### Overview Major restructuring from monolithic `arcade-ai` package to modular library architecture with standardized uv-based dependency management.  ### New Package Structure - **`arcade-tdk`** - Lightweight toolkit development kit (core decorators, auth) - **`arcade-core`** - Core execution engine and catalog functionality - **`arcade-serve`** - FastAPI/MCP server components - **`arcade-ai`** - Meta package that includes CLI functionality. Optionally include evals via the `evals` extra. Optionally include all packages via the `all` extra. ### Key Benefits - **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2 deps) vs full `arcade-ai` (~30+ deps) - **Faster Builds**: uv provides 10-100x faster dependency resolution and installation - **Better Modularity**: Clear separation of concerns, consumers import only what they need - **Standard Tooling**: Eliminates custom poetry scripts, uses standard Python packaging ### Migration Impact - All 20 toolkits converted from poetry → uv with `arcade-tdk` dependencies plus `arcade-ai[evals]` and `arcade-serve` dev dependencies. When developing locally, devs should install toolkits via `make install-local`. - Modern Python 3.10+ type hints throughout - Standardized build system with hatchling backend - Enhanced Makefile with robust toolkit management commands - Removed `arcade dev` CLI command - Reduce the number of files created by `arcade new` and add an option to not generate a tests and evals folder. This foundation enables faster development cycles and cleaner dependency chains for the growing toolkit ecosystem. ### Todo After this PR is merged - [ ] Post-merge workflow(s) (release & publish containers, etc) - [ ] Release order plan. @EricGustin suggests releasing in the following order: 1. `arcade-core` version 0.1.0 2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0 3. `arcade-ai` version 2.0.0 4. Patch release for all toolkits (all changes in toolkits are internal refactors) - [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318) --------- Co-authored-by: Eric Gustin <eric@arcade.dev> Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
99 lines
2.9 KiB
Python
99 lines
2.9 KiB
Python
from __future__ import annotations
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import ast
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import inspect
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import re
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from collections.abc import Iterable
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from types import UnionType
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from typing import Any, Callable, Literal, TypeVar, Union, get_args, get_origin
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T = TypeVar("T")
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def first_or_none(_type: type[T], iterable: Iterable[Any]) -> T | None:
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"""
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Returns the first item in the iterable that is an instance of the given type, or None if no such item is found.
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"""
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for item in iterable:
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if isinstance(item, _type):
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return item
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return None
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def pascal_to_snake_case(name: str) -> str:
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"""
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Converts a PascalCase name to snake_case.
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"""
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name = re.sub("(.)([A-Z][a-z]+)", r"\1_\2", name)
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return re.sub("([a-z0-9])([A-Z])", r"\1_\2", name).lower()
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def snake_to_pascal_case(name: str) -> str:
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"""
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Converts a snake_case name to PascalCase.
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"""
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if "_" in name:
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return "".join(x.capitalize() or "_" for x in name.split("_"))
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# check if first letter is uppercase
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if name[0].isupper():
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return name
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return name.capitalize()
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def is_string_literal(_type: type) -> bool:
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"""
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Returns True if the given type is a string literal, i.e. a Literal[str] or Literal[str, str, ...] etc.
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"""
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return get_origin(_type) is Literal and all(isinstance(arg, str) for arg in get_args(_type))
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def is_union(_type: type) -> bool:
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"""
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Returns True if the given type is a union, i.e. a Union[T1, T2, ...] or T1 | T2 | ... etc.
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"""
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return get_origin(_type) in {Union, UnionType}
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def is_strict_optional(_type: type) -> bool:
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"""
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Returns True if the given type is a strict optional type, i.e. a union with exactly two types
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where one type is None. This covers Optional[T], Union[T, None] and T | None
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"""
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return is_union(_type) and len(get_args(_type)) == 2 and type(None) in get_args(_type)
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def does_function_return_value(func: Callable) -> bool:
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"""
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Returns True if the given function returns a value, i.e. if it has a return statement with a value.
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"""
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try:
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source: str | None = inspect.getsource(func)
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except OSError:
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# Workaround for parameterized unit tests that use a dynamically-generated function
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source = getattr(func, "__source__", None)
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if source is None:
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raise ValueError("Source code not found")
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tree = ast.parse(source)
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class ReturnVisitor(ast.NodeVisitor):
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def __init__(self) -> None:
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self.returns_value = False
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def visit_Return(self, node: ast.Return) -> None:
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if node.value is not None:
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self.returns_value = True
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visitor = ReturnVisitor()
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visitor.visit(tree)
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return visitor.returns_value
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def coerce_empty_list_to_none(lst: list[Any] | None) -> list[Any] | None:
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"""
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Coerces empty lists to None, otherwise returns the list unchanged.
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"""
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if isinstance(lst, list) and len(lst) == 0:
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return None
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return lst
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