arcade-mcp/libs/arcade-core/arcade_core/parse.py
Sam Partee b6b4cd0a4c
🏗️ Restructure: Multi-Package Architecture + uv Migration (#412)
### Overview
Major restructuring from monolithic `arcade-ai` package to modular
library architecture with standardized uv-based dependency management.

![arcade-ai Monorepo
(2)](https://github.com/user-attachments/assets/25f102b0-bb87-4a04-9701-d227d05664b1)

### New Package Structure
- **`arcade-tdk`** - Lightweight toolkit development kit (core
decorators, auth)
- **`arcade-core`** - Core execution engine and catalog functionality  
- **`arcade-serve`** - FastAPI/MCP server components
- **`arcade-ai`** - Meta package that includes CLI functionality.
Optionally include evals via the `evals` extra. Optionally include all
packages via the `all` extra.

### Key Benefits
- **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2
deps) vs full `arcade-ai` (~30+ deps)
- **Faster Builds**: uv provides 10-100x faster dependency resolution
and installation
- **Better Modularity**: Clear separation of concerns, consumers import
only what they need
- **Standard Tooling**: Eliminates custom poetry scripts, uses standard
Python packaging

### Migration Impact
- All 20 toolkits converted from poetry → uv with `arcade-tdk`
dependencies plus `arcade-ai[evals]` and `arcade-serve` dev
dependencies. When developing locally, devs should install toolkits via
`make install-local`.
- Modern Python 3.10+ type hints throughout
- Standardized build system with hatchling backend
- Enhanced Makefile with robust toolkit management commands
- Removed `arcade dev` CLI command
- Reduce the number of files created by `arcade new` and add an option
to not generate a tests and evals folder.

This foundation enables faster development cycles and cleaner dependency
chains for the growing toolkit ecosystem.

### Todo After this PR is merged
- [ ] Post-merge workflow(s) (release & publish containers, etc)
- [ ] Release order plan. @EricGustin suggests releasing in the
following order:
    1. `arcade-core` version 0.1.0
    2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0
    3. `arcade-ai` version 2.0.0
4. Patch release for all toolkits (all changes in toolkits are internal
refactors)
- [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318)

---------

Co-authored-by: Eric Gustin <eric@arcade.dev>
Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
2025-06-11 16:48:17 -07:00

63 lines
1.9 KiB
Python

import ast
from pathlib import Path
from typing import Optional, Union
def load_ast_tree(filepath: str | Path) -> ast.AST:
"""
Load and parse the Abstract Syntax Tree (AST) from a Python file.
"""
try:
with open(filepath) as file:
return ast.parse(file.read(), filename=filepath)
except FileNotFoundError:
raise FileNotFoundError(f"File {filepath} not found")
def get_function_name_if_decorated(
node: Union[ast.FunctionDef, ast.AsyncFunctionDef],
) -> Optional[str]:
"""
Check if a function has a decorator.
"""
decorator_ids = {"arc.tool", "tool"}
for decorator in node.decorator_list:
# if the function is decorated and the decorator is
# either called, or placed on the function
if (
(isinstance(decorator, ast.Name) and decorator.id in decorator_ids)
or (
isinstance(decorator, ast.Attribute)
and isinstance(decorator.value, ast.Name)
and f"{decorator.value.id}.{decorator.attr}" in decorator_ids
)
or (
isinstance(decorator, ast.Call)
and isinstance(decorator.func, ast.Name)
and decorator.func.id in decorator_ids
)
):
return node.name
return None
def get_tools_from_file(filepath: str | Path) -> list[str]:
"""
Retrieve tools from a Python file.
"""
tree = load_ast_tree(filepath)
return get_tools_from_ast(tree)
def get_tools_from_ast(tree: ast.AST) -> list[str]:
"""
Retrieve tools from Python source code.
"""
tools = []
for node in ast.walk(tree):
if isinstance(node, (ast.FunctionDef, ast.AsyncFunctionDef)):
tool_name = get_function_name_if_decorated(node)
if tool_name:
tools.append(tool_name)
return tools