arcade-mcp/libs/arcade-core/arcade_core/utils.py
Sam Partee b6b4cd0a4c
🏗️ Restructure: Multi-Package Architecture + uv Migration (#412)
### Overview
Major restructuring from monolithic `arcade-ai` package to modular
library architecture with standardized uv-based dependency management.

![arcade-ai Monorepo
(2)](https://github.com/user-attachments/assets/25f102b0-bb87-4a04-9701-d227d05664b1)

### New Package Structure
- **`arcade-tdk`** - Lightweight toolkit development kit (core
decorators, auth)
- **`arcade-core`** - Core execution engine and catalog functionality  
- **`arcade-serve`** - FastAPI/MCP server components
- **`arcade-ai`** - Meta package that includes CLI functionality.
Optionally include evals via the `evals` extra. Optionally include all
packages via the `all` extra.

### Key Benefits
- **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2
deps) vs full `arcade-ai` (~30+ deps)
- **Faster Builds**: uv provides 10-100x faster dependency resolution
and installation
- **Better Modularity**: Clear separation of concerns, consumers import
only what they need
- **Standard Tooling**: Eliminates custom poetry scripts, uses standard
Python packaging

### Migration Impact
- All 20 toolkits converted from poetry → uv with `arcade-tdk`
dependencies plus `arcade-ai[evals]` and `arcade-serve` dev
dependencies. When developing locally, devs should install toolkits via
`make install-local`.
- Modern Python 3.10+ type hints throughout
- Standardized build system with hatchling backend
- Enhanced Makefile with robust toolkit management commands
- Removed `arcade dev` CLI command
- Reduce the number of files created by `arcade new` and add an option
to not generate a tests and evals folder.

This foundation enables faster development cycles and cleaner dependency
chains for the growing toolkit ecosystem.

### Todo After this PR is merged
- [ ] Post-merge workflow(s) (release & publish containers, etc)
- [ ] Release order plan. @EricGustin suggests releasing in the
following order:
    1. `arcade-core` version 0.1.0
    2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0
    3. `arcade-ai` version 2.0.0
4. Patch release for all toolkits (all changes in toolkits are internal
refactors)
- [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318)

---------

Co-authored-by: Eric Gustin <eric@arcade.dev>
Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
2025-06-11 16:48:17 -07:00

99 lines
2.9 KiB
Python

from __future__ import annotations
import ast
import inspect
import re
from collections.abc import Iterable
from types import UnionType
from typing import Any, Callable, Literal, TypeVar, Union, get_args, get_origin
T = TypeVar("T")
def first_or_none(_type: type[T], iterable: Iterable[Any]) -> T | None:
"""
Returns the first item in the iterable that is an instance of the given type, or None if no such item is found.
"""
for item in iterable:
if isinstance(item, _type):
return item
return None
def pascal_to_snake_case(name: str) -> str:
"""
Converts a PascalCase name to snake_case.
"""
name = re.sub("(.)([A-Z][a-z]+)", r"\1_\2", name)
return re.sub("([a-z0-9])([A-Z])", r"\1_\2", name).lower()
def snake_to_pascal_case(name: str) -> str:
"""
Converts a snake_case name to PascalCase.
"""
if "_" in name:
return "".join(x.capitalize() or "_" for x in name.split("_"))
# check if first letter is uppercase
if name[0].isupper():
return name
return name.capitalize()
def is_string_literal(_type: type) -> bool:
"""
Returns True if the given type is a string literal, i.e. a Literal[str] or Literal[str, str, ...] etc.
"""
return get_origin(_type) is Literal and all(isinstance(arg, str) for arg in get_args(_type))
def is_union(_type: type) -> bool:
"""
Returns True if the given type is a union, i.e. a Union[T1, T2, ...] or T1 | T2 | ... etc.
"""
return get_origin(_type) in {Union, UnionType}
def is_strict_optional(_type: type) -> bool:
"""
Returns True if the given type is a strict optional type, i.e. a union with exactly two types
where one type is None. This covers Optional[T], Union[T, None] and T | None
"""
return is_union(_type) and len(get_args(_type)) == 2 and type(None) in get_args(_type)
def does_function_return_value(func: Callable) -> bool:
"""
Returns True if the given function returns a value, i.e. if it has a return statement with a value.
"""
try:
source: str | None = inspect.getsource(func)
except OSError:
# Workaround for parameterized unit tests that use a dynamically-generated function
source = getattr(func, "__source__", None)
if source is None:
raise ValueError("Source code not found")
tree = ast.parse(source)
class ReturnVisitor(ast.NodeVisitor):
def __init__(self) -> None:
self.returns_value = False
def visit_Return(self, node: ast.Return) -> None:
if node.value is not None:
self.returns_value = True
visitor = ReturnVisitor()
visitor.visit(tree)
return visitor.returns_value
def coerce_empty_list_to_none(lst: list[Any] | None) -> list[Any] | None:
"""
Coerces empty lists to None, otherwise returns the list unchanged.
"""
if isinstance(lst, list) and len(lst) == 0:
return None
return lst