### Overview Major restructuring from monolithic `arcade-ai` package to modular library architecture with standardized uv-based dependency management.  ### New Package Structure - **`arcade-tdk`** - Lightweight toolkit development kit (core decorators, auth) - **`arcade-core`** - Core execution engine and catalog functionality - **`arcade-serve`** - FastAPI/MCP server components - **`arcade-ai`** - Meta package that includes CLI functionality. Optionally include evals via the `evals` extra. Optionally include all packages via the `all` extra. ### Key Benefits - **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2 deps) vs full `arcade-ai` (~30+ deps) - **Faster Builds**: uv provides 10-100x faster dependency resolution and installation - **Better Modularity**: Clear separation of concerns, consumers import only what they need - **Standard Tooling**: Eliminates custom poetry scripts, uses standard Python packaging ### Migration Impact - All 20 toolkits converted from poetry → uv with `arcade-tdk` dependencies plus `arcade-ai[evals]` and `arcade-serve` dev dependencies. When developing locally, devs should install toolkits via `make install-local`. - Modern Python 3.10+ type hints throughout - Standardized build system with hatchling backend - Enhanced Makefile with robust toolkit management commands - Removed `arcade dev` CLI command - Reduce the number of files created by `arcade new` and add an option to not generate a tests and evals folder. This foundation enables faster development cycles and cleaner dependency chains for the growing toolkit ecosystem. ### Todo After this PR is merged - [ ] Post-merge workflow(s) (release & publish containers, etc) - [ ] Release order plan. @EricGustin suggests releasing in the following order: 1. `arcade-core` version 0.1.0 2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0 3. `arcade-ai` version 2.0.0 4. Patch release for all toolkits (all changes in toolkits are internal refactors) - [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318) --------- Co-authored-by: Eric Gustin <eric@arcade.dev> Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
63 lines
1.9 KiB
Python
63 lines
1.9 KiB
Python
import ast
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from pathlib import Path
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from typing import Optional, Union
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def load_ast_tree(filepath: str | Path) -> ast.AST:
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"""
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Load and parse the Abstract Syntax Tree (AST) from a Python file.
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"""
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try:
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with open(filepath) as file:
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return ast.parse(file.read(), filename=filepath)
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except FileNotFoundError:
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raise FileNotFoundError(f"File {filepath} not found")
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def get_function_name_if_decorated(
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node: Union[ast.FunctionDef, ast.AsyncFunctionDef],
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) -> Optional[str]:
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"""
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Check if a function has a decorator.
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"""
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decorator_ids = {"arc.tool", "tool"}
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for decorator in node.decorator_list:
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# if the function is decorated and the decorator is
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# either called, or placed on the function
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if (
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(isinstance(decorator, ast.Name) and decorator.id in decorator_ids)
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or (
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isinstance(decorator, ast.Attribute)
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and isinstance(decorator.value, ast.Name)
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and f"{decorator.value.id}.{decorator.attr}" in decorator_ids
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)
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or (
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isinstance(decorator, ast.Call)
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and isinstance(decorator.func, ast.Name)
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and decorator.func.id in decorator_ids
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)
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):
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return node.name
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return None
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def get_tools_from_file(filepath: str | Path) -> list[str]:
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"""
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Retrieve tools from a Python file.
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"""
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tree = load_ast_tree(filepath)
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return get_tools_from_ast(tree)
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def get_tools_from_ast(tree: ast.AST) -> list[str]:
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"""
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Retrieve tools from Python source code.
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"""
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tools = []
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for node in ast.walk(tree):
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if isinstance(node, (ast.FunctionDef, ast.AsyncFunctionDef)):
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tool_name = get_function_name_if_decorated(node)
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if tool_name:
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tools.append(tool_name)
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return tools
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