arcade-mcp/libs/tests/core/test_output.py
Sam Partee b6b4cd0a4c
🏗️ Restructure: Multi-Package Architecture + uv Migration (#412)
### Overview
Major restructuring from monolithic `arcade-ai` package to modular
library architecture with standardized uv-based dependency management.

![arcade-ai Monorepo
(2)](https://github.com/user-attachments/assets/25f102b0-bb87-4a04-9701-d227d05664b1)

### New Package Structure
- **`arcade-tdk`** - Lightweight toolkit development kit (core
decorators, auth)
- **`arcade-core`** - Core execution engine and catalog functionality  
- **`arcade-serve`** - FastAPI/MCP server components
- **`arcade-ai`** - Meta package that includes CLI functionality.
Optionally include evals via the `evals` extra. Optionally include all
packages via the `all` extra.

### Key Benefits
- **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2
deps) vs full `arcade-ai` (~30+ deps)
- **Faster Builds**: uv provides 10-100x faster dependency resolution
and installation
- **Better Modularity**: Clear separation of concerns, consumers import
only what they need
- **Standard Tooling**: Eliminates custom poetry scripts, uses standard
Python packaging

### Migration Impact
- All 20 toolkits converted from poetry → uv with `arcade-tdk`
dependencies plus `arcade-ai[evals]` and `arcade-serve` dev
dependencies. When developing locally, devs should install toolkits via
`make install-local`.
- Modern Python 3.10+ type hints throughout
- Standardized build system with hatchling backend
- Enhanced Makefile with robust toolkit management commands
- Removed `arcade dev` CLI command
- Reduce the number of files created by `arcade new` and add an option
to not generate a tests and evals folder.

This foundation enables faster development cycles and cleaner dependency
chains for the growing toolkit ecosystem.

### Todo After this PR is merged
- [ ] Post-merge workflow(s) (release & publish containers, etc)
- [ ] Release order plan. @EricGustin suggests releasing in the
following order:
    1. `arcade-core` version 0.1.0
    2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0
    3. `arcade-ai` version 2.0.0
4. Patch release for all toolkits (all changes in toolkits are internal
refactors)
- [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318)

---------

Co-authored-by: Eric Gustin <eric@arcade.dev>
Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
2025-06-11 16:48:17 -07:00

74 lines
2.1 KiB
Python

from typing import Any
import pytest
from arcade_core.output import ToolOutputFactory
from pydantic import BaseModel
@pytest.fixture
def output_factory():
return ToolOutputFactory()
class SampleOutputModel(BaseModel):
result: Any
@pytest.mark.parametrize(
"data, expected_value",
[
(None, ""),
("success", "success"),
("", ""),
(None, ""),
(123, 123),
(0, 0),
(123.45, 123.45),
(True, True),
(False, False),
],
)
def test_success(output_factory, data, expected_value):
data_obj = SampleOutputModel(result=data) if data is not None else None
output = output_factory.success(data=data_obj)
assert output.value == expected_value
assert output.error is None
@pytest.mark.parametrize(
"message, developer_message",
[
("Error occurred", None),
("Error occurred", "Detailed error message"),
],
)
def test_fail(output_factory, message, developer_message):
output = output_factory.fail(message=message, developer_message=developer_message)
assert output.error is not None
assert output.error.message == message
assert output.error.developer_message == developer_message
assert output.error.can_retry is False
@pytest.mark.parametrize(
"message, developer_message, additional_prompt_content, retry_after_ms",
[
("Retry error", None, None, None),
("Retry error", "Retrying", "Please try again with this additional data: foobar", 1000),
],
)
def test_fail_retry(
output_factory, message, developer_message, additional_prompt_content, retry_after_ms
):
output = output_factory.fail_retry(
message=message,
developer_message=developer_message,
additional_prompt_content=additional_prompt_content,
retry_after_ms=retry_after_ms,
)
assert output.error is not None
assert output.error.message == message
assert output.error.developer_message == developer_message
assert output.error.can_retry is True
assert output.error.additional_prompt_content == additional_prompt_content
assert output.error.retry_after_ms == retry_after_ms