### Overview Major restructuring from monolithic `arcade-ai` package to modular library architecture with standardized uv-based dependency management.  ### New Package Structure - **`arcade-tdk`** - Lightweight toolkit development kit (core decorators, auth) - **`arcade-core`** - Core execution engine and catalog functionality - **`arcade-serve`** - FastAPI/MCP server components - **`arcade-ai`** - Meta package that includes CLI functionality. Optionally include evals via the `evals` extra. Optionally include all packages via the `all` extra. ### Key Benefits - **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2 deps) vs full `arcade-ai` (~30+ deps) - **Faster Builds**: uv provides 10-100x faster dependency resolution and installation - **Better Modularity**: Clear separation of concerns, consumers import only what they need - **Standard Tooling**: Eliminates custom poetry scripts, uses standard Python packaging ### Migration Impact - All 20 toolkits converted from poetry → uv with `arcade-tdk` dependencies plus `arcade-ai[evals]` and `arcade-serve` dev dependencies. When developing locally, devs should install toolkits via `make install-local`. - Modern Python 3.10+ type hints throughout - Standardized build system with hatchling backend - Enhanced Makefile with robust toolkit management commands - Removed `arcade dev` CLI command - Reduce the number of files created by `arcade new` and add an option to not generate a tests and evals folder. This foundation enables faster development cycles and cleaner dependency chains for the growing toolkit ecosystem. ### Todo After this PR is merged - [ ] Post-merge workflow(s) (release & publish containers, etc) - [ ] Release order plan. @EricGustin suggests releasing in the following order: 1. `arcade-core` version 0.1.0 2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0 3. `arcade-ai` version 2.0.0 4. Patch release for all toolkits (all changes in toolkits are internal refactors) - [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318) --------- Co-authored-by: Eric Gustin <eric@arcade.dev> Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
35 lines
1.2 KiB
Python
35 lines
1.2 KiB
Python
from unittest.mock import AsyncMock, MagicMock
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import pytest
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from arcade_tdk.errors import ToolExecutionError
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from arcade_linkedin.tools.share import create_text_post
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@pytest.mark.asyncio
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async def test_create_text_post_success(tool_context, mock_httpx_client):
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"""Test successful creation of a LinkedIn text post."""
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# Mock response for a successful post creation
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mock_response = MagicMock()
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mock_response.status_code = 201
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mock_response.json.return_value = {"id": "1234567890"}
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# Ensure the mock is awaited properly
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mock_httpx_client.request = AsyncMock(return_value=mock_response)
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post_text = "Hello, LinkedIn!"
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result = await create_text_post(tool_context, post_text)
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expected_url = "https://www.linkedin.com/feed/update/1234567890/"
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assert result == expected_url
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mock_httpx_client.request.assert_called_once()
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@pytest.mark.asyncio
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async def test_create_text_post_no_user_id(tool_context):
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"""Test error when user ID is not found in the context."""
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# Simulate missing user ID in the context
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tool_context.authorization.user_info = {}
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post_text = "Hello, LinkedIn!"
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with pytest.raises(ToolExecutionError, match="User ID not found"):
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await create_text_post(tool_context, post_text)
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