Blocked by https://github.com/ArcadeAI/arcade-mcp/pull/614 (and the reason for failing tests) # PR Description `arcade deploy` will deploy your local MCP server to Arcade. `arcade deploy` should be executed at the root of your MCP Server package. Before deploying, the command runs your server locally to ensure your project is setup correctly and the server runs properly. `arcade deploy` assumes your entrypoint file will execute `MCPApp.run` when the file is invoked directly. This means you must either have an `if __name__ == "__main__" block that contains `MCPApp.run`, or `MCPApp.run` should be top-level code (unindented living directly in the body of the file). <img width="3318" height="594" alt="image" src="https://github.com/user-attachments/assets/8249843e-6f9d-4d01-854d-356b0aae5055" /> <img width="1662" height="1056" alt="image" src="https://github.com/user-attachments/assets/f44951f2-2718-4799-aecc-0e22c1b951b8" />
631 lines
20 KiB
Python
631 lines
20 KiB
Python
import base64
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import io
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import os
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import random
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import subprocess
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import sys
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import tarfile
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import time
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from pathlib import Path
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from typing import cast
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import httpx
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from dotenv import load_dotenv
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from pydantic import BaseModel, Field
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from rich.console import Console
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from arcade_cli.secret import load_env_file
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from arcade_cli.utils import compute_base_url, validate_and_get_config
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console = Console()
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# Models
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class MCPClientInfo(BaseModel):
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"""MCP client information for initialize request."""
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name: str
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version: str
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class MCPInitializeParams(BaseModel):
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"""Parameters for MCP initialize request."""
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capabilities: dict = Field(default_factory=dict)
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clientInfo: MCPClientInfo
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protocolVersion: str
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class MCPInitializeRequest(BaseModel):
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"""MCP initialize request payload."""
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id: int
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jsonrpc: str = "2.0"
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method: str = "initialize"
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params: MCPInitializeParams
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class ToolkitBundle(BaseModel):
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"""A toolkit bundle for deployment."""
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name: str
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version: str
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bytes: str
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type: str = "mcp"
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entrypoint: str
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class DeploymentToolkits(BaseModel):
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"""Toolkits section of deployment request."""
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bundles: list[ToolkitBundle]
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packages: list[str] = Field(default_factory=list)
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class DeploymentRequest(BaseModel):
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"""Deployment request payload for /v1/deployments endpoint."""
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name: str
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description: str
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toolkits: DeploymentToolkits
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# Functions
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def create_package_archive(package_dir: Path) -> str:
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"""
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Create a tar.gz archive of the package directory.
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Args:
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package_dir: Path to the package directory to archive
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Returns:
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Base64-encoded string of the tar.gz archive bytes
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Raises:
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ValueError: If package_dir doesn't exist or is not a directory
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"""
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if not package_dir.exists():
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raise ValueError(f"Package directory not found: {package_dir}")
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if not package_dir.is_dir():
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raise ValueError(f"Package path must be a directory: {package_dir}")
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def exclude_filter(tarinfo: tarfile.TarInfo) -> tarfile.TarInfo | None:
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"""Filter for files/directories to exclude from the archive.
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Filters out:
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- Hidden files and directories
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- __pycache__ directories
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- .egg-info directories
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- dist and build directories
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- files ending with .lock
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"""
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name = tarinfo.name
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parts = Path(name).parts
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if any(part.startswith(".") for part in parts):
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return None
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if "__pycache__" in parts:
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return None
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if any(part.endswith(".egg-info") for part in parts):
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return None
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if "dist" in parts or "build" in parts:
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return None
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if name.endswith(".lock"):
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return None
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return tarinfo
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# Create tar.gz archive in memory
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byte_stream = io.BytesIO()
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with tarfile.open(fileobj=byte_stream, mode="w:gz") as tar:
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tar.add(package_dir, arcname=package_dir.name, filter=exclude_filter)
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# Get bytes and encode to base64
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byte_stream.seek(0)
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package_bytes = byte_stream.read()
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package_bytes_b64 = base64.b64encode(package_bytes).decode("utf-8")
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return package_bytes_b64
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def start_server_process(entrypoint: str, debug: bool = False) -> tuple[subprocess.Popen, int]:
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"""
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Start the MCP server process on a random port.
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Args:
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entrypoint: Path to the entrypoint file that runs the MCPApp instance
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debug: Whether to show debug information
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Returns:
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Tuple of (process, port)
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Raises:
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ValueError: If the server process exits immediately
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"""
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port = random.randint(8000, 9000) # noqa: S311
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# override app.run() settings
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env = {
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**os.environ,
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"ARCADE_SERVER_HOST": "localhost",
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"ARCADE_SERVER_PORT": str(port),
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"ARCADE_SERVER_TRANSPORT": "http",
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"ARCADE_AUTH_DISABLED": "true",
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}
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cmd = [sys.executable, entrypoint]
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process = subprocess.Popen(
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cmd,
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stdout=subprocess.PIPE,
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stderr=subprocess.PIPE,
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text=True,
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env=env,
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)
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# Check for immediate failure on start up
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time.sleep(0.5)
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if process.poll() is not None:
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_, stderr = process.communicate()
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error_msg = stderr.strip() if stderr else "Unknown error"
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raise ValueError(f"Server process exited immediately: {error_msg}")
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return process, port
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def wait_for_health(base_url: str, process: subprocess.Popen, timeout: int = 30) -> None:
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"""
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Wait for the server to become healthy.
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Args:
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base_url: Base URL of the server
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process: The server process
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timeout: Maximum time to wait in seconds
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Raises:
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ValueError: If the server doesn't become healthy within timeout
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"""
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health_url = f"{base_url}/worker/health"
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start_time = time.time()
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is_healthy = False
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while time.time() - start_time < timeout:
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try:
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response = httpx.get(health_url, timeout=2.0)
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if response.status_code == 200:
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is_healthy = True
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break
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except (httpx.ConnectError, httpx.TimeoutException):
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pass
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except Exception:
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console.print(" Health check failed. Trying again...", style="dim")
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time.sleep(0.5)
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if not is_healthy:
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process.terminate()
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try:
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_, stderr = process.communicate(timeout=2)
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error_msg = stderr.strip() if stderr else "Server failed to become healthy"
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except subprocess.TimeoutExpired:
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process.kill()
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error_msg = f"Server failed to become healthy within {timeout} seconds"
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raise ValueError(error_msg)
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console.print("✓ Server is healthy", style="green")
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def get_server_info(base_url: str) -> tuple[str, str]:
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"""
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Extract server name and version via the MCP initialize endpoint.
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Args:
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base_url: Base URL of the server
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Returns:
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Tuple of (server_name, server_version)
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Raises:
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ValueError: If server info extraction fails
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"""
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mcp_url = f"{base_url}/mcp"
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initialize_request = MCPInitializeRequest(
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id=1,
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params=MCPInitializeParams(
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clientInfo=MCPClientInfo(name="arcade-deploy-client", version="1.0.0"),
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protocolVersion="2025-06-18",
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),
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)
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headers = {
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"Content-Type": "application/json",
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"Accept": "application/json",
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}
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try:
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mcp_response = httpx.post(
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mcp_url, json=initialize_request.model_dump(), headers=headers, timeout=10.0
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)
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mcp_response.raise_for_status()
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mcp_data = mcp_response.json()
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server_name = mcp_data["result"]["serverInfo"]["name"]
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server_version = mcp_data["result"]["serverInfo"]["version"]
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console.print(f"✓ Found server name: {server_name}", style="green")
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console.print(f"✓ Found server version: {server_version}", style="green")
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except Exception as e:
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raise ValueError(f"Failed to extract server info from /mcp endpoint: {e}") from e
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else:
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return server_name, server_version
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def get_required_secrets(
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base_url: str, server_name: str, server_version: str, debug: bool = False
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) -> set[str]:
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"""
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Extract required secrets from the /worker/tools endpoint.
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Args:
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base_url: Base URL of the server
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server_name: Name of the server (for display purposes)
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server_version: Version of the server (for display purposes)
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debug: Whether to show debug information
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Returns:
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Set of required secret keys
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Raises:
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ValueError: If secrets extraction fails
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"""
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tools_url = f"{base_url}/worker/tools"
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try:
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tools_response = httpx.get(tools_url, timeout=10.0)
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tools_response.raise_for_status()
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tools_data = tools_response.json()
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required_secrets = set()
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for tool in tools_data:
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if (
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"requirements" in tool
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and tool["requirements"]
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and "secrets" in tool["requirements"]
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and tool["requirements"]["secrets"]
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):
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for secret in tool["requirements"]["secrets"]:
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if secret.get("key"):
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required_secrets.add(secret["key"])
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console.print(f"✓ Found {len(tools_data)} tools", style="green")
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except Exception as e:
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raise ValueError(f"Failed to extract tool secrets from /worker/tools endpoint: {e}") from e
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else:
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return required_secrets
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def verify_server_and_get_metadata(
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entrypoint: str, debug: bool = False
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) -> tuple[str, str, set[str]]:
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"""
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Start the server, verify it's healthy, and extract metadata.
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This function orchestrates:
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1. Starting the server on a random port
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2. Waiting for the server to become healthy
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3. Extracting server name and version via POST /mcp (initialize method)
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4. Extracting required secrets via GET /worker/tools
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5. Stopping the server
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6. Returning the metadata
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Args:
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entrypoint: Path to the entrypoint file that runs the MCPApp instance
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debug: Whether to show debug information
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Returns:
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Tuple of (server_name, server_version, required_secrets_set)
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Raises:
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ValueError: If the server fails to start or metadata extraction fails
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"""
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process, port = start_server_process(entrypoint, debug)
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console.print(f"✓ Server started on port {port}", style="green")
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base_url = f"http://127.0.0.1:{port}"
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try:
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wait_for_health(base_url, process)
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server_name, server_version = get_server_info(base_url)
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required_secrets = get_required_secrets(base_url, server_name, server_version, debug)
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console.print(f"✓ Found {len(required_secrets)} required secret(s)", style="green")
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return server_name, server_version, required_secrets
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finally:
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# Always stop the server
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process.terminate()
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try:
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process.wait(timeout=5)
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except subprocess.TimeoutExpired:
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process.kill()
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process.wait()
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if debug:
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console.print("✓ Server stopped", style="green")
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def upsert_secrets_to_engine(
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engine_url: str, api_key: str, secrets: set[str], debug: bool = False
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) -> None:
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"""
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Upsert secrets to the Arcade Engine.
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Args:
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engine_url: The base URL of the Arcade Engine
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api_key: The API key for authentication
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secrets: Set of secret keys to upsert
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debug: Whether to show debug information
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"""
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if not secrets:
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return
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client = httpx.Client(base_url=engine_url, headers={"Authorization": f"Bearer {api_key}"})
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for secret_key in sorted(secrets):
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secret_value = os.getenv(secret_key)
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if secret_value:
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console.print(
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f"✓ Uploading '{secret_key}' with value ending in ...{secret_value[-4:]}",
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style="green",
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)
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else:
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console.print(
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f"⚠️ Secret '{secret_key}' not found in environment, skipping upload.",
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style="yellow",
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)
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continue
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try:
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# Upsert secret to engine
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response = client.put(
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f"/v1/admin/secrets/{secret_key}",
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json={"description": "Secret set via CLI", "value": secret_value},
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timeout=30,
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)
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response.raise_for_status()
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console.print(f"✓ Secret '{secret_key}' uploaded", style="green")
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except httpx.HTTPStatusError as e:
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error_msg = f"Failed to upload secret '{secret_key}': HTTP {e.response.status_code}"
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if debug:
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console.print(f"❌ {error_msg}: {e.response.text}", style="red")
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else:
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console.print(f"❌ {error_msg}", style="red")
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except Exception as e:
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error_msg = f"Failed to upload secret '{secret_key}': {e}"
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console.print(f"❌ {error_msg}", style="red")
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client.close()
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def deploy_server_to_engine(
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engine_url: str, api_key: str, deployment_request: dict, debug: bool = False
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) -> dict:
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"""
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Deploy the server to Arcade Engine.
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Args:
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engine_url: The base URL of the Arcade Engine
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api_key: The API key for authentication
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deployment_request: The deployment request payload
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debug: Whether to show debug information
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Returns:
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The response JSON from the deployment API
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Raises:
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httpx.HTTPStatusError: If the deployment request fails
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httpx.ConnectError: If connection to the engine fails
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"""
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client = httpx.Client(
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base_url=engine_url,
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headers={"Authorization": f"Bearer {api_key}"},
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timeout=360,
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)
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try:
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response = client.post("/v1/deployments", json=deployment_request)
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response.raise_for_status()
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return cast(dict, response.json())
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except httpx.ConnectError as e:
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raise ValueError(f"Failed to connect to Arcade Engine at {engine_url}: {e}") from e
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except httpx.HTTPStatusError as e:
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error_detail = ""
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try:
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error_json = e.response.json()
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error_detail = f": {error_json}"
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except Exception:
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error_detail = f": {e.response.text}"
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raise ValueError(
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f"Deployment failed with HTTP {e.response.status_code}{error_detail}"
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) from e
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finally:
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client.close()
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def deploy_server_logic(
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entrypoint: str,
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skip_validate: bool,
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server_name: str | None,
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server_version: str | None,
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secrets: str,
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host: str,
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port: int | None,
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force_tls: bool,
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force_no_tls: bool,
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debug: bool,
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) -> None:
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"""
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Main logic for deploying an MCP server to Arcade Engine.
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Args:
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entrypoint: Path (relative to project root) to the entrypoint file that runs the MCPApp instance.
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This file must execute the `run()` method on your `MCPApp` instance when invoked directly.
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skip_validate: Skip running the server locally for health/metadata checks.
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server_name: Explicit server name to use when --skip-validate is set.
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server_version: Explicit server version to use when --skip-validate is set.
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secrets: How to upsert secrets before deploy.
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host: Arcade Engine host
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port: Arcade Engine port (optional)
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force_tls: Force TLS connection
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force_no_tls: Disable TLS connection
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debug: Show debug information
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"""
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# Step 1: Validate user is logged in
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console.print("\nValidating user is logged in...", style="dim")
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config = validate_and_get_config()
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engine_url = compute_base_url(force_tls, force_no_tls, host, port)
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console.print(f"✓ {config.user.email} is logged in", style="green")
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# Step 2: Validate pyproject.toml exists in current directory
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console.print("\nValidating pyproject.toml exists in current directory...", style="dim")
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current_dir = Path.cwd()
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pyproject_path = current_dir / "pyproject.toml"
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if not pyproject_path.exists():
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raise FileNotFoundError(
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f"pyproject.toml not found at {pyproject_path}\n"
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"Please run this command from the root of your MCP server package."
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)
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console.print(f"✓ pyproject.toml found at {pyproject_path}", style="green")
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# Step 3: Load .env file from current directory if it exists
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console.print("\nLoading .env file from current directory if it exists...", style="dim")
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env_path = current_dir / ".env"
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if env_path.exists():
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load_dotenv(env_path, override=False)
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console.print(f"✓ Loaded environment from {env_path}", style="green")
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else:
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console.print(f"⚠️ No .env file found at {env_path}", style="yellow")
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# Step 4: Verify server and extract metadata (or skip if --skip-validate)
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required_secrets_from_validation: set[str] = set()
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if skip_validate:
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console.print("\n⚠️ Skipping server validation (--skip-validate set)", style="yellow")
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# Use the provided server_name and server_version
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# These are guaranteed to be set due to validation in main.py
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if server_name is None:
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raise ValueError("server_name must be provided when skip_validate is True")
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if server_version is None:
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raise ValueError("server_version must be provided when skip_validate is True")
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console.print(f"✓ Using server name: {server_name}", style="green")
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console.print(f"✓ Using server version: {server_version}", style="green")
|
|
else:
|
|
console.print(
|
|
"\nValidating server is healthy and extracting metadata before deploying...",
|
|
style="dim",
|
|
)
|
|
try:
|
|
server_name, server_version, required_secrets_from_validation = (
|
|
verify_server_and_get_metadata(entrypoint, debug=debug)
|
|
)
|
|
except Exception as e:
|
|
raise ValueError(
|
|
f"Server verification failed: {e}\n"
|
|
"Please ensure your server starts correctly before deploying."
|
|
) from e
|
|
|
|
# Step 5: Determine which secrets to upsert based on --secrets flag
|
|
secrets_to_upsert: set[str] = set()
|
|
|
|
if secrets == "skip":
|
|
console.print("\n⚠️ Skipping secret upload (--secrets skip)", style="yellow")
|
|
elif secrets == "all":
|
|
console.print("\nUploading ALL secrets from .env file...", style="dim")
|
|
secrets_to_upsert = set(load_env_file(str(env_path)).keys())
|
|
if secrets_to_upsert:
|
|
console.print(f"✓ Found {len(secrets_to_upsert)} secret(s) in .env file", style="green")
|
|
upsert_secrets_to_engine(engine_url, config.api.key, secrets_to_upsert, debug)
|
|
else:
|
|
console.print("⚠️ No secrets found in .env file", style="yellow")
|
|
elif secrets == "auto":
|
|
# Only upload required secrets discovered during validation
|
|
if required_secrets_from_validation:
|
|
console.print(
|
|
f"\nUploading {len(required_secrets_from_validation)} required secret(s) to Arcade...",
|
|
style="dim",
|
|
)
|
|
upsert_secrets_to_engine(
|
|
engine_url, config.api.key, required_secrets_from_validation, debug
|
|
)
|
|
else:
|
|
console.print("\n✓ No required secrets found", style="green")
|
|
|
|
# Step 6: Create tar.gz archive of current directory
|
|
console.print("\nCreating deployment package...", style="dim")
|
|
try:
|
|
archive_base64 = create_package_archive(current_dir)
|
|
archive_size_kb = len(archive_base64) * 3 / 4 / 1024 # base64 is ~4/3 larger
|
|
console.print(f"✓ Package created ({archive_size_kb:.1f} KB)", style="green")
|
|
except Exception as e:
|
|
raise ValueError(f"Failed to create package archive: {e}") from e
|
|
|
|
# Step 7: Build deployment request payload
|
|
deployment_request = DeploymentRequest(
|
|
name=server_name,
|
|
description="MCP Server deployed via CLI",
|
|
toolkits=DeploymentToolkits(
|
|
bundles=[
|
|
ToolkitBundle(
|
|
name=server_name,
|
|
version=server_version,
|
|
bytes=archive_base64,
|
|
type="mcp",
|
|
entrypoint=entrypoint,
|
|
)
|
|
],
|
|
),
|
|
)
|
|
|
|
# Step 8: Send deployment request to engine
|
|
console.print("\nDeploying to Arcade Engine...", style="dim")
|
|
try:
|
|
response = deploy_server_to_engine(
|
|
engine_url, config.api.key, deployment_request.model_dump(), debug
|
|
)
|
|
except Exception as e:
|
|
raise ValueError(f"Deployment failed: {e}") from e
|
|
|
|
console.print(
|
|
f"✓ Server '{server_name}' v{server_version} deployed successfully", style="bold green"
|
|
)
|
|
|
|
deployment_id = response.get("id", "N/A")
|
|
deployment_uri = response.get("http", {}).get("uri", "N/A")
|
|
deployment_secret = response.get("http", {}).get("secret", "N/A").get("value", "N/A")
|
|
|
|
console.print("\n[bold]Deployment Details:[/bold]")
|
|
console.print(f" • Server ID: [cyan]{deployment_id}[/cyan]")
|
|
console.print(f" • Server URI: [cyan]{deployment_uri}[/cyan]")
|
|
console.print(f" • Server Secret: [cyan]{deployment_secret}[/cyan]")
|
|
console.print("\n[yellow]⚠ Note:[/yellow] Your server is now starting up...", style="bold")
|
|
console.print(
|
|
"\n This process may take a few minutes. Your server will be available at the URI above once ready."
|
|
)
|
|
|
|
console.print(
|
|
"\nView and manage your servers: [link]https://api.arcade.dev/dashboard/[/link]",
|
|
style="dim",
|
|
)
|