Versions: * arcade-mcp\==1.0.0rc1 * arcade-mcp-server\==1.0.0rc1 * arcade-core\==2.5.0rc1 * arcade-tdk\==2.6.0rc1 * arcade-serve\==2.2.0rc1 ### Summary Adds first-class MCP support across Arcade, introduces a new MCP server and CLI, unifies the project under the arcade-mcp name, overhauls templates/scaffolding, and improves developer tooling, secrets management, and examples. ### Highlights - **MCP Server & Core** - New MCP server with stdio and HTTP/SSE transports, session management, resumability, and lifecycle handling. - FastAPI-like `MCPApp` for building servers with lazy init; integrated worker+MCP HTTP app option. - Middleware system (logging and error handling), robust exception hierarchy, and Pydantic-based settings. - Async-safe managers for tools, resources, and prompts backed by registries and locks. - Developer-facing, transport-agnostic runtime context interfaces (logs, tools, prompts, resources, sampling, UI, notifications). - Conversion from Arcade ToolDefinition to MCP tool schema; OpenAI JSON tool schema converter. - Parser supports `@app.tool`/`@app.tool(...)` decorators. - **CLI** - New `mcp` command to run MCP servers with stdio or HTTP/SSE. - New `secret` command to set/list/unset tool secrets (supports .env input, preserves original casing for lookups). - `new` command refactored; option to create a full toolkit package with scaffolding. - `chat` command removed. - `serve.py` imports updated to `arcade_serve.fastapi.telemetry`; version retrieval now uses `arcade-mcp`. - `show.py` refactor to use new local catalog utilities. - `display_tool_details` improved: adds “Default” column and handles nested properties. - **Configuration & Discovery** - New `configure.py` to set up Claude Desktop, Cursor, and VS Code to connect to local or Arcade Cloud MCP servers. - Discovery utilities to find/install toolkits, build `ToolCatalog`s, analyze files for tools, load kits from directories (pyproject parsing), and build minimal toolkits. - Better handling of provider API key resolution and evaluation suite loading. - **Templates & Scaffolding** - Reorganized template structure (minimal vs full); moved `.pre-commit-config.yaml`, `.ruff.toml`, license, Makefile, README, tests, and tools layout to correct paths. - Minimal template adds `.env.example` for runtime secret injection. - Template pyproject updated for MCP servers; includes sample server with greeting and secret-reveal tools. - Authorization flow in templates simplified. - **Repo-wide Renaming & Examples** - Migrates references from `arcade-ai` to `arcade-mcp` across READMEs, scripts, and package metadata. - Examples updated (LangChain/LangGraph/AI SDK/TypeScript) and package name changed to `arcade-mcp-sdk`. - **Evals & Core Utilities** - Evals now use OpenAI tooling format (`OpenAIToolList`, `to_openai`); `tool_eval` takes `provider_api_key`. - Core utilities: fixed `does_function_return_value` by dedenting before parse; version bump to `2.5.0rc1` and dependency cleanup. - **Tooling & CI** - `setup-uv-env` action splits toolkit vs contrib dependency installation. - Pre-commit: excludes `libs/arcade-mcp-server/mkdocs.yml` and `libs/tests/` from YAML and Ruff hooks; Ruff per-file ignores (e.g., C901 in `libs/**/*.py`, TRY400 in server docs paths). - Makefile updates for uv env setup, quality checks, tests, builds, and new `shell` target. - Added Makefile to MCP server library to streamline dev workflow. - **Cleanup** - Removed `claude.json` config. - Simplified stdio entrypoint; removed unused imports (`arcade_gmail`, `arcade_search`). ### Breaking Changes - **CLI**: `chat` command removed; use `mcp`, `secret`, and updated `new`. - **Naming**: All users should update references from `arcade-ai` to `arcade-mcp`. - **Templates**: File paths moved; downstream scripts referencing old template locations may need updates. ### Getting Started - Run an MCP server: - `arcade mcp --stdio --toolkits your_toolkit` - `arcade mcp --http --toolkits your_toolkit` - Manage secrets: - `arcade secret set your_toolkit KEY=value` - `arcade secret list your_toolkit` - `arcade secret unset your_toolkit KEY` - Configure clients: - `arcade configure` to set up Claude Desktop, Cursor, and VS Code for local/Arcade Cloud MCP. --------- Co-authored-by: Sam Partee <sam@arcade-ai.com> Co-authored-by: Shub <125150494+shubcodes@users.noreply.github.com>
190 lines
5.8 KiB
Python
190 lines
5.8 KiB
Python
#!/usr/bin/env python
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"""
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05_logging.py - MCP logging capabilities
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This example demonstrates the various logging levels and patterns
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available through the MCP protocol for debugging and monitoring.
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To run:
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python 05_logging.py
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To see debug logs:
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Set log_level="DEBUG" when creating MCPApp
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"""
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import asyncio
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import time
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import traceback
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from typing import Annotated, Optional
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from arcade_mcp_server import Context, MCPApp
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# Create the app with debug logging
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app = MCPApp(name="logging_examples", version="0.1.0", log_level="DEBUG")
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@app.tool
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async def demonstrate_log_levels(
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context: Context, message: Annotated[str, "Base message to log at different levels"]
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) -> Annotated[dict, "Summary of logged messages"]:
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"""Demonstrate all MCP logging levels."""
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# Log at each level
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levels = ["debug", "info", "warning", "error"]
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logged = {}
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for level in levels:
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log_message = f"[{level.upper()}] {message}"
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await context.log(level, log_message)
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logged[level] = log_message
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return {"logged_messages": logged, "note": "Check your MCP client to see these messages"}
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@app.tool
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async def timed_operation(
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context: Context,
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operation_name: Annotated[str, "Name of the operation"],
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duration_seconds: Annotated[float, "How long the operation takes"] = 2.0,
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) -> Annotated[dict, "Operation timing details"]:
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"""Perform a timed operation with detailed logging."""
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start_time = time.time()
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# Log operation start
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await context.log.info(
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f"Starting operation: {operation_name} (expected duration: {duration_seconds}s)"
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)
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# Simulate work with progress logging
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steps = 5
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for i in range(steps):
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await context.log.debug(f"Progress: step {i + 1}/{steps} ({(i + 1) / steps * 100:.0f}%)")
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await asyncio.sleep(duration_seconds / steps)
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# Calculate results
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end_time = time.time()
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actual_duration = end_time - start_time
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# Log completion
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await context.log.info(f"Completed operation: {operation_name} in {actual_duration:.2f}s")
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return {
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"operation": operation_name,
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"expected_duration": duration_seconds,
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"actual_duration": round(actual_duration, 2),
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"start_time": start_time,
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"end_time": end_time,
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}
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@app.tool
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async def error_handling_example(
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context: Context,
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should_fail: Annotated[bool, "Whether to simulate an error"],
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error_type: Annotated[str, "Type of error to simulate"] = "ValueError",
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) -> Annotated[dict, "Result or error details"]:
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"""Demonstrate error logging and handling."""
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try:
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await context.log.debug(f"Error handling test: should_fail={should_fail}")
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if should_fail:
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if error_type == "ValueError":
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raise ValueError("This is a simulated value error") # noqa: TRY301
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elif error_type == "KeyError":
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raise KeyError("missing_key") # noqa: TRY301
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elif error_type == "ZeroDivisionError":
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result = 1 / 0
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return {"result": result}
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else:
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raise Exception(f"Generic error of type: {error_type}") # noqa: TRY002, TRY301
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# Success case
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await context.log.info("Operation completed successfully")
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except Exception as e:
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# Log the error with details
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await context.log.error(f"Operation failed with {type(e).__name__}: {e!s}")
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# Log traceback separately at debug level
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await context.log.debug(f"Traceback:\n{traceback.format_exc()}")
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return {
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"status": "error",
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"error_type": type(e).__name__,
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"error_message": str(e),
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"handled": True,
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}
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else:
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return {"status": "success", "message": "No errors occurred"}
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@app.tool
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async def structured_logging(
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context: Context,
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user_action: Annotated[str, "Action the user is performing"],
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metadata: Annotated[dict | None, "Additional metadata to log"] = None,
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) -> Annotated[str, "Confirmation message"]:
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"""Demonstrate structured logging patterns."""
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# Log main action
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await context.log.info(
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f"User action: {user_action} (user_id: {context.user_id or 'anonymous'})"
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)
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# Log additional details at debug level
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await context.log.debug(
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f"Context details: {len(context.secrets) if context.secrets else 0} secrets available"
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)
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# Log metadata if provided
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if metadata:
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await context.log.debug(f"Custom metadata: {metadata}")
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return f"Logged user action: {user_action}"
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@app.tool
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async def batch_processing_logs(
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context: Context,
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items: Annotated[list[str], "Items to process"],
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fail_on_item: Annotated[Optional[str], "Item that should fail"] = None,
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) -> Annotated[dict, "Processing results with detailed logs"]:
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"""Process items with detailed logging for each step."""
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results: dict[str, list] = {"successful": [], "failed": []}
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await context.log.info(f"Starting batch processing of {len(items)} items")
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for i, item in enumerate(items):
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try:
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# Log item start
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await context.log.debug(f"Processing item {i + 1}/{len(items)}: {item}")
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# Simulate failure if requested
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if item == fail_on_item:
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raise ValueError(f"Simulated failure for item: {item}") # noqa: TRY301
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# Simulate processing
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await asyncio.sleep(0.1)
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results["successful"].append(item)
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except Exception as e:
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await context.log.warning(f"Failed to process '{item}': {e!s}")
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results["failed"].append({"item": item, "error": str(e)})
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# Log summary
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await context.log.info(
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f"Batch processing complete: {len(results['successful'])} successful, "
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f"{len(results['failed'])} failed",
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)
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return results
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if __name__ == "__main__":
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# Run the server
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app.run(host="127.0.0.1", port=8001)
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