### Overview Major restructuring from monolithic `arcade-ai` package to modular library architecture with standardized uv-based dependency management.  ### New Package Structure - **`arcade-tdk`** - Lightweight toolkit development kit (core decorators, auth) - **`arcade-core`** - Core execution engine and catalog functionality - **`arcade-serve`** - FastAPI/MCP server components - **`arcade-ai`** - Meta package that includes CLI functionality. Optionally include evals via the `evals` extra. Optionally include all packages via the `all` extra. ### Key Benefits - **Lighter Dependencies**: Toolkits now depend only on `arcade-tdk` (~2 deps) vs full `arcade-ai` (~30+ deps) - **Faster Builds**: uv provides 10-100x faster dependency resolution and installation - **Better Modularity**: Clear separation of concerns, consumers import only what they need - **Standard Tooling**: Eliminates custom poetry scripts, uses standard Python packaging ### Migration Impact - All 20 toolkits converted from poetry → uv with `arcade-tdk` dependencies plus `arcade-ai[evals]` and `arcade-serve` dev dependencies. When developing locally, devs should install toolkits via `make install-local`. - Modern Python 3.10+ type hints throughout - Standardized build system with hatchling backend - Enhanced Makefile with robust toolkit management commands - Removed `arcade dev` CLI command - Reduce the number of files created by `arcade new` and add an option to not generate a tests and evals folder. This foundation enables faster development cycles and cleaner dependency chains for the growing toolkit ecosystem. ### Todo After this PR is merged - [ ] Post-merge workflow(s) (release & publish containers, etc) - [ ] Release order plan. @EricGustin suggests releasing in the following order: 1. `arcade-core` version 0.1.0 2. `arcade-serve` version 0.1.0 and `arcade-tdk` version 0.1.0 3. `arcade-ai` version 2.0.0 4. Patch release for all toolkits (all changes in toolkits are internal refactors) - [ ] [Update docs](https://github.com/ArcadeAI/docs/pull/318) --------- Co-authored-by: Eric Gustin <eric@arcade.dev> Co-authored-by: Eric Gustin <34000337+EricGustin@users.noreply.github.com>
25 lines
943 B
Python
25 lines
943 B
Python
import json
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from arcade_tdk.errors import RetryableToolError
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from arcade_search.google_data import COUNTRY_CODES, LANGUAGE_CODES
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class GoogleRetryableError(RetryableToolError):
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pass
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class CountryNotFoundError(GoogleRetryableError):
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def __init__(self, country: str | None) -> None:
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valid_countries = json.dumps(COUNTRY_CODES, default=str)
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message = f"Country not found: '{country}'."
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additional_message = f"Valid countries are: {valid_countries}"
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super().__init__(message, additional_prompt_content=additional_message)
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class LanguageNotFoundError(GoogleRetryableError):
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def __init__(self, language: str | None) -> None:
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valid_languages = json.dumps(LANGUAGE_CODES, default=str)
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message = f"Language not found: '{language}'."
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additional_message = f"Valid languages are: {valid_languages}"
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super().__init__(message, additional_prompt_content=additional_message)
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