arcade-mcp/libs/arcade-cli/arcade_cli/main.py
Nate Barbettini aae9b3a49c
feat: Support multiple orgs & projects in Arcade CLI (#717)
Fixes [PLT-720: Refactor CLI to support multiple orgs +
projects](https://linear.app/arcadedev/issue/PLT-720/refactor-cli-to-support-multiple-orgs-projects)

This PR removes the legacy login flow (login to get an API key) from
Arcade CLI. Believe it or not, this flow predates the ability to get an
API key from the Dashboard, or even the Dashboard itself!

Notable changes:

**Legacy handling** - When a user with an existing `credentials.yaml`
updates the CLI, they will get instructions on fixing their old
credentials:
<img width="978" height="146" alt="Screenshot 2025-12-08 at 10 10 37"
src="https://github.com/user-attachments/assets/5aeaef2c-bef7-4642-a2f7-f917b257c94b"
/>

Any commands that require login (non-public commands) will be blocked
with the above message until `arcade logout / arcade login` is performed
again.

**New login flow**

```sh
arcade login
Opening a browser to log you in...

 Logged in as nate@arcade.dev.

Active project: Nate Barbettini's organization / Default project
Run 'arcade org list' or 'arcade project list' to see available options.
```

**List and set the active organization**
```sh
arcade org list
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┳━━━━━━━━━┳━━━━━━━━┓
┃ Name                           ┃ ID                                   ┃ Default ┃ Active ┃
┡━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╇━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╇━━━━━━━━━╇━━━━━━━━┩
│ Nate Barbettini's organization │ 1c64968e-fdc5-4c55-8612-2ce46cd7881b │ ✓       │ ✓      │
│ Sergio 743                     │ 1f1f6184-58dc-4bac-bdde-b9184e43fdf3 │         │        │
└────────────────────────────────┴──────────────────────────────────────┴─────────┴────────┘

Use 'arcade org set <org_id>' to switch organizations.
```
```sh
arcade org set 1c64968e-fdc5-4c55-8612-2ce46cd7881b 

✓ Switched to organization: Nate Barbettini's organization
  Active project: Default project
```

**List and set the active project**
```sh
arcade project list

Active organization: Nate Barbettini's organization
Use 'arcade org list' and 'arcade org set <org_id>' to switch organizations.

┏━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┳━━━━━━━━━┳━━━━━━━━┓
┃ Name            ┃ ID                                   ┃ Default ┃ Active ┃
┡━━━━━━━━━━━━━━━━━╇━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╇━━━━━━━━━╇━━━━━━━━┩
│ Default project │ 35166bf3-6e68-481e-bf16-f747fadc6c22 │ ✓       │ ✓      │
│ Second project  │ 62963205-31ea-4fda-9fc4-af10db89c06f │         │        │
└─────────────────┴──────────────────────────────────────┴─────────┴────────┘

Use 'arcade project set <project_id>' to switch projects.
```
```sh
arcade project set 35166bf3-6e68-481e-bf16-f747fadc6c22
✓ Switched to project: Default project
```

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> Migrates CLI to OAuth2 (PKCE) with saved org/project context, adds
org/project commands, rewrites Engine calls to org-scoped endpoints, and
bumps core packages.
> 
> - **Auth & Config**
> - Implement OAuth2 Authorization Code + PKCE (`arcade_cli/authn.py`)
with local callback server and Jinja templates.
> - Persist tokens and active `context` (org/project) in
`credentials.yaml` via updated config models
(`arcade_core/config_model.py`).
> - Add token refresh and CLI config fetch utilities
(`arcade_core/auth_tokens.py`).
> - Detect legacy API-key credentials and block protected commands until
re-login; add `whoami` command.
> - **Org/Project Management**
> - New subcommands: `arcade org list|set`, `arcade project list|set`
(fetch via Coordinator).
> - **Engine API usage (org-scoped)**
> - Introduce org/project URL rewriting transports
(`arcade_core/network/org_transport.py`) and helpers
(`get_org_scoped_url`, `get_arcade_client`, `get_auth_headers`).
> - Update `deploy`, `server`, and `secret` commands to use Bearer
tokens and org-scoped paths; adjust log streaming/status, secrets CRUD,
and deployment workflows.
> - **CLI UX**
> - Replace legacy login URLs/constants; add success/failure HTML
templates for browser callback.
>   - Tweak `dashboard` to health-check without credentials.
>   - Usage tracking now includes `org_id`/`project_id` properties.
> - **Tests**
> - Update tests for dashboard, secrets, utils, and usage identity
(OAuth `/whoami`).
> - **Dependencies & Versions**
> - Bump packages: `arcade-core@4.0.0`, `arcade-mcp-server@1.12.0`,
`arcade-serve@3.2.0`, `arcade-tdk@3.3.0`; add `authlib`.
> 
> <sup>Written by [Cursor
Bugbot](https://cursor.com/dashboard?tab=bugbot) for commit
49702c2f74b9db15bb286d3ec71179b4e74a9134. This will update automatically
on new commits. Configure
[here](https://cursor.com/dashboard?tab=bugbot).</sup>
<!-- /CURSOR_SUMMARY -->
2025-12-11 12:58:55 -08:00

824 lines
27 KiB
Python

import asyncio
import os
import subprocess
import sys
import webbrowser
from pathlib import Path
from typing import Optional
import click
import typer
from arcade_core.constants import CREDENTIALS_FILE_PATH, PROD_COORDINATOR_HOST, PROD_ENGINE_HOST
from arcadepy import Arcade
from rich.console import Console
from rich.text import Text
from tqdm import tqdm
from arcade_cli.authn import (
OAuthLoginError,
_credentials_file_contains_legacy,
build_coordinator_url,
check_existing_login,
perform_oauth_login,
save_credentials_from_whoami,
)
from arcade_cli.display import (
display_eval_results,
)
from arcade_cli.org import app as org_app
from arcade_cli.project import app as project_app
from arcade_cli.secret import app as secret_app
from arcade_cli.server import app as server_app
from arcade_cli.show import show_logic
from arcade_cli.usage.command_tracker import TrackedTyper, TrackedTyperGroup
from arcade_cli.utils import (
Provider,
compute_base_url,
get_eval_files,
handle_cli_error,
load_eval_suites,
log_engine_health,
require_dependency,
resolve_provider_api_key,
version_callback,
)
cli = TrackedTyper(
cls=TrackedTyperGroup,
add_completion=False,
no_args_is_help=True,
pretty_exceptions_enable=True,
pretty_exceptions_show_locals=False,
pretty_exceptions_short=True,
rich_markup_mode="markdown",
context_settings={"help_option_names": ["-h", "--help"]},
help="Arcade CLI - Build, deploy, and manage MCP servers and AI tools. Create new projects, run servers with multiple transports, configure clients, and deploy to Arcade Cloud.",
epilog="Pro tip: use --help after any command to see command-specific options.",
)
cli.add_typer(
server_app,
name="server",
help="Manage deployments of tool servers (logs, list, etc)",
rich_help_panel="Manage",
)
cli.add_typer(
secret_app,
name="secret",
help="Manage tool secrets in the cloud (set, unset, list)",
rich_help_panel="Manage",
)
console = Console()
@cli.command(help="Log in to Arcade", rich_help_panel="User")
def login(
host: str = typer.Option(
PROD_COORDINATOR_HOST,
"-h",
"--host",
help="The Arcade Coordinator host to log in to.",
),
port: Optional[int] = typer.Option(
None,
"-p",
"--port",
help="The port of the Arcade Coordinator host (if running locally).",
),
debug: bool = typer.Option(False, "--debug", "-d", help="Show debug information"),
) -> None:
"""
Logs the user into Arcade using OAuth.
"""
if check_existing_login():
console.print("\nTo log out and delete your locally-stored credentials, use ", end="")
console.print("arcade logout", style="bold green", end="")
console.print(".\n")
return
coordinator_url = build_coordinator_url(host, port)
try:
result = perform_oauth_login(
coordinator_url,
on_status=lambda msg: console.print(msg, style="dim"),
)
# Save credentials
save_credentials_from_whoami(result.tokens, result.whoami, coordinator_url)
# Success message
console.print(f"\n✅ Logged in as {result.email}.", style="bold green")
if result.selected_org and result.selected_project:
console.print(
f"\nActive project: {result.selected_org.name} / {result.selected_project.name}",
style="dim",
)
console.print(
"Run 'arcade org list' or 'arcade project list' to see available options.",
style="dim",
)
except OAuthLoginError as e:
if debug:
console.print(f"Debug: {e.__cause__}", style="dim")
handle_cli_error(str(e), should_exit=False)
except KeyboardInterrupt:
console.print("\nLogin cancelled.", style="yellow")
except Exception as e:
handle_cli_error("Login failed", e, debug)
@cli.command(help="Log out of Arcade", rich_help_panel="User")
def logout(
debug: bool = typer.Option(False, "--debug", "-d", help="Show debug information"),
) -> None:
"""
Logs the user out of Arcade.
"""
try:
# If the credentials file exists, delete it
if os.path.exists(CREDENTIALS_FILE_PATH):
os.remove(CREDENTIALS_FILE_PATH)
console.print("You're now logged out.", style="bold")
else:
console.print("You're not logged in.", style="bold red")
except Exception as e:
handle_cli_error("Logout failed", e, debug)
@cli.command(help="Show current login status and active context", rich_help_panel="User")
def whoami(
debug: bool = typer.Option(False, "--debug", "-d", help="Show debug information"),
) -> None:
"""
Display the current logged-in user and active organization/project.
"""
from arcade_core.config_model import Config
try:
config = Config.load_from_file()
except Exception as e:
handle_cli_error("Failed to read credentials", e, debug)
return
# Defensive - should not happen, because the main() callback prevents this:
if not config.auth:
console.print("Not logged in. Run 'arcade login' to authenticate.", style="bold red")
return
email = config.user.email if config.user else "unknown"
console.print(f"Logged in as: {email}", style="bold green")
if config.context:
console.print(f"\nActive organization: {config.context.org_name}", style="bold")
console.print(f" ID: {config.context.org_id}", style="dim")
console.print(f"\nActive project: {config.context.project_name}", style="bold")
console.print(f" ID: {config.context.project_id}", style="dim")
else:
console.print("\nNo active organization/project set.", style="yellow")
console.print("\nRun 'arcade org list' or 'arcade project list' to see options.", style="dim")
cli.add_typer(
org_app,
name="org",
help="Manage organizations (list, set active)",
rich_help_panel="User",
)
cli.add_typer(
project_app,
name="project",
help="Manage projects (list, set active)",
rich_help_panel="User",
)
@cli.command(
help="Create a new server package directory. Example usage: `arcade new my_mcp_server`",
rich_help_panel="Build",
)
def new(
server_name: str = typer.Argument(
help="The name of the server to create",
metavar="SERVER_NAME",
),
directory: str = typer.Option(os.getcwd(), "--dir", help="tools directory path"),
debug: bool = typer.Option(False, "--debug", "-d", help="Show debug information"),
full: bool = typer.Option(
False,
"--full",
"-f",
help="Create a starter MCP server (pyproject.toml, server.py, .env.example)",
),
) -> None:
"""
Creates a new MCP server with the given name
"""
from arcade_cli.new import create_new_toolkit, create_new_toolkit_minimal
try:
if not full:
create_new_toolkit_minimal(directory, server_name)
else:
create_new_toolkit(directory, server_name)
except Exception as e:
handle_cli_error("Failed to create new server", e, debug)
@cli.command(
name="mcp",
help="Run MCP servers with different transports",
rich_help_panel="Run",
)
def mcp(
transport: str = typer.Argument("http", help="Transport type: stdio, http"),
host: str = typer.Option("127.0.0.1", "--host", help="Host to bind to (HTTP mode only)"),
port: int = typer.Option(8000, "--port", help="Port to bind to (HTTP mode only)"),
tool_package: Optional[str] = typer.Option(
None,
"--tool-package",
"--package",
"-p",
help="Specific tool package to load (e.g., 'github' for arcade-github)",
),
discover_installed: bool = typer.Option(
False, "--discover-installed", "--all", help="Discover all installed arcade tool packages"
),
show_packages: bool = typer.Option(
False, "--show-packages", help="Show loaded packages during discovery"
),
reload: bool = typer.Option(
False, "--reload", help="Enable auto-reload on code changes (HTTP mode only)"
),
debug: bool = typer.Option(False, "--debug", help="Enable debug mode with verbose logging"),
otel_enable: bool = typer.Option(
False, "--otel-enable", help="Send logs to OpenTelemetry", show_default=True
),
env_file: Optional[str] = typer.Option(None, "--env-file", help="Path to environment file"),
name: Optional[str] = typer.Option(None, "--name", help="Server name"),
version: Optional[str] = typer.Option(None, "--version", help="Server version"),
cwd: Optional[str] = typer.Option(None, "--cwd", help="Working directory to run from"),
) -> None:
"""
Run Arcade MCP Server (passthrough to arcade_mcp_server).
This command provides a unified CLI experience by passing through
all arguments to the arcade_mcp_server module.
Examples:
arcade mcp stdio
arcade mcp http --port 8080
arcade mcp --tool-package github
arcade mcp --discover-installed --show-packages
"""
# Build the command to pass through to arcade_mcp_server
cmd = [sys.executable, "-m", "arcade_mcp_server", transport]
# Add optional arguments
cmd.extend(["--host", host])
cmd.extend(["--port", str(port)])
if debug:
cmd.append("--debug")
if otel_enable:
cmd.append("--otel-enable")
if tool_package:
cmd.extend(["--tool-package", tool_package])
if discover_installed:
cmd.append("--discover-installed")
if show_packages:
cmd.append("--show-packages")
if reload:
cmd.append("--reload")
if env_file:
cmd.extend(["--env-file", env_file])
if name:
cmd.extend(["--name", name])
if version:
cmd.extend(["--version", version])
if cwd:
cmd.extend(["--cwd", cwd])
try:
# Show what command we're running in debug mode
if debug:
console.print(f"[dim]Running: {' '.join(cmd)}[/dim]")
# Execute the command and pass through all output
result = subprocess.run(cmd, check=False)
# Exit with the same code as the subprocess
if result.returncode != 0:
handle_cli_error("Failed to run MCP server")
except KeyboardInterrupt:
console.print("\n[yellow]MCP server gracefully shutdown[/yellow]")
except FileNotFoundError:
handle_cli_error(
"arcade_mcp_server module not found. Make sure arcade-mcp-server is installed"
)
@cli.command(
help="Show the installed tools or details of a specific tool",
rich_help_panel="Build",
)
def show(
server: Optional[str] = typer.Option(
None, "-T", "--server", help="The server to show the tools of"
),
tool: Optional[str] = typer.Option(
None, "-t", "--tool", help="The specific tool to show details for"
),
host: str = typer.Option(
PROD_ENGINE_HOST,
"-h",
"--host",
help="The Arcade Engine address to show the tools/servers of.",
),
local: bool = typer.Option(
False,
"--local",
"-l",
help="Show the local environment's catalog instead of an Arcade Engine's catalog.",
),
port: Optional[int] = typer.Option(
None,
"-p",
"--port",
help="The port of the Arcade Engine.",
),
force_tls: bool = typer.Option(
False,
"--tls",
help="Whether to force TLS for the connection to the Arcade Engine. If not specified, the connection will use TLS if the engine URL uses a 'https' scheme.",
),
force_no_tls: bool = typer.Option(
False,
"--no-tls",
help="Whether to disable TLS for the connection to the Arcade Engine.",
),
full: bool = typer.Option(
False,
"--full",
"-f",
help="Show full server response structure including error, logs, and authorization fields (only applies when used with -t/--tool).",
),
debug: bool = typer.Option(False, "--debug", "-d", help="Show debug information"),
) -> None:
"""
Show the available tools or detailed information about a specific tool.
"""
if full and not tool:
console.print(
"⚠️ The -f/--full flag only affects output when used with -t/--tool flag",
style="bold yellow",
)
show_logic(
toolkit=server,
tool=tool,
host=host,
local=local,
port=port,
force_tls=force_tls,
force_no_tls=force_no_tls,
worker=full,
debug=debug,
)
@cli.command(help="Run tool calling evaluations", rich_help_panel="Build")
def evals(
directory: str = typer.Argument(".", help="Directory containing evaluation files"),
show_details: bool = typer.Option(False, "--details", "-d", help="Show detailed results"),
max_concurrent: int = typer.Option(
1,
"--max-concurrent",
"-c",
help="Maximum number of concurrent evaluations (default: 1)",
),
models: str = typer.Option(
"gpt-4o",
"--models",
"-m",
help="The models to use for evaluation (default: gpt-4o). Use commas to separate multiple models. All models must belong to the same provider.",
),
provider: Provider = typer.Option(
Provider.OPENAI,
"--provider",
"-p",
help="The provider of the models to use for evaluation.",
),
provider_api_key: str = typer.Option(
None,
"--provider-api-key",
"-k",
help="The model provider API key. If not provided, will look for the appropriate environment variable based on the provider (e.g., OPENAI_API_KEY for openai provider), first in the current environment, then in the current working directory's .env file.",
),
debug: bool = typer.Option(False, "--debug", help="Show debug information"),
) -> None:
"""
Find all files starting with 'eval_' in the given directory,
execute any functions decorated with @tool_eval, and display the results.
"""
require_dependency(
package_name="arcade_evals",
command_name="evals",
uv_install_command=r"uv tool install 'arcade-mcp[evals]'",
pip_install_command=r"pip install 'arcade-mcp[evals]'",
)
# Although Evals does not depend on the TDK, some evaluations import the
# ToolCatalog class from the TDK instead of from arcade_core, so we require
# the TDK to run the evals CLI command to avoid possible import errors.
require_dependency(
package_name="arcade_tdk",
command_name="evals",
uv_install_command=r"uv pip install arcade-tdk",
pip_install_command=r"pip install arcade-tdk",
)
models_list = models.split(",") # Use 'models_list' to avoid shadowing
# Resolve the API key for the provider
resolved_api_key = resolve_provider_api_key(provider, provider_api_key)
if not resolved_api_key:
provider_env_vars = {
Provider.OPENAI: "OPENAI_API_KEY",
}
env_var_name = provider_env_vars.get(provider, f"{provider.upper()}_API_KEY")
handle_cli_error(
f"API key not found for provider '{provider.value}'. "
f"Please provide it via --provider-api-key,-k argument, set the {env_var_name} environment variable, "
f"or add it to a .env file in the current directory.",
should_exit=True,
)
eval_files = get_eval_files(directory)
if not eval_files:
return
console.print("\nRunning evaluations", style="bold")
# Use the new function to load eval suites
eval_suites = load_eval_suites(eval_files)
if not eval_suites:
console.print("No evaluation suites to run.", style="bold yellow")
return
if show_details:
suite_label = "suite" if len(eval_suites) == 1 else "suites"
console.print(
f"\nFound {len(eval_suites)} {suite_label} in the evaluation files.",
style="bold",
)
async def run_evaluations() -> None:
all_evaluations = []
tasks = []
for suite_func in eval_suites:
console.print(
Text.assemble(
("Running evaluations in ", "bold"),
(suite_func.__name__, "bold blue"),
)
)
for model in models_list:
task = asyncio.create_task(
suite_func(
provider_api_key=resolved_api_key,
model=model,
max_concurrency=max_concurrent,
)
)
tasks.append(task)
# Track progress and results as suite functions complete
with tqdm(total=len(tasks), desc="Evaluations Progress") as pbar:
results = []
for f in asyncio.as_completed(tasks):
results.append(await f)
pbar.update(1)
# TODO error handling on each eval
all_evaluations.extend(results)
display_eval_results(all_evaluations, show_details=show_details)
try:
asyncio.run(run_evaluations())
except Exception as e:
handle_cli_error("Failed to run evaluations", e, debug)
@cli.command(help="Configure MCP clients to connect to your server", rich_help_panel="Manage")
def configure(
client: str = typer.Argument(
...,
help="The MCP client to configure (claude, cursor, vscode)",
click_type=click.Choice(["claude", "cursor", "vscode"], case_sensitive=False),
show_choices=True,
),
entrypoint_file: str = typer.Option(
"server.py",
"--entrypoint",
"-e",
help="The name of the Python file in the current directory that runs the server. This file must run the server when invoked directly. Only used for stdio servers.",
rich_help_panel="Stdio Options",
),
transport: str = typer.Option(
"stdio",
"--transport",
"-t",
help="The transport to use for the MCP server configuration",
click_type=click.Choice(["stdio", "http"], case_sensitive=False),
show_choices=True,
),
server_name: Optional[str] = typer.Option(
None,
"--name",
"-n",
help="Optional name of the server to set in the configuration file (defaults to the name of the current directory)",
rich_help_panel="Configuration File Options",
),
host: str = typer.Option(
"local",
"--host",
"-h",
help="The host of the HTTP server to configure. Use 'local' to connect to a local MCP server or 'arcade' to connect to an Arcade Cloud MCP server.",
click_type=click.Choice(["local", "arcade"], case_sensitive=False),
show_choices=True,
rich_help_panel="HTTP Options",
),
port: int = typer.Option(
8000,
"--port",
"-p",
help="Port for local HTTP servers",
rich_help_panel="HTTP Options",
),
config_path: Optional[Path] = typer.Option(
None,
"--config",
"-c",
exists=False,
help="Optional path to a specific MCP client config file (overrides default path)",
rich_help_panel="Configuration File Options",
),
debug: bool = typer.Option(False, "--debug", "-d", help="Show debug information"),
) -> None:
"""
Configure MCP clients to connect to your server.
The default behavior is to configure the specified client for a local stdio server that
runs when the server.py file in the current directory is invoked directly.
Examples:
arcade configure claude
arcade configure cursor --transport http --port 8080
arcade configure vscode --host arcade --entrypoint my_server.py --config .vscode/mcp.json
arcade configure claude --host local --name my_server_name
"""
from arcade_cli.configure import configure_client
try:
configure_client(
client=client,
entrypoint_file=entrypoint_file,
server_name=server_name,
transport=transport,
host=host,
port=port,
config_path=config_path,
)
except Exception as e:
handle_cli_error(f"Failed to configure {client}", e, debug)
@cli.command(
name="deploy",
help="Deploy MCP servers to Arcade",
rich_help_panel="Run",
)
def deploy(
entrypoint: str = typer.Option(
"server.py",
"--entrypoint",
"-e",
help="Relative path to the Python file that runs the MCPApp instance (relative to project root). This file must execute the `run()` method on your `MCPApp` instance when invoked directly.",
),
skip_validate: bool = typer.Option(
False,
"--skip-validate",
"--yolo",
help="Skip running the server locally for health/metadata checks. "
"When set, you must provide `--server-name` and `--server-version`. "
"Secret handling is controlled by `--secrets`.",
rich_help_panel="Advanced",
),
server_name: Optional[str] = typer.Option(
None,
"--server-name",
"-n",
help="Explicit server name to use when `--skip-validate` is set. Only used when `--skip-validate` is set.",
rich_help_panel="Advanced",
),
server_version: Optional[str] = typer.Option(
None,
"--server-version",
"-v",
help="Explicit server version to use when `--skip-validate` is set. Only used when `--skip-validate` is set.",
rich_help_panel="Advanced",
),
secrets: str = typer.Option(
"auto",
"--secrets",
"-s",
help=(
"How to upsert secrets before deploy:\n"
" `auto` (default): During validation, discover required secret KEYS and upsert only those. "
"If `--skip-validate` is set, `auto` becomes `skip`.\n"
" `all`: Upsert every key/value pair from your server's .env file regardless of what the server needs.\n"
" `skip`: Do not upsert any secrets (assumes they are already present in Arcade)."
),
show_choices=True,
rich_help_panel="Advanced",
click_type=click.Choice(["auto", "all", "skip"], case_sensitive=False),
),
host: str = typer.Option(
PROD_ENGINE_HOST,
"--host",
"-h",
help="The Arcade Engine host to deploy to",
hidden=True,
),
port: Optional[int] = typer.Option(
None,
"--port",
"-p",
help="The port of the Arcade Engine",
hidden=True,
),
force_tls: bool = typer.Option(
False,
"--tls",
help="Force TLS for the connection to the Arcade Engine",
hidden=True,
),
force_no_tls: bool = typer.Option(
False,
"--no-tls",
help="Disable TLS for the connection to the Arcade Engine",
hidden=True,
),
debug: bool = typer.Option(False, "--debug", "-d", help="Show debug information"),
) -> None:
"""
Deploy an MCP server directly to Arcade Engine.
This command should be run from the root of your MCP server package
(the directory containing pyproject.toml).
Examples:
cd my_mcp_server/
arcade deploy
arcade deploy --entrypoint src/server.py
arcade deploy --skip-validate --server-name my_server_name --server-version 1.0.0
"""
from arcade_cli.deploy import deploy_server_logic
if skip_validate and not (server_name and server_version):
handle_cli_error(
"When --skip-validate is set, you must provide --server-name and --server-version.",
should_exit=True,
)
if skip_validate and secrets == "auto":
secrets = "skip"
try:
deploy_server_logic(
entrypoint=entrypoint,
skip_validate=skip_validate,
server_name=server_name,
server_version=server_version,
secrets=secrets,
host=host,
port=port,
force_tls=force_tls,
force_no_tls=force_no_tls,
debug=debug,
)
except Exception as e:
handle_cli_error("Failed to deploy server", e, debug)
@cli.command(help="Open the Arcade Dashboard in a web browser", rich_help_panel="User")
def dashboard(
host: str = typer.Option(
PROD_ENGINE_HOST,
"-h",
"--host",
help="The Arcade Engine host that serves the dashboard.",
),
port: Optional[int] = typer.Option(
None,
"-p",
"--port",
help="The port of the Arcade Engine.",
),
local: bool = typer.Option(
False,
"--local",
"-l",
help="Open the local dashboard instead of the default remote dashboard.",
),
force_tls: bool = typer.Option(
False,
"--tls",
help="Whether to force TLS for the connection to the Arcade Engine.",
),
force_no_tls: bool = typer.Option(
False,
"--no-tls",
help="Whether to disable TLS for the connection to the Arcade Engine.",
),
debug: bool = typer.Option(False, "--debug", "-d", help="Show debug information"),
) -> None:
"""Opens the Arcade Dashboard in a web browser.
The Dashboard is a web-based Arcade user interface that is served by the Arcade Engine.
"""
try:
if local:
host = "localhost"
# Construct base URL (for both health check and dashboard)
base_url = compute_base_url(force_tls, force_no_tls, host, port)
dashboard_url = f"{base_url}/dashboard"
# Try to hit /health endpoint on engine and warn if it is down
with Arcade(api_key="", base_url=base_url) as client:
log_engine_health(client)
# Open the dashboard in a browser
console.print(f"Opening Arcade Dashboard at {dashboard_url}")
if not webbrowser.open(dashboard_url):
console.print(
f"If a browser doesn't open automatically, copy this URL and paste it into your browser: {dashboard_url}",
style="dim",
)
except Exception as e:
handle_cli_error("Failed to open dashboard", e, debug)
@cli.callback()
def main_callback(
ctx: typer.Context,
_: Optional[bool] = typer.Option(
None,
"-v",
"--version",
callback=version_callback,
is_eager=True,
help="Print version and exit.",
),
) -> None:
# Commands that do not require a logged in user
public_commands = {
login.__name__,
logout.__name__,
dashboard.__name__,
evals.__name__,
mcp.__name__,
new.__name__,
show.__name__,
configure.__name__,
}
if ctx.invoked_subcommand in public_commands:
return
if _credentials_file_contains_legacy():
console.print(
"\nYour credentials are from an older CLI version and are no longer supported.",
style="bold yellow",
)
console.print(
"Run `arcade logout` to remove the old credentials, "
"then run `arcade login` to sign back in.",
style="bold yellow",
)
console.print(
"\nNote: `arcade logout` will delete your API key from ~/.arcade/credentials.yaml. "
"If you need to preserve it, copy it before logging out.",
style="bold yellow",
)
handle_cli_error("Legacy credentials detected. Please re-authenticate.")
if not check_existing_login(suppress_message=True):
handle_cli_error("Not logged in to Arcade CLI. Use `arcade login` to log in.")