context.log.debug(f"Checking database: {db_url.split('@')[-1]}")
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# Get user info
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user_info = f"User: {context.user_id or 'anonymous'}"
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if table_name:
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return f"{user_info}\nDatabase: {db_url}\nChecking table: {table_name}"
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else:
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return f"{user_info}\nDatabase: {db_url}"
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@tool
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async def debug_context(
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context: Context,
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show_secrets: Annotated[bool, "Whether to show secret keys (not values)"] = False,
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) -> Annotated[dict, "Current context information"]:
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"""Debug tool to inspect the current context."""
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info: dict[str, Any] = {
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"user_id": context.user_id,
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}
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if show_secrets:
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# Only show keys, not values for security
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info["secret_keys"] = [s.key for s in (context.secrets or [])]
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# Log that debug info was accessed
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await context.log.info(f"Debug context accessed by {context.user_id or 'unknown'}")
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return info
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@tool
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async def process_with_progress(
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context: Context,
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items: Annotated[list[str], "Items to process"],
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delay_seconds: Annotated[float, "Delay between items"] = 0.1,
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) -> Annotated[dict, "Processing results"]:
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"""Process items with progress notifications."""
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results: dict[str, list] = {"processed": [], "errors": []}
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# Log start
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await context.log.info(f"Starting to process {len(items)} items")
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for i, item in enumerate(items):
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try:
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# Simulate processing
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import asyncio
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await asyncio.sleep(delay_seconds)
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# Report progress (current, total, message)
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await context.progress.report(i + 1, len(items), f"Processing: {item}")
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await context.log.debug(f"Processing item {i + 1}/{len(items)}: {item}")
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results["processed"].append(item.upper())
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except Exception as e:
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await context.log.error(f"Failed to process {item}: {e}")
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results["errors"].append({"item": item, "error": str(e)})
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# Log completion
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await context.log.info(
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f"Processing complete: {len(results['processed'])} succeeded, "
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f"{len(results['errors'])} failed"
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)
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return results
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# The Context provides at runtime (via TDK wrapper):
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# - context.user_id: ID of the user making the request
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# - context.get_secret(key): Retrieve a secret value (raises if missing)
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# - context.log.<level>(msg): Send log messages to the client (debug/info/warning/error)
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# - context.progress.report(progress, total=None, message=None): Progress updates
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