arcade-mcp/libs/tests/cli/test_dashboard.py
Sam Partee b6b4cd0a4c
🏗️ Restructure: Multi-Package Architecture + uv Migration (#412)
### Overview
Major restructuring from monolithic `arcade-ai` package to modular
library architecture with standardized uv-based dependency management.

![arcade-ai Monorepo
(2)](https://github.com/user-attachments/assets/25f102b0-bb87-4a04-9701-d227d05664b1)

### New Package Structure
- **`arcade-tdk`** - Lightweight toolkit development kit (core
decorators, auth)
- **`arcade-core`** - Core execution engine and catalog functionality  
- **`arcade-serve`** - FastAPI/MCP server components
- **`arcade-ai`** - Meta package that includes CLI functionality.
Optionally include evals via the `evals` extra. Optionally include all
packages via the `all` extra.

### Key Benefits
- **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2
deps) vs full `arcade-ai` (~30+ deps)
- **Faster Builds**: uv provides 10-100x faster dependency resolution
and installation
- **Better Modularity**: Clear separation of concerns, consumers import
only what they need
- **Standard Tooling**: Eliminates custom poetry scripts, uses standard
Python packaging

### Migration Impact
- All 20 toolkits converted from poetry → uv with `arcade-tdk`
dependencies plus `arcade-ai[evals]` and `arcade-serve` dev
dependencies. When developing locally, devs should install toolkits via
`make install-local`.
- Modern Python 3.10+ type hints throughout
- Standardized build system with hatchling backend
- Enhanced Makefile with robust toolkit management commands
- Removed `arcade dev` CLI command
- Reduce the number of files created by `arcade new` and add an option
to not generate a tests and evals folder.

This foundation enables faster development cycles and cleaner dependency
chains for the growing toolkit ecosystem.

### Todo After this PR is merged
- [ ] Post-merge workflow(s) (release & publish containers, etc)
- [ ] Release order plan. @EricGustin suggests releasing in the
following order:
    1. `arcade-core` version 0.1.0
    2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0
    3. `arcade-ai` version 2.0.0
4. Patch release for all toolkits (all changes in toolkits are internal
refactors)
- [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318)

---------

Co-authored-by: Eric Gustin <eric@arcade.dev>
Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
2025-06-11 16:48:17 -07:00

79 lines
2.9 KiB
Python

from unittest.mock import MagicMock, patch
import pytest
from arcade_cli.constants import PROD_ENGINE_HOST
from arcade_cli.main import cli
from typer.testing import CliRunner
runner = CliRunner()
@pytest.mark.parametrize(
"args, expected_url",
[
([], f"https://{PROD_ENGINE_HOST}/dashboard"),
(["--local"], "http://localhost:9099/dashboard"),
(["--host", "custom.host.com"], "https://custom.host.com/dashboard"),
(["-h", "api.arcade.dev", "-p", "9099"], "https://api.arcade.dev:9099/dashboard"),
(["--local", "--port", "9099"], "http://localhost:9099/dashboard"),
(["--local", "--tls"], "https://localhost:9099/dashboard"),
(["--no-tls"], f"http://{PROD_ENGINE_HOST}/dashboard"),
],
)
def test_dashboard_url_construction(args, expected_url):
"""Test that the dashboard command constructs the correct URL with various args."""
with (
patch("webbrowser.open") as mock_open,
patch("arcade_cli.main.validate_and_get_config") as mock_validate,
patch("arcade_cli.main.log_engine_health") as mock_health_check,
):
# Setup mocks
mock_open.return_value = True # Successfully opened browser
mock_validate.return_value = MagicMock()
mock_health_check.return_value = None # Successful health check
# Run command
result = runner.invoke(cli, ["dashboard", *args])
assert result.exit_code == 0
mock_open.assert_called_once_with(expected_url)
mock_health_check.assert_called_once()
def test_fallback_when_browser_fails():
"""Test fallback message when browser.open fails."""
with (
patch("webbrowser.open") as mock_open,
patch("arcade_cli.main.validate_and_get_config") as mock_validate,
patch("arcade_cli.main.log_engine_health") as mock_health_check,
patch("arcade_cli.main.console.print") as mock_print,
):
mock_open.return_value = False # Failed to open browser
mock_validate.return_value = MagicMock()
mock_health_check.return_value = None
result = runner.invoke(cli, ["dashboard"])
assert result.exit_code == 0
mock_print.assert_any_call(
f"If a browser doesn't open automatically, copy this URL and paste it into your browser: https://{PROD_ENGINE_HOST}/dashboard",
style="dim",
)
def test_health_check_success():
"""Test successful health check."""
with (
patch("webbrowser.open") as mock_open,
patch("arcade_cli.main.validate_and_get_config") as mock_validate,
patch("arcade_cli.main.log_engine_health") as mock_health_check,
):
mock_open.return_value = True
mock_validate.return_value = MagicMock()
mock_health_check.return_value = None # Successful health check
result = runner.invoke(cli, ["dashboard"])
assert result.exit_code == 0
mock_health_check.assert_called_once()
mock_open.assert_called_once()