### Overview Major restructuring from monolithic `arcade-ai` package to modular library architecture with standardized uv-based dependency management.  ### New Package Structure - **`arcade-tdk`** - Lightweight toolkit development kit (core decorators, auth) - **`arcade-core`** - Core execution engine and catalog functionality - **`arcade-serve`** - FastAPI/MCP server components - **`arcade-ai`** - Meta package that includes CLI functionality. Optionally include evals via the `evals` extra. Optionally include all packages via the `all` extra. ### Key Benefits - **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2 deps) vs full `arcade-ai` (~30+ deps) - **Faster Builds**: uv provides 10-100x faster dependency resolution and installation - **Better Modularity**: Clear separation of concerns, consumers import only what they need - **Standard Tooling**: Eliminates custom poetry scripts, uses standard Python packaging ### Migration Impact - All 20 toolkits converted from poetry → uv with `arcade-tdk` dependencies plus `arcade-ai[evals]` and `arcade-serve` dev dependencies. When developing locally, devs should install toolkits via `make install-local`. - Modern Python 3.10+ type hints throughout - Standardized build system with hatchling backend - Enhanced Makefile with robust toolkit management commands - Removed `arcade dev` CLI command - Reduce the number of files created by `arcade new` and add an option to not generate a tests and evals folder. This foundation enables faster development cycles and cleaner dependency chains for the growing toolkit ecosystem. ### Todo After this PR is merged - [ ] Post-merge workflow(s) (release & publish containers, etc) - [ ] Release order plan. @EricGustin suggests releasing in the following order: 1. `arcade-core` version 0.1.0 2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0 3. `arcade-ai` version 2.0.0 4. Patch release for all toolkits (all changes in toolkits are internal refactors) - [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318) --------- Co-authored-by: Eric Gustin <eric@arcade.dev> Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
68 lines
2.3 KiB
Python
68 lines
2.3 KiB
Python
import httpx
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from arcade_tdk import ToolContext
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from arcade_tdk.errors import ToolExecutionError
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from arcade_linkedin.tools.constants import LINKEDIN_BASE_URL
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async def _send_linkedin_request(
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context: ToolContext,
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method: str,
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endpoint: str,
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params: dict | None = None,
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json_data: dict | None = None,
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) -> httpx.Response:
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"""
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Send an asynchronous request to the LinkedIn API.
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Args:
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context: The tool context containing the authorization token.
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method: The HTTP method (GET, POST, PUT, DELETE, etc.).
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endpoint: The API endpoint path (e.g., "/ugcPosts").
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params: Query parameters to include in the request.
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json_data: JSON data to include in the request body.
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Returns:
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The response object from the API request.
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Raises:
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ToolExecutionError: If the request fails for any reason.
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"""
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url = f"{LINKEDIN_BASE_URL}{endpoint}"
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token = (
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context.authorization.token if context.authorization and context.authorization.token else ""
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)
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headers = {"Authorization": f"Bearer {token}"}
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async with httpx.AsyncClient() as client:
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try:
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response = await client.request(
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method, url, headers=headers, params=params, json=json_data
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)
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response.raise_for_status()
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except httpx.RequestError as e:
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raise ToolExecutionError(f"Failed to send request to LinkedIn API: {e}")
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return response
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def _handle_linkedin_api_error(response: httpx.Response) -> None:
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"""
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Handle errors from the LinkedIn API by mapping common status codes to ToolExecutionErrors.
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Args:
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response: The response object from the API request.
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Raises:
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ToolExecutionError: If the response contains an error status code.
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"""
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status_code_map = {
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401: ToolExecutionError("Unauthorized: Invalid or expired token"),
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403: ToolExecutionError("Forbidden: User does not have Spotify Premium"),
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429: ToolExecutionError("Too Many Requests: Rate limit exceeded"),
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}
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if response.status_code in status_code_map:
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raise status_code_map[response.status_code]
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elif response.status_code >= 400:
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raise ToolExecutionError(f"Error: {response.status_code} - {response.text}")
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