### Overview Major restructuring from monolithic `arcade-ai` package to modular library architecture with standardized uv-based dependency management.  ### New Package Structure - **`arcade-tdk`** - Lightweight toolkit development kit (core decorators, auth) - **`arcade-core`** - Core execution engine and catalog functionality - **`arcade-serve`** - FastAPI/MCP server components - **`arcade-ai`** - Meta package that includes CLI functionality. Optionally include evals via the `evals` extra. Optionally include all packages via the `all` extra. ### Key Benefits - **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2 deps) vs full `arcade-ai` (~30+ deps) - **Faster Builds**: uv provides 10-100x faster dependency resolution and installation - **Better Modularity**: Clear separation of concerns, consumers import only what they need - **Standard Tooling**: Eliminates custom poetry scripts, uses standard Python packaging ### Migration Impact - All 20 toolkits converted from poetry → uv with `arcade-tdk` dependencies plus `arcade-ai[evals]` and `arcade-serve` dev dependencies. When developing locally, devs should install toolkits via `make install-local`. - Modern Python 3.10+ type hints throughout - Standardized build system with hatchling backend - Enhanced Makefile with robust toolkit management commands - Removed `arcade dev` CLI command - Reduce the number of files created by `arcade new` and add an option to not generate a tests and evals folder. This foundation enables faster development cycles and cleaner dependency chains for the growing toolkit ecosystem. ### Todo After this PR is merged - [ ] Post-merge workflow(s) (release & publish containers, etc) - [ ] Release order plan. @EricGustin suggests releasing in the following order: 1. `arcade-core` version 0.1.0 2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0 3. `arcade-ai` version 2.0.0 4. Patch release for all toolkits (all changes in toolkits are internal refactors) - [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318) --------- Co-authored-by: Eric Gustin <eric@arcade.dev> Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
47 lines
1.4 KiB
Python
47 lines
1.4 KiB
Python
import decimal
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import math
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from decimal import Decimal
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from typing import Annotated
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from arcade_tdk import tool
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decimal.getcontext().prec = 100
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@tool
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def ceil(
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a: Annotated[str, "The number to round up as a string"],
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) -> Annotated[str, "The smallest integer greater than or equal to the number as a string"]:
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"""
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Return the ceiling of a number
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"""
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# Use Decimal for arbitrary precision
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return str(math.ceil(Decimal(a)))
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@tool
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def floor(
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a: Annotated[str, "The number to round down as a string"],
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) -> Annotated[str, "The largest integer less than or equal to the number as a string"]:
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"""
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Return the floor of a number
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"""
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# Use Decimal for arbitrary precision
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return str(math.floor(Decimal(a)))
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@tool
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def round_num(
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value: Annotated[str, "The number to round as a string"],
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ndigits: Annotated[str, "The number of digits after the decimal point as a string"],
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) -> Annotated[str, "The number rounded to the specified number of digits as a string"]:
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"""
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Round a number to a specified number of positive digits
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"""
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ndigits_int = int(ndigits)
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if ndigits_int >= 0:
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# Use Decimal for arbitrary precision
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return str(round(Decimal(value), int(ndigits_int)))
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# cast value from str -> float -> int here because rounding with negative
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# decimals is only useful for weird math
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return str(round(int(float(value)), int(ndigits_int)))
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