### Overview Major restructuring from monolithic `arcade-ai` package to modular library architecture with standardized uv-based dependency management.  ### New Package Structure - **`arcade-tdk`** - Lightweight toolkit development kit (core decorators, auth) - **`arcade-core`** - Core execution engine and catalog functionality - **`arcade-serve`** - FastAPI/MCP server components - **`arcade-ai`** - Meta package that includes CLI functionality. Optionally include evals via the `evals` extra. Optionally include all packages via the `all` extra. ### Key Benefits - **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2 deps) vs full `arcade-ai` (~30+ deps) - **Faster Builds**: uv provides 10-100x faster dependency resolution and installation - **Better Modularity**: Clear separation of concerns, consumers import only what they need - **Standard Tooling**: Eliminates custom poetry scripts, uses standard Python packaging ### Migration Impact - All 20 toolkits converted from poetry → uv with `arcade-tdk` dependencies plus `arcade-ai[evals]` and `arcade-serve` dev dependencies. When developing locally, devs should install toolkits via `make install-local`. - Modern Python 3.10+ type hints throughout - Standardized build system with hatchling backend - Enhanced Makefile with robust toolkit management commands - Removed `arcade dev` CLI command - Reduce the number of files created by `arcade new` and add an option to not generate a tests and evals folder. This foundation enables faster development cycles and cleaner dependency chains for the growing toolkit ecosystem. ### Todo After this PR is merged - [ ] Post-merge workflow(s) (release & publish containers, etc) - [ ] Release order plan. @EricGustin suggests releasing in the following order: 1. `arcade-core` version 0.1.0 2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0 3. `arcade-ai` version 2.0.0 4. Patch release for all toolkits (all changes in toolkits are internal refactors) - [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318) --------- Co-authored-by: Eric Gustin <eric@arcade.dev> Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
54 lines
1.7 KiB
Python
54 lines
1.7 KiB
Python
import typer
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from rich.console import Console
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from rich.markup import escape
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from arcade_cli.display import display_tool_details, display_tools_table
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from arcade_cli.utils import create_cli_catalog, get_tools_from_engine
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def show_logic(
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toolkit: str | None,
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tool: str | None,
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host: str,
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local: bool,
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port: int | None,
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force_tls: bool,
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force_no_tls: bool,
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debug: bool,
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) -> None:
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"""Wrapper function for the `arcade show` CLI command
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Handles the logic for showing tools/toolkits.
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"""
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console = Console()
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try:
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if local:
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catalog = create_cli_catalog(toolkit=toolkit)
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tools = [t.definition for t in list(catalog)]
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else:
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tools = get_tools_from_engine(host, port, force_tls, force_no_tls, toolkit)
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if tool:
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# Display detailed information for the specified tool
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tool_def = next(
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(
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t
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for t in tools
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if t.get_fully_qualified_name().name.lower() == tool.lower()
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or str(t.get_fully_qualified_name()).lower() == tool.lower()
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),
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None,
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)
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if not tool_def:
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console.print(f"❌ Tool '{tool}' not found.", style="bold red")
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typer.Exit(code=1)
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else:
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display_tool_details(tool_def)
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else:
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# Display the list of tools as a table
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display_tools_table(tools)
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except Exception as e:
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if debug:
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raise
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error_message = f"❌ Failed to list tools: {escape(str(e))}"
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console.print(error_message, style="bold red")
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