arcade-mcp/libs/arcade-cli/arcade_cli/show.py
Sam Partee b6b4cd0a4c
🏗️ Restructure: Multi-Package Architecture + uv Migration (#412)
### Overview
Major restructuring from monolithic `arcade-ai` package to modular
library architecture with standardized uv-based dependency management.

![arcade-ai Monorepo
(2)](https://github.com/user-attachments/assets/25f102b0-bb87-4a04-9701-d227d05664b1)

### New Package Structure
- **`arcade-tdk`** - Lightweight toolkit development kit (core
decorators, auth)
- **`arcade-core`** - Core execution engine and catalog functionality  
- **`arcade-serve`** - FastAPI/MCP server components
- **`arcade-ai`** - Meta package that includes CLI functionality.
Optionally include evals via the `evals` extra. Optionally include all
packages via the `all` extra.

### Key Benefits
- **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2
deps) vs full `arcade-ai` (~30+ deps)
- **Faster Builds**: uv provides 10-100x faster dependency resolution
and installation
- **Better Modularity**: Clear separation of concerns, consumers import
only what they need
- **Standard Tooling**: Eliminates custom poetry scripts, uses standard
Python packaging

### Migration Impact
- All 20 toolkits converted from poetry → uv with `arcade-tdk`
dependencies plus `arcade-ai[evals]` and `arcade-serve` dev
dependencies. When developing locally, devs should install toolkits via
`make install-local`.
- Modern Python 3.10+ type hints throughout
- Standardized build system with hatchling backend
- Enhanced Makefile with robust toolkit management commands
- Removed `arcade dev` CLI command
- Reduce the number of files created by `arcade new` and add an option
to not generate a tests and evals folder.

This foundation enables faster development cycles and cleaner dependency
chains for the growing toolkit ecosystem.

### Todo After this PR is merged
- [ ] Post-merge workflow(s) (release & publish containers, etc)
- [ ] Release order plan. @EricGustin suggests releasing in the
following order:
    1. `arcade-core` version 0.1.0
    2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0
    3. `arcade-ai` version 2.0.0
4. Patch release for all toolkits (all changes in toolkits are internal
refactors)
- [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318)

---------

Co-authored-by: Eric Gustin <eric@arcade.dev>
Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
2025-06-11 16:48:17 -07:00

54 lines
1.7 KiB
Python

import typer
from rich.console import Console
from rich.markup import escape
from arcade_cli.display import display_tool_details, display_tools_table
from arcade_cli.utils import create_cli_catalog, get_tools_from_engine
def show_logic(
toolkit: str | None,
tool: str | None,
host: str,
local: bool,
port: int | None,
force_tls: bool,
force_no_tls: bool,
debug: bool,
) -> None:
"""Wrapper function for the `arcade show` CLI command
Handles the logic for showing tools/toolkits.
"""
console = Console()
try:
if local:
catalog = create_cli_catalog(toolkit=toolkit)
tools = [t.definition for t in list(catalog)]
else:
tools = get_tools_from_engine(host, port, force_tls, force_no_tls, toolkit)
if tool:
# Display detailed information for the specified tool
tool_def = next(
(
t
for t in tools
if t.get_fully_qualified_name().name.lower() == tool.lower()
or str(t.get_fully_qualified_name()).lower() == tool.lower()
),
None,
)
if not tool_def:
console.print(f"❌ Tool '{tool}' not found.", style="bold red")
typer.Exit(code=1)
else:
display_tool_details(tool_def)
else:
# Display the list of tools as a table
display_tools_table(tools)
except Exception as e:
if debug:
raise
error_message = f"❌ Failed to list tools: {escape(str(e))}"
console.print(error_message, style="bold red")