arcade-mcp/libs/arcade-core/arcade_core/output.py
Sam Partee b6b4cd0a4c
🏗️ Restructure: Multi-Package Architecture + uv Migration (#412)
### Overview
Major restructuring from monolithic `arcade-ai` package to modular
library architecture with standardized uv-based dependency management.

![arcade-ai Monorepo
(2)](https://github.com/user-attachments/assets/25f102b0-bb87-4a04-9701-d227d05664b1)

### New Package Structure
- **`arcade-tdk`** - Lightweight toolkit development kit (core
decorators, auth)
- **`arcade-core`** - Core execution engine and catalog functionality  
- **`arcade-serve`** - FastAPI/MCP server components
- **`arcade-ai`** - Meta package that includes CLI functionality.
Optionally include evals via the `evals` extra. Optionally include all
packages via the `all` extra.

### Key Benefits
- **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2
deps) vs full `arcade-ai` (~30+ deps)
- **Faster Builds**: uv provides 10-100x faster dependency resolution
and installation
- **Better Modularity**: Clear separation of concerns, consumers import
only what they need
- **Standard Tooling**: Eliminates custom poetry scripts, uses standard
Python packaging

### Migration Impact
- All 20 toolkits converted from poetry → uv with `arcade-tdk`
dependencies plus `arcade-ai[evals]` and `arcade-serve` dev
dependencies. When developing locally, devs should install toolkits via
`make install-local`.
- Modern Python 3.10+ type hints throughout
- Standardized build system with hatchling backend
- Enhanced Makefile with robust toolkit management commands
- Removed `arcade dev` CLI command
- Reduce the number of files created by `arcade new` and add an option
to not generate a tests and evals folder.

This foundation enables faster development cycles and cleaner dependency
chains for the growing toolkit ecosystem.

### Todo After this PR is merged
- [ ] Post-merge workflow(s) (release & publish containers, etc)
- [ ] Release order plan. @EricGustin suggests releasing in the
following order:
    1. `arcade-core` version 0.1.0
    2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0
    3. `arcade-ai` version 2.0.0
4. Patch release for all toolkits (all changes in toolkits are internal
refactors)
- [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318)

---------

Co-authored-by: Eric Gustin <eric@arcade.dev>
Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
2025-06-11 16:48:17 -07:00

64 lines
1.8 KiB
Python

from typing import TypeVar
from arcade_core.schema import ToolCallError, ToolCallLog, ToolCallOutput
from arcade_core.utils import coerce_empty_list_to_none
T = TypeVar("T")
class ToolOutputFactory:
"""
Singleton pattern for unified return method from tools.
"""
def success(
self,
*,
data: T | None = None,
logs: list[ToolCallLog] | None = None,
) -> ToolCallOutput:
value = getattr(data, "result", "") if data else ""
logs = coerce_empty_list_to_none(logs)
return ToolCallOutput(value=value, logs=logs)
def fail(
self,
*,
message: str,
developer_message: str | None = None,
traceback_info: str | None = None,
logs: list[ToolCallLog] | None = None,
) -> ToolCallOutput:
return ToolCallOutput(
error=ToolCallError(
message=message,
developer_message=developer_message,
can_retry=False,
traceback_info=traceback_info,
),
logs=coerce_empty_list_to_none(logs),
)
def fail_retry(
self,
*,
message: str,
developer_message: str | None = None,
additional_prompt_content: str | None = None,
retry_after_ms: int | None = None,
traceback_info: str | None = None,
logs: list[ToolCallLog] | None = None,
) -> ToolCallOutput:
return ToolCallOutput(
error=ToolCallError(
message=message,
developer_message=developer_message,
can_retry=True,
additional_prompt_content=additional_prompt_content,
retry_after_ms=retry_after_ms,
),
logs=coerce_empty_list_to_none(logs),
)
output_factory = ToolOutputFactory()